PODCAST · fiction
Hard Travellin' Geeks
by Geek @ Arms
A Traveller actual play RPG. In the Spinward Marches, circumstance brings five spacefarers together to attempt to bring down an interstellar smuggling ring.
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21
Research Station Gamma, part 1
The Travellers flee Feri steps ahead of a violent insurrection that destroys the starport. They jump to Beck’s World, a lower-tech world where the people have a strange obsession with umbrellas. Ironic since they just departed a world where everyone needed an umbrella. The post Research Station Gamma, part 1 first appeared on Geek@Arms.
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20
The Legend Continues
The Travellers depart Boughene with a cargo hold full of strange wildlife to be transplanted on another world. On the way, they land on the storm-drenched world Feri, where they are involuntarily drawn into a local conflict. The post The Legend Continues first appeared on Geek@Arms.
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19
Fever All Through the Night
Jase and Qazyna are stricken by a disease that may have killed the entire crew of the Annic Nova. Now the Travellers rush to the high-tech world Boughene in hopes of finding a cure. The post Fever All Through the Night first appeared on Geek@Arms.
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18
Annic Nova, part 2
The Travellers make their way into the black to rendezvous with the alien derelict, where they make an unexpected new friend and encounter a terrible new threat! The post Annic Nova, part 2 first appeared on Geek@Arms.
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17
Annic Nova, part 1
With their criminal records finally cleared, the Travellers bid farewell to Uakye and set their sights on a secret deep space refueling depot, where they hope to intercept a mysterious alien spacecraft. The post Annic Nova, part 1 first appeared on Geek@Arms.
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16
Race to the Depths, part 3
The Travellers have been hired by Milis Trifan to investigate an alien derelict in deep space, but first they must deal with the criminal records that keep them grounded on Uakye. So while that’s getting straightened out, they might as well participate in a death race! The post Race to the Depths, part 3 first appeared on Geek@Arms.
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15
Race to the Depths, part 2
Stranded almost 200 kilometers from the shore, chest-deep in a shallow sea, the Travellers must survive the environment and the wildlife until they can be rescued. The post Race to the Depths, part 2 first appeared on Geek@Arms.
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14
Race to the Depths, part 1
The Travellers deal with the aftermath of the battle with the Judgement. They then jump to their next port of call, the oceanic world Uakye. The post Race to the Depths, part 1 first appeared on Geek@Arms.
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13
Judgement Comes
Having regained control of the Poet, the Travellers must contend with the hostile gunship Judgement. The post Judgement Comes first appeared on Geek@Arms.
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12
Jenner’s Elegy
Qazyna, Mygrant and Kevin are trapped without spacesuits in a crashed mining shuttle. Meanwhile, Jace is only a few meters away in an airlock. The entire Jenner’s Rest station is drifting toward its destruction, and the Armed Poet has been hijacked! The post Jenner’s Elegy first appeared on Geek@Arms.
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11
Jenner’s Rest
Happy Thanksgiving! To celebrate, we bring you an episode that features exotic cuisine. The Travellers barely escape Menorb ahead of the Imperial battlecruiser Luuru. While in jumpspace, they hack their transponder and officially become the crew of Le Poète Armé, or The Armed Poet. In the vast asteroid belt of Louzy, they tie up at ... [Read more...] The post Jenner’s Rest first appeared on Geek@Arms.
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10
Slow Dancing With Lasers
The Travellers evaluate and make repairs on their new ship, the Sharptooth, while on their way to Menorb, the nearest world off the busy X-Boat routes. The post Slow Dancing With Lasers first appeared on Geek@Arms.
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9
Escape from Pixie
The Travellers enact their plan to escape The Gash and get out of the Pixie system before the Imperial Navy can respond. The post Escape from Pixie first appeared on Geek@Arms.
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8
One Brain Damage, Please
Numerous threads pull tighter and tighter as the day of the prison escape draws near. The post One Brain Damage, Please first appeared on Geek@Arms.
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7
Alliances
The Travellers become enmeshed prison politics as they attempt to make deals that will help them to escape. Kevin is pressed into assisting Assistant Warden Horus Ment. The post Alliances first appeared on Geek@Arms.
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6
Alien Hot Pockets
Aboard the prison hulk known as “The Gash,” Sir Kevin has mysteriously vanished in the night. The other Travellers go about gathering information about The Gash and their fellow prisoners. The post Alien Hot Pockets first appeared on Geek@Arms.
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5
Nobody is Sucking on MY Leg!
Archduke Norris has arranged for the Travellers to be arrested and sentenced to the deep space prison hulk known as The Gash. There they are to make contact with the former smuggler Lincoln Lunt, break out of the prison with him, and extract any information he has about the Brothers of Farbauti. The post Nobody is Sucking on MY Leg! first appeared on Geek@Arms.
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4
A Poet in the Wind
Qazyna’s friend Troitska’s been dognapped! The Travellers rush to her hotel to investigate the scene. The post A Poet in the Wind first appeared on Geek@Arms.
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3
The Battle of Gougeste
The Travellers meet for the first time at Gougeste, a “Mad Max” style planet, during a military sting operation gone bad. Six years later, they reconvene on the sector capital world Regina to pursue the smugglers that escaped the first time. The post The Battle of Gougeste first appeared on Geek@Arms.
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2
Hard Travellin’ Geeks
It’s an all-new actual play campaign from Geek at Arms! In Session Zero of Hard Travellin’ Geeks, we create a quintet of space-farers for Traveller 5, sci-fi adventure in the far, far future by Marc Miller. Traveller is famous for its life-path character generation system, in which it is possible to die before play even ... [Read more...] The post Hard Travellin’ Geeks first appeared on Geek@Arms.
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