Hot Zombie Summer: A Resident Evil Retrospective podcast artwork

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Hot Zombie Summer: A Resident Evil Retrospective

Join co-hosts Keith and Logan for this biweekly podcast in which they replay and discuss the mainline entries in Capcom's Resident Evil series as released in chronological order. 🎙️ ☣️ 🧟

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  1. 15

    Resident Evil 4 (2005), Part 2: “Exploding Barrels and an Interdimensional OSHA”

    Resident Evil 4 + summer in the Western Hemisphere = Hot Zombie Summer is in full swing! We’re back with episode two on RE4 (2005), and this time, we’re actually talking about gameplay in this playthrough of the village.After chatting about RE4’s initial scene setting, namely what happened to Umbrella and why Leon is in rural Spain, we talk through the major areas of the village—ranging from the first, iconic set piece to Del Lago to the end-chapter Bitores Méndez fight.Shenanigans ensue as Keith and Logan not only praise the game’s aesthetics and more action-oriented tone but also break down why arms dealer plushies would be bad, reflect on the Shinzo Abe assassination, and examine the place of socialist wellness coordinators and infinite harpoon technology in the world of Resident Evil. Just as critically, the hosts make the case for why the ESRB should’ve rated RE4 “M for Mature” on account of smoking and giant dongs.**Time Stamps:0:00-3:40 – Introduction and how Resident Evil 4 is kind of like The Fast and the Furious3:41-25:18 – Opening cinematic and narrative; first encounter with the Ganados; RE4 control scheme; aesthetics and atmosphere of village25:19-49:10 – Village Ch. 1-1: First set piece, casting Leonardo DiCaprio as Leon and Matt Damon as Sadler, and meeting Luis and Méndez49:11-1:15:26 – Village Ch. 1-2 and 1-3: “What are you buying?”, Ganado hierarchies and politics, Del Lago boss fight, and RE4’s memo problem1:15:27-1:52:59 – Village Ch. 2-1, 2-2, and 2-3: El Gigante’s Hulk jorts, rescuing Ashley, why Sadler probably turned to Kickstarter in the 2023 Remake, siege defense sequence with Luis and Ashley, and the Méndez boss fight1:53:00-End – Wrapping up and previewing the castle for next episode**Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.This is our second of six episodes about Resident Evil 4 (2005). New episodes will be released Wednesdays—every two weeks.Feel free to give us a like, share, or review; thanks for listening!

  2. 14

    Resident Evil 4 (2005): "Paxton or Pullman?"

    It's our first episode on Resident Evil 4 and it's a doozy! We have a lot to talk about covering the development and release of the game, as well as the characters, gameplay changes, and our personal experience with this seminal action horror classic.Time Stamps0:00-4:25 – Intro and Personal Memories4:25-37:56 – Development Notes and History37:56-47:45 – Release47:45-1:40:08 – Cast of Characters1:40:08-end – New MechanicsShoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.We'll be back in two weeks to dive into the gameplay and story of the first main area of the game, The Village.

  3. 13

    Resident Evil Ø, Part Three: "A Salute to Billy Coen"

    We wrap up our discussion of Resident Evil Ø, covering the final areas of the game, the Queen Leech fight, and the bizarre ending cinema. Finally, we discuss the game's legacy and what we would like to see (or not see) in a remake.Time StampsIntro and Laboratory: 0:00-15:25The Factory/Sewer: 15:25-38:02Leech Fun Facts: 38:02-48:39Final Boss and Ending Cinemas: 48:39-54:35Final Thoughts, Legacy, and Remake Talk 54:35-EndShoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music. We'll be back in two weeks and it's a big one as we'll be starting our long form discussion on Resident Evil 4. Thanks for listening!

