PODCAST · leisure
Game State
by Game State Podcast
Welcome to Game State, where we break down the ever-evolving world of game development. Each episode dives into the current state of the industry, what's working, what's changing, and what's next. From art pipelines to gameplay systems, creative design to technical challenges, we explore how games come together and the people making it happen. Whether you're deep in development or just love understanding how games get made, Game State keeps you in the loop.
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53. ZA/UM Cuts 32 After Zero Parades
ZA/UM Studios is laying off up to 32 workers just two months after shipping Zero Parades: For Dead Spies. We dig into what the cuts mean for the studio and the future of its ambitious new title.
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52. Unions Sue Microsoft Over Xbox Layoffs
Labor unions are taking Microsoft to court, alleging the company mishandled its recent round of Xbox layoffs. We break down the legal action, what it means for affected workers, and how it could reshape the conversation around job security in the games industry.
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51. Epic VP Joins Saber Interactive
A former Epic Games VP is stepping into a major new role as Saber Interactive's chief business officer. We break down what this high-profile hire could mean for the studio's future and where it fits in the shifting power dynamics of the industry.
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50. Black Flag Remake Hits 2 Million
Assassin's Creed Black Flag Resynced sails past 2 million in sales, proving fans still love the pirate era. But behind the success, the studio is now on strike over proposed layoffs. We break down the numbers, the walkout, and what it means for Ubisoft's future.
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49. 11 Bit Studios Cuts 20 Jobs
Frostpunk and The Alters developer 11 Bit Studios is trimming its team, letting go of 20 employees. We break down what the layoffs mean for the studio and its upcoming projects.
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48. Inside Modding NexusMods CEO Speaks
We sit down with NexusMods CEO Victor Folmann to unpack what really drives the video game modding scene. From community dynamics to the future of mods, it's a candid look at one of gaming's most passionate corners.
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47. NexusMods CEO on Modding's Future
We sit down with NexusMods CEO Victor Folmann to unpack the real dynamics driving the video game modding scene. From creator relationships to the platforms keeping mods alive, this conversation digs into where it's all headed.
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46. Eurogamer Vets Launch New Site
Big shake-up in games media as former Eurogamer and VG247 staffers strike out on their own with a brand-new independent outlet. We dig into what this fresh venture means for the future of games journalism and who's behind it.
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45. Blizzard Cuts China Roles
Blizzard trims its workforce in China, eliminating what the company calls a small number of roles. We break down what the move means for the studio's operations in the region and what could come next.
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44. Supercell Funds African Studios
Supercell is launching a new developer grants program aimed at boosting game studios across Africa. We break down what the initiative could mean for emerging talent and the future of the continent's gaming scene.
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43. Nintendo Kills Original Switch in Europe
Nintendo is quietly winding down sales of the original Switch across Europe, marking the end of an era for the console. We break down what this means for the handheld's future and where it leaves fans looking ahead.
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42. Enginefall Studio Hit by Layoffs
Red Rover Interactive, the team behind Enginefall, is cutting jobs as the pressure on game studios continues. We break down what the layoffs mean for the game's future and the wider industry.
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41. Enginefall Studio Hit By Layoffs
Red Rover Interactive, the team behind Enginefall, is cutting jobs. We break down what the layoffs mean for the studio, the game's future, and the wider trend of instability across the industry.
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40. Enginefall Studio Hit By Layoffs
Red Rover Interactive faces layoffs as work continues on Enginefall. We break down what the cuts mean for the studio, the game, and the broader wave of instability rocking the industry.
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39. Devs Launch Layoff Hardship Fund
Union workers are stepping up with a new hardship fund to support developers hit by the industry's ongoing wave of layoffs. We dig into what the fund offers, who it helps, and what it says about the state of games industry labor.
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38. Godot Bans AI Code Contributions
The Godot engine is drawing a hard line on AI-generated code, moving to ban nearly all AI coding contributions to the open-source project. We break down what the new policy actually covers, why the maintainers made the call, and what it means for developers building with Godot.
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37. Xbox Pulls Support, IO Cuts Jobs
IO Interactive faces layoffs after Xbox abruptly pulls support for the studio's untitled fantasy project. We break down what the cancellation means for the Hitman developer and the wider fallout across the industry.
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36. Supermassive CEO Steps Down
Supermassive Games sees a major shakeup as its CEO departs right after the launch of Directive 8020. We break down what the leadership change could mean for the studio behind The Dark Pictures Anthology and what's next on the horizon.
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35. Meccha Chameleon Hits 7 Million
Meccha Chameleon explodes out the gate, racking up 7 million copies in just two weeks. We break down how the breakout hit pulled off one of the fastest launches in recent memory and what it means for the studio's future.
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34. 34BigThings Breaks Free from Embracer
Italian studio 34BigThings has reclaimed its independence from Embracer Group, marking another shake-up in the publishing giant's ongoing restructuring. We dig into what this buyback means for the studio's future and what it signals about Embracer's shrinking empire.
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33. Writing Games Without Stories
Game writers Emma Kidwell and Harrison Pink join us to explore the craft of storytelling in so-called 'non-narrative' games. We dig into how narrative sneaks into titles that aren't built around plot, and why every game tells a story whether it means to or not.
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32. The art of game writing in 'non-narrative' games ft....
The latest gaming news, the biggest stories of the week, and what they mean for players and the industry.
