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PODCAST · games

Geek at Arms

by Inconceivable Audio Productions

A podcast of three guys who geek out about movies, board games, swordfighting and so much more, while sharing a love for the Lord our God.

Publisher-supplied feed metadata · PodParley refreshed Oct 8, 2026 · Source feed

Episodes

  1. The Brothers of Farbauti, part 1

    The Butterfly's Gambit jumps into deep space to find the Brothers of Farbauti's hidden base. The crew infiltrates the smugglers' apparent headquarters by bluffing their way in.

  2. Jewell

    Their disguise still intact, the Travellers take care of some last-minute business before at last turning their sights on the Brothers of Farbauti!

  3. I'm a Walking Implication

    The Travellers sift through the clues to discover Urshukaan's killer, but virtually everyone has a motive, even Dyna!

  4. Geek at Arms Episode 68: PAX East, Texas Blade Show, and The Last Unicorn

    Have a taco and get ready for the latest Geek at Arms! Bryan starts us off with his recent experience playing the Seafall legacy game and his journey into Middle Earth in The One Ring RPG. Mike gives us his latest PAX Report with trinket trading, the Omara Scent and the soon-to-be-released Cat...

  5. Murder on the Gambit

    A colorful collection of gamblers embark upon the Butterfly's Gambit, including the Travellers' old friends Bazen Durana and Troitska. As the title suggests, it's not long before a foul murder is done, and the Travellers must solve the case before the jump ends and the culprit escapes.

  6. Acererak

    The adventurers struggle to get through the last remaining traps and confront Acererak in the heart of his sanctum!

  7. It's Slobberin' Time!

    A cursed Wish has turned Gudrun into a full-blooded troll, and Rusla now faces her alone! The rest of the party has their hands full fighting room full of animated swords and shields.

  8. Feebleminded Is as Feebleminded Does

    Gudrun just really likes running through mist-filled doorways. The adventurers suspect that the creature they killed wasn't the real Acererak, so they continue to explore the Tomb in hopes of finding either the lich or his vast treasure.

  9. Son of a Lich!

    The warriors penetrate deeper into the Tomb to confront the Horror in person.

  10. What Does Cat Man Do?

    The adventurers unexpectedly find a holy place deep in Acererak's lair. But are they willing to make a sacrifice to keep moving forward?

  11. Split Up and Touch Everything!

    The explorers break every rule of old-school dungeoneering in the Hall of Colors.

  12. Through the Torturer's Door

    The adventurers delve deeper into the Tomb and attempt to decipher Acererak's guiding poem. But is it leading them to riches or to their doom?

  13. Grave Concerns

    Welcome to Season One of our new actual play Paths of Shadow! This season we're playing the classic D&D module "Tomb of Horrors." In episode one, "Grave Concerns," a party of experienced adventurers have discovered the final resting place of the legendary lich Acererak. Now they must find a way…

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  14. Butterfly's Gambit

    The Travellers fly their new patrol cruiser, now rechristened the Butterfly's Gambit, back to Boughene, where they hatch a plan to finally deal with the Brothers of Farbauti.

  15. Ashen Twilight

    The sabotaged geothermal tap in Research Station Gamma has caused a volcanic eruption. The Travellers narrowly escape the blast, only to learn that their starship is missing!

  16. Research Station Gamma, part 3

    Sir Kevin has stabilized the Imperial researcher, but his wounds indicate he was attacked by a creature with very large, sharp claws. The Travellers descend deeper into the Research Station in search of Chiree's nest-mates.

  17. Research Station Gamma, part 2

    On the militarized world of Beck's World, the Travellers agree to help an innocent little alien named Chiree rescue its nestmates from the humans that abducted them.

  18. Research Station Gamma, part 1

    The Travellers flee Feri ahead of a violent insurrection that destroys the starport moments after they lift off. Their next port of call is Beck's World, a lower-tech world with incomprehensible social mores. Don't forget your umbrella!

  19. The Legend Continues

    The Travellers depart Boughene with a cargo hold full of strange wildlife to be transplanted on another world. On the way, they land on the storm-drenched world Feri, where they are involuntarily drawn into a local conflict.

