PODCAST · kids
Kid Stories
by Phil Bechtel
An exciting collection of original stories crafted for a younger audience.
Episodes
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Jameson the Duck Part 6 - The Shield in the Dragon
A heartwarming audio adventure story for kids about friendship: Jameson the duck teams up with Pip, a tiny mouse whose wild adventure stories nobody believes, to retrieve a legendary dragonscale shield ... which happens to be stuck inside the belly of a very uncomfortable, very miserable dragon....
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Jameson the Duck Part 5 - The Dicesmith
A spooky-but-gentle audio adventure story for kids: deep inside a mountain, Jameson the duck bargains with the mysterious Dicesmith for a magic die that can bend luck, offering the only payment the goat-like craftsman ever accepts, a soul. Along the way Jameson battles small toothy monsters in…
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Jameson the Duck Part 4 - Three Rivers
A funny, fast-moving audio adventure story for kids: Jameson the duck wanders the shops of a bustling trading city looking for something to help him survive a dangerous dungeon, and stumbles from an oversized sword he can't lift to a very embarrassing fart potion. After a bungled robbery attempt…
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Jameson the Duck Part 3 - Giant Berries
An audio adventure story for kids about a brave little duck who sneaks into a giant's house to steal magic berries that make you grow to enormous size. Jameson needs the berries to survive the dangerous Labyrinth of Doom, but first he has to outsmart, and outgrow, a giant who stole the only berry...
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Jameson the Duck Part 2 - The Sword of Ducks
A fantasy quest story for kids: to stand a chance against the dragon that stole what he loves most, Jameson the duck must challenge the enormous King of Ducks, and his army of ghostly warriors, for the legendary Sword of Ducks. Instead of fighting to win a crown, Jameson fights simply to get back...
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Jameson the Duck Part 1 - The Sweet Little Diamond Baby
An action-packed audio adventure story for kids: when a flying, paper-thin dragon attacks a traveling wagon and swallows Jameson the duck's most treasured possession, a tiny diamond figurine he loves like family, the gentle little duck sets off on a quest to get it back. He knows the dragon…
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Wolfsblood Part 6 - The Last Night
The epic finale of the Wolfsblood series: Walker the werewolf and Eraxis the wizard sneak into the bandit camp for one last battle ... and discover the real enemy isn't the leader at all, but the magic staff controlling him. With the whole town racing to help, everything comes down to whether...
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Wolfsblood Part 5 - The Wizard of Pondfair
A wizard story for kids joins the werewolf adventure: a mysterious traveler named Eraxis arrives in Walker's village with a deal: he'll help defeat the bandits for good, if Walker will help him recover a stolen spellbook from monsters deep in the mountains. As the bandits mass at the edge of town...
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Wolfsblood Part 4 - The Big Camp
The biggest battle yet in this fantasy adventure story for kids: every bandit in the forest has gathered into one enormous camp, guarded by a frightening red-eyed leader with a fire-throwing staff. Walker charges in as the werewolf and quickly learns that bravery alone may not be enough against...
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Wolfsblood Part 3 - The Werewolf of Pondfair Forest
A nighttime werewolf adventure for kids: Walker sneaks into the forest as the wolf and starts taking apart the bandit camps one by one, while the whole village whispers about the mysterious creature protecting their roads. With a hand-drawn map from his friend Roomer and only a few hours of...
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Wolfsblood Part 2 - Roomer Knows
In this werewolf adventure story for kids, Walker wakes up human again with no shirt, no memory, and one giant secret — and only his talkative best friend Roomer knows what really happened in the forest. Together they dig through a library book to understand the Wolfsblood berries, and Walker…
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Wolfsblood Part 1 - The Berries
A werewolf story for kids who love magic, monsters, and mystery: when a boy named Walker eats a handful of wild berries in the forest, he learns too late that they're Wolfsblood — a rare plant that wakes up a werewolf secret buried in his family for generations. Suddenly furry, clawed, and...
