PODCAST · arts
Laws and Practice of the Game of Euchre. As Adopted by the Washington, D.C. Euchre Club
by Charles Henry Wharton Meehan
Sprinkled with literary quotes and little jests, this is a history of and guide to playing Euchre, with a short portion on playing 5-card draw poker. Some of the major differences between the described game and modern Euchre include the following:(1) Today, a game is generally played to 10 points, rather than 5 (and the 5 cards are used for scoring). This will also change the "playing to the Bridge" discussion in this work. (2) Today, only the 9, 10, J (called "Knave" in this work), Q, K, and A cards are used (not the 7 and 8). (3) Today, when a player announces they are playing alone, their partner cannot take the privilege of playing alone away from them. (4) Often today, when a player orders up their partner (the dealer), the player must play alone. (I've been told, however, that in an evening of progressive euchre, a player can order up their partner without going alone.) (5) Lap, Slam, Jambone, and Jamboree are not variations of the game that are common today. Other minor differen
-
1
Underground Railroad, Part 3-William Still
Sprinkled with literary quotes and little jests, this is a history of and guide to playing Euchre, with a short portion on playing 5-card draw poker. Some of the major differences between the described game and modern Euchre include the following:(1) Today, a game is generally played to 10 points, rather than 5 (and the 5 cards are used for scoring). This will also change the "playing to the Bridge" discussion in this work. (2) Today, only the 9, 10, J (called "Knave" in this work), Q, K, and A cards are used (not the 7 and 8). (3) Today, when a player announces they are playing alone, their partner cannot take the privilege of playing alone away from them. (4) Often today, when a player orders up their partner (the dealer), the player must play alone. (I've been told, however, that in an evening of progressive euchre, a player can order up their partner without going alone.) (5) Lap, Slam, Jambone, and Jamboree are not variations of the game that are common today. Other minor differences also exist. However, it is still an informative work for those who are new to the game, as well as a look back to the card tables of the previous century. (Summary by TriciaG)
-
0
H.M.S. Pinafore; Or, The Lass That Loved A Sailor-W. S. Gilbert
Sprinkled with literary quotes and little jests, this is a history of and guide to playing Euchre, with a short portion on playing 5-card draw poker. Some of the major differences between the described game and modern Euchre include the following:(1) Today, a game is generally played to 10 points, rather than 5 (and the 5 cards are used for scoring). This will also change the "playing to the Bridge" discussion in this work. (2) Today, only the 9, 10, J (called "Knave" in this work), Q, K, and A cards are used (not the 7 and 8). (3) Today, when a player announces they are playing alone, their partner cannot take the privilege of playing alone away from them. (4) Often today, when a player orders up their partner (the dealer), the player must play alone. (I've been told, however, that in an evening of progressive euchre, a player can order up their partner without going alone.) (5) Lap, Slam, Jambone, and Jamboree are not variations of the game that are common today. Other minor differences also exist. However, it is still an informative work for those who are new to the game, as well as a look back to the card tables of the previous century. (Summary by TriciaG)
-
-1
Chronicles of Canada Volume 13 - The United Empire Loyalists A Chronicle of the Great Migration-W. Stewart Wallace
Sprinkled with literary quotes and little jests, this is a history of and guide to playing Euchre, with a short portion on playing 5-card draw poker. Some of the major differences between the described game and modern Euchre include the following:(1) Today, a game is generally played to 10 points, rather than 5 (and the 5 cards are used for scoring). This will also change the "playing to the Bridge" discussion in this work. (2) Today, only the 9, 10, J (called "Knave" in this work), Q, K, and A cards are used (not the 7 and 8). (3) Today, when a player announces they are playing alone, their partner cannot take the privilege of playing alone away from them. (4) Often today, when a player orders up their partner (the dealer), the player must play alone. (I've been told, however, that in an evening of progressive euchre, a player can order up their partner without going alone.) (5) Lap, Slam, Jambone, and Jamboree are not variations of the game that are common today. Other minor differences also exist. However, it is still an informative work for those who are new to the game, as well as a look back to the card tables of the previous century. (Summary by TriciaG)
-
-2
Story of Electricity-John Munro
Sprinkled with literary quotes and little jests, this is a history of and guide to playing Euchre, with a short portion on playing 5-card draw poker. Some of the major differences between the described game and modern Euchre include the following:(1) Today, a game is generally played to 10 points, rather than 5 (and the 5 cards are used for scoring). This will also change the "playing to the Bridge" discussion in this work. (2) Today, only the 9, 10, J (called "Knave" in this work), Q, K, and A cards are used (not the 7 and 8). (3) Today, when a player announces they are playing alone, their partner cannot take the privilege of playing alone away from them. (4) Often today, when a player orders up their partner (the dealer), the player must play alone. (I've been told, however, that in an evening of progressive euchre, a player can order up their partner without going alone.) (5) Lap, Slam, Jambone, and Jamboree are not variations of the game that are common today. Other minor differences also exist. However, it is still an informative work for those who are new to the game, as well as a look back to the card tables of the previous century. (Summary by TriciaG)
-
-3
An Essay on Criticism
