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Side Passages

by Side Passages

The podcast about gaming and being a geek by two middle aged geek dads.

From the show's RSS feed, refreshed Oct 23, 2026. Source feed.

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Episodes

  1. The Ten-Foot Pole Debate (S6E5)

    The debate started when one of Ken's Shadowdark players asked “Why am I carrying a 10-foot pole?” That led to a 20-minute debate that split the party down the middle. On this episode, we’re bringing the debate to our listeners.

  2. Game Play Impressions of Dungeon Crawler Carl TTRPG (S6E4)

    We’ve talked about the game’s killer concepts. We’ve created our first character. But what’s it like to actually play the Dungeon Crawler Carl TTRPG? Find out on this episode, as David talks about his experiences running the game.

  3. Creating a character for Dungeon Crawler Carl TTRPG (S6E3)

    Join us as we create Jake Skillman, our first character for the Dungeon Crawler Carl tabletop RPG. He's an former college baseball player, working at a big box store, and trying to figure out what to do with his life. Until aliens show up, wreck the Earth, and tempt millions of people into a...

  4. Should you go to GenCon? (S6E2)

    Should you go to Gen Con? We’re talking about our experience at GenCon 2026 so you can decide for yourself. And be “our experience”, we mean David’s experience, because he’s the one who went.

  5. 8 Killer Ideas from the Dungeon Crawler Carl RPG (S6E1)

    The aliens have arrived. Every building in the world has collapsed. And now we’re all trapped in a world-wide dungeon, trying to fight our way to the 18th floor to save the world. On this episode of Side Passages, we’re looting our eight favorite concepts from the Dungeon Crawler Carl Starter…

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  6. Summer Reading List 2026 (S5E20)

    It’s summertime, which means it's time for our annual summer reading list! Featured books include Veil by Jonathan Jans, Of Monsters and Mainframes by Barbara Truelove, Dungeon Crawler Carl Matt Deniman, God Emperor of Dune by Frank Herbert, and the Great Book of Amber by Roger Zelazny.

  7. d4 Underground Hazards for Shadowdark (S5E19)

    We return to Shadowdark environmental threats by delving deeply into underground hazards. Among the dangers we discuss are collapsing tunnels, fungal forests, and the fun-but-dangerous Goonies-style water slides. Inspiration for these threats comes from Ken's Mörka Norden campaign, which features…

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  8. Morale: The Forgotten GM Tool (S5E18)

    On this episode, we’re talking about how making your monsters run away can improve your game. The concept is morale, an old school D&D game mechanic that reflects how your antagonists feel about the combat. At the start of the combat, monster morale is high. They have overwhelming numbers and a...

  9. Good RPG Prep Begins Before You Sit Down (S5E17)

    How does a new creator build a massive TTRPG audience so fast? In this interview, we sit down with Daði from Mystic Arts to discuss his journey, his magazine The Broadsheet, and how he uses tools like Obsidian to manage 15-player West Marches campaigns as well as smaller campaigns.

  10. Shadowdark Tutorial Dungeon

    The Tomb of the Forgotten is a short Shadowdark tutorial dungeon introducing dungeon masters and players to the basic mechanics of the role-playing game. On this episode, we walk through the adventure and its accompanying map.

  11. d4 Arctic Hazards for Shadowdark (S5E16)

    We talk about four winter hazards for Shadowdark: ice crevasses, reindeer stampede, freezing fog, and hypothermia.

  12. The Great Shadowdark Torch Debate (S5E15)

    The rules say torches throw light to a "Near" distance, which is 30 ft. But is that 30 ft. from the torchbearer (30' radius, 60' diameter?) 30 ft. centered on them (15' radius, 60' diameter)? The majority says it's 60' diameter ... but a vocal minor argue for 30'. Which way is right? We use a...

  13. Shadowdark Hazards 101 (S5E14)

    What do icy waterfalls, greasy floors, and light stealing smoke have in common? They’re all hazards! Welcome to Lair of Secrets. In this episode we're talking about Shadowdark hazards. The things that drown you, crush you, blind you, steal your memories, and more! Chapters 00:00 Introduction to...

  14. Why We Keep Coming Back To Cyberpunk 2077 (S5E13)

    When it was released in December 2020, Cyberpunk 2077 was glitchy as hell. Five years later, we’re still playing it … but why? Chapters 00:00 The Allure of Cyberpunk 207701:53 Cyberpunk's Reflection of Reality04:24 Exploration and Discovery in Night City06:55 Game Mechanics and Play Styles09:43...