  4. 12

    Resident Evil Ø, Part 2: "Magic Mike XXL"

    We are back with part 2 of Resident Evil Ø! In this episode, we dive into the first major gameplay section of the game with the Umbrella Torture,,,uhhhh,,,Training Facility, the Basement, and the Church. We also discuss our feelings on Catholicism, Deadpool vs. Wolverine, and the Magic Mike trilogy. Enjoy and check out part one here: Resident Evil Ø: “Oops! All T-Virus” | Podcast Episode on RSS.comTime Stamps:0:00-5:20 Intro and Latin Class5:20-38:08 Umbrella Training Facility38:08-1:01:05 The Basement1:01:05-1:10:40 Escape/The Bat Fight1:10:40-End Outro on Movies and Bumper Stickers.Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.We'll be back in two weeks with our next Resident Evil Ø podcast episode. Thanks for listening!

  5. 11

    Resident Evil Ø: “Oops! All T-Virus”

    “This game actively pissed me off"—Logan"I would have quit the game if not for this podcast"—KeithHot Zombie Summer faces its biggest challenge yet in Resident Evil Ø, the last of the Classic REs. In this first of three episodes on Capcom’s prequel title, the co-hosts narrate Zero’s complicated development cycle (shoutout to the Nintendo 64DD) and express their frustration with new gameplay mechanics: character zapping and leaving your shit all over the floor (AKA the removal of item boxes).After going deep into the bench of REØ’s cast of characters—did you know rear security S.T.A.R.S. member Edward Dewey’s favorite hobby was dancing?—we navigate the Ecliptic Express, the iconic and inexplicably old-timey train section of the game. After our protagonists Rebecca Chambers and Billy Coen escape the train, our recording ends with the first cliffhanger in HZS history.The co-hosts also talk about number sickos, why having wings would ruin your life, and possibly going into business together by launching a brewery called #hops. Later in the episode, Logan claims he’ll get an “Emerald Fennell = Resident Evil” tattoo if this episode hits 100 downloads. And Keith not only calls James Marcus “Lindsey Graham-coded” but also suggests Billy is “Nick Cave-coded.”**Time Stamps:0:00-4:06 – Introduction4:07-14:31 – The nearly four-year development cycle of Resident Evil Ø14:32-46:05 – The gang’s all here: Rebecca Chambers, Billy Coen, and the rest of REØ’s cast of characters46:06-58:06 – The New Mechanics (not The New Pornographers) of Zero58:07-1:11:11 – Waxing nostalgic about the Nintendo GameCube’s start-up sound, REØ’s opening cinematics and narrative, and the nü metal aesthetics of the game1:11:12-1:45:00 – The Train: Meeting Billy, Leech Queen Marcus singing in the rain, giant scorpion boss fight, train puzzles (and dreams), and doing drunk math to pull the e-brake1:45:01-End – Wrap-up, reflecting on what we’ve played so far, and outro**Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.We'll be back in two weeks with our next Resident Evil Ø podcast episode. Thanks for listening!

  6. 10

    Resident Evil (2002), Part 2: “The Ultimate Escape Room is Life”

    Episode two on Resident Evil (2002) is here.We complete the second half of REmake by traversing the residence, revisiting the Spencer mansion, and making our way through much-improved tunnels and laboratory. In our conclusion, we send the game off by chatting about its commercial reception, legacy, and whether or not the original should (will?) be remade for current consoles.As you listen, don’t miss Keith asking if Henry Winkler is relevant enough to have a pre-prepared obituary in the New York Times—or Logan’s introduction of a new potential Halloween costume idea in Jesse “The Gymnast” Ventura.More relevant to RE, the co-hosts spend nearly five whole minutes talking about whether or not the head of the blown-up Tyrant from the original Resident Evil: Director’s Cut was bouncing around and still talking after you rocket launcher him to smithereens in the finale (this is not in the REmake). The co-hosts additionally pose the question, “Do sharks conduct electricity better than humans?“**Time Stamps:0:00-4:05 – Cold open + intro4:06-28:02 – The Residence: Lisa Trevor’s shack, the Guardhouse, and the Aqua Ring.28:03-40:12 – Return to the Spencer Mansion, “Should The Predator fight his dad?”40:13-1:24:38 – Endgame: Tunnels, laboratory, and retcons / revisions in the ending (ft. Wesker exclaiming “Premature!”)1:24:39-1:45:47 – Reviews, sales, and reflecting on the legacy of the REmake1:45:48-End – Outro and post-episode banter**Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.To see the video commercial for the REmake audio we played, go to this link: https://www.youtube.com/watch?v=Af7QJU2g14I.In two weeks, we'll be back with our first episode on Resident Evil Zero. It's going to be....something. Thanks for listening!

