PODCAST · leisure
Herding Dragons: A D&D 5e Actual Play Podcast
by Herding Dragons
These are the relatively raw recordings of actual amateur play Dungeons & Dragons 5th Edition featuring the self named "Magic Police". Come get to know a party full of loving psychopaths, gentle murder hobos, and polite maniacs as we play through a heavily modified, non canonical, Waterdeep Dragon Heist and other story arcs that may or may not be loosely stolen from popular culture.
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128
Episode 126: Collapsing Karl's Cavern
The Magic Police after securing the Arcane Nitrous from Lord Kar-L's vault, make their escape from the caves as they fight through a small army of elemental guardians only to find Camp Kar-L in pure chaos.
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127
Episode 125: Dangerous Delving
The Magic Police make their move on Lord Kar-L's cache of Arcane Nitrous.
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126
Episode 124: Preparation Nitrous
After making a deal with Lord Kar-L the Magic Police make their plans to move on Kar-l's vault of arcane nitrous.
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125
Episode 123: Dangerous Deals
The Magic Police's good deeds do not go unnoticed within Camp Kar-L and they are invited to personally dine with Lord Kar-L.
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124
Episode 122: Helping Hands
The Magic Police make themselves at home and try to help out some NPCs in Camp Kar-L while hatching a plan to steal Kar-L's arcane nitrous.
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123
Episode 121: Camp Kar-L
The Magic Police set off into the desert to find Lord Kar-L's hideout within Crankshaft Canyon.
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122
Episode 120: Good Glord
The Magic Police gather at the Crankshaft Canyon hospital, St. Glords, to help save the life of one of their fellow companions before investigating where Lord Kar-L and his gang have hidden their base of operations within the canyon.
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121
Episode 119: Kar-L Kickdown
The Magic Police try to stop Lord Kar-L from robbing the local Crankshaft bank but maybe bite off more than they can chew.
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120
Episode 118: Crankshaft Cash & Bank Burglary
The Magic Police finish the Sandcoil Qualifer only to find that Lord Kar-L is robbing the First State Bank of Crankshaft and must be stopped immediately.
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119
Episode 117: Sandcoil Clenching
The Magic Police continue to race through Crankshaft Canyon, trying to win the Sandcoil Qualifier for some street cred.
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118
Episode 116: The Sandcoil Qualifer
The Magic Police montage their way into the Sandcoil Qualifer, an underground illegal street race to the death, or pinkslips.
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117
Episode 115: Coming to Crankshaft Canyon
The Magic Police exit their cannon based travel pod and head towards the small town of Crankshaft Canyon in search of clues towards the next WMD and run into some familiar characters at the Rusted Piston.
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116
Episode 114: The Candlekeep Cannon
The Magic Police make their way back to Candlekeep for some downtime after Simulacruming themselves to run the Serenity. Loyalty leaves the Magic Police to go to hell in search of her father and is immediately replaced by Jo, an ex Magic Police Ranger and previous partner of Loyalty and Sincerity's father. Vajra indicates to the Magic Police that she has a hot new lead on a Weapon of Magical Destruction and quickly fires the crew out of a cannon towards their next adventure.
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115
Episode 113: Hectic Hacking, Pounding Percyville, Cruise Completed
The Magic Police continue to fight against Percyville for the lives of everyone aboard as The Serenity careens full steam ahead towards the Bauldur's Gate docks. Best vacation ever.
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114
Episode 112: The Percyville Protocol
The Magic Police discover the person behind the murder of Balthazar Buxby and confront him in the ship's helm, only to be met with some...obstacles. At least they allow the BBEG to monologue for a bit before attacking. That was nice of them.
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113
Episode 111: Cargo Chaos.
The Magic Police are hot on the investigation of the murder of Balthazar Buxby but get slightly interrupted as Devils get summoned into the cargo hold.
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112
Episode 110: Balthazar Buxby Murder Mystery
The Magic Police being their investigation into the murders aboard the Serenity
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111
Episode 109: Poker Night
The Magic Police go to poker night with Mirt the Money Lender and gamble the night away until the game is interrupted by a murder most fowl.
