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Go Bag

by REDACTED

Go Bag is about modern-day tabletop RPGs packed with bullets, backstories, and bad decisions. From tactical espionage to over-the-top action, we dive into games that have an element of tradecraft like Delta Green, Outgunned, Nights Black Agents, White Lies, James Bond/Classified, Top Secret, and beyond. Whether you’re a game master, a rules junkie, or just here for the subterfuge, we’ve got what you need when the mission goes loud.

Publisher-supplied feed metadata · PodParley refreshed Sep 29, 2026 · Source feed

Episodes

  1. Delta Green: Three Things We Haven't Done Yet

    Sean and Harrigan each name three things they still want to do in Delta Green and haven't — running the Program and the Outlaws against each other in 2001, making the downward spiral and bonds land at the table, playing the long game, and finally writing those shotgun scenarios. S02E12 SITREP…

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  2. Delta Green Without BRP: 3 Alt Systems

    Harrigan digs into three games that run Delta Green without Arc Dream's BRP: Fall of Delta Green (Pelgrane's licensed Gumshoe take), Black Light (a lean ICRPG d20 riff), and Cthulhu Deep Green (built on Graham Wamsley's Cthulhu Dark 2e) — plus honorable mentions from Liminal Horror to Fate and...

  3. The Long Game: Running Delta Green Campaigns

    Most Delta Green campaigns are built to end badly — so what does it take to run one that lasts? Sean runs point on the long game: planning homebrew versus published campaigns, why continuity belongs to the conspiracy and not the Agents, giving players more than one character, Bonds and home…

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  4. Delta Green Call-In: Bonds, Home Scenes & Hackmaster

    Season 2 goes to the mailbag: Sean and Harrigan dig into listener calls and write-ins — Delta Green home scenes, Hackmaster and skill vs. the dice, and how bonds turn agents into people you actually care about. S02E09 SITREP 007 First Light (new James Bond game) - https://ioi.dk/007firstlightgame...

  5. Delta Green: Anatomy of an Operation

    Sean and Harrigan break down how to build a Delta Green operation, straight from the Handler's Guide scenario-design chapter. Scoping the op, hooking the Agents, designing the investigation, planting leads and dead ends, working in Green Boxes and the program-versus-outlaws schism, landing the...

  6. Two Shades of Green: Delta Green's Schism

    Sean and Harrigan map the two Delta Greens — the 2002 schism between "The Program," the official government arm, and "The Outlaws," the off-the-books old guard — and how the faction you choose reshapes a whole campaign's tone. Plus the wider web of factions (Majestic offshoots, March…

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  7. Handlers Guide: Running the Game

    Sean and Harrigan slide into the Handler's chair, breaking down Delta Green's Handler's Guide and the craft of running the game — building dread, drip-feeding information, and keeping the table bleak, paranoid, and afraid. S02E06 SITREP Operation Mincemeat (2021) -...

  8. Lethal Force and Tradecraft

    Delta Green combat is fast and final — initiative on Dexterity, one action a turn, and a lethality rating that can drop an Agent before they ever roll to dodge. Then Harrigan flips to the other half of staying alive: tradecraft — sanitizing the scene, disposing of the body, funding the cover-up,...

  9. The Downward Spiral (Sanity and Bonds)

    A deep dive into Delta Green’s most devastating mechanic: the Sanity system. We'll cover how Agents slowly lose their minds to violence, helplessness, and the Unnatural, and how they project that trauma onto their "Bonds" (family and friends) to stay in the fight. S02E04 SITREP Delta Green…

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  10. The Agent's Toolkit

    Walking through the Agent's Handbook to build a character. We will focus on how a character's day job (FBI, CDC, Special Forces) drives their skills, and why being a forensic accountant is often more useful than being a sniper. S02E03 SITREP N@TO Contest -...

  11. Delta Green Overview

    High level overview of the game - skills, abilities, san, pow, bonds, firearms S02E02 SITREP List of Delta Green publications - https://www.delta-green.com/publications/ Docs to help run Delta Green - https://theunspeakableoath.com/home/2017/03/free-documents-to-help-you-run-delta-green/…

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  12. Welcome to the Conspiracy

    Kicking off our season 2 dedicated to Delta Green. In this episode: a primer on what makes Delta Green unique in the TTRPG space. We'll discuss the blend of Lovecraftian cosmic horror with modern tactical espionage, the history of the game, and why it is the ultimate "burner phone and suppressed...