  7. 9

    Resident Evil (2002): “Fast, Red, and Sometimes with Beards”

    We’re very excited to debut our first of two episodes on Resident Evil (2002) AKA REmake—arguably the best RE ever released.After discussing the development of the game, diving into Capcom’s controversial deal to make the Resident Evil franchise exclusive to the Nintendo GameCube, we highlight major changes from PS1’s original Resident Evil: Director’s Cut. In particular, we spend some time talking about the Trevors: George, Jessica, and Lisa, as well as why Crimson Heads are so terrifying.While we don’t play through REmake beat by beat in our 95-minute runtime, we make it through the Spencer Mansion in this episode before leaving off en route to Lisa’s Shack and the Residence.Other topics and questions include:Whether or not XBOX is the console of choice for ICE agents;Why everyone likely remembers where they were when Capcom’s Resident Evil, Gamecube-exclusive deal was announced;The origins of the phrase “Hoisted by one’s own petard”;What it’d be like if the first episode of House Hunters featured Lisa Trevor’s cabin;Is vaping postmodern?; andHow Tommy Wiseau managed to finance The Room (hint: it involves Umbrella)**Time Stamps:0:00-20:44 – Intro, sixth-generation console politics, and the development of REMake for the Gamecube. 20:45-53:22 – Changes from the Resident Evil (1996): Narrative, dialogue, characters, gameplay, and controls53:23-1:25:15 – Title screen, opening cinematic, and revisiting the Spencer Mansion—new areas, tasks, and all (graveyard, death masks, dog whistle and fishing lure puzzles)1:25:15-End – Post-episode banter: Nosferatu and Dracula, Nicholas Hoult, Yorgos Lanthimos, and debating One Battle After Another**Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.Our look back at Resident Evil (2002) is a two-parter; new episodes will be released Wednesdays—every two weeks—so tune in soon for our wrap-up on REmake.Thanks for listening!

  8. 8

    Resident Evil Code: Veronica X, Part 4: "The Ol' M.H."

    We are back for the final of four episodes discussing the good, the bad, and the Wesker of Resident Evil Code: Veronica X.In this episode we mostly play as Chris and complete the story portion of Code: Veronica. We finish up by discussing the reception and legacy of the game, and if we think we've seen the last of one Steve Burnside. We also talk about Chris-Hangers, The Walking Dead, Cool Water Busting Moments, and Dessert Anxiety.Time StampsIntro 0:00-7:06Chris at Rockfort 7:06-29:46Chris in Antarctica 29:46-56:58Antarctica Mansion and Finding Claire 56:58-1:02:10Playing as Claire 1:02:10-1:09:46Endgame 1:09:46-1:30:27Legacy 1:30:27-1:40:47Best/Worst 1:40:47-1:49:02Remake Speculation and wrap-up 1:49:02-EndShoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.This is our final episode on Code Veronica. New episodes will be released Wednesdays—every two weeks.Thanks for listening!

  9. 7

    Resident Evil Code: Veronica X, Part 3: "The Rude Tailor"

    We are back for the third of four episodes discussing the good, the bad, and the dissociative of Resident Evil Code: Veronica X.In this episode we finish up the Claire Redfield portion of the campaign by going through the Private Residence, the Airport, and the Umbrella Antarctica Base. We also debut (and retire) a new segment: Antarctic Fun Facts. We also discuss puppets, Phantom Thread, crime, and compliment the Tyrant's flight etiquette.Time StampsIntro 0:00-4:15Private Residence 4:15-26:03The Airport 26:03-33:00The Plane Ride 33:00-47:45Antarctic Fun Facts 47:45-1:00:25Antarctica Base 1:00:25-1:21:39The Final Escape? 1:21:39-EndShoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.This is our third of four (!) episodes on Code Veronica. New episodes will be released Wednesdays—every two weeks.Thanks for listening!

