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PODCAST · leisure

Dungeons & Drams - The Deepdive

by [email protected] (Co-Dungeon Master)

Follow the adventurers of Sandy's Gang, a fun-loving band of rascals out to save the world.

Publisher-supplied feed metadata · PodParley refreshed Oct 7, 2026 · Source feed

Episodes

  1. Chapter 91: The Gang Does a Resident Evil

    Faced with grotesque limb-monstrosities and an immortal demilich, the gang discovers that the pinnacle of ancient Netherese arcana is ultimately no match for a panicked kobold aggressively crotch-grappling a flying skull.

  2. Chapter 90: Lathandar Knows What You Did in the Dark

    Between gnome crotch-punches, polar bear wet-willies, and an angry floating skull headbutting the ultimate villain into scrap metal, negotiations with the Archmage of the Zhentarim go about as smoothly as expected.

  3. Chapter 89: Digitally Remastered

    To prevent an apocalyptic coup at the city's magical core, the party must first bypass ancient biometric security by hunting down a dead archmage's severed fingers amidst terrible poetry, sourdough obsessions, and scandalous smut.

  4. Chapter 88: Throne for a Loop

    Between an impromptu dragon hatching, a canary in a wizard hat, and a drunken lich's horrifying DIY abominations, the party rushes to rescue Glax only to discover the geriatric kobold has already shanked his way to freedom.

  5. Chapter 87: Lightning Strikes Twice

    After an elderly kobold proves he is a vastly superior magical artillery commander compared to an eight-foot-tall paladin, his joyful mushroom-napalm war crimes are rudely interrupted by vengeful mercenaries taking him hostage.

  6. Chapter 86: Who Xvarted?

    Amidst a chaotic library brawl plagued by weaponized allergies, aggressively plummeting blue smurf-clones, and wildly inappropriate battle cries, the party finally decides to trust their gnome companion, only to immediately hand a priceless magical artifact directly to a shape-shifting imposter.

  7. Chapter 85: The Fine Print

    After tearing the arm off a remarkably dedicated undead librarian and cooking a spicy shield-stew, the party gets outsmarted by their own mobster-accented magical clone who exploits a loophole to ambush them with an army of angry blue Smurfs.

  8. Chapter 84: The Oath

    In which a bottomless library pit turns an armored paladin into a pink-cloaked orbital strike, a gloating fiend gets fireballed by his own magical clone, and a mysterious egg decides it is simply not the sorcerer's day to die.

  9. Chapter 83: Overdue

    After curing a petrified gnome with aggressive divine face-slaps and wisely ignoring a world-ending space rock, the party's stealthy trip to a cursed library predictably devolves into domino-crashing encyclopedias, mobster-accented fiends, aggressively shushing mummies, and a massive polar…

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  10. Chapter 82: Please Speak Thy Master's Name After the Beep

    After listening to the delightfully homicidal audio logs of an ancient AI and watching their gnome get instantly petrified by a trap, the party gears up to violently shush a demonic librarian.

  11. Chapter 81: Cleric on Fire

    After Delnis gets a blinding divine glow-up and the party defeats sentient void-swords with an exploding alchemical badger, Doug finally finishes climbing a rope in his indestructible jorts just in time to help go kill a librarian.

  12. Chapter 80: Tech Support

    The party performs the ultimate form of fantasy IT support against a condescending, deep-faking magical AI by aggressively smashing all its hardware with blunt instruments and a holy orbital laser while completely failing to guess its password.

  13. Chapter 79: Mind Over Splatter

    After turning a council of undead aristocratic brains into glowing smoothies and casually tossing a terrified gnome across a bottomless chasm, the party faces their most horrifying foe yet: an overly enthusiastic, Clippy-esque magical AI offering unsolicited help with the apocalypse.

  14. Chapter 78: Noble Pursuits

    The gang crashes an ancient holographic masquerade ball armed with denim jorts and terrible aliases, only to tragically discover that their glamorous aristocratic hosts-and He-Rax's new reptilian crush-are actually just a bunch of angry, delusional brains floating in jars.

  15. Chapter 77: A Bigger Axe

    In a battle featuring indestructible jorts and a singing bard, the party discovers that the only cure for a laser-breathing cyborg dragon is an iron golem that insults your mother while swinging a sentient axe.

  16. Chapter 76: Ground Control to Major Tomes

    Doug relies on tactical denim and a grammar-based ice slide to escape a burning prison where the soundtrack is weaponized disco and the exit is blocked by a cyborg dragon.

