Emotive Pixels: The Year of AAA Videogames podcast artwork

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Emotive Pixels: The Year of AAA Videogames

A one-game-at-a-time deep dive show. We take a game, spoil its plot, and get deep into the weeds debating random aspects of it, just like you would with your book club friends. In Season 5 we are exploring AAA games and what that term means. We try to keep it friendly to people who haven't played the games.

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  1. 106

    Stellar Blade — K-Feminism 101 (AAA in 2026: First Studio Releases)

    We explore the empty procedural rhetoric of changing Eve's clothes, and probe if we have *feelings* about the matter. We also cover two books, Elise Hu's "Flawless" and "Practicing Feminism in South Korea: The women's movement against sexual violence" by Kyungja Jung.

  2. 105

    Banishers: Ghosts of New Eden & Dragon Age: The Veilguard (AAA in 2026: Polish)

    We find more in common between two seemingly different tiers of 2024 games than we expected, generating questions about interactivity and polish.

  3. 104

    Book Club: Ender’s Game — Getting to Know Will

    We get to know our cohost Will with his life's companion piece.

  4. 103

    Clair Obscur: Expedition 33 — Wanderwunder (AAA in 2025: Ludomaximalism)

    We discuss the 2025 charmer that would go on to sweep the Keighleys, while slowly continuing to investigate and yet unravel our gaming personalities.

  5. 102

    Blue Prince — Three Mediocre Mechanics (AAA? in 2025: Death of Monoculture)

    We journey through 45 rooms and a permanent foundation in a game about becoming a character from Divinity: Original Sin 2.The hardest dungeon EVER designed, the video Will was recently watching, about Maze: Solve the World's Most Challenging Puzzle by Christopher Manson

  6. 101

    Emotive Pixels Episode 100: The Bracket Battle (Part 1)

    We subject many of our games covered so far against each other in only 2 of 8 brackets of a double elimination match, to be concluded sometime in the future. For the long-time fans 💖Featuring the following: The NPC Award, The Experimental Excellence Award, The Should Have Been Huge Award, Put It On Repeat Soundtrack Award, The Photomode or It Didn't Happen Award, The Inventory Tetris MVP Award, The If You Build It, They Will Cry Award, The Wait... What Just Happened? Award, The Came Out of Nowhere Award, The Haunting Vibes, No Jumpscares Award, and The Most Satisfying Button-Press Award.And producing the following quotes: "Bro, are you serious? [Game 1] launched broken; [game 2] launched to economic collapse and heartbreak!""This game was Factorio 10 years before Factorio existed!""I don't have any lovers to be in my dangerous space-time!""[This game] was great, back in like, 1960...""It's a fart, but it's a dragon punch.""Whereas, everybody has made a Duck Tales game by this point, which is what [this game] is."

  7. 100

    Metaphor: ReFantazio — Political Personas (AAA in 2025: JRPGs)

    We get deep into the plot of this large JRPG political election story, its metatextual commentaries (or lack thereof) on 16th century English authors, and its intertwining of Medieval royal succession and liberal democracy.

  8. 99

    Baldur's Gate 3 — Mile Wide, Inch Deep (AAA in 2025: Awards & Expectations)

    We break the hearts of fandom as we are baffled by the rampaging success of Baldur's Gate 3, an interesting game made of many spectacular details that don't cohere for us into something that we like playing - a game whose reception and accolades led us to be very confused: "It's all informed by the next sentence you don't get to pick."Part 2 in our evolving series of wrestling with understanding the inherent appeal of all-consuming and frictional media objects.

  9. 98

    Cyberpunk 2077 — Singleplayer Live Services (AAA in 2025: Fidelity & Launch)

    We continue our investigation of what big-budget gaming means with one of the titans of AAA graphical fidelity, marred by a rocky launch. Yet, after 4 years, the game captivates us all. Was it all the dollars spent on Polish demoscene graphics programmers, fantastic voice acting, and Studio Trigger tie-ins?

  10. 97

    Pixel Array V (ft. UFO 50, Astro Bot, Home Safety Hotline, and more!)

