PODCAST · leisure
Left Behind
by MidnightJester
In this Starforged RPG solo actual play, we follow the story of Emile Spencer, who wakes up stranded in space on a ship in the middle of crashing into the atmosphere of an unknown planet. He has vague memories of encountering a titanic, cosmic beast, VY-572, but there is no one around to tell him any more and no time to do anything but try and survive.
Episodes
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S1E67 - Heartburn
Emile stands before the Wooden Heart, with an empowered Zoya Silva bearing down on him in what is to be a fight to the death. He's alone here, but is there a way to fulfil his vow to Fern and rid them of the Wooden Heart forever...? Previous Ironsworn Campaigns Ironsworn: Western Frontier…
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S1E66 - It's Dangerous to Go Together
Beaten and broken, Emile continues along with the crew of the Beowulf. Feeling the sensation of his own death has left Emile feeling hollow inside. However, even in this traumatized state he understands that there is great danger looming. The Wooden Heart seeks to finish its project of brining...
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Vacation Special - Rubber Bands and Road Hazards
What began as just a simple intro catching y'all up with the events of my vacation turns into quite the monologue. May it entertain you as much as it made me shake my head in disbelief while it was all happening. Previous Ironsworn Campaigns Ironsworn: Western Frontier Ironsworn Co-Op Campaign...
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S1E65 - La Petite Mort
Sealed up inside of a make-shift space suit that is welded shut, Emile successfully made it over to the Beowulf once more. Vert, the owner of this modified power armor, is not exactly pleased to see what's been done with it. Sealed up in an airlock together, these two are going to have to find a...
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S1E64 - We'll All Float On Alright
Emile had barely escaped from the hanger full of Imperium soldiers when a catastrophic explosion of Newton's Folly sent him careening through space. The Beowulf, the ship he'd hoped to reach, is similarly blown off course. With everything going so wrong, can Emile and the remaining Vault Hunters...
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S1E63 - Get Out of Dodge
Ever the survivalist, Emile is making any deal he can, and this time it's with the Imperium. But things are just that one step stranger now that Emile has discovered that the mysterious, robed figure looks exactly like him... Previous Ironsworn Campaigns Ironsworn: Western Frontier Ironsworn…
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S1E62 - Start Your Engines
With a small head start thanks to the creation of a gigantic electrical burst, Emile, Valkyrie, Cypher, and Ironsides have a window of opportunity to perhaps make it out of the Prophet Margin and reach the Beowulf before the Vault Hunter prisoners. Whoever doesn't get there first is going to get...
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S1E61 - Opposing Forces
The Beowulf and Newton's Folly were successful at disabling the Imperium warships out in orbit around Osolok. Their real objective, rescuing the Vault Hunter prisoners, still awaits... Previous Ironsworn Campaigns Ironsworn: Western Frontier Ironsworn Co-Op Campaign Youtube MidnightJester Twitch...
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S1E60 - GridIronsworn
The Beowulf and Newton's folly are in orbit above Osolok, the icy planet where they find the Imperium fleet they've been chasing. Somewhere aboard these three ships are the prisoners, and it's up to Emile and Bash to figure out the best way to engage in this fight without endangering them. Now…
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S1E59 - Never Stop
All aboard The Beowulf and Newton's Folly see something captivating out in the distance. It's a precursor vault! Or, is it VY-572? Oh my god, it's a mirage! I'm tellin' y'all, it's a sabotage... Previous Ironsworn Campaigns Ironsworn: Western Frontier Ironsworn Co-Op Campaign Youtube…
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S1E58 - Billowing Backpacks!
No more prep, it's time to get back in the action! Specifically, the action whereby the Beowulf has a gigantic, hill-sized space jellyfish above it, trying to suck the ship into its forest of electrified tentacles. If the Beowulf gets caught up in that thicket, it could be fully drained and...
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S1E57 - Ship Schematics (Prep is Play)
Every once in a while it's important to take that step back and use an opportunity to know a little bit about what's coming up. I can only fly by the seat of my pants so well and keep it interesting. So, if we catch up with the prisoner transport ship, what's that going to look like...? Previous...
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S1E56 - Better Late Than Never
They were too late. The invasion was fully successful before Emile, the Beowulf, and Newton's Folly were able to make it back to Cinder. But they're there now, and the question is all about what can be done now... Previous Ironsworn Campaigns Ironsworn: Western Frontier Ironsworn Co-Op Campaign...
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S1E55 - Playing with Matches
Time. Is. Of. The. Essence. Emile may have a fleet of ships ready to come to Concord's aid, but the battle has already begun and they are still far, far from home. Can they possibly get back fast enough to take save Concord from the Imperium's siege? Are they even powerful enough to stop the...
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S1E54 - Mrs. Galore
The gang is all here. In his lost search to get back to Cinder before the arrival of the Imperium, Emile has stumbled into the paths of the Beowulf and Newton's Folly. He now flies with two warships, and everyone is trying to make it back in time. But can they...? Previous Ironsworn Campaigns...
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S1E53 - Assembling the Cavalry
Emile has phased through into the side of the Imperium carrier ship. He ambushed a lone soldier and took his uniform, now blending in. However, the radio chatter makes clear that his previously undetected ship, riding the underbelly of the carrier, has been noticed. They're scrambling fighters to...
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S1E52 - Stealth Without Shadow
Emile is left clinging to the underbelly of an Imperium ship carrier, bringing a fleet of single fighter ships to Cinder. These ships are going to be a hell of an aerial force for the Vault Hunters to contend with, or, if Emile plays his cards right, perhaps for the Vault Hunters to use for...
