PODCAST · leisure
Dungeons & Drams - 2 Waterdeep 2 Furious
by [email protected] (Co-Dungeon Master)
Follow the adventurers of Sandy's Gang, a fun-loving band of rascals out to save the world.
Episodes
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Chapter 91: The Gang Does a Resident Evil
Faced with an immortal demilich and a nightmare horde of spare-limb golems, the gang s battle for survival inevitably hinges on a terrified three-foot kobold aggressively crotch-grappling an ancient wizard s skull mid-air.
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Chapter 90: Lathandar Knows What You Did in the Dark
Between a scroll-assisted wet willy, a polar bear in jean shorts, and an unceremonious groin-punch into a portable hole, the epic showdown with Manshoon goes shockingly well right up until an ancient floating skull arrives to deliver a fatal temporal headbutt.
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Chapter 89: Digitally Remastered
Stopping an ancient evil from seizing the city's magical power core comes down to the most literal five-finger discount in history, achieved entirely through operatic rap, spicy Netherese romance novels, and an obedient celestial cat.
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Chapter 88: Throne for a Loop
Nothing says "epic rescue mission" quite like hatching an ancient dragon into a dapper canary just to discover your elderly hostage already shanked his captors with broken glass and is furious about your response time.
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Chapter 87: Lightning Strikes Twice
After getting scammed by a shape-shifting grifter and letting an elderly kobold joyride an ancient lightning cannon to commit spectacular magical war crimes, the party's grand portal opening is rudely hijacked by a heavily armed mercenary grievance committee.
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Chapter 86: Who Xvarted?
In a chaotic blur of weaponized sneezing and shrieking blue clones, Doug finally learns the magic of friendship by tossing the ultimate vault keys directly to a shape-shifting imposter.
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Chapter 85: The Fine Print
After accidentally dismembering a mildly annoyed mummy librarian and debating the political legitimacy of watery tarts distributing swords, the party discovers the hard way that they have absolutely no idea how to un-summon their sassy, mobster-accented magical duplicate.
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Chapter 84: The Oath
A plummeting paladin uses a pink shag cloak to body-slam a smug fiend off a floating desk, while the party's sorcerer treats a literal Finger of Death like a quick power nap before waking up to completely nuke the library.
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Chapter 83: Overdue
After preventing a time-looping apocalypse through the highly advanced tactic of simply not touching a glowing rock, our heroes attempt to stealthily infiltrate an ancient archive, which immediately devolves into accidentally domino-toppling centuries of history into a non-Euclidean abyss.
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Chapter 82: Please Speak Thy Master's Name After the Beep
Between listening to a gleefully homicidal AI roast its decaying master and temporarily abandoning their freshly petrified gnome as a hallway decoration, the party blows up an infernal porcupine and prepares to violently revoke a demonic librarian's tenure.
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Chapter 81: Cleric on Fire
While Delnis gets a holy sunburn and Doug repeatedly attempts to fly in his indestructible jorts, the party barely survives an exploding badger just to skip a nap and go murder a librarian.
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Chapter 80: Tech Support
The party is forced to perform aggressive percussive maintenance with their weapons when a condescending magical AI tries to delete them using lethal pop-up windows, rejected password prompts, and plagiarizing hard-light deepfakes.
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Chapter 79: Mind Over Splatter
After turning a council of ancient telepathic brains into smoothies and solving a magical game of Where's Waldo, the party comes face-to-face with the dungeon's most horrifying monster yet: an obnoxiously cheerful AI assistant.
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Chapter 78: Noble Pursuits
Sandy's Gang crashes a high-society masquerade ball using increasingly ridiculous fake identities, only to realize they've spent the last two hours interrupting a magical, centuries-old VR chatroom for a bunch of cranky brains in jars.
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Chapter 77: A Bigger Axe
Davil Starsong's impromptu David Bowie concert ends abruptly with a sword to the chest, leaving Johnny 5 to engage in a heavy metal kaiju battle using a sentient axe that decided the gnome was too small to wield it.
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Chapter 76: Ground Control to Major Tomes
Chaos reigns as the party battles flamethrower-wielding dwarves and a cyborg dragon while the bard sings Bowie parodies and the sorcerer uses a typo to turn a spell into a tactical water slide.
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Chapter 75: There's a Starsong Waiting in the Sky
The party indulges in some dungeon retail therapy featuring indestructible jorts and gun-toting penguins, only to have their traumatic secret-sharing ritual interrupted by a dragon-riding bard performing a deadly David Bowie tribute set.
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Chapter 74: Eye for an Eye
He-Rax discovers that the price of forbidden knowledge is exactly one eyeball, while a shapeshifting thief escapes with the most critical component of an ancient ritual: a wand that causes allergies.
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Chapter 73: Wrecking Ball
Tuuki comes in like a wrecking ball to crush the competition on a giant model sun, but while the party is busy dropping wizards through floorboards and looting dresses, their allies are busy stealing the dragon eggs.
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Chapter 72: Some Assembly Required
A gnome proves that with a street lantern, a few spare parts, and a complete disregard for warranties, you too can build your very own 15-foot-tall, poison-breathing best friend.
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Chapter 71: An Owl, an Ambush, and an Eyeball Collection
What begins as a simple rescue mission quickly devolves into a three-way brawl involving an angry wizard, a frog-man's prized eyeball collection, and the sudden arrival of a dozen one-eyed monsters who were not on the guest list.