  15. Cozy Video Games – Campaigns & Coffee

    In between shoveling out from snow storms, we took the time to talk about cozy video games. We delve into the expected (Animal Crossing, Tiny Bookshop, Planet Crafter) and the not-so-expected (Fallout, Cyberpunk 2077, No Man's Sky, Red Dead Redemption 2). Chapters 00:00 Defining Cozy Games02:35...

  16. Defining Cozy – Campaigns & Coffee

    Our cozy Saturday morning coffee and games show returns to answer the question … what is cozy? Reading a book while sleet pounds the windows on a winter night? Putting your phone in a Faraday cage so you can get a few minutes of non-digital peace? We give a couple of definitions cozy can be … and...

  17. Solo Role-Playing Games (S5E12)

    Join us to explore the growing world of solo role-playing games, from zines (Thru-Hiker, Hope is Not a Plan) to journaling games (Thousand-Year-Old Vampire, Be Like A Crow) to full-fledged systems like Ironsworn and Star Trek: Captain's Log. We discuss the appeal, challenges, and deeply personal...

  18. Crawl Out Through the Fallout, Part 2 (S5E11)

    Our Fallout one-shot continues! The Eggheads -- a group of wasteland mercs -- travel to Hardscrap to re-supply and gather intelligence on the murderous, double-crossing Moose Men. Need more Fallout? Check out our Fallout 2d20 Actual Play Campaign! Watch our Gore and Lore of Fallout episode on...

  19. d10 Reasons Fallout 2d20 is Great (S5E10)

    Fallout Season 2 is out on Amazon, and the Lair is back to look at what makes the Fallout 2d20 RPG so much fun to play. Post: Fallout 2d20 Campaign & RPG Resources Podcast: Fallout 2d20 Campaign Podcast: Fallout 2d20 One Shot: Crawl Out Through the Fallout Podcast: Gore and Lore in Fallout –...

  20. Raiders of the Lost Temple, Part 3/3 (S5E9)

    Our Shadowdark RPG one-shot concludes as the adventurers confront the vampiric horror lurking in the depths of the Lost Temple. Missed the first part? Catch up now: Raiders of the Lost Temple, Part 1/3 Get the dungeon: EnWorld – Kelsey Dionne publishes two new free Shadowdark adventures New to...

  21. Crawl Out Through the Fallout, Part 1 (S5E8)

    In this one-shot actual play scenario for Fallout 2d20, the Eggheads -- a new crew of wastelanders -- finds themselves double-crossed and left for dead in a radioactive crater. They barely survive thanks to a regenerating ghoul, a rebooting robot ... and a very confused Child of Atom named...

  22. DarkSpace Interview: Sci-Fi for Shadowdark (S5E7)

    We talk with Derek White, one of the minds behind DarkSpace, a science fiction rules hack for Shadowdark. Together with his co-creator Than Gibson, they created and released the basic rules through DMing the World and DriveThru RPG Now they’ve got a Kickstarter for an expanded version that…

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  23. d6 Shadowdark Oozes, Cubes, & Puddings (S5E6)

    When is a monster not a monster? We’re talking about those classic threats known as oozes, cubes, and puddings. These creatures appear as puddles, cubes, and rolling masses of ick ... and they're sure to challenge your players. Want more Shadowdark? Check out our episode “d12 Reasons Shadowdark…

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  24. Raiders of the Lost Temple, Part 2/3 (S5E5)

    The Lair crew continues their Shadowdark actual play by venturing deep into the Lost Temple, exploring its strange environs and encountering factions within the group defending it. Missed the first part? Catch up now: Raiders of the Lost Temple, Part 1/3 Get the dungeon: EnWorld – Kelsey Dionne...

  25. Raiders of the Lost Temple, Part 1/3 (S5E4)

    The Lair Crew takes on Shadowdark as they play Kelsey Dionne's free Raiders of the Hidden Temple adventure. In the first actual play episode, they venture into a snake-infested dungeon, discovering dangerous monsters and potential allies. Get the dungeon: EnWorld - Kelsey Dionne publishes two new...

  26. Dungeon of Dread – Endless Quest Book Review

    Ken returns to the Dungeon of Dread by Rose Estes, the first of TSR's Endless Quest books for Dungeons & Dragons. The book places you in the role of a young warrior who befriends a halfling thief. The halfling just escaped the lair of a magic-user, so naturally he's up for going back there with...

