PODCAST · comedy
Dungeons for Dragons
by Game Master Aaron
Dungeons for Dragons. 5th edition DnD podcast with four friends working through some adventures. We have been playing for a couple years and just thought it could be fun to share our new campaign. Each of our sessions will usually be cut up into two consecutive episodes. We are still working on our audio, but we hope you all enjoy it. New podcasts hopefully once a week.Website: DungeonsforDragons.obsidianportal.comInstagram : @dungeonsfordragonsTwitter : @Dungeon4Dragons
Episodes
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51. Where Last We Met Our Heroes
This is another one of our longer episodes. For this one, the villainous goblins, that make up the group, must figure our how to get out a room with no doors or windows, with only a mirror and a table. This is not the only task that befalls them, but what do you do when you come across a bunch of...
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49. With Two Hands in Hand
Getting some well deserved rest, the goblins decide that the quest for the Resurrection Stone must continue. They keep searching and find their greatest threat, a hallway. This episode has Aaron (as Dungeon Master), Zane (as Ustangz and Goby), Josh (as Strect) and Austin (as Hus).
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48. Are We the Bad Guys?
After tumbling through the fiery tunnel, and bursting through a door, the party of goblins are now engaged in combat with a very unfriendly duo. With some tricks up their sleeves, the duo are able to confuse and awe the goblins, but the goblins have some tricks of their own. This episode has…
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47. Shaving Off Toe Hair
Our gangly gang of goblins continue their search for the resurrection stone deep within the White Plume Mountain. They meet many new personalities in this episode, with some of them being a little controlling. (Warning of Spoilers for the White Plume Mountain dungeon). This episode features Aaron...
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46. Just Open It
The new crew of goblins continue their journey inside the White Plume Mountain. They met up with an unexpected person (played by guest Tim), and continue to see what the mountain has in store. With a strong leader at the front, the group searches high and low for the resurrection stone, as best…
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45. (Arc 2) Bottom of the Totem Pole
With our party dead and buried from their encounter, the unlikeliest of "heroes" must rise to face the new challenge. That challenge being recovering some dead bodies and figuring out if the bodies can be brought to life. (Warning: Yawning Portal spoilers)
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44. Threatening Stevie
With a fire starting in the house, the group decides that now is a good time to explore the lower level. This leads them into some know and unknown danger. The the group shares some critical moments that shape the adventure.
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43. Just Creeping
What is the best way to enter a creepy house? Most likely excessive creeping. With a mixture of mice and mudballs, the group tries to figure out why this place is of value. Murgo has a great idea that is likely to heat up the place.
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B2. Night Light or Light Saber?
We finally are able to get into the dungeon. We fight some mud monsters and shadow images, along with finding a wonderful treasure that I don't think I will ever part with. Enjoy
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B1. Dungeon of the Mad Mage
With some of our crew out unable to make it to our session, we decided to have Zane introduce us to the Dungeon of the Mad Mage. There are spoilers in this, so if you are planning on using that book, I would skip this episode. Otherwise, this episode we quick make some characters on the spot and...
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42. So Help Me, I Will Cry
After last episode, the group needed some time to figure out what they found out. After some quality food, the party was able to make a decision on how to move forward, and forward into the forest they went, seeking out all sorts of answers.
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41. That Solves That
The group grand entrance stirs up a little hesitation from the town, so they do their best to show how great they are while learning about what’s going on nearby.
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40. A Gaggle of Goblins
Now that the goblins know who is boss, it’s time to determine what to do next. Figuring Leon is fine on his own, the group needs to figure out the best way to become leaders of Ankhill, without killing off the goblins or local townsfolk.
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39. The After Tickle
What should a party do when it goblins ask for mercy? Keep them as "servants" probably
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38. Every Orifice
What would you do if confronted on the road by a couple of goblins? Well our party decided to something out of the ordinary and you'll just have to listen and find out what happens! :)
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37. The Approriate Place
And we are back! We had a small break in our editing process, but here is episode 37! (sorry about some crackles in the audio, still figuring it all out) So our group has landed in Sewold and are in search of some questions, mostly "Why are there so many people on the streets?" After some...
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36. It’s Getting Bigger!
The crew continues it fight against the aggressive ship. What are our characters up to at this time? Maybe they got a little seasick!
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35. What I Do On My Own Time
Our party still has command of the Whale’s Dirk, by means of its officers. As the other ship approaches and continues to fire upon the crew, the officers fight back by asking questions like “Where is the bow?” and “What direction are we going?”
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34. Raise the White Flag
The Whale’s Dirk has successfully harvested their whale and continues west, but then they see smoke rising from another ship. The captain orders the ship to steer clear of any danger, but, it would seem, destiny has danger in mind.
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33. Looking for Spermy
The crew heads off to the Whale’s Dirk to board passage west and to the mainland. While aboard something crazy happens, our players become the officer onboard! Their first task on this voyage, catch a whale. We were able to be joined by our friend Jim and Mrs Dungeon Master.
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32. Sounds like a Distraction
Our party gathers several new trails to follow, and they discuss their options. Along the way they meet a lively captain who gets along very well with Boh, and Murgo has another vision
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31. Looking for Worthy Seamen
After dealing with some fellows guarding the warehouse, the group decides to interrogate the last remaining guard. The party is rushed out of the warehouse as the next warehouse shift arrives thought. Seeking more information the group does the best thing available and heads to a nearby tavern.
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30. Don’t Waste Your 20’s
It it our 30th episode, so we made it 2 hours for you all. In this episode the group runs up and around the dockyards getting blasted in fiery infernos and “sneakily” hunts for clues among crates and barrels.
