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games for change – video vidi visum : virtual

learning, teaching, and virtual technologies

Publisher-supplied feed metadata · PodParley refreshed Jan 5, 2022 · Source feed

Episodes

  1. Games for Change conversation with Zimmerman and Thompson

    One commenter nicely harmonized these two presentations as both calling for games to be games, but in many other respects Zimmerman and Thompson were coming at this question from opposite directions. Zimmerman’s approach resonated with me: he identified “systems thinking” (which I recently found...

  2. Games for Change panel : the Teen Scene

    Panelists include young people from: Global Kids, Computers for Youth, McKinley Technology HS, and Bronx River Art Center, moderated by Barry Joseph, Global Kids. This panel comprised the young people that many G4C developers want to reach: it was remarkable hearing from the youth themselves. The...

  3. Games for Change panel : Market-sector Impact

    Panelists Alex Chisholm ([ICE]3 Studios); Eric Brown (ImpactGames); Stephen Friedman (mtvU); moderated by Heather Chaplin (Smart Bomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution). An interesting panel that, among other topics, played with the question of how games...

  4. Games for Change panel : Virtual Activism

    Panelists: Susan Tenby (TechSoup); Evonne Heyning (Amoration); Jeska Dzwigalski (Linden Lab); moderated by Beth Kanter. This panel focused almost exclusively on Second Life but didn’t touch what I felt to be the most important issue facing not just Games for Change but the entire realm of online...

  5. Games for Change keynote : Chris Melissinos (Sun)

    In the next few posts I’ll be publishing audio recordings from the 4th annual Games for Change festival with some commentary from myself when I have any. Keynote speech by Chris Melissinos, Chieg Gaming Officer at Sun Microsystems (June 11, 2007).

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learning, teaching, and virtual technologies

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learning, teaching, and virtual technologies

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