  20. Fever All Through the Night

    Jase and Qazyna have fallen ill from exposure to something on the Annic Nova. The Travellers rush to the high-tech system Boughene in hopes of finding a cure.

  21. Geek at Arms Episode 67: A Serious Look at Silliness with Ryan from City on a Hill

    Time to roll the dice for a...silliness check? It's an all new episode of Geek at Arms! From the City on a Hill gaming podcast we welcome good friend of the show Ryan! He kicks off Geek Out by sharing a profound philosophical truth: Any Lego set can be the Millennium Falcon if you just believe…

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  22. Annic Nova, part 2

    The Travellers make their way into the black to rendezvous with the alien derelict, where they make an unexpected new friend and encounter a terrible new threat!

  23. Annic Nova, part 1

    With their criminal records finally cleared, the Travellers bid farewell to Uakye and set their sights on a secret deep space refueling depot, where they hope to intercept a mysterious alien spacecraft.

  24. Race to the Depths, part 3

    The Travellers have been hired by Milis Trifan to investigate an alien derelict in deep space, but first they must deal with the criminal records that keep them grounded on Uakye. So while that's getting straightened out, they might as well participate in a death race!

  25. Race to the Depths, part 2

    Stranded almost 200 kilometers from the shore, chest-deep in a shallow sea, the Travellers must survive the environment and the wildlife until they can be rescued.

  26. Race to the Depths, part 1

    The Travellers deal with the aftermath of the battle with the Judgement. They then jump to their next port of call, the oceanic world Uakye.

  27. Judgement Comes

    Having regained control of the Poet, the Travellers must contend with the hostile gunship Judgement.

  28. Straight Flushed Out to Sea

    In this Mission: Accomplished! scenario, secret agents Tony, Rob Boss, and John "Thirty Aught-Six" Band endure a grueling after-action debrief with their handler. They attempt to justify their actions during a successful but otherwise botched mission.

  29. Jenner's Elegy

    Qazyna, Mygrant and Kevin are trapped without spacesuits in a crashed mining shuttle. Meanwhile, Jace is only a few meters away in an airlock. The entire Jenner's Rest station is drifting toward its destruction, and the Armed Poet has been hijacked!

  30. Geek at Arms Episode 66: Superman, Deltarune, & The Last Starfighter

    Been a long time coming, but just in time for the holidays, it's an all Geek at Arms! In this episode the guys welcome Mike's daughter, affectionately refereed to as Sam, to the podcast. Sam kicks off Geek Out with her thoughts on first watching Stranger than Fiction and a review of the rpg game...

  31. Jenner's Rest

    Happy Thanksgiving! To celebrate, we bring you an episode that features exotic cuisine. The Travellers barely escape Menorb ahead of the Imperial battlecruiser Luuru. While in jumpspace, they hack their transponder and officially become the crew of Le Poète Armé, or The Armed Poet. In the vast...

  32. Slow Dancing With Lasers

    The Travellers evaluate and make repairs on their new ship, the Sharptooth, while on their way to Menorb, the nearest world off the busy X-Boat routes.

  33. Oops! All Librarians!

    Archaeologists Julia Harding and Gerald Bunting prepare to present their findings from a recent expedition to Argentina. The Miskatonic University Library staff notice a number of strange phenomena following in the archaeologists' wake, and they act to protect the students, the library, and...

  34. Roll for Boos

    Happy Halloween! Tonight, three teenagers go legend tripping in Nelson's Hollow, the most haunted place in the state. Their goal: To drive across each of the seven bridges in the Hollow exactly once and thereby open a gate to Hell.

  35. Escape from Pixie

    The Travellers enact their plan to escape The Gash and get out of the Pixie system before the Imperial Navy can respond.

  36. One Brain Damage, Please

    Numerous threads pull tighter and tighter as the day of the prison escape draws near.

  37. Alliances

    The Travellers become enmeshed prison politics as they attempt to make deals that will help them to escape. Kevin is pressed into assisting Assistant Warden Horus Ment.

  38. Alien Hot Pockets

    Aboard the prison hulk known as "The Gash," Sir Kevin has mysteriously vanished in the night. The other Travellers go about gathering information about The Gash and their fellow prisoners.

