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Imaginary Worlds

by Eric Molinsky | Daylight Media

Imaginary Worlds sounds like what would happen if NPR went to Comic-Con and decided that’s all they ever wanted to cover. The host Eric Molinsky spent over a decade working in public radio, and he uses those skills to create sound-rich storytelling, pop culture analysis and cultural commentary about speculative fiction and immersive worldbuilding. Eric interviews sci-fi fantasy creators of novels, TV shows, films, comic books, video games, tabletop games and anyone who works in the field of make-believe about their creative process. He also delves into fandoms, asking why we suspend our disbelief, and what happens if the spell is broken. Fantasy worlds may be set on distant planets or parallel dimensions, but they are crafted here on Earth and they’re always about our lived experiences. Imaginary Worlds has won Signal Awards for Best Arts & Culture podcast and Best Host (Culture), and received an Am

From the show's RSS feed, refreshed Oct 21, 2026. Source feed.

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Episodes

  1. Boo! What Scares Our Listeners

    We recently did a call-out to our listeners, asking you to tell us what movies or shows not only scared you, but stuck with you for years. Even hardcore horror fans sometimes have that one trope or subgenre they can’t handle. In previous episodes, I talk with Rob Hanton, Brandee Iampietro…

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  2. Stephen King and the Horror of the Ordinary

    Stephen King is often described as a master of horror, but I talked with fans and experts who believe that King is not actually a horror writer. Caroline Bicks (author of Monsters in the Archives: My Year of Fear with Stephen King), Neil McRobert of the podcast Talking Scared and Kim C. of the...

  3. Is Mythology the Key to Understand AI?

    With all the talk about rogue AI potentially ending civilization, it’s hard not to think of The Matrix. When there are stories about people falling in love with ChatGPT, it’s hard not to think of movies like Her. But it’s possible that science fiction isn’t the best prism to understand AI right…

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  4. Sci-Fi Walks the Runway

    When sci-fi movies take a big swing in depicting futuristic fashion, sometimes they end up creating iconic outfits and other times they create fashion which looks laughably outdated in a few years. I’ve became fascinated by three fashion designers whose work took center stage in sci-fi films and...

  5. Widow’s Bay Builds a History with Horror

    I’m a little obsessed with Widow's Bay. It’s a horror-comedy series on Apple TV set on a fictional island off the coast of Massachusetts. The island isn’t as famous as Martha's Vineyard or Nantucket -- for good reason. Widow's Bay is cursed by a demonic entity. The show is nominated for 19 Emmy...

  6. Economics in The Alien Franchise Isn't Science Fiction

    Even if you’ve never seen an Alien film, you probably know about the monster in the franchise. The Xenomorph has an elongated head, a second set of jaws that protrude from its mouth and a body that’s like cross between a giant insect and a skeletal dinosaur. But the alien creature may not be the...

  7. Is Money Ruining Fanfiction?

    The world of fanfiction has changed a lot since our 2017 episode, Fanfiction (Don’t Judge.) At the time, I thought that 50 Shades of Gray – the novel that began as Twilight fanfiction – was a fluke. It turned out to be a harbinger of a controversial fanfiction-to-media pipeline. I talk with...

  8. Choose Your Own Odyssey

    Christopher Nolan’s film The Odyssey is part of a long line of film adaptations, but Homer’s epic poem has quietly shaped another medium: role-playing games. The structure of The Odyssey is practically a blueprint for tabletop and video game RPGs from the ‘boss fights’ with fantasy creatures to…

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  9. The U.S. of Play - Part 2: Silly Putty, Twister and Monopoly

    In honor of America's 250th anniversary, we're continuing our mini-series on iconic American toys and games that took on lives of their own. Strong National Museum of Play curators Michelle Parnett-Dwer and Mirek Stolee, along with game designer and author Tim Walsh, join me to unpack how Silly...

  10. The U.S. of Play - Part 1: Wagons, Bears and Dolls

    In honor of the 250th anniversary of the USA, we are doing a series of mini stories across two episodes that explore American toys and games. This week, we look at early childhood objects that became vehicles of the imagination. I talk with Michelle Parnett-Dwyer, senior curator at the Strong...

  11. How Folklore Spirited Anime Away

    Anime and manga are a global phenomenon, and their popularity continues to grow. Many of these stories are populated by supernatural beings called yōkai. Even though yōkai can be portrayed as ghosts, demons, or monsters, they're rarely purely good or evil. We trace the history of yōkai from…

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  12. The Father of Sword and Soul

    Charles R. Saunders loved Tarzan as a kid, but he was also repulsed by the racism in those books since Charles was Black. So he created a counter narrative about a warrior named Imaro who lived in a fictionalized version of precolonial Africa. Charles had invented a new subgenre of sword and...