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110
Episode 108: Inn-Sewer-Ants Polly-Sea
The Magic Police learn a little bit more about Balthazar Buxby's insurance policy.
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109
Episode 107: Wrecked 'em, Record 'em.
The Magic Police work to embarrass Balthazar Buxby, recover Amalia Cassalanter's lewd photos, and pay back Mirt the Money lender all in one glorious home video.
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108
Episode 106: Setting Sail and Punching Percyville
The Magic Police set sail aboard The Serenity. Sincerity digs a little more into Balthazar Buxby's background and learns more about his cruise contract. Titanius trades out his cruise ticket to his Chef brother, Flexo, who helps Chef Gustav prepare the deadly Dream Lilly to be served to Balthazar Buxby. Loyalty chows down on the open buffet to prepare for the meeting with the Cassalanters. Gak gets some quality time with his medical digestion raptor, Graw, while flirting with The Cassalanters. Thatchmo looses their coat at the casino before setting of a Percyville based riot. Benny tries to investigate Balthazar Buxby in his living suite, without reservation and was tasked with running an errand to get Balthzar's sleeping aid, which becomes a Magic Police Team activity. The Magic Police attend tea time with Amalia Cassalanter, turns out Balthazar has some photos of Amalia that she wants "taken care of"...
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107
Episode 105: Cruise Quests
The Magic Police run a few island errands before embarking aboard the Serenity for the return trip home now that the seas are safe.
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106
Episode 104: Liquid Loot
The Magic Police search the entire ocean cavern and take everything that is not nailed down after dealing with the Draken and re-familiarize themselves with the village NPCs after saving everyone's vacation.
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105
Episode 103: Crackin' the Draken
The Magic Police continue their fight against the Draken 20,000 fathoms under the waves.
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104
Episode 102: Into the Draken's Lair
The Magic Police approach the Draken in it's watery lair for a final showdown after redneck engineering the Mini Apparatus of Cooper into a suitable submarine.
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103
Episode 101: Dawn of the Draken
The Magic Police are disturbed by more than hang overs the morning after their "Mission Accomplished" beach party as Vajra quickly regifts/reassigns a sentient puppet, Benny, to the Magic Police.
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102
Episode 100: Feasting Fast & Feeling Furious
The Magic Police conclude their business with the Cocaine Rex but quickly steal some hot rods to return the beach village after getting a call from their child that said village is under attack from the remaining dinosaurs on the island. Will they make it in time? Will they make it in one piece ?
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101
Episode 99: Dinal Destination
The Magic Police clean up their fight against the drug crazed dinosaurs within the mega mansion, only to find that the dinosaurs have attacked the vacation village, and by extension, the party's adopted children.
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100
Episode 98: The Rehab Rex Redemption
The Magic Police get caught in the aftermath of banishing the Kingpin Rex to different planar dimension, quickly finding that their efforts have caused a ripple in space and time, through which a new flavor of T-Rex has been summoned.
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99
Episode 97: The InterDINOmensional Bomb
The Magic Police, now disguised in dinosaur skin, enact their intricate plans for infiltrating the Cocaine mansion to dispose of the Kingpin Rex.
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98
Episode 96: Dinosaur Defensive Driving
The Magic Police make their final push towards the Cocaine Rex mansion but soon discover the dinosaurs have learned how to drive.
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97
Episode 95: Dingus McChungus, Hardly Remembered
The Magic Police face off against an organized outpost of drugged out dinosaurs on their way to face off against the Cocaine Rex and lose a dear member of their party, Chonky Dingle, in the scuffle.
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96
Episode 94: Splish Splash Spinosaurus
The Magic Police continue their wet and wild water fight with the Spinosaurus Sentries as they trek towards the Cocaine Rex mansion at the center of the island. What a great way to spend a vacation!
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95
Episode 93: Dinosaurs Don't Do Drugs
The Magic Police reach their cruise destination but find the port to be closed due to the local wildlife "taking over the island, drug cartel-style". Looks like it will require violence to save this vacation!