  13. Season 1 Finale

    Harrigan and Sean look back on Season 1 of Go Bag! S01E22 SITREP CIA World Factbook - https://www.cia.gov/stories/story/spotlighting-the-world-factbook-as-we-bid-a-fond-farewell/ 7 Pixels Dice App - https://apps.apple.com/us/app/dice-3d-7pixels/id1263339902 Real Spy Comics -...

  14. Covert Action as Team Sport

    Playing as a James Bond type in covert action is great, but TTRPGs are typically a team sport. Remove the Mary Sue and let us talk about a party that's more than a single character. Shout out to DigitalHobbit! s01e21 SITREP US Turncoat Aldrich Ames dies https://www.nbcnews.com/news/amp/rcna252719...

  15. Mercenaries Spies and Private Eyes Vignette AP

    Sean and Harrigan bring their agents to the tables as players as we have a surprise guest run MSPE for us. s01e20 SITREP Put MSPE in your GO BAG PDF https://www.drivethrurpg.com/en/product/211831/mspe-mercenaries-spies-and-private-eyes-combined-edition-rpg?affiliate_id=457476 Print...

  16. Agent Provocateur Vignette AP

    Sean assumes the role of game master while Harrigan introduces a new agent to our cast of characters as we play Agent Provocateur by Twin Engine Publishing. s01e19 Grab the PDF: https://www.drivethrurpg.com/en/product/461723/agent-provocateur-the-role-playing-game?affiliate_id=457476 Put the hard...

  17. Mercenaries Spies and Private Eyes-Deep Dive

    Getting into more of the mechanics, rules, and nuances of another covert action rpg of the 80's, Mercenaries Spies and Private Eyes by Flying Buffalo. s01e18 SITREP Delta Green Shotgun Scenario winners: https://docs.google.com/document/d/1X3f9sbja0OCbnyyBwX73tPFwIwO5WUNaH4LEmi2CNso/edit?tab=t.0...

  18. Tiny Spies Vignette

    Duet play of Tiny Spies by Gallant Knight Games. Harrigan takes the role of game master, Sean reprises his role as British secret agent Victor Drake. If you haven't heard the prequel, check out Vincent Drake's debut in the James Bond RPG vignette: https://www.gobagpod.com/podcast/s01e12/ s01e17…

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  19. Top Secret RPG Vignette

    Actual play of TSR’s classic Top Secret rpg. Featuring Jason at Nerd’s RPG Variety Cast as The Administrator. s01e16 Nerd's RPG Variety Cast - Where you find other great podcasts, or... Spotify https://open.spotify.com/show/4oPnUnwitpUqn9saEkFaNf?si=649cee504c844b1a Apple...

  20. Mercenaries Spies and Private Eyes

    The rpg released in 1983, 1986 and then combined in 2019, this one derives from Flying Buffalo's Tunnels and Trolls. We do a high level overview. s01e15 SITREP Wall Street Article on modern spying:...

  21. Tiny Spies by Gallant Knight Games

    Harrigan and Sean go over Tiny Spies, not small people, but the game based off Tiny d6, by Gallant Knight Games released in 2021. s01e14 SITREP Top Secret NWO Tradecraft Manual: https://www.kickstarter.com/projects/solarian/the-top-secret-tradecraft-manual James Bond RPG Vignette:...

  22. Encrypted Comms 2

    Second question and answer episode where we field grenades from Laramie, Dependable Skeleton, Spezbaby, DigitalHobbit and Runeslinger. s01e13 SITREP Fairfield Project, Delta Green Shotgun Scenarios http://fairfieldproject.wikidot.com/shotgun-scenarios Netflix: Spycraft series...

  23. James Bond RPG Vignette

    Harrigan acts as game master for a brief one-shot of James Bond ttrpg by Victory Games. Sean plays agent Vincent Drake as he tries to locate The Scorpion! An enhanced episode of Go Bag, so be sure to check out your podcatcher for diagrams of tables and images as you listen. s01e12 SITREP…

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  24. Teasers and Cold Opens

    Often experienced at the beginning of a Bond film, we talk about why and how to implement the teaser or cold open into your covert action role-playing game. S01E11 SITREP Russian & IBM Typewriters...

  25. Agent Provocateur - YZE Powered Covert Action RPG

    Mission Handlers Sean and Harrigan tackle the ttrpg Agent Provocateur by Twin Engine Productions, a Year Zero Engine covert action roleplaying game released in 2025...or was it 2024? S01E10 PDF: On DriveThruRPG Print: On Amazon SITREP Delta Green Shotgun Scenario Contest Character Creation...