  13. Many Faces of Jekyll and Hyde in Pop Culture

    Pop culture has been full of Jekylls and Hydes: Bruce Banner and The Hulk, Norman Bates and Mother, Walter White and Heisenberg, The Nutty Professor and Buddy Love. They all echo the archetype that Robert Lous Stevenson established 140 years ago in The Strange Case of Dr. Jekyll and Mr. Hyde. I...

  14. Holmes and Watson: True Crime Podcasters

    John Watson is a former army doctor who became a true crime podcaster when he met a consulting detective named Sherlock Holmes. You can hear about the cases they’ve solved in the podcast Sherlock & Co. Sound familiar? Holmes and Watson may have been enshrined in pop culture for over 130 years.…

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  15. Celebrating 300 Imaginary Worlds

    Imaginary Worlds has reached another milestone – 300 episodes! We already celebrated the 200th episode and the 10th anniversary of the show, but in those episodes, we mostly kept the spotlight off ourselves. This time around, my assistant producer Stephanie Billman and I reflect on how the…

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  16. Puppeteering Project Hail Mary

    When I interviewed Andy Weir in 2021 about his novel Project Hail Mary, he told me that the movie adaptation was already being planned starring Ryan Gosling. The big question was how would they bring the alien character of Rocky to life. Would they use CGI or practical effects? Now that the film…

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  17. How D.C. Fontana Helped Star Trek Live Long and Prosper

    Gene Roddenberry’s name is synonymous with Star Trek, but he relied on a team to bring his vision to life. Most of his writers were men with one exception, the trailblazing Dorothy Fontana. Professionally, she went by D.C. Fontana to counter the belief that women couldn’t write genres like war,...

  18. Absolute Reimagining of DC Comics

    Imagine if Bruce Wayne had no money, if Superman grew up on Krypton and came to Earth with emotional scars, or if Wonder Woman had been raised in Hell. Welcome to the Absolute Universe – a dark parallel universe created by DC Comics in 2024. The idea of a parallel universe is not new to comic...

  19. Sinners Gives Hoodoo Its Due

    Sinners got a historic 16 Academy Award nominations, which was remarkable for a film with vampires. But the film is also a rich exploration of race, religion, culture and music in 1930s Mississippi. Professor Yvonne Chireau played a key role behind the scenes. She’s a historian of the spiritual...

  20. Scarlet Hollow Draws a Picture of Indie Video Game Success

    Scarlet Hollow is a successful indie video game – and that’s no small feat. It’s been a long journey, and the game is made almost entirely by two people: Abby Howard and Tony Howard-Arias of Black Tabby Games. Along the way, they even took a break to make another hit game called Slay the…

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  21. The Creative Process of Rewriting History with Assassin’s Creed

    Darby McDevitt is a narrative director and writer at Ubisoft . He’s worked on multiple games in the Assassin’s Creed franchise, which spans time periods from Ancient Greece to Victorian England. But what does it mean to be a writer on a massive video game where your character is mostly running,...

  22. Say No to Santa World Tour: An Audio Drama

    In my annual audio drama, I interview several folklore figures who are synonymous with the holiday season outside America -- but they’ve been overshadowed by the cultural juggernaut of Santa Claus. So they’re on a tour to reintroduce themselves. While I went into this press junket with the best…

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  23. Searching for Cryptids in Folklore America

    When I was growing up, Bigfoot appeared regularly on the covers of supermarket tabloids, so I assumed he was a joke. But I’ve discovered that he’s part of a larger and even stranger world of cryptids – creatures that people believe are real but haven’t been scientifically verified. Cryptids are...

  24. This Animated Life: A History of Cartoons in Three Acts

    As longtime listeners know, I worked in the animation industry before switching careers and going into broadcasting. Today’s episode features a trio of conversations that trace the history of animation in my lifetime, and my life in animation. The interviews come from Between Imaginary Worlds, a...

  25. Worldbuilding Guillermo del Toro's Frankenstein

    When director Guillermo del Toro asked Tamara Deverell to be the production designer on his film adaptation of Frankenstein, she had a good idea of what he wanted. Del Toro had been dreaming of making a Frankenstein movie for years, and she had worked with him on several projects before. She told...

  26. The Real History of Dracula and Frankenstein

    In honor of the spooky season, we present two monstrous origin stories --Mary Shelley’s Frankenstein and Bram Stoker’s Dracula. We know when these books were written in the 19th century. But what inspired the imaginations of the rebellious teenager Mary Shelley, or the beleaguered theatrical...

