Episodes
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Dungeons and Dragons 4e: Thunderspire Labyrinth Session 14
Thunderspire Labyrinth Session 14 The party faces down Paldemar and his cronies and kicks the crap out of him
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Dungeons and Dragons 4e: Thunderspire Labyrinth Session 13
Thunderspire Labyrinth Session 13 The party follows the magical key and is led to a secret tower. They are also joined by a new face – Ha ha!
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Dungeons and Dragons 4e: Thunderspire Labyrinth Session 12
Thunderspire Labyrinth Session 12 The death of a true hero!
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Dungeons and Dragons 4e: Thunderspire Labyrinth Session 11
Thunderspire Labyrinth Session 11 The party activates the final challenge to open the door to the inner sanctum and fight a rather lackluster dragon.
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Dungeons and Dragons 4e: Thunderspire Labyrinth Session 10
Thunderspire Labyrinth Session 10 The party faces a pool of blood and screaming pillars to obtain the items they need to continue.
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Dungeons and Dragons 4e: Thunderspire Labyrinth Session 09
Thunderspire Labyrinth Session 09 The party sends the boar back to its rightful owner and continues to explore the Well of Demons
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Dungeons and Dragons 4e: Thunderspire Labyrinth Session 08
Thunderspire Labyrinth Session 08 The party finally heads for the Well of Demons to face down some naughty gnolls.
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Dungeons and Dragons 4e: Thunderspire Labyrinth Session 07
Thunderspire Labyrinth Session 07 The party frees the slaves from the Horned Hold, and one of their members leads them home as the group is joined by a new face.
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Dungeons and Dragons 4e: Thunderspire Labyrinth Session 06
Thunderspire Labyrinth Session 06 The party takes on a huge, long, but seemingly easy fight. They must be getting better!
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Dungeons and Dragons 4e: Thunderspire Labyrinth Session 05
Thunderspire Labyrinth Session 05 The party continues to cleanse the Horned Hold, looking for slaves, and another one finally falls. Also, there is a guest, Splug!
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Dungeons and Dragons 4e: Thunderspire Labyrinth Session 04
Thunderspire Labyrinth Session 04 The party makes an assault on the Horned Hold and beats up some dark dwarves and orcs.
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Dungeons and Dragons 4e: Thunderspire Labyrinth Session 03
Thunderspire Labyrinth Session 03 The party returns to try and find the location of the Horned Hold and ends up in a bit of a pickle.
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Dungeons and Dragons 4e: Thunderspire Labyrinth Session 02
Thunderspire Labyrinth Session 02 The party explores the Seven Pillared Hall and then heads out to smash the Bloodreaver Slavers
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Dungeons and Dragons 4e: Thunderspire Labyrinth Session 01
Thunderspire Labyrinth Session 01 The party finishes up at Shadowfell, heads back to Winterhaven, and decides to investigate Thunderspire
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Dungeons and Dragons 4e: Keep on the Shadowfell Session 11
Keep on the Shadowfell Session 11 The party assaults the evil temple of Orcus and faces the final battle!
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Dungeons and Dragons 4e: Keep on the Shadowfell Session 10
Keep on the Shadowfell Session 10 The party faces more hobgoblins, a room filled with traps, and then some rotting dead as the end approaches
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Dungeons and Dragons 4e: Keep on the Shadowfell Session 09
Keep on the Shadowfell Session 09 The party faces a hard fight that ends in tragedy, and they are joined by others on their quest.
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Dungeons and Dragons 4e: Keep on the Shadowfell Session 08
Keep on the Shadowfell Session 08 The party finishes exploring the upper level and pokes their noses into level 2.
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Dungeons and Dragons 4e: Keep on the Shadowfell Session 07
Keep on the Shadowfell Session 07 The party continues to clean out the upper floor of the keep with some success.
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Dungeons and Dragons 4e: Keep on the Shadowfell Session 06
Keep on the Shadowfell Session 06 The party plows through a load of the dungeon led by their new warleader, Splug! And finally, they manage to level! (faints)
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Dungeons and Dragons 4e: Keep on the Shadowfell Session 05
Keep on the Shadowfell Session 05 The party fights to free a captive and then wonders why they bothered, but their number rises to five with the addition of Splug!
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Dungeons and Dragons 4e: Keep on the Shadowfell Session 04
Keep on the Shadowfell Session 04 Another hard fight for the party, with a couple getting close to death and an unexpected departure!
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Dungeons and Dragons 4e: Keep on the Shadowfell Session 03
Keep on the Shadowfell Session 03 The party ventures into Irontooth’s lair and encounters some stiff resistance and has to withdraw and regroup, leaving two for dead
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Dungeons and Dragons 4e: Keep on the Shadowfell Session 02
Keep on the Shadowfell Session 02 The party heads out of Winterhaven and heads towards the kobold lair, where they kick some reptilian ass
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Dungeons and Dragons 4e: Keep on the Shadowfell Session 01
Keep on the Shadowfell Session 01 A new adventuring company is contracted to investigate death cult activities around the village of Winterhaven.