  26. James Bond 007 RPG - Deep Dive

    We finalize our deep dive into Victory Games's 1983 release of James Bond 007 RPG. S01E09 SITREP The Spy mini series - https://www.rottentomatoes.com/tv/the_spy/s01 James Bond movie Director - https://share.google/SzXFb5JSKi5sUDjPx Spy 2nd Edition -...

  27. Season 1 Q&A

    First Q&A of Season 1. Sean and Harrigan do some in-depth analysis of received Encrypted Comms from Jason, Gabe, Peter, Humza, and Sunglar. S01E08 SITREP Spymaster's Toolkit crowdfunder https://www.kickstarter.com/projects/287589860/the-spy-game-spymasters-toolkit-supplement Guns of James Bond...

  28. James Bond RPG - Overview

    Launched in 1983 by Victory Games, we start with an overview of James Bond the tabletop rpg. S01E007 SITREP The Spies that Death Forgot https://thysane.itch.io/the-spies-that-death-forgot/devlog/119421/the-spies-that-death-forgot Author Robert Morton on Bluesky...

  29. TSR's Top Secret - Deep Dive 2

    We wrap up our deep dive into TSR's Top Secret rpg. S01E06 SITREP Counterpart - https://www.imdb.com/title/tt4643084/ Rest is Classified podcast - https://open.spotify.com/show/1Jn1HIW6I1AQnKVpsJHdEf?si=9201c61996394f82 Delta Green Scenario Workbook -...

  30. TSR's Top Secret - Deep Dive 1

    Time to get into the mechanics of TSR’s 1980 espionage game, Top Secret in our first of two deep-dive episodes. S01E05 SITREP Mod Con https://www.facebook.com/groups/1392601365327192 Terminology - Spy Museum https://www.spymuseum.org/education-programs/spy-resources/language-of-espionage…

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  31. TSR's Top Secret - Overview

    Before all the other espionage rpgs, this was the first and one of a kind. Released in 1980, published by TSR, Harrigan and Sean do a high-level overview of this classic game. S01E04 SITREP Death in Berlin - https://criticalkit.us/products/death-in-berlin-solo-rpg-rulebook-physical-copy Delta…

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  32. Non-Mechanical Elements in Espionage Games

    Previously we went over game mechanics that would be good to see in espionage rpgs. In this one we talk about elements that go into an espionage game that enhances the flavor. S01E03 SITREP LinksPSI Run https://lumpley.itch.io/psirun Operator’s Loadout:...

  33. Mechanics Specific To Espionage TTRPGs

    Wherein we chat about what makes espionage RPGs different from other RPGs, what key features really help emulate the genre — chase rules, reputation rules, HTH combat that includes subdual and assassination, etc. S01E02 SITREP Numb3r Station: https://albi13.itch.io/numb3r-stations Procedural rpg:...

  34. Pilot

    Every mission starts with a briefing. In our pilot episode, Sean and Harrigan talk about who we are, how Go Bag came together, and what we’re aiming to do with the podcast. We walk through the segments you’ll hear in every episode, the kind of games and topics we’ll cover, and how you can jump in...

  35. TRAILER

    Coming September 17, 2025 Show Trailer For more Go Bag content visit: https://gobagpod.com Become an agent of Go Bag: https://gobagpod.com/patreon Sean – https://youtube.com/@rpgsean Harrigan – https://harriganshearth.substack.com Some links may be affiliate links, which means I earn a small...

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ABOUT THIS SHOW

Go Bag is about modern-day tabletop RPGs packed with bullets, backstories, and bad decisions. From tactical espionage to over-the-top action, we dive into games that have an element of tradecraft like Delta Green, Outgunned, Nights Black Agents, White Lies, James Bond/Classified, Top Secret, and beyond. Whether you’re a game master, a rules junkie, or just here for the subterfuge, we’ve got what you need when the mission goes loud.

HOSTED BY

REDACTED

Produced by Go Bag

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Frequently Asked Questions

How many episodes does Go Bag have?

Go Bag currently has 35 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Go Bag about?

Go Bag is about modern-day tabletop RPGs packed with bullets, backstories, and bad decisions. From tactical espionage to over-the-top action, we dive into games that have an element of tradecraft like Delta Green, Outgunned, Nights Black Agents, White Lies, James Bond/Classified, Top Secret, and...

How often does Go Bag release new episodes?

Go Bag has 35 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Go Bag?

You can listen to Go Bag on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Go Bag?

Go Bag is created and hosted by REDACTED.
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