    From Keighleys 2024 winners to Italian gamebook dozen-sellers. Craig: Lil' Gator Game, The Plucky Squire, Shadow Warrior 3, Road 96, Astro Bot Nate: Balatro on mobile updates, Another Crab's Treasure, 1000xResist, Final Fantasy XVI, Felvidek Pauly: 49 Keys, Home Safety Hotline, White Knuckle, NaissanceE

  11. 96

    Immortals of Aveum — Immoral Birds (AAA in 2025: What is AA?)

    Season 5 is all about AAA gaming in 2025, and in episode 1 we inspect the EA-published Immortals of Aveum, which was declared a commercial failure last year, with most of its studio laid off. What is going on in the game - can we find a reason for its lack of success? Is it actually an indie game in disguise, and is that what "AA" gaming is? Remap Radio interview with Bret Robbins

  12. 95

    Caravan SandWitch: French Touch

    We ride the cozy caravan into the storm in this charming open world. We ponder identity, coziness, and the differing texture between this and Sable.

  13. 94

    Still Wakes the Deep: Oil Rig Runaway

    We dive deep into the mind of a lekky on a crumbling North Shore oil rig as the otherworldly manifestation of our avoidance gives us a hard time.

  14. 93

    Silent Hill 2 Remake: Spoopy Szn '24

    We press through the fog of trauma.

  15. 92

    Pacific Drive: Rattle Royale

    We fall into the Olympic Peninsula trauma-bonded to a four-wheel Object of Power. Pacific Drive and the New Weird A Shell in the Pit's website Dear Dwery: Pacific Drive with Alexander Dracott

  16. 91

    Harold Halibut: Capitalism in Clay

    We probe the tender and potentially autistic-coded Harold Halibut, a German narrative game handmade with over 200kg of clay.

  17. 90

    Elden Ring: Neoliberal Dismay

    Three gamers absolutely fail to grok a cultural phenomenon that uniquely represents today's neoliberal world. Ordered map of Elden Ring Hustling Souls — Hard games and neoliberal catharsis Hollywood's Downfall Hidetaka Miyazaki on guides

  18. 89

    Indika: How not to be a nun

    We question the voice in our head during a surrealist existentialist Siberian adventure about faith and relationships, full of a lot of interesting and satisfying mechanics. This game has it all!

  19. 88

    Pixel Array IV (ft. Chess for Idiots, The Thaumaturge, Red Dead Redemption 2, and more!)

    We slay a major white whale. Pauly: Future Racer 2000/Silkbulb Test, Chess for Idiots, Asphalt Legends 9, Mullet Mad Jack, Star Trucker, racing sim updates Nate: Night Runners Prologue, 20 Small Mazes, Sheepy: A Short Adventure, Exophobia, NASCAR Heat 4 (bad), Exit 8, The Thaumaturge Craig: Cuccchi, Super Mario Maker 2, Super Mario Brothers Wonder, God of War Ragnarök: Valhalla, Red Dead Redemption 2

  20. 87

    Balatro: Solitaire-y Runs 🃏

    We are gripped by poker-solitaire fever. Playing Balatro is Like Being Elon Musk on Ketamine

  21. 86

    VR DJing, racing sims, Persona 5, Jett: The Far Shore, Foam Stars — Pixel Array III

    The gang's all here! We cover racing sims, VR DJing, visual novels, aspirational Unity jank, and splatterfests. Automobilista 2, Assetto Corsa, Hotshot Racing, Vampire Survivors, Windy Meadow - a Roadwarden Tale, Slay the Princess, Jett: The Far Shore + Given Time, Foam Stars, Persona 5, virtual reality DJing feat. Vinyl Reality and Tribe XR, Killer Frequency Pauly Mallwear's Necrowave Nightmare DJ setThe Playdate PodcastMKBHD's podcast interview with Teenage Engineering

  22. 85

    The Talos Principle 2: Megastructures and Philosophy

    We regale in deep philosophy and fantastic Yugoslav architecture.

  23. 84

    Forza Motorsport: Criticism Chicane

    We aim to hit the best line of loving Forza without comparing to Gran Turismo, but end up off-track.

  24. 83

    Pixel Array II (ft. Playdate & 2023 GOTYs)

    A celebration of the Playdate, as well as some retrospectives on 2023. We take a new approach to reviewing the year, with 6 categories of highlights and a look to the year ahead. Some of what we mentioned: Saturday Edition, Crankin's Time Travel Adventure, Forza Motorsport, Talos Principle 2, Chants of Sennaar, Marvel's Spider-Man 2, Tinykin, Super Mario Brothers Wonder, Jusant, Red Dead Redemption 2, Cities Skylines 2, and Baldur's Gate 3.