  27. How Forbidden Planet Refined the Music of Sci-Fi

    In the 1950s, the avant-garde music scene in New York and the movie studios of Los Angeles might have seemed like opposite ends of a cultural spectrum. But they came together (and blew apart) when MGM hired Louis and Bebe Barron to write the score for the sci-fi classic Forbidden Planet. It was…

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  28. The Battle to Make Star Wars Becomes a Graphic Novel

    Movies that change cinema often come from outsiders – whether it’s Orson Welles making Citizen Kane or George Lucas making Star Wars a.k.a. Episode IV: A New Hope. The excellent graphic novel Lucas Wars by artist Renaud Roche and writer Laurent Hopman just came out in English (the original French...

  29. Lifting the Curtain on Theatrical Effects

    I’ve covered digital and practical effects in film and TV, but creating special effects for live theater is a whole other challenge. J&M Special Effects has been up to the task for 40 years. Their crew has worked on shows from Hadestown to Harry Potter and The Cursed Child to Disney musicals like...

  30. The Shark That Ate Hollywood

    I didn't want the summer to end without joining in on the 50th anniversary celebrations of Jaws. I spent summers on Cape Cod as a kid, where I often heard that Jaws was filmed nearby on Martha's Vineyard. In fact, I recently went back and visited an exhibit on the 50th anniversary of Jaws at the...

  31. Dreaming of Coney Island's Dreamland

    Coney Island still has the classic amusements you’d expect today like roller coasters, water slides, and carnival games. But over a century ago, it looked more like a proto–Disney World, with multiple theme parks, colossal buildings, and wildly imaginative rides. The most extravagant park along…

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  32. From 8-Bit to Orchestras: Video Game Music Evolves

    Creating a musical score for interactive video games is like trying to hit a moving target. Luckily, Hans Zimmer’s studio Bleeding Fingers has developed some clever strategies. I talk with their CEO Russell Emanuel and musicians Thom Lukas and Giovanni Rios about how they create innovative scores...

  33. How Jack Kirby Made His Mark on Marvel

    The production design of the film Fantastic Four: First Steps is an homage to the early ‘60s comics created by Stan Lee and Jack Kirby. While Kirby is best known for his bold, fist-popping drawing style, he was also a great storyteller who redefined what comic books could be. He was appreciated…

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  34. The Hitchhiker's Guide to Douglas Adams

    When Arvind Ethan David was a student, he decided to adapt the Douglas Adams novel Dirk Gently’s Holistic Detective Agency into a play. Arvind didn’t imagine that Adams would show up to see the play (which he did), nor that Arvind would grow up to become a caretaker of Adams’ legacy. Arvind just...

  35. Imagining the Digital Afterlife

    The animated TV series Pantheon (streaming on Netflix) asks what if you could upload your mind to the Internet? Would still be human? Would we create a virtual paradise where everyone got to live forever? Or would we find new and more sophisticated ways to destroy each other? I talk with Pantheon...

  36. Murderbot Is Ready for Its Close-Up (But Not Eye Contact)

    Murderbot is a killing machine in the far future that would rather spend its time binging an intergalactic soap opera. Shooting bad guys with lasers is much less stressful than making eye contact or engaging in small talk with humans. Murderbot is also the main character of Martha Wells’...

  37. The Bright Legacy of Dark Shadows

    Next year marks the 60th anniversary of Dark Shadows. The gothic soap opera wasn’t originally intended to include a vampire, but when creator Dan Curtis introduced the character of Barnabas Collins in a last-ditch effort to avoid cancellation, he inadvertently launched a cultural phenomenon. As...

  38. Body Horror Gets Under My Skin

    We all have that one thing we just can’t watch. For me, it’s body horror -- the kind of horror where grotesque and disturbing things happen to someone’s body, like in The Thing, The Fly, or The Substance. There is a long history of body horror as a form of social commentary and special effects...

  39. Bonus: Syd Mead Full Gallery Tour

    Last week, we heard about a new exhibit in New York called Syd Mead: Future Pastime. The exhibit closes on May 21st, and I know most listeners won't be able to see it in person. So in this bonus episode, you can hear the entire tour I got from Elon Solo and William Corman, who organized the...

  40. The Optimist Behind Blade Runner's Dystopia

    The late Syd Mead was a visual futurist who was hired to imagine the worlds of Blade Runner, Tron, Aliens, Elysium and other sci-fi films. His work in Hollywood has been lauded for decades, but there’s a new exhibit in New York that shows a different side of the artist. Syd Mead: Future Pastime…

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  41. Inventing Utopias and Fighting Dystopias with Architecture

    The golden age of sci-fi was filled with utopian visions the future. These days, when sci-fi creators project ahead several decades, the world is looking a lot more dystopian. But there is a group of artists who believe that a better tomorrow is possible if we can imagine it first. Architects are...

