PODCAST · arts
Game Dev 1-On-1
by Glen Callaert
Welcome to Game Dev 1-On-1, the podcast where I, ThatGuyGlen, sit down with game developers to talk about how they got into the industry, the projects they’ve worked on, the struggles they faced, and everything they learned along the way.
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#5 | Making a Sequel That Divided Fans — Chris Bourassa and Tyler Sigman on Darkest Dungeon II
In this episode, game developers Chris Bourassa and Tyler Sigman talk about expanding Red Hook Studios after finding success, the challenge of following up the original Darkest Dungeon, and why they chose to reinvent the series with the more run-based, road trip structure of Darkest Dungeon II.
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#4 | How Mina the Hollower Grew From a Solo Prototype Into Yacht Club's Next Big Game
In this episode, game developer Alec Faulkner talks about creating the original concept for Mina the Hollower, his work on gameplay and level design, and what it was like helping shape Yacht Club Games’ first major new original universe after Shovel Knight.
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#3 | Why This Developer Left AAA to Make a Game About Sperm
In this episode game developer Valentin Wirth talks about his first commercial indie game Become and why he left AAA game productions to pursue an indie dev career.
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#2 | How This Developer Got 25K Wishlists on His First Indie Game
In this episode game developer Zach Northrop talks about his first commercial indie game Worming From Home and how it went from a joke to 25K wishlists on Steam.
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#1 | Creating the Kingdom franchise, selling the IP and starting over
In this episode game developer Thomas van den Berg talks about creating the Kingdom franchise, selling the IP and starting over.
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ABOUT THIS SHOW
Welcome to Game Dev 1-On-1, the podcast where I, ThatGuyGlen, sit down with game developers to talk about how they got into the industry, the projects they’ve worked on, the struggles they faced, and everything they learned along the way.
HOSTED BY
Glen Callaert
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