  10. 6

    Resident Evil Code: Veronica X, Part 2: "Are the Ashfords the Kardashians?"

    We are back with a super-sized part two of Code Veronica X! We go through the story beats and areas for the first half(ish) of the game, including the prison, the palace, and the military training facility! We also discuss doormen, bad icebreakers, DMX, and compare celebrity families. A fun time as always so check it out!Time Stamps:0:00-42:58 The Prison42:58 - 57:48 The Palace57:48 - 1:05:03 The Kardashian Interlude1:05:03 - 1:14:49 The Palace Again1:14:49 - 1:22:19 Albert Wesker and Palace Wrap-Up1:22:19 - 1:36:00 The Military Training Facility1:36:00 - 1:42:38 Icebreakers1:42:38 - 1:54:39 Military Training Facility Redux1:54:39 - End Closing BanterShoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.This is our second of four (!) episodes about Code Veronica X. New episodes will be released Wednesdays—every two weeks.Thanks for listening!

  11. 5

    Resident Evil: Requiem: First Playthrough Thoughts (Bonus Episode)

    It's time for Bonus Episode #2! Now that we've had a few days to reflect after finishing an initial playthrough of Resident Evil: Requiem we wanted to talk about the gameplay, characters, plot, and overall thoughts on the latest installment of the world's premier survival horror series.How does this stack up to previous games? Where do we go from here? Is the nostalgia too much or just enough? Which character has a sex dungeon? Listen and find out!

  12. 4

    Resident Evil Code: Veronica X: "The Travis Kelce-Steve Burnside Connection"

    We are back to begin our discussion on Resident Evil: Code Veronica X!In this episode we cover the development history, character, and opening scenes of this divisive entry in the RE series. We also wax nostalgic about the Sega Dreamcast, ask why rich, white men love starting clothing lines, speculate about what the RE crew would be like on The Bachelor, and determine the most famous Irish actor.Time Stamps:0:00-13:25 Intro and Development13:25-18:50 Dreamcast Memories18:50-26:18 Development Wrap-Up26:18-37:47 Story Background37:47-40:35 Gameplay Changes40:35-1:26:00 The Characters of Code Veronica1:26:00-1:31:45 Intro Cinematic1:31:45-end Closing and Outro ChatShoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.This is our first of four (!) episodes on Code Veronica. New episodes will be released Wednesdays—every two weeks.Thanks for listening!

  13. 3

    Resident Evil: Requiem Initial Thoughts: "A Prostate Shrinking Spell" (Bonus Episode)

    It's Requiem Day! With today's February 27th release of Resident Evil: Requiem, Keith and Logan recorded a quick, bonus episode this evening with initial reactions to RE9. For the spoiler averse, light gameplay spoilers begin at 16 minutes, 15 seconds in.(For context, we only talk through the first 90m or so of the game)**As a reminder, new episodes of Hot Zombie Summer are released Wednesdays—we'll resume with our regularly scheduled programming next Wed., 3/4, and pick up with Resident Evil: Code Veronica.Thanks for listening!

  14. 2

    Resident Evil 3: Nemesis, Part 3: "Unwritten"

    Our odyssey through Raccoon City ends with this third episode on Resident Evil 3: Nemesis (1999). In our shortest installment yet—clocking in under 66 minutes—we guide Jill and Carlos through the final areas of the game and say (to Nemesis and each other), “You want S.T.A.R.S? I’ll give you S.T.A.R.S.”If you thought this was a straightforward episode, though, think again! We also consider time-appropriate-for-1999 Christopher Nolan flicks (there was one; it was Following) and Natalia Imbruglia v. Natasha Bedingfield.More pertinent to Resident Evil, we ask if Nikolai is Temu Wesker, ponder whether or not the final Raccoon City death count includes zombies, and zero in on Chris’s signature phrase (really).**Time Stamps:0:00-4:59 – Intro; electronics, chronic, and Jill hittin’ the homemade bong5:00-14:26 – The park and Grave Digger redux14:27-29:45 – The Dead Factory, last confrontation with Nikolai (who gets off easy), and final Nemesis boss fight29:46-50:15 – The endings of Resident Evil 3: Endgame cutscene and all eight (!) epilogues50:16-End – Overall thoughts, superlatives, and where we’re going next**Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.This is our third of three episodes about Resident Evil 3: Nemesis. Next time, we’ll venture into Dreamcast land with the release of Resident Evil: Code Veronica. New episodes will be released Wednesdays—every two weeks.Thanks for listening!