  42. Mary Blair: Painting Disney’s Colorful History

    In honor of Women’s History Month we’re producing a two-part series about two artists who were visionaries and trailblazers. In part 2, we look at the career of Mary Blair. She changed the way Walt Disney wanted to make animation and brought modernist sophistication to his style. But not everyone...

  43. Bonus: Superstar Stuntwoman of Silent Cinema

    In the previous episode, I talked with author Mallory O'Meara about Milicent Patrick, but there wasn't room to include this bonus material about Mallory's new book, Daughter of Daring. It tells the amazing story of Helen Gibson, the first superstar professional stuntwoman in Hollywood. She was…

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  44. Milicent Patrick: Forgotten Creator of a Monster Icon

    In honor of Women’s History Month, we’re producing a two-part series about two visionary and trailblazing artists: Mary Blair and Milicent Patrick. They went to the same art school. They each began working at Disney during the Depression. They were both singled out for their talents but left in...

  45. Pokémon and The Art of Dubbing Anime

    This week’s episode comes from our Patreon podcast Between Imaginary Worlds. It’s a more casual chat show that appears between ad-free episodes of Imaginary Worlds for listeners who support the show on Patreon. I wanted to play this episode for you because it gives a good sense of the types of...

  46. Filk Fusion: Where Sci-Fi Meets Folk Music

    In the 1950s, an article about the popularity of folk music among science fiction fans had a typo where “folk” was written as “filk.” From then on, filk music became a staple at grassroots sci-fi conventions. Filkers would either write parody lyrics to existing folk songs, or they’d invent…

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  47. An Immersive World Under Wall St.

    The writer Jon Ronson and producers of the immersive theatrical experience Sleep No More have teamed up to make a vast new immersive show that unfolds beneath a Wall St. skyscraper. Life And Trust tells the story of J.G. Conwell, a bank president on the eve of the 1929 crash who makes a Faustian...

  48. Rewriting the Script on Audio Fiction

    Lauren Shippen is one of my favorite creators of audio dramas. In 2015, she burst on the scene with The Bright Sessions, which was about young people with supernatural abilities who are in therapy. The show was so successful, she used it to create an audio drama network called Atypical Artists,...

  49. The Muppets Before The Muppets

    In honor of Muppet*Vision 3D closing at Disney World, we look at the history of The Muppets before Kermit joined Miss Piggy and Fozzie Bear. Two decades earlier, Kermit was hanging out with Sam and Friends -- a local TV show in Washington, D.C., that launched Jim Henson's career. This episode…

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  50. Bond, Bond, and James Bond: An Audio Drama

    There’s a fan theory that James Bond is a codename, and all of the Bond movies are in a single chronological order. In this original audio drama, James Bond is not a film series but rather an MI6 program (or programme) where agents embody the persona of “James Bond” until they retire from the…

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About this show

Imaginary Worlds sounds like what would happen if NPR went to Comic-Con and decided that’s all they ever wanted to cover. The host Eric Molinsky spent over a decade working in public radio, and he uses those skills to create sound-rich storytelling, pop culture analysis and cultural commentary about speculative fiction and immersive worldbuilding. Eric interviews sci-fi fantasy creators of novels, TV shows, films, comic books, video games, tabletop games and anyone who works in the field of make-believe about their creative process. He also delves into fandoms, asking why we suspend our disbelief, and what happens if the spell is broken. Fantasy worlds may be set on distant planets or parallel dimensions, but they are crafted here on Earth and they’re always about our lived experiences.

Imaginary Worlds has won Signal Awards for Best Arts & Culture podcast and Best Host (Culture), and received an Am

Hosted by

Eric Molinsky | Daylight Media

Produced by Eric Molinsky

Frequently asked questions

How many episodes does Imaginary Worlds have?

Imaginary Worlds has 319 episodes on PodParley. The most recent episode was published on October 21, 2026.

What is Imaginary Worlds about?

Imaginary Worlds sounds like what would happen if NPR went to Comic-Con and decided that’s all they ever wanted to cover. The host Eric Molinsky spent over a decade working in public radio, and he uses those skills to create sound-rich storytelling, pop culture analysis and cultural commentary...

How often does Imaginary Worlds release new episodes?

Imaginary Worlds publishes every two weeks, based on its 319 episodes since September 2014.

Who hosts Imaginary Worlds?

Imaginary Worlds is created and hosted by Eric Molinsky | Daylight Media.
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