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31. The art of game writing in 'non-narrative' games ft....
Game State episode generated from GameDeveloper stories and related sources.
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30. Paramount unveils new 'unified' Paramount Games Studio
Game State episode generated from GameDeveloper stories and related sources.
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29. Microsoft and Valve sued, PlayStation's first party...
Game State episode generated from GameDeveloper stories and related sources.
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28. Nintendo to debut a Switch 2 model with replaceable...
Game State episode generated from GameDeveloper stories and related sources.
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27. PlayerUnknown Productions is laying off staff and ha...
Game State episode generated from GameDeveloper stories and related sources.
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26. Tekken 8 game director Kohei Ikeda has left Bandai N...
Game State episode generated from GameDeveloper stories and related sources.
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25. How to direct unconventional games like Control Reso...
Game State episode generated from GameDeveloper stories and related sources.
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24. UK social media ban could impact video game platforms
Game State episode generated from GameDeveloper stories and related sources.
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23. Crafting Clair Obscur: Expedition 33's mournful tale...
Game State episode generated from GameDeveloper stories and related sources.This episode includes AI-generated content.
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22. 007 First Light has topped 1.5 million sales
Game State episode generated from GameDeveloper stories and related sources.
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21. Significant Changes in Game Monetization Strategies
Three major shifts in the gaming industry are reshaping how developers monetize their products. These changes could have lasting impacts on revenue models and player engagement.
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20. The Rise of AI in Gaming: Opportunities and Challenges
AI technology is reshaping the gaming landscape with both promises and pitfalls. This episode dives into how AI affects game development, player experiences, and industry ethics.
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19. New Game Releases and Industry Shifts: What's Next?
This episode dives into the latest game releases and significant industry shifts. Discover what these changes mean for players and developers alike.
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18. Upcoming Game Delays and the Impact on the Industry
Multiple high-profile game delays are reshaping release schedules and expectations. We analyze the implications for developers, players, and the market.
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17. Game State Updates: The Future of Game Streaming, Console Wars, and Mobile Gaming Trends
Game streaming is evolving with significant shifts in console strategies and mobile gaming dynamics. Here’s what it means for gamers and the industry at large.
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16. Game Engine Pricing Shake-Up and Console Market Dynamics
Two major shifts in game engine pricing and console strategies are reshaping the industry. We'll break down what this means for developers and players alike.
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15. The Rise of AI in Gaming: New Developments and Dynamics
AI is reshaping gaming with new tools and experiences. Here’s how these innovations are impacting developers and players alike.
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14. EA Delays Flagship Shooter To FY26
EA moves a tentpole out of the current fiscal year. Here is how that ripples across partners and cash flow.
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13. Major Shifts in Game Development: Unity's Fee Controversy and EA's Project Delays
Unity's recent fee policy reversal creates ripples throughout the indie development scene, while EA's flagship game delay raises concerns about cash flow and partnerships. Both events highlight the precarious nature of the gaming industry.
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12. Major Shifts in Game Monetization: Unity's Fee Reversal and EA's Strategic Delay
Unity reverses its controversial fee policy while EA delays a flagship title. These decisions are reshaping the landscape for developers and players alike.
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11. The Future of Game Engines: Unity's Fee Reversal and Unreal's Royalty Model
Unity reverses its controversial fee policy while Unreal clarifies its royalty structure. These moves could reshape the landscape for indie and mid-tier developers.
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10. Game Industry Shake-Up: Unity's Fee Policy U-Turn and Unreal's Royalty Clarification
Unity reverses its fee policy as Unreal clarifies its royalty framework. These changes significantly impact indie developers and mid-tier studios.
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9. PS5 Price Cuts, Xbox Game Pass Expansion, and Nintendo Switch 2 Rumors
Three significant developments are shaping the console landscape. Here’s what these changes mean for consumers and the industry at large.
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8. Activision Blizzard's Mobile Ambitions, PlayStation's VR2 Update, and Ubisoft's Live Service Strategy
Three major players adapt their strategies in the gaming landscape. Here's how these shifts impact competition, innovation, and player engagement.
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7. Xbox Cloud Price Shift, PlayStation PC Push, Nintendo Online Overhaul
Three platform moves change how and where games get sold. Here is what actually changes for players and publishers.
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6. The Future of Game Subscriptions: Xbox, PlayStation, and EA's New Directions
Game subscription services are evolving rapidly. We explore how Xbox, PlayStation, and EA are reshaping their strategies and what it means for gamers.
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5. Major Shifts in Game Development: Unity, Unreal, and EA
Three significant updates from Unity, Unreal, and EA reshape the landscape of game development. Here’s what these changes mean for developers and the industry at large.
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4. Big Game Industry Shifts: Unity's Fee Reversal and Activision's Call of Duty Changes
Two major developments are reshaping the gaming landscape. Unity's reversal of its fee policy and Activision's strategic changes in the Call of Duty franchise signal significant shifts in monetization and player engagement.
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ABOUT THIS SHOW
Welcome to Game State, where we break down the ever-evolving world of game development. Each episode dives into the current state of the industry, what's working, what's changing, and what's next. From art pipelines to gameplay systems, creative design to technical challenges, we explore how games come together and the people making it happen. Whether you're deep in development or just love understanding how games get made, Game State keeps you in the loop.
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Game State Podcast
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