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Calla and the Rat City Part 6 - The Thing Inside the Cat
The Umbris, an ancient demon that can only exist inside a cat, has fully possessed Sable. Now the fight is on. When Sable moves she grows: a swipe of her paw becomes a lion's paw, a leap sends her panther-sized crashing through the chamber, the demon bursting through and snapping back like...
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Calla and the Rat City Part 5 - The Old Tunnels
The group reaches the ancient chamber at the bottom of the old tunnels. The ghost ferrets are everywhere, but they aren't attacking. Something is keeping them back, and it isn't fear. Deep in the chamber they find Sable. The cat sits perfectly still with pitch black eyes where green ones used to...
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Calla and the Rat City - Part 4
Calla returns to the witch with difficult news: Sable is alive, but something is very wrong with her. The witch heals Calla's wounds — which had been turning black at the edges in a dangerous way — and then starts packing her bag. The witch is coming down into the tunnels herself. She also hands...
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Calla and the Rat City Part 3 - The Deep Tunnels
Calla and a small team of rats venture into the ancient tunnels beneath Rat City to find the witch's missing cat. The ghost ferrets are waiting for them. The creatures attack from every direction at once, silent, fast, impossible to track in the dark. Calla fights back with a pocket knife and a...
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Calla and the Rat City Part 2 - The Witch
Calla has a plan to steal the bell back from the witch. It is not a great plan. She sneaks into the witch's shack in Ashwood Forest, finds the bell on a shelf — and gets caught immediately. The witch is not angry exactly, but she is not the forgiving type either. Calla plays the one card she has:...
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Calla and the Rat City - Part 1 - The Girl Who Listens
Twelve-year-old Calla has been keeping a strange secret for two years, she can understand rats. When a very formal rat in a tiny buttoned coat arrives at her dock one evening with six others, Calla is taken underground to discover an entire hidden civilization beneath the hill at the edge of her...
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The Drill House Part 5 - Monster Drill Versus the Gloop Bot Army
The Power Diamond transforms the Drill House into something enormous, and General Splat-9's army is about to find out what that means. Avery and Quinn burst out of the ground in the middle of occupied Valleytown with a diamond-powered machine, a triceratops, and a pocket panda — and the battle…
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The Drill House Part 4 - The Volcano at the Bottom of Everything
At the bottom of the cave system, three ancient lava beasts guard the Power Diamond — and they are not interested in negotiating. Avery and Quinn reach the volcanic chamber and find the diamond sitting on a rock column above rivers of active lava, protected by armored creatures that have been...
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The Drill House Part 3 - The Price of Passage
A row of gem-covered cave trolls is blocking the only path forward — and they want something shiny before they'll move. Avery and Quinn reach the Troll Crossing, where the enormous, gemstone-hoarding Grumstone and his crew demand payment for passage. The boys have tools, weapons, a pocket panda,...
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The Drill House Part 2 - Mushroom Beasts
A broken drill horn, a cavern full of enormous mushroom monsters, and one very small panda who might just save the day. Deep underground, the Drill House takes damage and forces Avery and Quinn to stop for repairs in the dark. While Quinn welds the machine back together on the roof, Avery wanders...
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The Drill House Part 1 - The Day the Gloops Learned to Robot
Two brothers unveil their greatest invention the same morning an army of robot gloops drops from hot air balloons onto Valleytown. Avery and Quinn have spent six months building the Drill House in a Power-Up garage — part home, part tank, part aircraft, with triceratops-style horns that can bore...
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The Knight Part 6 - The Map to The Dragon Shield
Back in Treadway, the knight delivers the memory jar to Old Prentiss and watches the old merchant breathe in the pale smoke of the Doom Labyrinth — seeing it all for himself. Old Prentiss holds up his end of the deal: the Dragon Scale Shield is real, and it's marked on a very old map — deep in an...