  25. 82

    Alan Wake 2: Postmodernism 101

    We attempt to fit Alan Wake 2 in the Alan-Wake-2-shaped-hole in Nate's heart labeled "POSTMODERN MEDIA THEORY".

  26. 81

    Dead Space Remake: Glen Schofield's Delight & Despair (ft. The Callisto Protocol)

    We remove all the limbs, and are not triggered by any of it. In a bonus segment, we also fail to escape prison.

  27. 80

    Oxenfree II: Confused about Parentage

    We visit Mortimer Goth's digs while creating a gorgeous but confusing [Loading...] bridge to the undead and time-warped.

  28. 79

    Pixel Array I (ft. Stranger of Paradise, Cult of the Lamb, and more!)

    A smattering of minisodes. We cover: Stranger of Paradise: Final Fantasy Origin, Cult of the Lamb, Horizon Forbidden West: Burning Shores, and also, more quickly: Dear Esther, Resident Evil Village (demo), Venba, Madison Karrh's "Birth", The Master's Pupil, Terra Nil, Suzerain, Roadwarden, Dave the Diver (speculative), Inscryption, Haven, Deathloop, Star Wars Jedi Survivor, Viewfinder, Forza Horizon 5 & Rally Mexico/Hot Wheels DLCs, and Ace Attorney Chronicles. (Whew! 😅) Also covered: A psychology test from UW Madison that reveals interesting patterns in how you think - whether you're a visual thinker, whether you visualize language, and whether you have an internal monologue.

  29. 78
  30. 77

    Alan Wake: Quantifying dickishness 🔦

    We try to classify Alan Wake, like, as a person. Alan Wake from the Control universe

  31. 76

    Hi-Fi Rush: Why did you have to murder Tango?!

    We tango our way through the tensions between Finance and R&D.

  32. 75

    Pentiment: A historical, theological perspective

    We explore the historical and theological sides of Josh Sawyer's Pentiment with an enjoyer of all things Lutheran.

  33. 74

    Half-Life Alyx: Headcrab VR

    We journey deep into City 17 in true first person mode, and discover who employs the G-Man.

  34. 73

    Need For Speed Unbound: Unexpected politics

    We explore a procedural Chicago, in which we were twice joined by an open-hearted A$AP Rocky.

  35. 72

    Gods of War for Outsiders

    We learn Kratos's full story, and ponder why Microsoft struggles with the Sony flavor of AAA.

  36. 71

    Disco Elysium: Views from the East

    We journey to the hopeless glittering land of Revachol, where tides of history wash over citizens in ways we are unaccustomed to.

  37. 70

    Immortality, part 2: Finding Meaning

    We reconvene after giving Immortality some time, and ingesting some thinkpieces.

  38. 69

    Immortality: A love letter to film 📽️

    We process what we absorbed from Sam Barlow's film fragment exploration game. In the next episode, we dive deeper.

  39. 68

    Final Fantasy VII Remake & Intergrade: Fandom's delight

    We have our minds blown by just how much is going on in the Final Fantasy VII Remake part 1 and INTERmission Intergrade. Referenced pictures: one, and two

  40. 67

    In Space With Markiplier: Who doesn't love Markiplier?

    We debate whether DVD menus are games.In Space With Markiplier, part 1In Space With Markiplier, part 2Bloopers & Behind-the-scenesCorridor Crew + Markiplier Our favorite channels: Craig: Noclip, People Make Games, Writing On Games, Game Maker's Toolkit, MKBHD, Johnny Harris, Binging With Babish, Luke Thomas, Kinda Funny Nate: Regular Car Reviews ("Mr. Regular"), Numberphile, VHS Rallies Pauly: Pat Finnerty, StoneMountain64 and F.A.S.T Squad, CodeMiko (Vtuber), Paul's Hardware Will: Philip DeFranco, Corridor Crew, Jazza, Magnus Midtbø, Anton Fomenko, Crooked Media, Adam Savage

  41. 66

    Psychonauts 2: Gaming mental health

    We turn the art dial on mental health to 11.

