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Knox Game Design

by Knox Game Design

Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org

Publisher-supplied feed metadata · PodParley refreshed Sep 24, 2026 · Source feed

Episodes

  1. Microprocessors – Knox Game Design, September 2026

    A look at microprocessors used in video game consoles for each console generation. Links

  2. Atari 2600 – Knox Game Design, August 2026

    Overview of processor, assembler, and emulators for the Atari 2600. Creating Atari 2600 game files from 6502 assembly with DASM. Running created games using the Z26 Atari emulator. Example of displaying KNOX in Morse Code on the Atari 2600. How to use an Asymmetric playfield to display KNOX...

  3. NES 6502 Basics – Knox Game Design, July 2026

    Review of 6502 assembly and how to create a simple number guessing game for the Nintendo Entertainment System (NES). Links

  4. NES Photo Graphics – Knox Game Design, June 2026

    How convert a photo image data to be used in an NES (Nintendo Entertainment System) game. Tools used: Gimp, NESASM, YY-CHR, FCEUX. Review of background tile, palette, and attribute data for assembly code. How to prepare the image in Gimp to used indexed palette. Copying image data to YY-CHR....

  5. Game Passwords – Knox Game Design, May 2026

    History of game passwords for the 8-bit NES video game system console from the 1980’s. Pros and Cons for password systems. Design considerations for a password system. How passwords are generated in Mega Man 2. Method for generating passwords in Metroid. How powerups, boss status, game time, and...

  6. Knox Game Jam 2026 – Knox Game Design, April 2026

    Check out the great games that were created for Knox Game Jam 2026! Thanks to everyone who came out for the kickoff event and created a game! Finding Dave by Ashton and Robert You must escape the cave! Click in the direction you want to go with left-click and release at the charge amount you’d …...

  7. N64 Development – Knox Game Design, March 2026

    Explanation of how to create a game for N64. Overview of the N64 architecture. Development environment with Pyrite64, MSYS2, libdragon, and Tiny3D. How to install and setup development environment. Creating a new project. Navigating the editor. Adding a simple object and creating a build.…

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  8. Snake Game – Knox Game Design, February 2026

    Explanation of recreating the classic snake game for QBasic called Nibbles in MonoGame.Steps: Moving blocks. Add snake body. Limit snake length. Adding collectibles. Adding levels, Game States. Sound Effects. Title Screen, Options, Pause. Links

  9. 10 Year Podcast – Knox Game Design, January 2026

    Commemoration of 10 years of the Knox Game Design podcast, with Jacob, Colin, Levi, and RollyMusic. Jacob talks about the GameMaker game he has been creating called Stormbound. https://scrangican.itch.io/stormbound We also talk about the new chat channel for collaboration. James (Lil...

  10. Real Estate Game – Knox Game Design, December 2025

    Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.

  11. Hinge Joints – Knox Game Design, November 2025

    Demo of using hinge joints in unity for doors and pinball flippers. Links and Notes Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/hinge_joint Joints in Unity – https://docs.unity3d.com/6000.2/Documentation/Manual/Joints.html Hinge Joint component in Unity –...

  12. 3×3 Puzzle Cube – Knox Game Design, October 2025

    Overview and implementation of a 3×3 puzzle cube game using Blender, Unity, and C# code. Links and Notes Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/3x3_puzzle_cube/3x3PuzzleCube Podcast theme music – Ride by Pocketmaster

  13. Special Weapons – Knox Game Design, September 2025

    Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder. Links and Notes Source code –...

  14. Gating – Knox Game Design, August 2025

    Examples of the various types of gates used in the design of games. Links and Notes The Level Design Book – https://book.leveldesignbook.com/process/layout/typology/gates What Games Are – https://www.whatgamesare.com/gating.html Mapcore –...

  15. Pellet Eating Maze Game – Knox Game Design, July 2025

    Design and implementation steps for creating a pellet eating maze game in MonoGame with C#. Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/pellet_eating Links and Notes MonoGame – https://monogame.net/ Visual Studio – https://visualstudio.microsoft.com/ Ghost behaviors –...

