PODCAST · leisure
Fallout is Dragons
by Dragon Mawlers Inc
Fallout: Equestria meets tabletop roleplaying. The weekly adventures of Dragon Mawlers Inc, a ragtag bunch of wastelanders questing for loot in the frontier region of Dragon's Maw.
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88
Session 63 - Epilogue
What lies in the future of the Dragon's Maw and its ponies? Thanks for listening!
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87
Session 62 - The God-Executive
The Executive has made his move to steal the greatest draconic power source in the world. Can the Mawlers stop him?
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86
Session 61 - A Dragon's Lament
How far does a dragon go to avenge their entire species?
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85
Session 60 - The Four Raiders
A non-stop brawl with four legendary raiders from the distant past!
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84
Session 59 - Astaroth's Museum
One final dracolich's base of operations. But the Mawlers weren't the first to get there.
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83
Session 58 - Final Preparations
The Mawlers need to figure out their next move. Then they prepare for that next move, say goodbyes, etc.
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82
Session 57 - Resurrection Ritual
The Cult is in retreat, and a newly revived dragon shares the details of the dracoliches' grand scheme.
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81
Session 56 - End of Voodoo
A dracolich is ended, and another new dragon is born.
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80
Session 55 - The Next Generation
The lives of two dragons are on the line: One that hasn't been hatched yet, and one that's been dead for over two centuries.
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79
Session 54 - Tiny Mawlers Adventures
The Dragon Mawlers' prospects are shrinking fast! But they might be able to bargain and sneak their way out of it, if they choose to make some sacrifices.
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78
Session 53 - Vasuki's Fungeon
A war is on, but there's yet more room for absurdity and shenanigans before this adventure in the Maw is through.
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77
Session 52 - Mobile Headquarters
The forces on the Mawlers' side meet up in Skyfall to team up, coordinate their forces, and finally form a plan of attack for taking on the sixth dracolich.
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76
Session 51 - Enclave Remnants
And now, the thrilling conclusion to the latest skirmish between the old world and the new.
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75
Session 50 - Indomitable Spirit
On two different airships, multiple attempts at breaking the stalemate in the skies are set into motion.
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74
DD Session 3 - Return Trip
With a strange companion in tow, the duo finds out the mystery of Greenfield, then heads back to report it.
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73
Session 49 - Flight Test
Skyfall's ready to fly! Let's hope there aren't any complications on the way up...
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72
DD Session 2 - The Dust Bowl
The duo travels south from Greenfield on a sidequest, running into some kooky characters on the way.
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71
Session 48 - Prison in the Sky
There are a few last-minute preparations to deal with, including a prolonged interaction with some of the prisoners in Skyfall's brig.
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70
Session 47 - Firelight Wakes
A couple of days after the Curse of Cinders incident, the ponies of Skyfall continue to get ready for war.
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69
MTM Session 11 - Fire in the Sky
Manehattan is burning up. It's up to the Mawlers to find out why, once and for all. This is the finale for Mawlers Take Manehattan!
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68
DD Session 1 - Greenfield
Previously, very previously, outside of Dragon's Maw... A future dynamic duo meets up for the first time. And almost blow up in the process.
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67
MTM Session 10 - Missing Ponies
The kids are on the trail of a kidnapping! But there's more to this case than meets the eye. A lot more.
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66
MTM Session 9 - Crystal Tryouts
The Crystal Games are coming! Whee! But this little slice of life is interrupted by some real intrigue...
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65
MTM Session 8 - Playtesting
Lapis-Lazily runs the show as the class is taken on a grand adventure through... VR gaming?
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64
MTM Session 7 - Cute-ceañera Conclusion
Shenanigans continue as everyone tries to get the kids and adults back to normal.
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63
MTM Session 6 - Cute-ceañera
Magical shenanigans occur at a classmate's party.
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62
MTM Session 5 - At the Zoo Part Two
The class trip to the Manehattan City Zoo ends in a dangerously unregulated jackalope hunt!
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61
MTM Session 4 - At the Zoo
Field trip! The class and their chaperones head to the Manehattan City Zoo!
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60
MTM Session 3 - The Lemonade Standoff
Aurelia tries raising money through a lemonade stand on a hot day. She fails at first, but her classmates come by to help.
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59
MTM Session 2 - Wrecking Crew
Dr. Javolt and his TV crew clashes with Powder Keg's demolition company, with a few potential child stars caught in the middle.
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58
MTM Session 1 - Career Day
In Manehattan, kids and adults reluctantly come together for the dreaded Career Day at the local public school.
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57
Session 46 - The Curse of Cinders
The party comes back together to get a cloudship back in the air and maybe stop a spellplague along the way.
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56
Session 45-3 - Doctor Problems
Firelight and Dr. Tibbs discover a new threat to the citizens of Skyfall.
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55
Session 45-2 - Cloudship Repair
Now that they've scavenged the rest of the parts, Flotsam and Dr. Javolt see what needs to be done to repair the fallen city of Skyfall.
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54
Session 45-1 - Hellhound Diplomacy
Xencarn and Tempered Steel attempt to do the impossible: Convince a pack of hellhounds to become allies.
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53
Session 44 - Trojan Horse
Having learned that trouble is on the horizon, the party takes stock of everything in the Maw and decides what to do next.
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52
Session 43 - A Moment's Peace
With Stable 998 behind them, the Mawlers say farewell to some friends, say hello to new allies, and head back to Ribcage for a good night's rest.
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51
Session 42.5 - Future of the Hive
In the aftermath of the defense of Stable 998, Chica the changeling and Xencarn have a private discussion and come to an important decision.
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50
Session 42 - An Angry Mob
There's a problem: The location of Stable 998 is now common knowledge. And the nearby townsfolk want to loot it.
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49
Session 41 - The Machine Curse
The time comes to end the Machine Curse once and for all. But even when it's over, there are new problems to consider.
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48
Session 40 - Stable 998
The Dragon Mawlers find a secret Stable deep within the Maw, a relic from before the war. Why is it here, how is it related to the dragons, and what will the Mawlers find inside?
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47
Session 39 - Fire Gecko Cave
The Mawlers follow the trail of the Cult of Tiamat, a mysterious power source, and an army of mutated fire-breathing lizards.
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46
Session 38 - A Debt to Pay
The Mawlers' second morning in Ribcage starts out casually, but trouble looms on the horizon.
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45
Session 37 - The Mafia Princess
As Javolt starts to calm down, the rest of the party get to know the movers and shakers of Ribcage.
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44
Session 36 - Bargaining Stage
Dr. Javolt copes with loss the only way he knows how: Science! And getting on the rest of the party's nerves.
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43
Session 35 - Ribcage
Amidst revelations about Dr. Javolt's past, the Mawlers travel to the openly hostile wasteland settlement of Ribcage. (It's also our one-year anniversary!)
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42
Session 34 - After the End
The Dragon Mawlers' time in Apocalypse draws to a close. All that's left is to tie up a few loose ends.
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41
Session 33 - The Gates of Hell
The Four Horses Gang finally convenes in the center of Apocalypse, but a last-minute twist threatens to topple everything the Dragon Mawlers have worked towards.
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40
Session 32.5 - A Mare Named Locust
During the party in Apocalypse, while Xencarn deals with the raider known as Scales, Dr. Tibbs and Flotsam speak to Locust, the other Famine raider of interest.
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39
Session 32 - Apocalypse Eve
There's a party in Apocalypse! While Powder Keg distracts Famine with random activities, the rest of the gang do what they can to get intel and undermine Famine's web of secrecy.
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