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Chapter 70: Talk to the Hands (Because the Portrait Won't Shut Up)
The party battles magical guardians while being mercilessly roasted by a rhyming, long-dead wizard's self-portrait.
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Chapter 69: Shock and Ooze
The party's brilliant plan to melt a treacherous ice floor reveals a much squishier, angrier, and more acidic problem waiting underneath.
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Chapter 62: Tears for Spears and Spheres
After unleashing a devil that's been trapped for millennia, the party discovers its primary weaknesses are acid, holy vengeance, and a terminal allergy to spiritual bees.
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Chapter 61: A Familiar Puzzle
An ancient, powerful ice devil discovers his one true joy in life is watching adventurers fall into a hole over and over again.
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Chapter 68 Borrowed Time
In which a paladin mourns the necessary but tragic slaughter of a particularly vibrant cerise shag carpet.
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Chapter 67 That Rug Really Tied the Room Together
The party learns that in an ancient magical city, sometimes the rug really does tie the room together... usually around a paladin's arm.
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Chapter 66 The Oldest Trick in the Book
Having defeated a powerful fiend, the adventurers now face their greatest challenge yet: trying to steal one very stubborn, teleporting book.
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Chapter 65 Shhh!! Quiet in the Library
The heroes delve into an ancient library's collection, finding books on how to unmake reality, how to win at magical lightning-ball, and, most importantly, how to polish a very large spear.
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Chapter 64 Fully Booked
When the local librarian turns out to be a soul-eating fiend from Gehenna, the party must decide if an overdue book fee is really worth the fight.
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Chapter 63: Hide and Zeke
After hiring a one-eyed, chicken-loving aberration named Zeke to hunt an invisible assassin, the party's new top priority becomes kidnapping a suspicious penguin.
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Chapter 50: Takes Gnome to Gnome One
In an attempt to steal a giant robot, the party introduces a tribe of goblins to the horrors of bureaucratic red tape.
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Chapter 51: Clone me Once, Shane on Me
The party stages a coup to rescue a goblin chief who isn't a goblin, only to learn that the real monster was the fluent linguist who kept his mouth shut the whole time.
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Chapter 52: Using the Whole Caribou
When faced with a prophetic nightmare, the party demonstrates peak resourcefulness by consulting a dead halfling's corpse for guidance before one of them agrees to be turned into a werebear.
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Chapter 53: We Found It!
This chapter, our heroes discover the ancient magical incantation needed to part a glacier is, word for word, the lyrics to 'Let It Go'.
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Chapter 54: We're in the Endgame Now
After witnessing the fall of an ancient magical city, the party's greatest challenge becomes interrogating a skeleton who is unfortunately very strict about its five-question limit.
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Chapter 55: Slide!
In which a heroic kobold achieves his ultimate form, only to be immediately mistaken for a heroic-sized throat lozenge by a giant, fiery centipede.
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Chapter 56: Do You Know How Big of a Gin Fizz We Can Make With These Things?
Fresh from a life-or-death battle with giant heat-worms, the party immediately pivots to the more pressing matters of experimental cocktails and the market value of fifty-pound monster eggs.
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Chapter 57: Unfinished Business
A paladin confronts the legendary vampire from his tragic backstory, only for his companions to immediately ask it for directions and then trip it with a tin can.
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Chapter 58: Ythryn
Upon discovering an ancient, magically preserved man, the party's first thoughts are "alien chestburster" and "botched appendix surgery."
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Chapter 59: Document Forgery
The party discovers that feeding a BOGO coupon to a magical anvil with a smashing addiction tends to attract 20-foot-tall party crashers.
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Chapter 60: Hammer Time
The party's diplomatic overture to a twenty-foot-tall stone monstrosity is immediately met with the counter-offer of a giant hammer to the face.
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Chapter 15: Dinner and Drinks
The adventurers are given a magical whistle to call upon elite drow assassins, a tool they immediately test on a three-week-old breakfast burrito.
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Chapter 16: Back to School
What begins as a simple library trip quickly devolves into fashion crimes, hawk-based diversions, and a clumsy infiltration that proves two capes are one cape too many.
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Chapter 17: I Never Drink Wine
The party learns that the most effective way to deal with a vampire isn't a stake through the heart, but a rat up the pant leg.
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Chapter 18: Shelf Defense
In a desperate battle against a muscle-bound gnome, the party is forced to rely on a literal interpretation of shelf-defense.
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Chapter 19: Pain in the Neck
A character grapples with a soul-crushing childhood trauma and awakens with a mysterious thirst, right before the house they're guarding explodes.
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Chapter 20: Pain in the Neck 2
When a sit-up competition and an accidental self-tranquilization prove too dull, the party livens up the sea voyage by breaking into their host's room, setting it on fire, and stumbling upon a secret submarine.
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Chapter 21: The City of Sails
After a lengthy lecture on the cosmic architecture of magic, the party discovers their teammate's terrifying descent into vampirism is currently less of a blood curse and more of a placebo effect.
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Chapter 22: Cold Open
The gang tackles important issues like repressed memories, sudden vampirism, and the proper legwear for a magical arctic expedition.
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ABOUT THIS SHOW
Follow the adventurers of Sandy's Gang, a fun-loving band of rascals out to save the world.
HOSTED BY
[email protected] (Co-Dungeon Master)
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