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94
Episode 92: Dinner Drama
The Magic Police face their most daunting task yet, attending a posh dinner with rich and famous. Who knows what fancy faux pas the crew might commit as they get to know their fellow cruise mates!
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93
Episode 91: The Cassalanter Cruise & The Percyville Plurality
The Magic Police arrive at the docks of Baldur's gate to get on The Serenity, a high end luxury cruise liner, and bump into some new and familiar faces on the ship.
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92
Episode 90: Oh, Orthons.
The Magic Police leave Candlekeep on their way to Baldur's Gate to go on a celebrity cruise but get held up by some agents of the Unholy Trinity.
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91
Episode 89: Retreat in Candlekeep
With the Vault of Creation under control and no new leads on the Weapons of Magical Destruction Vajra informs the Magic Police that they are being gifted with an all expenses paid, ultra luxury, high end lifestyle, celebrity cruise, so they spend most of this episode packing up the Mini Apparatus of Cooper...
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90
Episode 88: A Whole New Worlds
The Magic Police step across the threshold to the Vault of Spells to find something....out of this world.
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89
Episode 87: Black Spider Beatdown
The Magic Police do what they do best as they finish off their fight with the BBEG of this story arc, The Black Spider.
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88
Episode 86: The Black Spider Fight / Wave Echo Cave Pt 4.
The Magic Police face off against the Black Spider and friends inside Wave Echo Cave in order to save Tolly and open the Vault of Spells.
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87
Episode 85: Spider Spiral / Wave Echo Cave Pt 3
The Magic Police fight off some demon spider before heading deeper into Wave Echo Cave in search of The Black Spider and with hopes of rescuing Tolly the halfling.
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86
Episode 84: Wave Echo Cave pt 2.
The Magic Police continue their exploration of Wave Echo Cave, in search of the Forge of Spells and the nefarious Black Spider.
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85
Episode 83: Wave Echo Cave
The Magic Police arrive at and enter the much sought after Wave Echo Cave after their extended adventures around Phandelin.
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84
Episode 82: The Melf-down
The Magic Police learn that their actions may have consequences as Gil the Goblin returns with some news from Cragmaw Castle leading the gang straight edge to Melf the Meth Wizard.
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83
Episode 81: Poison Payday
The Magic Police loot everything that is not nailed down from the lair of the Ancient Green Dragon that they killed then head back to Phandelin.
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82
Episode 80: Poison Pinnacle
The Magic Police continue their fight against Toxi, an Ancient Green Dragon who holds the remaining keys to the Forge of Spells, and try their best to make orphans of her children. Let's find out if they can defeat this single mother!
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81
Episode 79: How (Not) to Deal With a Green Dragon
The Magic Police find themselves in a poisonous pickle as Toxi the Ancient Green Dragon has refused to deal and will no longer trade the items that the Magic Police need to access the Forge of Spells, maybe some dragon poetry will change some minds...
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80
Episode 78: Into the Green Goop
The Magic Police play with a green circle of poisonous goop is that appeared within the commune after the hippy's asked for a sign from the Wind Daddy....whatever that means.
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79
Episode 77: Where There Is Smoke, There Is Hippies.
The Magic Police deal with the ramifications that they have killed a Doppelgänger and that the real Black Spider is still out there somewhere. After interrogating their loved ones and allies to ensure no more Doppelgängers, the Magic Police head to the ruins of Thunder Tree, a known lair of an ancient green dragon, to recover the keys to the Vault of Spells but encounter some unlikely residents among the ruins.
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ABOUT THIS SHOW
These are the relatively raw recordings of actual amateur play Dungeons & Dragons 5th Edition featuring the self named "Magic Police". Come get to know a party full of loving psychopaths, gentle murder hobos, and polite maniacs as we play through a heavily modified, non canonical, Waterdeep Dragon Heist and other story arcs that may or may not be loosely stolen from popular culture.
HOSTED BY
Herding Dragons
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