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The Knight Part 5 - The Memory Merchant
The knight and Leeko tumble out of the teleportation potion into the cheerful, sunlit village of Home — battered but alive. The mission is clear: find the Memory Merchant at the edge of the forest, get the Doom Labyrinth extracted from the knight's memory, and trade it to Old Prentiss. It should…
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The Knight Part 4 - Marma
In the deepest chamber they've found yet, the knight and Leeko come face-to-face with Marma — a tall masked warrior with twin daggers, a metal hand, and moves faster than anything the knight has ever fought. She's attempted to reach the mysterious door at the center of this room fourteen times…
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The Knight Part 3 - The Room That Wanted Them Dead
Deep in the Doom Labyrinth, the knight and Leeko walk into a room with no exit — and then the door behind them seals shut. Then water begins pouring through the walls. Fast. The knight's plan is to hit the stone door with his lightning mace until it opens. This plan does not work. Leeko jams on…
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The Knight Part 2 - Mushrooms Aren't Supposed to Bite
Armed with a brand-new lightning mace and a teleportation potion just in case, the knight steps through the entrance of the Doom Labyrinth — and straight into a room packed wall-to-wall with crushrooms. They look like regular mushrooms. They are not. They have teeth, and they leap, and they are...
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The Knight Part 1 - The Deal
A wandering knight haunted by dragon nightmares makes a desperate deal with Old Prentiss, a mysterious information broker tucked in a shadowy back alley: survive the Doom Labyrinth and bring back the memory of it — in exchange for the location of the legendary Dragon Scale Shield. The knight…
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Gloops Fighting Gloops Part 6: The Dragons Ultimatum
Eugene the Gray Dragon arrives at the castle and offers Archer a deal: return to the desert peacefully or face dragon fire. When Archer refuses and uses the transformation scepter to become a gloop-dragon, an epic aerial battle erupts above the castle. Eugene realizes the quickest way to end this...
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Gloops Fighting Gloops Part 5: Leon Tells on Archer
After losing his castle to Archer's Desert Gloop army, King Leon Fartsalot makes a desperate journey across the ocean to seek help from legendary heroes. He travels to The Valley where ninjas, wizards, and a grumpy gray dragon protect the land from evil. When Leon tells them about Archer's…
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Gloops Fighting Gloops Part 4: King Leon is a Tattle Tale
After losing his castle to Archer's Desert Gloop army, King Leon Fartsalot makes a desperate journey across the ocean to seek help from legendary heroes. This humorous adventure for kids ages 6-11 features ninjas, dragon magic, and an unlikely alliance between a farting gloop king and a legendary...
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Gloops Fighting Gloops Part 3: The Scepters Power
Archer leads his Desert Gloop army in a three-pronged assault on King Leon's castle to rescue Lucy the falcon. The battle erupts with gloops attacking the main gate, scaling the east wall, and infiltrating through the servant's entrance. Archer fights his way to Leon's tower bedroom and discovers…
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Gloops Fighting Gloops Part 2: The Falcon of the Desert
Desert Gloop leader Archer meets Lucy, a peregrine falcon who fled to the desert mountains to escape King Leon's terrible fart smell. When Lucy offers to spy on the castle from above in exchange for a fart-free tower someday, an unlikely friendship is born. For six months, Lucy scouts the castle...
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Gloops Fighting Gloops Part 1: The Origin of the Farting King
When a rebel gloop named Archer attempts to steal magical artifacts from King Leon's castle, everything goes wrong. The castle guards catch him mid-heist, and Archer barely escapes with a mysterious wooden crown. Now banished to the deadly desert where gloops normally dry out and die, Archer...
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Skeleton and Cat Part 6 - The Soothsayer
Skeleton's quest for life reaches a dark crossroads when a creepy sorcerer offers him exactly what he wants - but at a terrible price someone else must pay. In this thoughtful fantasy adventure for kids ages 6-11, the magical compass leads our heroes up ominous Whisper Hill to meet the…
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Skeleton and Cat Part 5 - The Tortoise Shell House
Skeleton and Cat follow their magical compass through rain-soaked forests, encounter a merchant selling bottled memories, and discover a man cursed to wake up in a giant tortoise shell every morning. In this imaginative fantasy podcast for kids ages 6-11, our heroes meet a mysterious traveling...