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29. Beautiful Belinda's Muffins
We are back! After adjusting to the Covid lifestyle, we are getting back in action. Our "heroes?" continue their search for traces of poison and poisoners, which leads them to a baker. Upon giving his home address out, Boh is able to gather some information on where one might find some dangerous...
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28. Pick Your Poison...er
After a week of carousing and shopping, the party decides it's time to do some investigating. After "sneaking" around the docks, several times, our group discovers some small steps towards these minerals from the Southern Kingdom. A meeting with the Southern Kingdom emissary, also adds some...
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27. Don't Summon A T-Rex
(still working on the audio clicking noises) After the encounter with the bandits, Murgo makes the decision to have the group rest for 10 days or so. During that time each person finds a different way to be productive while relaxing. (Sounds by Syrenscape)
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25.5 Leveling Up to Level 6
I just thought I would throw in our little unedited discussion of our characters at level 6. Enjoy
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26. It's Like Popcorn
As our adventurers return from killing the chimera ... and other bounty hunter, the group must camp for the night. Murgo is given another vision, which greatly impacts the next day. (sorry for the audio noises)
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25. This Has to Happen!
After fumbling around in the woods, the party meets a guardian of the forest whom is also seeking to rid the forest of the chimera. With guidance, our group tracks down a cave where they meet a rival also seeking to claim the reward. How this episode ends might surprise some, but not all.
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24. We Should Kill Him
On the hunt for a chimera, after the fight with some wolves and getting lost, our party returns to a familiar location to find an unfamiliar face. Along with some slightly hostile conversations, our three companions travel deeper into the woods to find this retched monstrosity. (Sounds on this...
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0.1B The Tale of Fog Ducker
(still testing out some audio, thanks for your patience) As our side adventure continues, Fog Ducker and Durgrond head off to find the King's Son. With the help of Tymmi, Jymmi, Ryann, Briann, Jaun, Taum and Mike, the heros can hopefully stop whatever is going on inside the castle.
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0.1A The City of Ganhan
We are taking a little side-step into one of our characters backstories this week while Austin in busy. Several of the local hero's are called upon by King Thrall for a mission while the city is under attack! Are all three hero's up for the challenge? Find out on this weeks episode. We are also...
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23. Ohhh, That Uprising
(Sorry for the late post, and this one is a little long) Our Adventuring Guild discovers Rivertown and seeks to find the chimera. After wandering through town the head East to the forest and hatch a plan to capture the beast using a poor goat.
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22. Hopefully Charmed
Our group continues their combat at sea with the Warlocks of the Kraken. With the dangers of the sea, people often lose their balance and fall down...
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21. Totally Unexpected
Two followers of the Kraken have boarded the ship and our guest Kira brings the Krakens message to the crew. What will Murgo do as he recalls his stormy dream? (We are resting out some sounds this episode)
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20. Thunderous Dreams
In this episode, Murgo has a dream like none he has ever had before, right before setting sail to Rivertown. What could the dream mean and does it relate to the stormy skies up ahead?
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19. Mr. President of the Gnomes
As the group continues to search for the unknown assailant, the head out looking for direction and guidance. Leon heads to the guards while Murgo and Bo head to the alchemist Thora Mundodter.
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18.5 Level 5
Coming Back from break, we had a little level up session, mostly helping Murgo out. I thought this might be nice just to hear us get back into the groove of things and keeping the storyline in the main episodes. A little 3D print talk and then warlock spells. Enjoy
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18. All the Naked Dwarves
In the search for the Dwarven guard Orion, Bo has plans one more for the Brawlocratic event for the day
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17. Keeping Noses to the Ground
(Sorry for the delay in publishing) The group chases the unknown figure back to Dacat, which leads to Bo meeting a special friend, and the group trying to find a lead.
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16. A Cat or a Gnome?
After the group’s cave skirmish, the group explores the hideout, discovering and destroying some evidence, and following a wet lead, as to where to go next
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15. Murgo’s Motto: Watch and Laugh
Murgo, Bo and Mr. Jabbles are held up inside a room while Leon lies outside in danger. After planning a rescue attempt, the group wonders what else is here
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14.5 Bonus Episode: A Brief History
We had a little schedule change, so I decided that I would chat briefly about some history and geography of Abberal and about some information that the group would have uncovered just by chatting in the taverns. Enjoy
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14. Upon Investigating a Fire, You Find Coals
Our group heads into the mysterious door into an underground chamber. They also discover what happens when you light more random fires
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13. The Wolf and the Big Spoon
After learning some of the islands history, the new found Ranger Leon leads to group west to try and find the Archanis Flower fields.
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12. You Look Like You’re From There
After the failure of the brawl and the heading back to discover more about Quinn’s death, the group finds there way back at Thoura Mundidotr’s house seeking answers. With some direction Murgo, Boh and Mr. Jabbles seek out some more assistance.
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11. What If We Win?
After some shocking news, the group rushes to the Guild Hall to try and change Dacat for the better.
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10. Brawl-ocratic
Our companions delve into the mystery of the poisoned mayor and find themselves also discovering a new form of government.
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9. A Question in My Mind
The group recovers after their fight and try to get through the blockade. Once through they finally get to Dacat and try their hand at haggling
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8. Axes are for Covering Your Eyes
The group heads south protecting Burtio’s caravan of goods and gnomes. But something unexpected happens...
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ABOUT THIS SHOW
Dungeons for Dragons. 5th edition DnD podcast with four friends working through some adventures. We have been playing for a couple years and just thought it could be fun to share our new campaign. Each of our sessions will usually be cut up into two consecutive episodes. We are still working on our audio, but we hope you all enjoy it. New podcasts hopefully once a week.Website: DungeonsforDragons.obsidianportal.comInstagram : @dungeonsfordragonsTwitter : @Dungeon4Dragons
HOSTED BY
Game Master Aaron
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