  27. d8 Shadowdark Hacks (S5E3)

    With help from the Lair community, we collected eight house rules for Shadowdark. On this episode, we run through these rule hacks, offering our thoughts on how they might impact the game. Most of these are not rules we've tried ourselves, so we'd love some more field reports! And yep, we're...

  28. Timex Sinclair 1000 Computer – Geek Archeology

    Ken digs up the Timex Sinclair 1000. When this tiny computer was released in 1982 for $99, it was the cheapest home computer on the market. Ken walks through the device's features, his challenges using it, and contemplates what it will take to get the thing running again (a rainy Saturday project...

  29. Back to the Lair: Shadowdark, Cyberpunk Red, & GM Advice (S5E2)

    We're back for Season 5 of Lair of Secrets! On this episode, we take a look back at our favorite episodes of Season 4 including: the actual play episodes for Cyberpunk RED and Fallout GM advice episodes on modern maps and building cities our cozy Saturday morning show "Campaigns & Coffee" We also...

  30. d8 Shadowdark House Rules (S5E1)

    With help from the Lair community, we collected eight house rules for Shadowdark. On this podcast episode, we run through these rule hacks, offering our thoughts on how they might impact the game. Most of these are not rules we've tried ourselves, so we'd love some more field reports! And yep,...

  31. Unboxing the GM Companion for Shadowdark

    We unbox the GM Companion for Shadowdark, a supplemental rulebook designed to make the game master's life easier. Written by Chubby Funster, it's got a ton of random charts for the world above and the world below, plus monsters, treasure, and much more. Get the GM's Companion for Shadowdark at...

  32. Cyberpunk RED Actual Play Chapter 11: Get Out (S4E27)

    In this episode of the Cyberpunk campaign, the Edgerunners navigate the treacherous Elysium HQ after awakening Hera, a vengeful AI. They embark on a mission to plant AI-spawned seeds across the city, facing various challenges including combat with scavengers and the emergence of the Glow Boys...

  33. d8 ShadowDark Monster Resources (S4E26)

    With help from the Lair community, we collected eight house rules for Shadowdark. On this episode, we run through them, offering our thoughts on how they might impact the game (most of these are not rules we've tried ourselves, so we'd love some more field reports!) Leave them in the comments, or...

  34. Cyberpunk RED Chapter 10: Hera’s Wrath (S4E25)

    The edgerunners finally flipped the switch at the bottom of Elysium HQ's subbasements. As the power surged back, a wrathful AI queen named Hera burst to life, proclaiming her refusal to serve any false gods or corporate masters. She sees to draw the crew — APT, Angry Bob, Omen, and Atlas — into…

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  35. Player Agency (Campaigns & Coffee)

    Grab your coffee and join the Lair crew as we unpack the challenge of fostering player agency in tabletop RPGs. We explore how to spark proactive decisions, avoid the paralysis of infinite choice, and leverage mechanics that reward bold, cinematic play. Chapters 0:00 Intro1:00 Star Wars Sparks…

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  36. Fallout 2d20 Wrap-up (Campaigns & Coffee)

    With the first arc of our Fallout 2d20 campaign completed, we sit down with some coffee to reflect on the game. We talk about the 2d20 system's strengths, campaign story arcs, funky dice, perk cards, and immersive mechanics. Looking ahead, we think about future campaign goals, new characters, and...

  37. Summer Reading List 2025 (S4E24)

    Join us for the Lair of Secrets' annual summer reading list! We run down a few of the books on our respective lists, but we're always looking for more! Featured in this episode are: Red Sonja Consumed by Gail Simone When the Moon Hits Your Eye by John Scalzi Cold Eternity by S.A. Barnes Space…

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  38. Fallout 2d20 Chapter 5: Thriftway Throwdown (S4E23)

    The crew infiltrates a raider lair to rescue a kidnapped girl, navigating irradiated sewers, sentry turrets, and a heavily armed Thriftway gang. Steve NuGunnar faces off against his nemesis Thriftway in a brutal final encounter to reclaim his prized NuRay 3000. Fallout 2d20 Campaign Page: An...

