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PODCAST · games

Game Devastation

by Stephan Frost

Game Devastation is a podcast hosted by video game Producer Stephan Frost. The show features professionals from Riot, Blizzard, Wayforward Technologies, Carbine Studios, Shield Break Studios, and more. Game Designers, Artists, Producers, Programmers, QA Testers, and Community Team Members offer their insights and thoughts on various subjects in game development from their positions. Whether you/'re a fan of game development, or are looking to get into the video game industry, this show offers interesting discussion. It/'s like GDC, with the occasional swear word.

Publisher-supplied feed metadata · PodParley refreshed Apr 15, 2026 · Source feed

Episodes

  1. Game Devastation Ep. 28 John Pearl Gunfire Games

    Game Devastation 28 features Design Director John Pearl. We talk about level design, items to take into account when making VR games, combat in the game Chronos, John's new book on breaking into the industry, Darksiders, and what a Design Director does at Gunfire Games.

  2. Game Devastation Ep. 27, Kepa Auwae

    Game Devastation Episode 27 with designer and owner of Rocketcat Games, Kepa Auwae! We talk about getting into indie game development, iPhone vs. PC development, why Kickstarter isn't for everyone trying to make a game, making action rpgs on iphones, progression systems, their new games Die By…

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  3. Episode 26 Barney and David from Powerhoof

    It's the 26th episode of Game Devastation, and we've got the two devs from Powerhoof (David and Barney) talking about their game Crawl. We discuss combat animations, creating local co-op, game jams, regular enemy vs. boss designs, community feedback, and creating a demonic Gabe Newell boss…

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  4. Episode 25 Armin Ibrisagic Game Designer on Goat Simulator

    For the 25th episode of Game Devastation, I get to talk with Coffee Stain Studios Game Designer Armin Ibrisagic. If you've played Goat Simulator, you've seen this man's work first hand. We talk about Armin's journey into design, humor in games, reacting quickly to players feedback, pitching…

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  5. Episode 24 Senior Designer at Undead Labs Geoffrey Card

    It's Episode 24 with guest Geoffrey Card, Senior Designer at Undead Labs! We talk about systems design, themes of a game genre affecting game design, defining the core game loop (and larger meta loops), State of Decay design, finding the appropriate balance for your game, and more! BUCKLE UP…

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  6. Game Devastation Ep. 23, Michael Schembari, Recruiter

    Episode 23 of Game Devastation is all about the people that find and hire you for game industry jobs. Michael Schembari is the Director of Recruiting at Curse, and has worked with Amazon, and Blizzard to recruit and hire folks in the industry. We talk about optimal resumes, cover letters, what to...

  7. Game Devastation Ep. 22: The Frost Episode

    Episode 22 of Game Devastation: The Frost Episode. This Game Devastation is all about how I got into the game development industry, the various places I've worked, and some (painful, stressful, and enlightening) lessons I've learned while in the industry. If you've wanted a full account of how I...

  8. Game Devastation Episode 21 Featuring Chivalry Devs Dylan Brady and Kevin Jay

    Game Devastation Episode 21 establishes that Chivalry isn't dead! It's on Steam for a reasonable price. Character Artist Dylan Brady and Networking/UI Programmer Kevin Jay talk about Chivalry combat over a network, combat readability, immersion, story without pages of lore in the game, the value…

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  9. Game Devastation Episode 20 Featuring Supergiant Games Creative Director Greg Kasavin

    Episode 20 of Game Devastation features Supergiant Games (Bastion and Transistor) Creative Director Greg Kasavin. We talk about story working into gameplay, how games can stay true to their original vision but change to improve it, commuting from San Francisco to LA to work at EA, Bastion...

  10. Game Devastation Ep. 19 featuring Creative Director Yousef Mapara

    Game Devastation Episode 19 featuring Secret Ponchos Creative Director Yousef Mapara is here, hombre. We talk about the start of the company Switchblade Monkeys, character design influencing design, game mechanics combined with art, the up/downside of Early Access, starting a studio with JUST...

  11. Game Devastation Ep. 18 featuring Creative Director Raphael Van Lierop of The Long Dark

    It's Game Devastation Ep. 18 and we're talking with the Creative Director at Hinterland Games, Raphael Van Lierop. We talk about Raphael's current survival crafting game "The Long Dark" and it's origins, single player vs. multiplayer, balancing systems, emergent gameplay, successful usage of…

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  12. Game Devastation Ep. 17, Forrest Dowling Creative Director (The Flame in the Flood, Bioshock Infinite)

    Episode 17 features Creative Director at The Molasses Flood, Forest Dowling. Forest talks about his new game The Flame and the Flood, his background, survival crafting game mechanics, indie game studios vs. AAA development, setting up a successful video game Kickstarter, and how to get into the...