  42. 65

    Return of the Obra Dinn: Disappointing Lucas Pope

    We fail to live up to Lucas Pope's hopes in his artsy and ambitious supernatural high seas detective followup to Papers Please.

  43. 64

    Paradise Killer: Citypop Detective

    We solve the mysteries of Perfect 25 to a soundtrack of divine Scottish citypop. Road to IGF: Inside the fantastic murder-mystery design of Paradise Killer Interview with Kaizen Game Works LudoNarracon livestream with Kaizen Game Works XGM Radio Episode 70 w/ Composer Barry "Epoch" Topping' seems to have been lost to time... Making the Music of Paradise Killer Music for Paradise: A bit more in-depth looks at some of the songs' constructions

  44. 63

    What Remains of Edith Finch: The best WAlking simulator

    We process the deaths of 150 years in a labyrinthine house in Friday Harbor, Washington.Shall We Play a Game?, What's Good Games, Ólafur Arnalds

  45. 62

    Death Stranding: Prophesizing pandemic problems

    We traverse the United Cities of Iceland and reconnect America.

  46. 61

    GeoGuessr vs. Microsoft Flight Simulator: Processing 2020's vicarious travel experiences

    We discuss the emotional impacts of two large presences in our year of Covid, and attempt to process why the experience of playing these two games felt somehow transcendent in a year of isolation, loneliness, and a void of travel. GeoGuessr, a free to play online gamified Google Maps Street View game astronaut.io, a website that randomly serves unseen YouTube videos and somehow strikes a similar chord to GeoGuessr

  47. 60

    Kentucky Route Zero: The messy heart of American recession

    We talk about our perception of the themes and designers' intents in this labyrinthine surreal art of 5 acts, conceived and released over a decade in the wake of American recession. Un Pueblo de Nada, or all WEVP broadcasts GDC '14: The Scenography of Kentucky Route Zero Junebug's solo album Eggplant's 'Into the Depths' series Justin Clark's GameSpot review Personal reflections: Blake Hester: A Kentuckian ex-alcoholic's deep reflections on Kentucky Route Zero Amanda Hudgins, Bullet Points: The anger, pain, and disgust of Kentucky Route Zero being the primary game experience about Kentucky, written by outsiders (also see the whole issue) Nicholas O'Brien, Critical Distance: On the themes of Kentucky Route Zero (theme analysis, with many supporting links) Carolyn Petit: Revisiting Acts I-IV while Desperately Looking for Work

  48. 59

    SnowRunner: Beautiful vistas, large trucks, dramatic development

    On our first episode recorded since 2017, we gather to discuss Snowrunner and its predecessors, off-roading games about driving trucks through miserably gorgeous terrain. Check out the Story Break episode proposing a movie based on Snowrunner! Naturally, it's a Tarkovsky flick.

  49. 58

    The Talos Principle vs. The Witness: Dueling Puzzie Titans

    We compare a game of contextual discovery to a game whose incredible philosophy is apparently all skippable.

  50. 57

    Need For Speed (2015)

    This week, we take to the streets in 2015's return to form for a gigantic franchise that got so lost it even had a movie before examining its roots.

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ABOUT THIS SHOW

A one-game-at-a-time deep dive show. We take a game, spoil its plot, and get deep into the weeds debating random aspects of it, just like you would with your book club friends. In Season 5 we are exploring AAA games and what that term means. We try to keep it friendly to people who haven't played the games.

HOSTED BY

Nate, Craig, Pauly and Will

Frequently Asked Questions

How many episodes does Emotive Pixels: The Year of AAA Videogames have?

Emotive Pixels: The Year of AAA Videogames currently has 50 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Emotive Pixels: The Year of AAA Videogames about?

A one-game-at-a-time deep dive show. We take a game, spoil its plot, and get deep into the weeds debating random aspects of it, just like you would with your book club friends. In Season 5 we are exploring AAA games and what that term means. We try to keep it friendly to people who haven't played...

How often does Emotive Pixels: The Year of AAA Videogames release new episodes?

Emotive Pixels: The Year of AAA Videogames has 50 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Emotive Pixels: The Year of AAA Videogames?

You can listen to Emotive Pixels: The Year of AAA Videogames on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Emotive Pixels: The Year of AAA Videogames?

Emotive Pixels: The Year of AAA Videogames is created and hosted by Nate, Craig, Pauly and Will.
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