  17. Chapter 75: There's a Starsong Waiting in the Sky

    After spending a fortune upgrading denim shorts and arming a penguin, the party's grotesque ritual is interrupted by a dragon-riding bard screaming David Bowie lyrics.

  18. Chapter 74: Eye for an Eye

    He-Rax learns that "keeping an eye out" is dangerous advice when a telescope rips his eyeball from its socket, forcing him to adopt a yellow Slaad replacement while the real villain escapes with a Wand of Allergies.

  19. Chapter 73: Wrecking Ball

    Tuuki channels his inner pop star to obliterate a horde of Nothics with a giant model sun, proving that the only thing more satisfying than dropping a rival wizard through the floor is looting her stylish winter dress.

  20. Chapter 6: Eye to Eye

    Tuukis sleight of hand leaves Yalah offering a beholder a severed toe instead of the Stone of Golorr, a mistake that promptly converts her from a noblewoman into affordable housing material.

  21. Chapter 7: Escape from Xanathar

    Doug attempts to poison a beholder by entering a creme brule cook-off against a kobold named Gorgon Ramsey, while the rest of the party dodges unsolicited telepathic nudes and hungry Mind Flayers to escape the sewers.

  22. Chapter 8: Last Call

    After enduring an awkward intervention and a three-day psychic movie marathon, the group decides the best way to handle a Zhentarim invasion is to let their ghost bartender enforce a violent "Last Call."

  23. Chapter 9: Closing Time

    Watch as Doug exits via window and Urstul loses his head, all while the party secures the season's hottest accessory: cursed boots that force you to scream "Parkour!" with every leap.

  24. Chapter 60: Hammer Time

    Between a mime-cat playing charades and a gnome trapping himself in a pocket dimension, the party barely survives a hammer-wielding juggernaut by exploiting its fatal weakness: a very smashable big toe.

  25. Chapter 61: A Familiar Puzzle

    Between Vellynne's "Cloak of None-Ya" and a button-mashing puzzle that repeatedly dunks the group into a pit of tentacles, the party is forced to cut a deal with a sarcastic Ice Devil just to open a desk drawer.

  26. Chapter 62: Tears for Spears and Spheres

    After centuries of waiting for freedom, a terrifying Ice Devil is rudely introduced to the power of grammar, a flamethrower, and a swarm of spiritual bees.

  27. Chapter 63: Hide and Zeke

    After waking from a fiery nightmare, the gang trades fried chicken for secrets with a Nothic named Zeke, hunts an ethereal assassin, and watches their celestial battlecat successfully impersonate a librarian.

  28. Chapter 64 Fully Booked

    Tuuki discovers the literal meaning of being "fully booked" when a fiendish librarian traps him inside a biting tome, sparking a chaotic brawl involving a depressed penguin and a polar bear in jean shorts.

  29. Chapter 65 Shhh!! Quiet in the Library

    Sandy's Gang delves into the ancient stacks to find world-shattering secrets, only to discover that the High Illusionist was primarily using the library to check out lizard-folk erotica.

  30. Chapter 66 The Oldest Trick in the Book

    The party interrogates a penguin, nearly implodes the Astral Plane over a library book, and gets entangled in a high-stakes grammatical debate about purple pears.

  31. Chapter 67 That Rug Really Tied the Room Together

    After helping a delusional brain in a jar and reuniting a pair of undead lovers, the party discovers that in Ythryn, the interior decorating bites back.

  32. Chapter 68 Borrowed Time

    The party battles aggressive upholstery and a memory-eating ooze, proving that in Ythryn, the interior design is quite literally out to get you.

  33. Chapter 69: Shock and Ooze

    He-Rax spends an uncomfortable amount of time tickling a rug before the party dons matching sports jerseys to fail spectacularly at ice skating across a room full of electric ooze.

  34. Chapter 70: Talk to the Hands (Because the Portrait Won't Shut Up)

    The party interrupts a giant game of Rock, Paper, Scissors only to get slapped by magical constructs and roasted by a smug portrait that deals as much damage to their egos as it does to their bodies.

  35. Chapter 71: An Owl, an Ambush, and an Eyeball Collection

    With tactical support from Owl Pacino and a paladin dive-bombing from a celestial cat, the party turns a standoff into a disaster involving duplicate wizards, unhelpful gargoyles, and a surprise stampede of starving eyeballs.

