PODCAST · fiction
Law and Disorders: A Delta Green Actual Play Podcast
by Law and Disorders
Missing persons. Impossible events. Secrets buried beneath small towns and government files.Law & Disorders follows a team of agents pulled into a world of cosmic horror, where the deeper they dig, the less human everything becomes.
-
27
Operation TREEHOUSE: S3E7 "Moons Over my Hammy"
Smiley, Steinmetz, and Walenski regroup over breakfast to plan their next moves as suspicions surrounding Milford’s leadership and buried secrets continue to grow. When the team splits up to pursue separate leads, an ordinary trip takes a dangerous turn. Officer Schilling uncovers troubling connections to Samantha Burke’s disappearance, and newly discovered occult evidence suggests the strange events spreading through town are part of something much larger. With danger closing in and trust wearing thin, the investigation pushes everyone closer to answers they may not be ready to face.
-
26
Operation TREEHOUSE: S3E6 "Lucien and the Bad Omens"
The investigation in Milford grows darker as Agent Smiley and Eddie Walenski finally sit down with Chief Norman Stanley for a tense meeting that raises more questions than answers. Meanwhile, Officer Schilling follows the trail of the town’s mysterious animal deaths and stumbles into a collection of strange occult writings that may offer the first real explanation for what is happening. Milford starts to feel a lot less like the quiet hometown Smiley remembers.
-
25
Operation TREEHOUSE: S3E5 "Boondoggle" | A Delta Green Actual Play
The meetup with Schilling at Mackenzie's Hideaway takes a disturbing turn as Smiley, Steinmetz, and Walenski compare notes on Samantha’s disappearance, cross paths with figures from Smiley’s past, and witness a bizarre event that suggests something unnatural is spreading through town. With Chief Stanley demanding answers and old secrets becoming harder to ignore, the group prepares for a confrontation that may bring them closer to the truth—or place them directly in its path.
-
24
Operation TREEHOUSE: S3E4 "Screwdriver" | A Delta Green Actual Play
Smiley, Walenski, and Steinmetz return to a familiar Milford home in search of answers about Samantha Burke’s disappearance. What begins as a backyard trespassing incident quickly spirals into awkward confrontations, old memories, a new ally, and one very unfortunate gas station emergency. As the team digs deeper into the cold case, Milford’s past starts pushing back.
-
23
-
22
Operation TREEHOUSE: S3E3 - "The Colorado Incident" | A Delta Green Actual Play
Smiley returns to the places and people most deeply tied to Samantha’s disappearance, only to find old grief, fragile hope, and impossible symbols waiting for him. As Steinmetz and Walenski dig into the mystery from a motel room and then join Smiley on a tense trip back to his childhood home, the past begins to feel less like a memory and more like something still alive, watching from the trees.Meanwhile, Baker wakes up at a remote rest stop and quickly finds himself trapped in a situation spiraling far beyond his control. With law enforcement closing in, the children growing stranger, and supernatural forces erupting into the open, Baker is forced into survival mode once again. By the end, both sides of the story are pulled toward unsettling revelations: one buried in a childhood treehouse, the other waiting on the road ahead.
-
21
Operation TREEHOUSE: S3E2 - "Hell on Highway 60" | A Delta Green Actual Play
Baker’s desperate flight takes a brutal turn when Walker finally catches up to him on a lonely desert road, demanding the Ai-Apa Amulet and forcing a confrontation that leaves both men broken, wounded, and at the mercy of darker forces. As Smiley, Steinmetz, and Walenski arrive in Milford chasing psychic flashes, missing clues, and their growing suspicion that Baker may be beyond saving.
-
20
Operation TREEHOUSE: S3E1 - "Reunions" | A Delta Green Actual Play
A stolen piece of evidence, a forgotten disappearance, and a stretch of desert highway pull M-Cell back into dangerous territory.As Baker flees west Texas with three impossible children in his care, old enemies begin closing in and the consequences of Yosemite refuse to stay buried. Meanwhile, Smiley follows a new lead tied to his missing sister; involving strange symbols, a secretive cult, and a date that has haunted him for years.With one agent hunted on the road and another digging into the past, the cell finds itself split between survival and obsession — and both paths may be leading toward something far larger than they understand.
-
19
Law and Disorders | A Delta Green Actual Play - Where We've Been and Where We Are (S1 and S2 Recap)
A recap of seasons 1 and 2 to get you ready for the Season 3 premiere on June 12, 2026.
-
18
S2E10 - Season 2 Debrief/Smiley Goes Home | Delta Green Actual Play
It's that time again...time for the season recap. We talk about Last Things Last and Sentinels of Twilight. Favorite moments and the "What Coulda Happened" stuff from both scenarios. Also, we see what happened when Agent Smiley returned home.