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Skeleton and Cat Part 4: Cat Gets Hungry
A starving cat and a friendly skeleton brave a dangerous dungeon filled with attacking skeletons—and rescue a desperate adventurer surviving on gremlin meat. In this darkly humorous fantasy adventure for kids ages 6-11, Skeleton and Cat need money for food and supplies, so the mysterious…
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A New World Announcement
A New World - Help Us Build It! Hey friends! I recently held a virtual meeting where listeners and I started building a brand NEW WORLD for future podcast stories. This world will be completely different from The Valley or any other place I've created before. And YOU get to help design it! At our...
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Skeleton and Cat Part 3: Books From a Dungeon
Skeleton and Cat battle hostile skeletons in a monster-filled dungeon in this thrilling kids fantasy adventure for ages 6-11. Armed with only his rusty sword, Skeleton must fight through undead guards and navigate ancient corridors to retrieve hundreds of dusty books for the mysterious librarian...
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Skeleton and Cat Part 2
Skeleton and Cat meet a mysterious librarian who offers them a magic compass in this fantasy adventure for kids ages 6-11. In a village where no one blinks at walking skeletons, our heroes encounter a strange woman whose shadow reads books while she sits perfectly still. She wants them to…
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Skeleton and Cat Part 1
A talking skeleton and a clever cat escape giant dungeon rats in this action-packed fantasy adventure for kids ages 6-11. When a panicked cat hides behind a long-dead skeleton in the barrows, he discovers this particular skeleton can talk, and fight. Together they battle massive rats, help a…
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The Golden Seed Part 8 - The Giant Cats
Giant cats defeat a kraken and recover the Golden Seed in the epic finale of this eight-episode kids adventure story for ages 6-11. When horse-sized Whiskers, Mittens, Shadow, Ranger, and Spark battle the massive sea monster through dangerous swamps, three young heroes chase the fleeing Red Cloak...
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The Golden Seed Part 7 - Old Witch Toobs
An ancient witch holds the key to defeating the Red Cloaks in this strategic kids adventure story for ages 6-11. When Avaya and the ninjas visit Old Witch Toobs in the mysterious Rock Fields, the tiny but powerful sorceress immediately senses forest magic on Nina and Miles. After hearing about…
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The Golden Seed Part 6 - The Ninjas of Valleytown
Exhausted heroes discover legendary goofballs and meet elite ninjas in this delicious kids adventure story for ages 6-11. When Avaya, Nina, and Miles stumble into Hooper's magical candy shop, they're treated to the valley's most famous confection while sharing their tale of the stolen Golden…
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The Golden Seed Part 5 - The Red Cloak
A wizard riding a kraken attacks a pirate ship at dawn in this spectacular kids adventure story for ages 6-11. After sailing all night to catch the vessel carrying the Golden Seed, Avaya, Nina, and Miles watch in shock as a figure in a red cloak commands a massive sea monster to destroy the...
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The Golden Seed Part 4 - Saltmere Harbor
Dragon rage unleashes chaos on Saltmere Harbor when Barnabus spots the pirates who destroyed his collection in this explosive adventure story for kids ages 6-11. Three young heroes race down the ridge on a rescue mission, but the enraged moss dragon attacks before they can form a plan—breathing...
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The Golden Seed Part 3 - The Bog Mermaid
Lost in endless fog and deadly swamps, three young heroes face carnivorous trees and discover a unique bog mermaid in this thrilling adventure story for kids ages 6-11. When Avaya, Nina, and Miles finally reach dragon collector Barnabus's cave, they find disaster. Pirates have ransacked…
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The Golden Seed Part 2 - The Potion Vendor
Armed bandits crash into a potion shop demanding the Golden Seed in this fast-paced adventure story for kids ages 6-11. Avaya, Nina, and Miles track the stolen seed to merchant Felix Hambury, only to discover he's already sold it to a mysterious moss dragon named Barnabus. When the original…
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The Golden Seed Part 1 - The Forest Wizards
Three cats vanish into the deadly Thornwick Forest, forcing young Cat Witch Avaya into a desperate rescue mission against a massive moss bear in this action-packed kids adventure story for ages 6-11. When Forest Wizards Nina and Miles save Avaya and her cats from the blind predator, they reveal a...
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