  15. 1

    Resident Evil 3: Nemesis, Part 2: "I Don't Know How Hard Up Chumbawumba Is"

    In our second of three episodes on Resident Evil 3: Nemesis (1999), we jump into gameplay: the apocalyptic streets of Raccoon City, the clock tower, and the hospital. We do battle with Nemesis for the first time and praise his impeccable comic timing.Other topics include:A hypothetical, Hulu-produced sequel to Se7en titled Se7en 2: Patron Saints of the Seven Deadly Sins;Whether or not music boxes are inherently creepy;Gritting your teeth to the ‘80s; andWhat was The Pitt’s Dr. Robby doing in Raccoon City?We leave things on a cliffhanger—the time jump in the middle of RE3—and vow to pick things up next episode for the conclusion of Nemesis on October 1, 1998 (in-game).**Time Stamps:0:00-6:18 – Intro and banter (“Has the Ryan Reynolds bubble burst?”)3:15-24:12 – The streets of Raccoon City: First Nemesis encounter, Keith’s libertarian headcanon for the world of Resident Evil, and mayoral puzzles24:13-40:29 – Meeting Carlos and escaping downtown Raccoon City via trolley40:30:50-1:07:39 – Climbing the clock tower1:07:40-1:16:19 – RE3 fake-out ending + initial mandatory Nemesis boss fight1:16:20-1:34:00 – “Jill becomes Carlos”: Switching characters and exploring the hospital1:34:01-End – Wrap-up and outro**Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.This is our second of three episodes about Resident Evil 3: Nemesis. In our last episode about the game, we’ll wrap up with RE3's gameplay and reflect on the legacy of the game. New episodes will be released Wednesdays—every two weeks.Thanks for listening!

  16. 0

    Resident Evil 3: Nemesis: "Nemebro”

    This first episode centering Resident Evil 3: Nemesis (1999) has us breaking down the development of the game, highlighting gameplay firsts in the series (quick turn! ammo crafting!), and discussing RE3’s cast of mostly one-off characters.Throughout this recording, we pose critical questions such as:Is RE3 really about Calvinism?;Can the PS1 render bacne with any graphical fidelity?; andWas Boris Yeltsin actually an agent of the Umbrella Biohazard Countermeasure Service (UBCS)?Just as importantly, Keith gets mildly confused about some Denis Villeneuve films and Logan delivers a subpar Conan O’Brien impression.**Time Stamps:0:00-3:14 – Crispin Glover cold open3:15-19:42 – Introduction + RE3 development19:44-31:29 – Game mechanics introduced in RE3 and the visual spectacle of donating blood31:30-59:35 – Dario Rosso, salesman and aspiring novelist, as well as the other characters of Resident Evil 3: Nemesis59:36-1:07:59 – All about the Nemesis T-Type1:08:00-1:09:47 – David Bowie interlude1:09:48-1:15:33 – RE3 opening cinematic screens and scene-setting1:15:34-End – Wrap-up and outro chatter**Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.This is our first of three episodes about Resident Evil 3: Nemesis (1999). In subsequent episodes about this game, we’ll delve into the gameplay and walkthrough of RE3 itself. New episodes will be released Wednesdays—every two weeks.Thanks for listening!