-
17
Sentinels of Twilight: S2E9 - "Well...Now You Know." | Delta Green Actual Play
Baker and Santorini continue driving the children to the meet point. Santorini brings up some "Sensitive" information that rubs Baker the wrong way. Smiley takes a walk down to the Devil's Chair with Ranger Chandler.
-
16
Sentinels of Twilight: S2E8 - "Head Games" | Delta Green Actual Play
After striking a deal with the "Tall Men", the Agents set out to cover up what they can. Santorini, thinking outside of the box, comes to a shocking realization.
-
15
Sentinels of Twilight: S2E7 - Detours (Part 2) | Delta Green Actual Play
The agents find out that this whole Brandon McGill thing is a lot BIGGER than it seems.
-
14
Sentinels of Twilight: S2E6 - "Detours (Part 1)" | Delta Green Actual Play
Leaving the Ranger Station...Baker, Santorini, Smiley, the two McGill's, and the white goo run into some troubles...about 1,000 of them.
-
13
Sentinels of Twilight: S2E5 - "Twinning!!!" | Delta Green Actual Play
Weird things are afoot at the Ranger Station when an unexpected guest arrives.
-
12
The Bob and Nolan Show
The sickness has plagued one of our players and another was called on another mission. So Bob and Nolan get together to talk about DG, the podcast, and exploding trees.
-
11
Sentinels of Twilight: S2E4 - "The Boy" | Delta Green Actual Play
Agents Baker and Smiley get activated by a new Handler. At the debrief they meet up with a familiar face that they will be working along side of.
-
10
Last Things Last: S2E3 - "Sideways" | Delta Green Actual Play
The Agents confront the hunters and all hell breaks loose!!!
-
9
Last Things Last: S2E2 - "We Need a Plumber" | Delta Green Actual Play
The Agents search through Baughman's cabin and find some startling items, especially Agent Smiley.
-
8
Last Things Last: S2E1 - "Outlaws" | Delta Green Actual Play
Baker, McNulty, and Smiley are back; but no longer official members of "The Program". They are now part of the secret unofficial Delta Green organization known as "The Outlaws". There first operation...clean up and old dead guy's apartment. Sounds pointless until some weird details start to emerge.
-
7
Season 1 Debrief
We all get together to discuss our favorite moments and I answer the players questions about the scenario, letting them behind the velvet rope a little bit.
-
6
A Victim of the Art: S1E6 - "The Dengler Manifesto" | Delta Green Actual Play
Time to wrap this baby up! The agents tie up their loose ends and Smiley deals with the press. Walker has a proposition for the agents.
-
5
A Victim of the Art: S1E5 - "Baker's Chosen Burden" | Delta Green Actual Play
Now that the Ai-Apa has been tucked away snuggly in Agent Baker's undies. It's time for him and Steinmetz to clean up. McNulty and Smiley spend some time with Dr. Santorini getting patched up.
-
4
A Victim of the Art: S1E4 - "The Ai-Apa" | Delta Green Actual Play
All hell breaks loose for the Agents when Baker and McNulty chase after the Ai-Apa into the woods across the street. Meanwhile Steinmetz and Smiley run into their own problems at the Dengler residence.
-
3
A Victim of the Art: S1E3 - "The Denglers" | Delta Green Actual Play
The team gets a solid lead and heads to the Dengler residence to ask a few questions.
-
2
A Victim of the Art: S1E2 - "Phenomen-X and Dr. Santorini" | Delta Green Actual Play
Join us on Discord @ https://discord.gg/thedeltagreenfilesMcNulty gets into some trouble with their Handler, leading to yet another loose end the team has to clean up. A huge break in the case is made.
-
1
A Victim of the Art: S1E1 - "You've Been Activated" | Delta Green Actual Play
Fair warning, we originally did not plan on putting this up as a podcast. But episode 4 and beyond we will be more mindful of it. Thanks.Join us on Discord @ https://discord.gg/thedeltagreenfilesAgents McNulty, Smiley, Baker, and Steinmetz get a special assignment helping the Glen Ridge PD on an unusual murder case.
We're indexing this podcast's transcripts for the first time — this can take a minute or two. We'll show results as soon as they're ready.
No matches for "" in this podcast's transcripts.
No topics indexed yet for this podcast.
Loading reviews...
ABOUT THIS SHOW
Missing persons. Impossible events. Secrets buried beneath small towns and government files.Law & Disorders follows a team of agents pulled into a world of cosmic horror, where the deeper they dig, the less human everything becomes.
HOSTED BY
Law and Disorders
Loading similar podcasts...