  16. Perspective Tool for Textures – Knox Game Design, June 2025

    Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game. Links and Notes Gimp – https://www.gimp.org/ Blender –...

  17. Screenshots – Knox Game Design, May 2025

    Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size. Links and Notes Open Broadcaster Software (OBS) – https://obsproject.com/ VideoLAN, VLC...

  18. Knox Game Jam 2025 – Knox Game Design, April 2025

    Five great games were created for Knox Game Jam 2025. Thanks to everyone who attended the kickoff and created a game. Great job everyone! Reality Breach by Jeffry Reality Breach is a browser-based bullet hell game with an alternate reality theme and cell-shaded graphics. Players take on the role…

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  19. Simulations – Knox Game Design, March 2025

    What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life. Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/blob/master/simulations/conway/conway.c Micropolis source code –...

  20. Sockets – Knox Game Design, February 2025

    New Game Releasing this month Check out the new game Shrine of the Forest God by Dustin, which will be released on Steam on February 28, 2025. Monthly Presentation How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to…

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  21. Drag and Drop – Knox Game Design, January 2025

    Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C). Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/draganddrop Unity – https://unity.com/ MonoGame –...

  22. Solitaire – Knox Game Design, December 2024

    Overview of steps to create a Solitaire game in Unity. Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/solitaire OpenGameArt card front sprites – https://opengameart.org/content/playing-cards-vector-png OpenGameArt card back sprite –...

  23. Blender Normals – Knox Game Design, November 2024

    Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals. Links and Notes Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/blender_normals Blender – https://www.blender.org/...

  24. RPG Battle Damage – Knox Game Design, October 2024

    Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and...

  25. NFTs – Knox Game Design, September 2024

    Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons. Links and Notes Blockchain RPG demo –...

  26. Blockchain for Game Development – Knox Game Design, August 2024

    Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items. In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box. The block chain is pulled into Unity through C# networking code....

  27. Exploring NES Memory – Knox Game Design, July 2024

    Demonstration of how to use the FCEUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for...

  28. Jumping – Knox Game Design, June 2024

    Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game. Links and Notes Demo Code – https://github.com/levidsmith/KnoxGameDesign/tree/master/jumping FCEUX –...

  29. Flood Fill Recursion – Knox Game Design, May 2024

    Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code. Links and Notes Demo Code – https://github.com/levidsmith/KnoxGameDesign/tree/master/floodfill MonoGame – https://monogame.net/ Podcast theme music – Ride by Pocketmaster

  30. Knox Game Jam 2024 Recap – Knox Game Design, April 2024

    Thanks to everyone who came out to the Knox Game Jam 2024 kickoff! Seven great games were created by the group for the game jam. Great job everyone! Minu by Dustin Claws and Conundrums by James and PandaPuffsForBreakfast You are somewhat of a know-it-all. Your good friend has reached out for help...

  31. UML with Dia – Knox Game Design, March 2024

    Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams. Links and Notes UML – https://www.uml.org/ UML examples – https://www.uml-diagrams.org/ Dia at Gnome –...

  32. Texture Mapping – Knox Game Design, February 2024

    Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL. Then how to create that same texture mapped the box in Blender to export into FBX format. The model is then imported and displayed multiple different game development environments, such as...

  33. OpenGL – Knox Game Design, January 2024

    Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo. OpenGL code examples in C – https://github.com/levidsmith/KnoxGameDesign/tree/master/opengl Links and Notes OpenGL –...

  34. Doom Modding – Knox Game Design, December 2023

    Overview of modding Doom with customized levels and graphics. Links and Notes GZDoom download – https://zdoom.org/downloads Doom World mods – https://www.doomworld.com/idgames/ ModDB mods – https://www.moddb.com/games/doom-ii/mods Ultimate Doom Builder download –...

