PODCAST · leisure
Late Knight Rollers
by Late Knight Rollers
Welcome to Late Knight Rollers, where four lads and our masterful GM play TTRPGs. So get comfy or prepare for whatever task you are about to do and immerse in our grand adventures filled with quality goofiness in the world that we have been crafting.
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14
EoS - E3: Ancient Caldera
Our 4 Lieutenants make their way back to the Delican border and head towards the Trophy Mountains. Finding a secret entrance they enter the caldera, as the remains of ancient temple surround them. However they are not the only ones looking for the artifact as the group of Delican soldiers guard the temple entrance.This campaign is using Daggerheart rule set.
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13
EoS - E2: The Red Mission
A courier arrives summoning our 4 Lieutenants on the behalf of Veyra the Red One. As lieutenants make their journey back to the city of Castellia we get a glimpse into each members lives and as they rose up in the ranks to their current position. Upon entering the city many things that have shaped our warrior's paths unraveled in small detail and they made their way to their fateful meeting. Inside the castle wall Veyra the Red assigns a mission to infiltrate the Delican Republic and discover an ancient temple in the center of The Trophy Mountains where they will need to retrieve and lost artifact that will give the Empire and winning edge in the war. This campaign is using Daggerheart rule set.
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12
EoS - E1: 20 Year War
Welcome to Embers of Shimmerrstone, a prequel campaign following 4 Lieutenants of the the Iridian Empire who are fighting what seems like a never ending war. Rob, Gunder, Edgar and Arden fight back to back defending a bridge crossing from invading Delican forces. Successfully claiming the victory they are summoned by the Red One a member of the Sightful Seven.This campaign is using Daggerheart rule set.
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11
Level 3
Bonus level up episode between Episode 9 and 10. Face to face with the Red One our heroes get an opportunity at a level up. What will the players choose as the hope to save the city of Lu'sair Garoch!This campaign is using Daggerheart rule set.
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10
C1 - E9: Calm Before the Red Storm
DISCLAIMER: Apologies for the bad audio quality this episode. It was recorded spur of the moment as we were able to play face to face for a single session. Preparations begin to bolster the defenses against the Iridian Empire. As Atlas catches up with his father, Damien has another vision with Orinath as he takes over the forge once again. Leaghy discovers that his diplomatic acquittances are in town and begin to plan for a meeting with the Red One. With Glint taking charge on assigning defensive measures as if it was always his calling. The events that shaped the beautiful settlement of Lu'sair Garoch loom over the Trophy Mountains once again. This campaign is using Daggerheart rule set.
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9
C1 - E8: Council of Lu'sair Garoch
With a looming threat of the Empire approaching, the heroes all take an individualistic approach to notify the city. Upon meeting with several high ranking members a council meeting is called, as Atlas stumbles into a surprise visitor.This campaign is using Daggerheart rule set.
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8
C1 - E7: Flickerfly You Fools
Emerging out of an orange mist deep in the Elder Woods, a Flickerfly prepares an attack. Confused by the nature of the monster the party struggles against their enemy, eventually emerging victorious. Back on track to warn the city of Lu'sairr Garoch, the party is stopped at the front gate. Fearful of the impending doom Atlas and Damien make a rash decision to take matter into their own hands.This campaign is using Daggerheart rule set.
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7
C1 - E6: A Pod, a Grove and a Fairy
Glint leading the charge through the Elder Woods manages to stumble upon a grove engulfed in lava. As a fairy with a strange addiction request the help of our party a new companion cowers alongside Leaghy and Glint.This campaign is using Daggerheart rule set.
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6
C1 - E5: Which Way is North
With the Red Army making their way South to Lu'sair Garoch, our heroes discuss their next heading while filling their bellies with charred venison. After picking their nautical direction, the journey takes them through a scorched field of obsidian as they enter the unforgiving forest of The Elder Woods.This campaign is using Daggerheart rule set.
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5
C1 - E4: Beach Episode
Rested at a nearby tavern the morning greets our heroes with an explosion of events as the last nephrite crystal goes off. The Empire on our shores! Divine dreams and a murderous inquiry set the stage for an invasion not seen in over 150 years.This campaign is using Daggerheart rule set.
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4
Level 2
Bonus level up episode between Episode 4 and 5. Items, abilities, spells and more. What will they players decide to take?This campaign is using Daggerheart rule set.
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3
C1 - E3: Bombs Among Us
Hot in pursuit our newly acquainted heroes are chasing down a thief who stole Atlas's necklace. However what they discover instead may pivot the history of San'Thir and the rest of Hemvind.This campaign is using Daggerheart rule set.
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2
C1 - E2: Green Wake Festival
Our four newly met companions enter the town of San'thir where they take part in the festival's games and traditions. As plot to sabotage the evening’s festivities is set into motion.This campaign is using Daggerheart rule set.
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1
C1 - E1: Fateful Lighthouse
As Atlas and Leaghy set off on their quest in the world of Aerendir, they are met by an equally unlikely duo of Damien and Glint at the San’Thir Lighthouse. Quickly, they stumble into a battle on the beach, unknowingly getting themselves into an ever-changing geopolitical and natural world. This campaign is using Daggerheart rule set.
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ABOUT THIS SHOW
Welcome to Late Knight Rollers, where four lads and our masterful GM play TTRPGs. So get comfy or prepare for whatever task you are about to do and immerse in our grand adventures filled with quality goofiness in the world that we have been crafting.
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Late Knight Rollers
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