  13. Game Devastation Ep. 16, Lead Systems Designer on Revival

    Lead System Designer Adam Maxwell, aka Snipe Hunter, talks Systems Design. Combat, death mechanics, and how Revival iterates on content before releasing it out into the world. If you're interested in Systems Design, check out this episode.

  14. Game Devastation Ep. 15, Art Director Matt Mocarski (Amazon, Carbine, Blizzard, Crystal Dynamics)

    Episode 15 of Game Devastation features Art Director Matt Mocarski. Matt presently works at Amazon Game Studios in Seattle, but has previously worked on WildStar, World of Warcraft, Daxter, and Legacy of Kain Soul Reaver in various art positions. We talk about how to break into the game industry,...

  15. Game Devastation Ep. 14 Carbine Studios Product Director, Mike Donatelli

    Episode 14 features WildStar Product Director Mike Donatelli. Mike has worked on WildStar, Warhammer, Crime Craft, and Dark Age of Camelot. In this episode, Mike talks about WildStar's new free to play business model shift, MMORPG design vs. single player RPG design, the future of MMOs, and why…

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  16. Game Devastation Ep. 13 Wayforward Technologies Game Director, Adam Tierney

    It's episode 13 of Game Devastation and we talk about comic book video games, character development in games, and discuss what is more difficult to implement in games... horror or comedy? Adam has worked as a director on games like Till Morning's Light, Batman: The Brave and Bold, Lit, Justice...

  17. Game Devastation Ep. 12 EQ Next Lead System Designer, Michael Mann

    In Game Devastation Ep. 12, EQ Next Lead System Designer Michael Mann talks about balancing classes, how to create tradeskills that are viable to the game economy, progression systems, answers community questions, and discusses how to get into the industry as an MMO designer.

  18. Game Devastation Ep. 11 Slain, GTA 5 dev, Asa Dang

    Episode 11 of Game Devastation features Asa Dang, designer/tech director on the Kickstarter success Slain. Asa talks about his experiences working on games like Slain, Grand Theft Auto 5, Kick Ass, and (the ultimately cancelled) Metalocalypse. Frost and Asa also talk about their experience…

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  19. Game Devastation Ep. 10 Chasm Game Director James Petruzzi and Indie Biz Dev/Marketing Guru Dan Adelman

    It's Game Devastation Ep. 10 and we talk with Chasm Game Director James Petruzzi and Indie Biz Dev/Marketing Guru Dan Adelman. We talk about procedural Metroidvania creation, how to create a successful Kickstarter, Dan's time at Nintendo bringing indie games to the digital download market, and…

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  20. Game Devastation Ep. 9: WildStar Composer Jeff Kurtenacker

    It's Game Devastation episode 9 with WildStar Composer Jeff Kurtenacker. We talk about the music composition process, his inspirations, sound design, how to use music in games, where Jeff got his start, and his experience recording at Sony sound stage. There's plenty of great info and terrible...

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ABOUT THIS SHOW

Game Devastation is a podcast hosted by video game Producer Stephan Frost. The show features professionals from Riot, Blizzard, Wayforward Technologies, Carbine Studios, Shield Break Studios, and more. Game Designers, Artists, Producers, Programmers, QA Testers, and Community Team Members offer their insights and thoughts on various subjects in game development from their positions. Whether you/'re a fan of game development, or are looking to get into the video game industry, this show offers interesting discussion. It/'s like GDC, with the occasional swear word.

HOSTED BY

Stephan Frost

Frequently Asked Questions

How many episodes does Game Devastation have?

Game Devastation currently has 20 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Game Devastation about?

Game Devastation is a podcast hosted by video game Producer Stephan Frost. The show features professionals from Riot, Blizzard, Wayforward Technologies, Carbine Studios, Shield Break Studios, and more. Game Designers, Artists, Producers, Programmers, QA Testers, and Community Team Members offer...

How often does Game Devastation release new episodes?

Game Devastation has 20 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Game Devastation?

You can listen to Game Devastation on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Game Devastation?

Game Devastation is created and hosted by Stephan Frost.
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