  17. -1

    Resident Evil 2 (1998), Part 3: "I'm Gonna Write Wicked for Cinderella"

    In this episode we finish our discussion on Resident Evil 2. We hit the key plot points of the B scenario, discuss the ending cinema, and give our overall thoughts on the game and its legacy.Content warning: Mention of pedophilia, necrophilia, and rape in Resident Evil 2 (implied re: Brian Irons, Chief of Raccoon City Police Department; 28:28 -40:00)Time Stamps:00:00-7:17 Intro and Alligator Boss7:17-13:55 Playing as Ada13:55-21:21 Factory + Birkin Fight21:21-26:55 Leon A Scenario Ending26:55-28:28 B Scenario28:28-40:00 Brian Irons40:00-48:09 Sherry48:09-1:00:19 Mr. X and final areas1:00:19-1:03:17 Ending Scenes1:03:17-1:07:56 Spatulas1:07:56-1:18:56 RE2 Ad Campaign1:18:56-1:26:53 RE2 Legacy and Thoughts1:26:53-1:32:00 Bonus Modes1:32:00- End Favorite/Least FavoriteThis folder contains digital images of the RE2 magazine ads we discussed: https://drive.proton.me/urls/S64Z581SR0#UNLBWi2EIav9Here's a link to the painting in Brian Irons's office that we discuss at 34:25: https://drive.proton.me/urls/V5949JRHKW#HUdRuQ1pLlxVAnd here's a link to the George Romero-directed, RE2 TV ad in question: https://www.youtube.com/watch?v=JhC_IiSVPJcShoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.This is final episode covering Resident Evil 2. New episodes will be released Wednesdays—every two weeks.Thanks for listening!

  18. -2

    Resident Evil 2 (1998), Part 2: "The Smartest Guys in the Room"

    We continue our discussion of Resident Evil 2. We discuss the initial area, the iconic Racoon Police Department, meet up with Ada, and begin exploring the sewers.We also discuss rebooting White Men Can't Jump with zombies, Martha Stewart's insider trading, Michael Moore, Billy the Big Mouth Bass, and the problems with sewer levels.Time Stamps0:00-4:08 Intro and Banter4:08-6:58 Game Menu and Character Selection6:58-19:24 Opening Scene and Streets19:24-21:44 White Men Can't Jump and Martha Stewart21:44-35:41 Racoon Police Department35:41-48:40 STARS Office48:40-1:07:40 Finishing up RPD/A & B Scenario Differences1:07:40-1:10:52 Meeting Ada and Ben1:10:52-End The Sewers and Sewer LevelsShoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.This is the second of three episodes centering on Resident Evil 2. New episodes will be released Wednesdays—every two weeks.This episode is also dedicated to the memory of my dog, Windolyn, who passed away on 12/24/2024 and is mentioned towards the end of the episode.Thanks for listening!

  19. -3

    Resident Evil 2 (1998): “The Zombies are Not Performing Gender”

    In this episode, we launch into our retrospective on Resident Evil 2. We discuss the game’s development, commercial reception, and cast of characters. In our next two episodes of the pod, we’ll talk replaying RE2 itself.Other topics that come up throughout our conversation include: Disney adults; Rob Thomas from Matchbox Twenty; Sinbad, the comedian; Gran Turismo / Torino; Al Pacino’s 2024 Oscar flub; and being reincarnated as a Resident Evil memo. Keith also asks if ponytails were sleaze-coded in the late 90s, and Logan issues an apology to Bradley Cooper.Content warning: Mention of celebrity grooming allegations (22:18-22:40); mentions of pedophilia and rape in Resident Evil 2 (specifically in the context of Brian Irons, Chief of Raccoon City Police Department; 1:03:05-1:05:35)**Time Stamps:0:00-2:38 – Intro banter2:39-18:38 – Game development, including the scrapped “Resident Evil 1.5”18:39-23:53 – Getting way off topic (AKA pop culture interlude)23:54-30:11 – Reception and sales30:12-1:19:05 – The characters of Resident Evil 21:19:06-1:20:52 - Wrap-up and outro1:20:53-End - Post-episode riffing**Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.This is our first of three episodes centering on Resident Evil 2. New episodes will be released Wednesdays—every two weeks. Thanks for listening!