  36. Chapter 72: Some Assembly Required

    Tuuki proves that with a stolen streetlamp and some aggressive engineering, you can turn a headless iron giant into the ultimate poisonous party crasher.

  37. Chapter 1: The Floon Blagmaar Affair

    What begins with a celebrity job offer and a chatty fantasy Uber ride quickly devolves into lying about a tattooed thug named Jeff and fighting bird-men in a warehouse that is conspicuously lacking the noble they promised to save.

  38. Chapter 2: Trollskull Alley

    After Volo pays his debts with a haunted fixer-upper instead of gold, the party trades slaying monsters for installing drywall and negotiating labor disputes with a poltergeist bartender.

  39. Chapter 3: Fireball

    Between the explosion outside the tavern, the druid disguised as a cat, and the assassin screaming "par-kur" while jumping over crates, the party realizes that running a bar was supposed to be the relaxing part of their lives.

  40. Chapter 4: Gralhund Villa

    In a high-stakes hunt for half a million gold dragons, the party's infiltration strategy hinges on interrogating horses for intel and Doug trying to sneak past the guards by doing the robot.

  41. Chapter 5: No More Horse'n Around

    Impersonating the family's long-deceased golden retriever proves to be a tactical error, spiraling a quiet heist into a chaotic mix of awkward human smiles, high-explosive fireballs, and unintended arson.

  42. Chapter 10: In Search of the Treasure

    After bluffing their way out of a murder investigation with fantasy donuts and a questionable "we're also a morgue" defense, the party rents a boat to hunt for treasure, only for Gabbage to immediately regret jumping into the ocean.

  43. Chapter 11: Would You Like a Fresco?

    Watch as Gabbage trades a dark family secret for door access and gets toasted as a raccoon, while Doug proves that dwarven frescoes are so captivating theyre worth killing your friends over.

  44. Chapter 12: The Vault of Dragons

    Doug walks face-first into an acidic blob and Tuuki botches a murder investigation, but the heist really heats up when a red dragon interrupts the party and Doug discovers he is both fireproof and accidentally bilingual.

  45. Chapter 13: The Return

    Just as the party manages to literally pin the tail on the dragon, Delnis decides to spice things up by accidentally trading the fire-breathing lizard for an ancient tentacled nightmare.

  46. Chapter 14: Dragon Heist

    High-fiving a dragon is the brief highlight of a chaotic day involving mind-controlling tentacles, a flooded vault, and a "friend" who turns out to be a drow pirate with excellent penmanship and poisonous aim.

  47. Chapter 15: Dinner and Drinks

    Jarlaxle reveals a dangerous plot involving illicit green liquor and the Zhentarim, but the party seems more focused on singing copyright-free karaoke and using elite drow assassins to fetch toilet paper.

  48. Chapter 16: Back to School

    Between scamming alchemy students and tracking drug-smuggling wagons, the party discovers that the most shocking revelation isn't the green lotus, but Doug's belief that the Dean of Magic wears jorts.

  49. Chapter 17: I Never Drink Wine

    A polite invitation to a wine tasting spirals into a chaotic battle of holy fire and superhero landings, highlighted by the druid's invasive attempt to defeat the vampire lord using the legendary "Ant-Man Maneuver."

  50. Chapter 18: Shelf Defense

    Doug turns a typo into a tactical advantage by summoning a sentient bookshelf to pummel a giant gnome, giving a whole new meaning to the phrase "shelf defense."

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ABOUT THIS SHOW

Follow the adventurers of Sandy's Gang, a fun-loving band of rascals out to save the world.

HOSTED BY

[email protected] (Co-Dungeon Master)

Produced by Evan Carraway

CATEGORIES

Frequently Asked Questions

How many episodes does Dungeons & Drams - The Deepdive have?

Dungeons & Drams - The Deepdive currently has 91 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Dungeons & Drams - The Deepdive about?

Follow the adventurers of Sandy's Gang, a fun-loving band of rascals out to save the world.

How often does Dungeons & Drams - The Deepdive release new episodes?

Dungeons & Drams - The Deepdive has 91 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Dungeons & Drams - The Deepdive?

You can listen to Dungeons & Drams - The Deepdive on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Dungeons & Drams - The Deepdive?

Dungeons & Drams - The Deepdive is created and hosted by [email protected] (Co-Dungeon Master).
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