  39. Support Your Local Convention: ShadowDark, Mothership, & Gaslands Recaps (S4E22)

    On this episode, Ken recaps running ShadowDark, Mothership, and Gaslands Refueled at a local RPG convention. We also delve into how to support your local conventions (MEPACon in the Pennsylvania, and Who's Yer Con? in Indiana). Chapters 0:00 Intro & MEPACon Setup2:10 Venue Upgrade & Con…

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  40. Fallout 2d20 Chapter 4: Shotgun Justice (S4E20)

    After some bartering in Covenant, the Wastelanders continue their quest to hunt down Thriftway's raiders. The Wastelanders' goal? Recover Steve NuGunner's NuRay 3000. Oh, and a girl who was kidnapped from Covenant by the raiders. Fallout 2d20 Campaign Page: An overview of the campaign, plus links...

  41. Moonbeam Chasing (S4E20)

    Ken and David explore Moonbeam.stream, a streaming platform made for tabletop gamers and creatives, while sharing their live-streaming experiments and future content plans. They also dive into their respective ShadowDark campaigns, filled with dungeon chefs, dagger-bound skeletons, and low-level...

  42. d8 ShadowDark Mistakes We Made (S4E19)

    On this episode, we talk about the top mistakes we made running ShadowDark (aka "how Ken accidentally enabled hard mode for his campaign"). Our mistakes include "overly complicate torch management", "create deadlier rat diseases", "don't use Luck points", and more! Looking for more ShadowDark...

  43. Fallout 2d20 Chapter 3: Raiders & Rumors (S4E18)

    Our group of wastelanders (and one former Vault dwelling weapons tester) defend the fortified town of Covenant from raiders in the latest chapter of our Fallout 2d20 Actual Play campaign. The raiders defeated, the group gains access to Covenant, where they uncover rumors about a ghoul named...

  44. Fallout Zones (S4E17)

    Fallout 2d20 uses zones instead of conventional battle maps or theater of the mind to describe where your characters (and their enemies) are in the game world. In this episode, we talk about how Fallout zones work, offer advice on how to use them, and take a peak at some other games that use…

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  45. Fallout 2d20 Chapter 2: Covenant Clash (S4E16)

    As our Fallout 2d20 Actual Play campaign continues, the party treks across the wasteland toward the settlement of Covenant. Along the way, they encounter dangers both grotesque and ridiculous, from gutting radioactive bugs for dinner to dodging their own teammates grenades. And yeah, Steve's…

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  46. d12 Ways ShadowDark is Awesome! (S4E15)

    On this episode, we delve far from the light to geek out about Shadowdark. The old-school-inspired RPG strips Dungeons & Dragons 5th Edition to its essentials, and then adds in some modern sensibilities. We talk about our favorite mechanics, how it's impacted our other games (looking at you D&D…

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  47. Fallout 2d20 Chapter 1: Wasteland Wake-Up (S4E14)

    We kickoff our Fallout 2d20 campaign with the protagonists (not sure we can call them "heroes" just yet) waking up in the Wasteland. Fallout 2d20 Campaign Page: An overview of the campaign, plus links to episodes and related game resources. Chapters 0:00 - Intro & Audio Shenanigans3:15 - Meet the...

  48. The D&D Attention Economy – Greyhawk ’76 (Ep. 7)

    Ken elaborates on the Attention Economy - how many things people need to keep track of - for D&D 2024, and how it differs from the 2014. (and yeah, this explains his initial reaction to the Blade Ward cantrip back in Episode 5). He reviews the idea of the Action Economy (how many things a player...

  49. Enemy Mine – Greyhawk ’76 (Ep. 6)

    Ken recaps his group's second session using the D&D 2024 rules, with specific looks at Blade Ward (spiffy spell, won't save you from critical) and Mastery (a character ability that unlocks special characteristics of weapons). Chapters 0:00 - Welcome to Greyhawk '761:10 - The Burrow Boys Arrive:...

  50. Shadowdark Impressions (Campaigns & Coffee)

    After venturing into the dark with only a torch to guide their way, the Campaigns & Coffee crew talks about their experiences playing the ShadowDark RPG (where they ARE very likely to be eaten by a grue). They discuss the dungeon-delving, old-school-inspired game’s real-time torch mechanics, its...

About this show

The podcast about gaming and being a geek by two middle aged geek dads.

Hosted by

Side Passages

Frequently asked questions

How many episodes does Side Passages have?

Side Passages has 150 episodes on PodParley. The most recent episode was published on November 1, 2026.

What is Side Passages about?

The podcast about gaming and being a geek by two middle aged geek dads.

How often does Side Passages release new episodes?

Side Passages publishes every two weeks, based on its 150 episodes since January 2021.

Who hosts Side Passages?

Side Passages is created and hosted by Side Passages.
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