  20. -4

    Resident Evil: Director's Cut, Part 3: "Like a Moth to a Flame, Like a Tyrant to a Flare"

    We conclude our discussion of Resident Evil: Director's Cut, including the final areas and bosses of the game and our overall thoughts. We also talk about interventions, the upcoming Street Fighter movie, office politics, Chris' real greatest nemesis, Austin Powers, and perform a dramatic re-enactment of our favorite RE scene.Time Stamps:0:00-1:28 – Intro and recap1:29-10:20 – Return to Spencer Mansion10:21-12:24 – Stunt casting in the upcoming 2026 Street Fighter movie12:25-23:09 – Descending into the caves23:10-29:58 – The laboratory29:59-37:17 – Researcher’s Memo: A stealth retconned introduction to Ada Wong37:18-41:33 – Back to the lab again (yo, this whole rhapsody)41:34-48:38 – Reenacting end-of-game Chris Redfield and Albert Wesker dialogue48:39-1:00:54 – Endgame and Tyrant boss fight1:00:55-End – Wrap-up, superlatives, and final reflections on Resident Evil: Director’s CutShoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

  21. -5

    Resident Evil: Director's Cut, Part 2: "Schrödinger’s Chris"

    We continue our playthrough and discussion of Resident Evil: Director’s Cut. We explore the mansion and guardhouse, do battle with a few bosses, and discuss some interesting memos. We also discuss metaphysics, Benjamin Button, algebra, cowardly pilots, and why the end of the world would be sad. This is the second of three episodes on Resident Evil: Director’s Cut. New episodes will be released every two weeks. We had a lot of fun and hope you do, too!Time Stamps:0:00-10:34 - Intro banter and getting scammed10:34-16:34 - Begin exploring the mansion16:34-18:20 - Interlude to discuss Schrödinger’s Cat18:20-32:47 - Continue exploring the mansion and initial puzzles32:47-35:44 - Yawn boss fight35:44-43:17 - Mansion and Garden area43:17-1:02:34 - Guardhouse1:02:34-1:08:40 - Plant 42 boss fight1:08:40-End - Return to the MansionShoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

  22. -6

    Podcast Launch and Resident Evil: Director's Cut: "Blood Type Determinism"

    We begin our journey with Resident Evil: Director’s Cut. We discuss our history with the series and the development, release, and legacy of the first game, as well as an in-depth discussion on each and every character. We also discuss blood types, Car Seat Headrest, having doubles of the mansion, French Canadians, Kyoshi Kurasawa, and unsuccessfully scamming Gamefly.Our discussion of Resident Evil: Director's cut will span three episodes; new installments will be released every two weeks. This is the first of many fun shows, so check it out!Time Stamps:0:00-2:13 - Intro and Banter2:13-7:05 - Our history with RE7:05-11:20 - Initial impressions11:20-54:29 - Character discussion54:29-end - Development, release, and receptionShoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.

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ABOUT THIS SHOW

Join co-hosts Keith and Logan for this biweekly podcast in which they replay and discuss the mainline entries in Capcom's Resident Evil series as released in chronological order. 🎙️ ☣️ 🧟

HOSTED BY

Logan & Keith

CATEGORIES

Frequently Asked Questions

How many episodes does Hot Zombie Summer: A Resident Evil Retrospective have?

Hot Zombie Summer: A Resident Evil Retrospective currently has 22 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Hot Zombie Summer: A Resident Evil Retrospective about?

Join co-hosts Keith and Logan for this biweekly podcast in which they replay and discuss the mainline entries in Capcom's Resident Evil series as released in chronological order. 🎙️ ☣️ 🧟

How often does Hot Zombie Summer: A Resident Evil Retrospective release new episodes?

Hot Zombie Summer: A Resident Evil Retrospective has 22 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Hot Zombie Summer: A Resident Evil Retrospective?

You can listen to Hot Zombie Summer: A Resident Evil Retrospective on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Hot Zombie Summer: A Resident Evil Retrospective?

Hot Zombie Summer: A Resident Evil Retrospective is created and hosted by Logan & Keith.
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