Episodes
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A Quick Trip
Fate's Hands find fortune with the gods and make their way quickly to their destination.
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Outmatched
Fate's Hands continue to delve into a necromancer's castle.
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A Unicorn and a Necromancer
Fates Hands delve further into the seemingly abandoned castle, passing through a unique portal.
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Have Fun Storming the Castle!
Fate's Hands arrive at their intended destination in the mountains outside of Pavasaris.
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To the Cold North
Fate's Hands make their way north, following a lead on a corrupt wizard
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Back to Civilization
Fate's Hands make their way back to the city of Gaiena
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Webs of Dreams
Fate's Hands forge a path into a cave, following the dreams of Allana and Thistle.
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Hammy Hamm Hunter of Ham
Fate's Hand ventures into the forest, facing the dangers of the wild.
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New Directions
Fate's Hands sets out in a new direction and meets a new friend along the way.
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The Past in Ashes and Glitter
Having accomplished their mission and recovered intel and other things of value, Fate's Hands attempt to escape the Ixuryn Alchemical Weapons Compound.
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Echoes of the Past
Fate's Hands infiltrate an Ixuryn facility that holds insight into Harq's past.
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Enemy of my Enemy
Fate's Hands follow a path, unsure of where it will lead.
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Trouble on the River
Fate's Hands embark on their journey towards the sea.
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Darn Royalty
Fate's Hands take their new friend back to the palace to meet Sharmondale's family.
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Down the Death-Hole
Fate's Hands continue their work in the mines, encountering terrible creatures along the way.
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Darnit
Fate's Hands deal with the temporary loss of Sharmondale and the hired help of "Darnit".
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Brains and Brawn
Fate's Hands explore the mine, and uncover many unsavory things there.
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Frienemy
Fate's Hands decide whether to trust an advisor to the king, and investigate strange attacks at a nearby mining operation.
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Fancy People
Fate's Hands get comfortable in Sharmondale's old home.
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Family Reunion
Fate's Hands deal with the fallout from the unfortunate incident with the crossbow in the bar, and follow the road that leads to Sharmondale's home town.
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Back to Reality
Fate's Hands learns more about Sharmondale and Mynx's past before heading back to the material plane
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Flight to the Forge
The group jumps on an opportunity to track and corner Dianthe, but is met with an unexpected force.
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The Spring Realm
The members of Fate's Hands deal with the fallout of their hasty decision making, and follow a path towards redemption.
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Drama in the Theatre
Fate's Hands deal with the fallout of their rash decisions in the Feywild.
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The Summer Realm
Fate's Hands delves deeper into the Feywild, unable to suppress their curiosity at every turn
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Into the Feywild
The group follows a lead on the artifact they are searching out, journeying to another plane of existence.
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Balkreath College of the Arcane
The group gets busy researching more about the artifact in the book that was sent to Sharmondale.
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The Road to Gaiena
Fate's Hands are called away from Hilven, and venture out to another city in Yeridia.
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The Elegant Ostrich
Fate's Hands takes a job to investigate a string of missing persons cases.
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Hilven
Fate's Hands find themselves in Hilven. They attend to some shopping, then seek out a way to put their skills to use.
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Trouble on the Seas
Fate's Hands continues their journey towards Hilven.
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The Long Voyage
The group takes some time to celebrate their victory in Zytris, then decides what they will do next.
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Cult Island
Safely back on the Island of Zytris, the group begins to follow the breadcrumbs of a secretive cult.
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Sirens and Sahuagin
The group explores an island that isn't fully what it seems.
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Shipwreck Mystery
The group follows up on loose ends in Zytris, and ends up on the open sea.
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Zytris
It all starts in Zytris.
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