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PODCAST · fiction

Kraeon Campaign

by Graham Scobey

D&D Shenanigans

Publisher-supplied feed metadata · PodParley refreshed May 11, 2022 · Source feed

Episodes

  1. A Quick Trip

    Fate's Hands find fortune with the gods and make their way quickly to their destination.

  2. Outmatched

    Fate's Hands continue to delve into a necromancer's castle.

  3. A Unicorn and a Necromancer

    Fates Hands delve further into the seemingly abandoned castle, passing through a unique portal.

  4. Have Fun Storming the Castle!

    Fate's Hands arrive at their intended destination in the mountains outside of Pavasaris.

  5. To the Cold North

    Fate's Hands make their way north, following a lead on a corrupt wizard

  6. Back to Civilization

    Fate's Hands make their way back to the city of Gaiena

  7. Webs of Dreams

    Fate's Hands forge a path into a cave, following the dreams of Allana and Thistle.

  8. Hammy Hamm Hunter of Ham

    Fate's Hand ventures into the forest, facing the dangers of the wild.

  9. New Directions

    Fate's Hands sets out in a new direction and meets a new friend along the way.

  10. The Past in Ashes and Glitter

    Having accomplished their mission and recovered intel and other things of value, Fate's Hands attempt to escape the Ixuryn Alchemical Weapons Compound.

  11. Echoes of the Past

    Fate's Hands infiltrate an Ixuryn facility that holds insight into Harq's past.

  12. Enemy of my Enemy

    Fate's Hands follow a path, unsure of where it will lead.

  13. Trouble on the River

    Fate's Hands embark on their journey towards the sea.

  14. Darn Royalty

    Fate's Hands take their new friend back to the palace to meet Sharmondale's family.

  15. Down the Death-Hole

    Fate's Hands continue their work in the mines, encountering terrible creatures along the way.

  16. Darnit

    Fate's Hands deal with the temporary loss of Sharmondale and the hired help of "Darnit".

  17. Brains and Brawn

    Fate's Hands explore the mine, and uncover many unsavory things there.

  18. Frienemy

    Fate's Hands decide whether to trust an advisor to the king, and investigate strange attacks at a nearby mining operation.

  19. Fancy People

    Fate's Hands get comfortable in Sharmondale's old home.

  20. Family Reunion

    Fate's Hands deal with the fallout from the unfortunate incident with the crossbow in the bar, and follow the road that leads to Sharmondale's home town.

  21. Back to Reality

    Fate's Hands learns more about Sharmondale and Mynx's past before heading back to the material plane

  22. Flight to the Forge

    The group jumps on an opportunity to track and corner Dianthe, but is met with an unexpected force.

  23. The Spring Realm

    The members of Fate's Hands deal with the fallout of their hasty decision making, and follow a path towards redemption.

  24. Drama in the Theatre

    Fate's Hands deal with the fallout of their rash decisions in the Feywild.

  25. The Summer Realm

    Fate's Hands delves deeper into the Feywild, unable to suppress their curiosity at every turn

  26. Into the Feywild

    The group follows a lead on the artifact they are searching out, journeying to another plane of existence.

  27. Balkreath College of the Arcane

    The group gets busy researching more about the artifact in the book that was sent to Sharmondale.

  28. The Road to Gaiena

    Fate's Hands are called away from Hilven, and venture out to another city in Yeridia.

  29. The Elegant Ostrich

    Fate's Hands takes a job to investigate a string of missing persons cases.

  30. Hilven

    Fate's Hands find themselves in Hilven. They attend to some shopping, then seek out a way to put their skills to use.

  31. Trouble on the Seas

    Fate's Hands continues their journey towards Hilven.

  32. The Long Voyage

    The group takes some time to celebrate their victory in Zytris, then decides what they will do next.

  33. Cult Island

    Safely back on the Island of Zytris, the group begins to follow the breadcrumbs of a secretive cult.

  34. Sirens and Sahuagin

    The group explores an island that isn't fully what it seems.

  35. Shipwreck Mystery

    The group follows up on loose ends in Zytris, and ends up on the open sea.

  36. Zytris

    It all starts in Zytris.

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ABOUT THIS SHOW

D&D Shenanigans

HOSTED BY

Graham Scobey

CATEGORIES

Frequently Asked Questions

How many episodes does Kraeon Campaign have?

Kraeon Campaign currently has 36 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Kraeon Campaign about?

D&D Shenanigans

How often does Kraeon Campaign release new episodes?

Kraeon Campaign has 36 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Kraeon Campaign?

You can listen to Kraeon Campaign on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Kraeon Campaign?

Kraeon Campaign is created and hosted by Graham Scobey.
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