PODCAST · games
Game Design w/ Joe Method
by Joe.Method
Studying what makes something fun... for fun. Interviews from video game developers, storytellers and entertainers to get to the bottom of what "fun" is and with the hope that it'll be some inspiration for beginner or veteran game designers.
Episodes
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Episode 30 – Freaks And Geeks star, Samm Levine
Actor Samm Levine and I talk about acting, how he got his break in show business and what kind of movies we like. Before the interview, I talk about my upcoming kickstarter project and how it expands on my fun theory. I also give my opinion on why I think figuring out what “fun” is, is such an...
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Episode 29 – Sierra Developers Jim Walls and Robert Lindsley
Jim Walls is coming out of retirement to design one more game, the spiritual successor to the legendary Police Quest series. Fellow Sierra alum Robert Lindsley is the executive producer of this game which is currently undergoing funding via Kickstarter. Jim and Robert talk about working at…
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Episode 28 – Lovecraft Creator, Jonny Rice
Jonny talks about starting out in the game industry as a game tester, going to school for game art and design, his time working at Machinima and about his new Kickstarter campaign. Before that I give a couple of tips on game development and how to balance slow and fast gameplay as well give tips…
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Episode 27 – Writer/Director Lauren Ludwig
Lauren and I talk about the creative and development challenges of producing a stage/movie project and how they correlate to video game development. We touch on almost every topic possible from gamification, to creating and finishing ideas to why some people’s careers take off and others’ don’t....
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Episode 26 – Fun Theory discussion w/ my friend Eric Garcia
This entire episode is dedicated to my Fun Theory and where I’m at with it. My Friend Dr. Eric Garcia and I discuss how much engagement is too much, how safety is important in an experience and we try and narrow done what fun is. In a related subject, we also dive into the subject of what…
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Episode 25 –Author of Been There, Done That, Rick Bassman
I talk a little about my updated fun theory and then I interview Rick Bassman who is writing a book about his life and experiences. Rick was the owner of the wrestling school I went to, he was also an NFL agent, movie producer, and lots more. It’s a very inspirational and motivating story about...
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Episode 24 – Creative Director at Westside Corporate Creativity, Sean Monahan
Teamwork! This episode is all about creatively working on a team and how to facilitate said creativity. Awesome interview with Sean Monahan who is the Creative Director at Westside Corporate Creativity and who is an 18 year, veteran improviser. Check out the Westside Corporate Creativity website...
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Episode 23 –Walk Through Producer at Gamefront and Improviser, James Heaney
I talk about “yes and-ing” during creative development and how it helps facilitate collaboration, I also talk a little bit about the rule of 3 and my theory on why it exists. Then I interview improviser James Heaney about what makes a comedy improv scene fun and how it can relate to video game...
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Episode 22 –Senior Artist/Industry Veteran, Scott Butler
I go over a few game design tips I posted on twitter, I also talk about Indie Game the Movie. Then I have an interview with Senior Artist/Industry Veteran, Scott Butler. Scott talks about his experience in the game industry and gives advice on how to get your start as an artist doing art for…
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Episode 21 – How to get your start in the Game Industry
In this episode I compile all the advice from various guests on how to get your start in the game industry, including a guest that was never posted before as well as my own advice on how to get your start. Also, the quote I mentioned at the end of the podcast was from James Allen, and I…
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Episode 20 - President of Sirlin Games, David Sirlin
David and I talk about the difference between designing table top games and video games. We also talk about our favorite games and give advice on how to get your start in the game industry. Before all that I talk about a game design technique I use that I never talked about before for some…
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Episode 19 - Character Artist/2D Animator, Wellington Rawls
This episode is mostly a post mortem for a game Wellington and I worked on called Booga Booga! For Facebook. I talk about what worked, what didn’t work and what I learned developing this game. Wellington talks about making all assets from characters and environments to user interface and particle...