  35. Memory Card Game – Knox Game Design, November 2023

    Explanation of design and implementation of card memory matching game in MonoGame. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/memory_game Links and Notes Podcast theme music – Ride by Pocketmaster

  36. Object Oriented GameMaker – Knox Game Design, October 2023

    Presentation on how to apply object oriented principles to GameMaker to expand the variety of enemies and items in games. Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects. Links and Notes GameMaker – https://gamemaker.io/en...

  37. OpCodes – Knox Game Design, September 2023

    Overview of OpCodes and how those relate to video game consoles. Links and Notes 6502 OpCodes at Ultimate Commodore 64 Reference – https://www.pagetable.com/c64ref/6502/ GameBoy OpCodes – https://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html x86 OpCodes –...

  38. Character Encoding – Knox Game Design, August 2023

    Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters. Links and Notes Podcast theme music – Ride by Pocketmaster

  39. Parallax – Knox Game Design, July 2023

    Overview of how parallax is used and implemented in 2D video games. Links and Notes Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/parallax Podcast theme music – Ride by Pocketmaster

  40. Grid Based Games – Knox Game Design, June 2023

    Overview of grid based games and implementation of checkers in MonoGame/C#. Links and Notes Checkers demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/gridbased Podcast theme music – Ride by Pocketmaster

  41. Spring ’23 Game Jam – Knox Game Design, May 2023

    Knox Game Design Spring ’23 game jam entries Links and Notes Podcast theme music – Ride by Pocketmaster

  42. Falling Blocks – Knox Game Design, April 2023

    Walkthrough on how to create a basic falling block line clearing game using MonoGame. Project code – https://github.com/levidsmith/KnoxGameDesign/tree/master/falling_blocks Links and Notes Visual Studio Community – visualstudio.microsoft.com/vs/community MonoGame – www.monogame.net Podcast theme...

  43. Game Engines – Knox Game Design, March 2023

    Overview of game engines and development libraries. Links and Notes Godot Engine – godotengine.org Unity – unity.com Unreal Engine – www.unrealengine.com GameMaker – gamemaker.io Stencyl – stencyl.com Scratch – scratch.mit.edu SDL – www.libsdl.org Allegro – liballeg.org MonoGame –…

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  44. SVG Scalable Vector Graphics – Knox Game Design, February 2023

    How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/svg Links and Notes Podcast theme music – Ride by Pocketmaster

  45. Javascript and HTML Canvas – Knox Game Design, January 2023

    How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/javascript Links and Notes Javascript reference at Mozilla –...

  46. QBasic IO and Graphics, Knox Game Design, December 2022

    A look at various approaches for keyboard input and graphics display in QBasic. Demo code – https://github.com/levidsmith/QBasicShooter Links and Notes QBasic.net – https://www.qbasic.net/ ASCII character chart – https://www.qbasic.net/en/reference/general/ascii-table.htm Keyboard scan codes –...

  47. Number Systems – Knox Game Design, November 2022

    Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems. Explanation of addition and subtraction in binary. Links and Notes Podcast theme music – Ride by Pocketmaster

  48. Knox Game Jam Fall ’22 Recap – Knox Game Design, October 2022

    Knox Game Jam games Old Timer Peg Game by Levi Other games by Knox Developers Caverns of Evil (Steam) by Jared Labyrinth (Steam) by James Gospelgo by Danosono

  49. Reading Text Files – Knox Game Design, September 2022

    Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL. Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/textreader Links and Notes Podcast theme music – Ride by Pocketmaster

  50. Logo – Knox Game Design, August 2022

    Introduction to the Logo programming language. Useful for teaching functional programming to beginners. Explanation of using “turtle graphics” to draw various shapes. Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/logo Links and Notes Berkeley Logo Download –...

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ABOUT THIS SHOW

Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org

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Frequently Asked Questions

How many episodes does Knox Game Design have?

Knox Game Design currently has 129 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Knox Game Design about?

Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling,...

How often does Knox Game Design release new episodes?

Knox Game Design publishes regularly with 129 episodes available. Check the episode list for the typical release schedule.

Where can I listen to Knox Game Design?

You can listen to Knox Game Design on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Knox Game Design?

Knox Game Design is created and hosted by Knox Game Design.
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