  39. Nobody is Sucking on MY Leg!

    Archduke Norris has arranged for the Travellers to be arrested and sentenced to the deep space prison hulk known as The Gash. There they are to make contact with the former smuggler Lincoln Lunt, break out of the prison with him, and extract any information he has about the Brothers of Farbauti.

  40. A Poet in the Wind

    Qazyna's friend Troitska has been dognapped! The Travellers rush to her hotel to investigate the scene.

  41. The Battle of Gougeste

    The Travellers meet for the first time at Gougeste, a "Mad Max" style planet, during a military sting operation gone bad. Six years later, they reconvene on the sector capital world Regina to pursue the smugglers that escaped the first time.

  42. Hard Travellin' Geeks

    It's an all-new actual play campaign from Geek at Arms! In Session Zero of Hard Travellin' Geeks, we create a quintet of space-farers for Traveller 5, sci-fi adventure in the far, far future by Marc Miller. Traveller is famous for its life-path character generation system, in which it is possible...

  43. Troika: So You've Been Thrown Down a Well, part 2

    It's Wormtide! Will our friends Sizedomatier, Camulus, and Rider Spice survive to return to the surface, their sins washed away by their tribulations? Or will they be buried beneath a tide of angry shrimple? Tune in to this week's exciting episode to find out!

  44. Geek at Arms Episode 65: The Wheel of Time, PAX East, & Going to Conventions

    There's no line, no wait, just a brand new episode of Geek at Arms! Bryan starts this episodes Geek Out with his experience at the Walt Disney Animation Studios. He also updates us on Geeks at Play's latest campaign using the Things From the Flood rpg, and he and James discuss the latest, and…

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  45. Troika: So You've Been Thrown Down a Well, part 1

    Three hardened criminals: A derivative dwarf, a member of the Peerage of Porters and Basin-Fillers, and a dog in a neckerchief are thrown into a deep well as punishment for their crimes.

  46. Roll for Gravity Boots

    Custodial Engineer Ambrose Ashford, Space Plumber Tholev McRaven, and 2nd Petty Officer of Hydraulics Operations Bartholomew Manticore Jones investigate Greer Station, which has mysteriously been covered in a shell of mother-of-pearl.

  47. 0212 - The Storm in the Hourglass, part 2

    Time itself is fractures as the storm over Boulder City grows ever more dangerous. Music and sound effects by Syrinscape. Because Epic Games Need Epic Sound. Materials used under a Creative Commons Attribution 4.0 license Intro/outro/bumper music: EDH Total Recall Act 1.2: Search and Rescue, Kuato

  48. 0211 - The Storm in the Hourglass, part 1

    On the first day of school, an unusual storm knocks out power across the entire city, and mysterious government agents forbid all students and teachers from entering the school building. Music and sound effects by Syrinscape. Because Epic Games Need Epic Sound. Materials used under a Creative...

  49. 0210 - The Wilderness Club, part 2

    Kevin rejoins the crew as they return to the desert in search of werewolves. Music and sound effects by Syrinscape. Because Epic Games Need Epic Sound. Materials used under a Creative Commons Attribution 4.0 license Intro/outro/bumper music: EDH Total Recall Act 1.2: Search and Rescue, Kuato

  50. 0209 - The Wilderness Club, part 1

    Jomar, Cody and Berlin spend their last days of summer vacation camping in the desert, where they have a strange and frightening encounter. Music and sound effects by Syrinscape. Because Epic Games Need Epic Sound. Materials used under a Creative Commons Attribution 4.0 license Intro/outro/bumper...

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ABOUT THIS SHOW

A podcast of three guys who geek out about movies, board games, swordfighting and so much more, while sharing a love for the Lord our God.

HOSTED BY

Inconceivable Audio Productions

CATEGORIES

Frequently Asked Questions

How many episodes does Geek at Arms have?

Geek at Arms currently has 100 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Geek at Arms about?

A podcast of three guys who geek out about movies, board games, swordfighting and so much more, while sharing a love for the Lord our God.

How often does Geek at Arms release new episodes?

Geek at Arms has 100 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Geek at Arms?

You can listen to Geek at Arms on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Geek at Arms?

Geek at Arms is created and hosted by Inconceivable Audio Productions.
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