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Episode 18 - Engineer, Jason Neal
Jason and I talk about game design techniques and our favorite games. I also go on a rant about how much I love the newest Double Dragon remake. Check out a couple of the games Jason worked on here: XCOM: ENEMY UNKNOWN And here: Playstation All Star Battle Royale Check out the New Double Dragon...
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Episode 17 - Senior Level Designer, Chris Molina
Chris and I talk about how he got his start in game development, going to school for game design and we discuss best practices on getting your foot in the door of the industry. This really is the “Making games is not all fun and games” episode, some good reality checks for young students who…
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Episode 16 – Professor of Game Design at Carnegie Mellon University, Jesse Schell
Jesse and I talk about his latest project, Puzzle Clubhouse, which is a crowd design and supported video game development project (launching August 30th). We also talk about favorite games, what a game designer does, and give advice on how to get your foot in the door of the game industry. Check...
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Episode 15 – Technical Designer, Ben Vaccaro
Technical Designer Ben Vaccaro talks about his role in the game industry and his time working at Machinima. We also talk about our favorite games and give advice on how to get your start in the game industry. I started a firstgiving page for Child’s Play Charity. Donate anything you can give if…
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Episode 14 – Pro Wrestler, Leroy Patterson
Pro wrestler/stuntman/reality show star/crazy man Leroy Patterson and I talk about the similarities about what makes something fun in a wrestling match and in a video game. We also talk about the dark side of being a game tester. He is currently performing at Freakshow Wrestling, check it out…
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Episode 13 – My Apprentice, Robert Fauver
I talk to a former student of mine, Robert Fauver. Robert is transitioning from student to peer, so he has a unique view on going to school for game design. We talk about engagement and tension in games, a game designers’ role, and we give advice for new game design students. EDIT: The indie game...
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Episode 12 – Indie Game Developer, Tom Brien
Tom (of Tiny Build Games) and I talk about humor in games, and what it’s like being an indie game developer. Check out his latest game, which is really funny and I highly recommend checking out to see how humor in games is properly done, “No Time to Explain” here: TINY BUILD GAMES I also talk…
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Episode 11 – Author of Level Up! and Swipe This!, Scott Rogers
I talk to legendary Game Designer, Scott Rogers. We talk about what a game designer does, our favorite games, and give advice on getting your start in the game industry. We also talk about the two books he released on game design, I highly recommend them. Check out Level Up! Here: Level Up! Check...
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Episode 10 – Lead Game Designer, Sean McNamara
Sean McNamara and I talk about game development stories, favorite games and tips on getting your start in the game industry. I also talk about engagement strategies for your game. Check out Sean’s latest game here: Survival Run with Bear Grylls I started a firstgiving page for Child’s Play…
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Episode 9 – Getting Geeky with GeekyGlamorous
I pontificate about a few engagement tools for video games. Also, I’m a huge geek, so every once in a while I need to geek out and GeekyGlamorous knows all about the latest in Geek culture. We talk about our favorite games, game development, and the Mass Effect 3 ending (SPOILER ALERT). Check out...
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Episode 8 – Game Designer, Calix Reneau
Game Designer Calix and I pontificate on the principals of good (and bad) game design and try to answer the question, can you have fun without progression? We also give out tips on how to be a game designer. Also, I just started a firstgiving page for Child’s Play Charity, which you can check out...
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Episode 7 - Indie Game Developer, Adversary Games
I talk about how I write my game design documents and the importance of even having one. Then I interview the founders of indie game developer, Adversary Games. They talk about the pros and cons of going Indie, their favorite game moments and give advice on developing your own indie game. Check…
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Episode 6 - Senior Artist, Hugo Beyer
I interview Senior Artist, Hugo Beyer. We talk about what makes a game fun, how he broke into the game industry as an artist and a little about developing his own indie title in which he did all the 2d/3d/ui art for. Check it out here: Holy Moly Dragons
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ABOUT THIS SHOW
Studying what makes something fun... for fun. Interviews from video game developers, storytellers and entertainers to get to the bottom of what "fun" is and with the hope that it'll be some inspiration for beginner or veteran game designers.
HOSTED BY
Joe.Method
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