Sprinkled with literary quotes and little jests, this is a history of and guide to playing Euchre, with a short portion on playing 5-card draw poker. Some of the major differences between the described game and modern Euchre include the following:(1) Today, a game is generally played to 10 points, rather than 5 (and the 5 cards are used for scoring). This will also change the "playing to the Bridge" discussion in this work. (2) Today, only the 9, 10, J (called "Knave" in this work), Q, K, and A cards are used (not the 7 and 8). (3) Today, when a player announces they are playing alone, their partner cannot take the privilege of playing alone away from them. (4) Often today, when a player orders up their partner (the dealer), the player must play alone. (I've been told, however, that in an evening of progressive euchre, a player can order up their partner without going alone.) (5) Lap, Slam, Jambone, and Jamboree are not variations of the game that are common today. Other minor differences also exist. However, it is still an informative work for those who are new to the game, as well as a look back to the card tables of the previous century. (Summary by TriciaG)
-
-4
Art of War (Neville Translation)-Niccolò Machiavelli
Sprinkled with literary quotes and little jests, this is a history of and guide to playing Euchre, with a short portion on playing 5-card draw poker. Some of the major differences between the described game and modern Euchre include the following:(1) Today, a game is generally played to 10 points, rather than 5 (and the 5 cards are used for scoring). This will also change the "playing to the Bridge" discussion in this work. (2) Today, only the 9, 10, J (called "Knave" in this work), Q, K, and A cards are used (not the 7 and 8). (3) Today, when a player announces they are playing alone, their partner cannot take the privilege of playing alone away from them. (4) Often today, when a player orders up their partner (the dealer), the player must play alone. (I've been told, however, that in an evening of progressive euchre, a player can order up their partner without going alone.) (5) Lap, Slam, Jambone, and Jamboree are not variations of the game that are common today. Other minor differences also exist. However, it is still an informative work for those who are new to the game, as well as a look back to the card tables of the previous century. (Summary by TriciaG)
-
-5
Philippics-Marcus Tullius Cicero
Sprinkled with literary quotes and little jests, this is a history of and guide to playing Euchre, with a short portion on playing 5-card draw poker. Some of the major differences between the described game and modern Euchre include the following:(1) Today, a game is generally played to 10 points, rather than 5 (and the 5 cards are used for scoring). This will also change the "playing to the Bridge" discussion in this work. (2) Today, only the 9, 10, J (called "Knave" in this work), Q, K, and A cards are used (not the 7 and 8). (3) Today, when a player announces they are playing alone, their partner cannot take the privilege of playing alone away from them. (4) Often today, when a player orders up their partner (the dealer), the player must play alone. (I've been told, however, that in an evening of progressive euchre, a player can order up their partner without going alone.) (5) Lap, Slam, Jambone, and Jamboree are not variations of the game that are common today. Other minor differences also exist. However, it is still an informative work for those who are new to the game, as well as a look back to the card tables of the previous century. (Summary by TriciaG)
-
-6
Diatessaron A Harmony of the Four Gospels - Tatian
Diatessaron: A Harmony of the Four Gospels by Tatian presents a unique synthesis of the four canonical gospels, weaving together their narratives into a single, cohesive account of the life and teachings of Jesus Christ. This work is significant not only for its historical context but also for its exploration of faith, unity, and the essence of the Christian message. Hearing this audiobook allows listeners to engage with the foundational stories of Christianity in a fresh way, highlighting the enduring themes of compassion, redemption, and the quest for understanding. Tatian's harmonization invites reflection on the common threads that bind diverse perspectives, making it a timeless exploration of spirituality and belief.
-
-7
Laws and Practice of the Game of Euchre As Adopted by the Washington DC Euchre Club - Charles Henry Wharton Meehan
Sprinkled with literary quotes and little jests, this is a history of and guide to playing Euchre, with a short portion on playing 5-card draw poker. Some of the major differences between the described game and modern Euchre include the following:(1) Today, a game is generally played to 10 points, rather than 5 (and the 5 cards are used for scoring). This will also change the "playing to the Bridge" discussion in this work. (2) Today, only the 9, 10, J (called "Knave" in this work), Q, K, and A cards are used (not the 7 and 8). (3) Today, when a player announces they are playing alone, their partner cannot take the privilege of playing alone away from them. (4) Often today, when a player orders up their partner (the dealer), the player must play alone. (I've been told, however, that in an evening of progressive euchre, a player can order up their partner without going alone.) (5) Lap, Slam, Jambone, and Jamboree are not variations of the game that are common today. Other minor differences also exist. However, it is still an informative work for those who are new to the game, as well as a look back to the card tables of the previous century. (Summary by TriciaG)
We're indexing this podcast's transcripts for the first time — this can take a minute or two. We'll show results as soon as they're ready.
No matches for "" in this podcast's transcripts.
No topics indexed yet for this podcast.
Loading reviews...
ABOUT THIS SHOW
Sprinkled with literary quotes and little jests, this is a history of and guide to playing Euchre, with a short portion on playing 5-card draw poker. Some of the major differences between the described game and modern Euchre include the following:(1) Today, a game is generally played to 10 points, rather than 5 (and the 5 cards are used for scoring). This will also change the "playing to the Bridge" discussion in this work. (2) Today, only the 9, 10, J (called "Knave" in this work), Q, K, and A cards are used (not the 7 and 8). (3) Today, when a player announces they are playing alone, their partner cannot take the privilege of playing alone away from them. (4) Often today, when a player orders up their partner (the dealer), the player must play alone. (I've been told, however, that in an evening of progressive euchre, a player can order up their partner without going alone.) (5) Lap, Slam, Jambone, and Jamboree are not variations of the game that are common today. Other minor differen
HOSTED BY
Charles Henry Wharton Meehan
Loading similar podcasts...