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Games We Have Known And Loved

by George Buckenham

A collection of people's favorite moments in games.

From the show's RSS feed, refreshed Dec 26, 2025. Source feed.

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Episodes

  1. Alice O'Connor on Dota 2

    Alice O'Connor on Dota 2: “…there is nothing more satisfying than that very British thing of being overwhelmingly polite to someone who is very rude to you…” (mp3) (audio player in full post) AudioPlayer.embed("alice_oconnor_player", {soundFile:...

  2. James Wallis on Rez

    James Wallis on Rez: …do you know about the Trance Vibrator?…“ (mp3) (audio player in full post) AudioPlayer.embed("james_wallis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/james_wallis.mp3"});

  3. Joel Goodwin on World Of Goo

    Joel Goodwin on World Of Goo: …you’re part of a very giant vast universe. You’re a tiny thing. You can hardly understand it’s majesty…“ (mp3) (audio player in full post) AudioPlayer.embed("joel_goodwin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/joel_goodwin.mp3"});

  4. Fernando Ramallo on Ninja

    Fernando Ramallo on Ninja: “… It never happened with any other game before – that feeling of community, of ambiance…” (mp3) (audio player in full post) AudioPlayer.embed("fernando_ramallo_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/fernando_ramallo.mp3"});

  5. Bennett Foddy on Pyro 2 (& Crusader Kings 2 & others)

    Bennett Foddy on Pyro 2 (& Crusader Kings 2 & others): “…what I love about it is that everything in the game is completely literal….” (mp3) (audio player in full post) AudioPlayer.embed("bennett_foddy_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/bennett_foddy.mp3"}); Full...

  6. Andrew Sheerin on Junta

    Andrew Sheerin on Junta: “… it feels like it shouldn’t work, but it’s just such good fun to play - as it relies on trusting untrustworthy people….” (mp3) (audio player in full post) AudioPlayer.embed("andrew_sheerin_player", {soundFile:...

  7. Ed Key on Pandemic

    Ed Key on Pandemic: “…the way the cards come out really dramatically affects the landscape of the game….” (mp3) (audio player in full post) AudioPlayer.embed("ed_key_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/ed_key.mp3"});

  8. Robert Yang on Thirty Flights of Loving

    Robert Yang on Thirty Flights Of Loving: “…It’s one of the most important games made in the last twenty years. Thirty years. Forty. Thirty years….” (mp3) (audio player in full post) AudioPlayer.embed("robert_yang_player", {soundFile:...

  9. Tom Francis on Dark Messiah of Might and Magic

    Tom Francis on Dark Messiah of Might and Magic “…it’s like being in a film where everyone wants the film to be spectacular…” (mp3) (audio player in full post) AudioPlayer.embed("tom_francis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/tom_francis.mp3"});

  10. David Kanaga on the bell game

    David Kanaga on a game of musical improvisation he plays: “…if at any point someone becomes bored, they ding the bell, read the next card, and the next game is played…” (mp3) (audio player in full post) AudioPlayer.embed("david_kanaga_player", {soundFile:...

  11. Rudolf Kremers on Quake

    Rudolf Kremers on Quake: “…you could just walk around, look at the environment, no pressure…” (mp3) (audio player in full post) AudioPlayer.embed("rudolf_kremers_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rudolf_kremers.mp3"});

  12. Kit Richardson on King's Quest VI

    Kit Richardson on King’s Quest VI: “… all I remember is the sound of midi waves, and the occasional seagull noise, and just serious levels of frustration …” (mp3) (audio player in full post) AudioPlayer.embed("kit_richardson_player", {soundFile:...

  13. Jenn Frank on Berzerk

    Jenn Frank on Berzerk: “…And it wasn’t until I was demonstrating Berzerk for my friend Brian that I realized – I’ve been playing it wrong in every way…” (mp3) (audio player in full post) AudioPlayer.embed("jenn_frank_player", {soundFile:...

  14. Lewie Procter on zooming (in Spore, R.U.S.E. and Osmos)

    Lewie Procter on zooming (in Spore, R.U.S.E. and Osmos): “…and then when you zoom out to the next level, it’s generals stood around it in a war room, with units represented by counters on a table…” (mp3) (audio player in full post) AudioPlayer.embed("lewie_procter_player", {soundFile:...

  15. Quintin Smith on Pathologic

    Quintin Smith on Pathologic: “…and he never found out – none of us ever found out what it was!…” (mp3) (audio player in full post) AudioPlayer.embed("quintin_smith_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/quintin_smith.mp3"});

  16. Ben Milsom on Mos Speedrun

    Ben Milsom on Mos Speedrun: “…you just feel like you’ve completely mastered these controls…” (mp3) (audio player in full post) AudioPlayer.embed("ben_milsom_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/ben_milsom.mp3"});

  17. Rami Ismail on Gorillas (and more)

    Rami Ismail on Gorillas: “…I changed a number somewhere. I think I changed it from 1 into 2. And suddenly all the bananas went twice as high…” (mp3) (audio player in full post) AudioPlayer.embed("rami_ismail_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rami_ismail.mp3"});...

  18. Patrick Ashe on Deadly Premonition

    Patrick Ashe on Deadly Premonition: “…you spend weeks waiting in a graveyard for it to rain so you can catch a specific type of fish…” (mp3) (audio player in full post) AudioPlayer.embed("patrick_ashe_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/patrick_ashe.mp3"});

  19. Aubrey Hesselgren on Star Wars: TIE Fighter

    Aubrey Hesselgren on Star Wars: TIE Fighter: “…T-ALPHA ONE IS THE EMPEROR’S STOOL PIGEON!…” (mp3) (audio player in full post) AudioPlayer.embed("aubrey_hesselgren_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/aubrey_hesselgren.mp3"});

About this show

A collection of people's favorite moments in games.

Hosted by

George Buckenham

Frequently asked questions

How many episodes does Games We Have Known And Loved have?

Games We Have Known And Loved has 20 episodes on PodParley. The most recent episode was published on October 17, 2012.

What is Games We Have Known And Loved about?

A collection of people's favorite moments in games.

How often does Games We Have Known And Loved release new episodes?

Games We Have Known And Loved publishes weekly, based on its 20 episodes since April 2012.

Who hosts Games We Have Known And Loved?

Games We Have Known And Loved is created and hosted by George Buckenham.
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