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S1E51 - The Wide Yonder
Emile was trying to sneak his way into one of the fighters in Hyperion's hangar, but halfway through his ghosting through the side of it, the phase shifter got disrupted and he got stuck occupying the same physical space as the ship! Before he could try and make his escape, stun darts shocked him...
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S1E50 - Emile's Breakthrough!
The moment is now! Emile has the drop on the cultists from Anubis, if that is he can muster enough science fiction mumbo jumbo to send their ships away from Hyperion Station. Or maybe that's my job? Either way, we'll find out if Emile can regain his safety and get back to getting aid for the…
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Interview Special - MidnightJester Appearance on The Solo RolePlayers Podcast
Something different?! That's right, this week I'm celebrating that I got to be a guest of The Solo Roleplayers Podcast. PJ and I had a discussion that ranged from my roleplaying origin story to the joys of solo roleplaying specifically to how oracles can help break through blank page syndrome. It...
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S1E49 - Drugs Are Bad
Curses, Emile has been poisoned by a nefarious duo of cultists from Anubis! While avoiding the worst of its effects, the psychedelic effects are still messing with his perceptions and causing the world to look much more intimidating. What's more, during this drug-induced paranoia, the cultists…
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S1E48 - Seeking Foreign Aid
Emile has been secreted away to Hyperion Station, where he hopes to be able to convince The Builder and the assorted people there to lend aid to the coming conflict between the Vault Hunters and the Imperium. But how much can be expected from a place noted for its position of neutrality is a...
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S1E47 - One Compelling Session
Shhhhh...we have to be very quiet this time as I record the podcast away from home while someone sleeps in the next room. But during this episode we get an update on the Beowulf's progress in rallying more Vault Hunters to the defense of Concord, and how that changes Emile's next steps...…
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S1E46 - Can You Dig It?
Magpie has snuck off with an important, and specific, component necessary to the operation of the claw gantry in the Junk Pile. Without it, Emile is going to have a very difficult time retrieving the old, broken drill and loading it onto the skiff. And without *that* he'll need to completely...
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S1E45 - Everything Revolves Around the Kitchen
It's only a matter of time before the Imperium investigates and finds the secret, Vault Hunter base here on Cinder. Fearing that, and looking for any way to be ready, Valkyrie has made the announcement that Emile's requests are to be taken with authority so that his plan to uncover the Reacher…
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S1E44 - Sound the Alarm
The chaos crystal unexpectedly blasted out a gigantic beam of energy, effectively signaling its location to any interested people even whole sectors away. The Imperium, the followers of the Wooden Heart, they will all know to turn their attention to Cinder. What are Emile and the Vault Hunters...
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S1E43 - Opinions Can Change
Emile has managed to escape the collapsed pile of junk, despite Magpie's efforts to make it his end. He has some broken ribs to show for it, but that's not going to stop him from getting the chaos crystal returned to Firestarter... Previous Ironsworn Campaigns Ironsworn: Western Frontier…
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S1E42 - Butting Heads
In trying to gain access to a work space, Emile had to make a deal with Firestarter. The space would require him to retrieve a buried chaos crystal and return it to him, despite having no containment system to keep its reality-warping properties at bay. In order to pull that off, Emile's going to...
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S1E41 - Reaching Containment
We're back in the action this week, as Emile finds his place in Concord. Most notably, finding out the first steps on the massive engineering project that is dredging up the sunken Reacher. A job like that is going to require access to a workshop... Previous Ironsworn Campaigns Ironsworn: Western...
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S1E40 - The Halls of Concord
If we're about to spend a lot of time in Concord, and it certainly seems like we are, then we had better get to know the place... Previous Ironsworn Campaigns Ironsworn: Western Frontier Ironsworn Co-Op Campaign Youtube MidnightJester Twitch MidnightJester8 Ironsworn/Starforged Website...
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S1E39 - Divide and Concord
There's no more planning, no more running away, it's simply time for Emile to face the people of Concord once again. Are his efforts to make amends enough...? Previous Ironsworn Campaigns Ironsworn: Western Frontier Ironsworn Co-Op Campaign Youtube MidnightJester Twitch MidnightJester8...
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S1E38 - The Road Home
How DARE I leave the episode on the cliffhanger of whether or not the blockade run was actually successful? We spent the ENTIRETY of last episode doing that run, over an hour of everyone's time methodically moving through each moment of that high action scene, and then to just leave you waiting a...
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S1E37 - The Blockade Run
The clever ploy to disable all of the intercepting blockade ships failed, and so now it means that instead the Beowulf is utterly surrounded. Outnumbered, outgunned, with Imperium weapons hot and ready to fire on them, making it out of here is not going to be easy... Previous Ironsworn Campaigns...
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S1E36 - The Big Bad Beowulf
While Emile and Splinter were down inside Vega, the settlement on Taiga covered in an energy dome, they were securing Emile's power core. This was interrupted, however, when alarms began blaring and the energy dome that both protected everyone from the elements and, just as importantly, the…
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S1E35 - A Simple Pickup
We didn't make it to Taiga in time for Christmas, but this very wintery planet is finally on deck. Emile, last seen slumped over in the holodeck, is to go down and pick up the power core waiting for his arrival. With no complications, I'm sure... Previous Ironsworn Campaigns Ironsworn: Western...
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S1E34 - Catch the Wave
We've had a blockade to get through on this journey to Taiga to retrieve a reserved power core from a salvage yard, and surely that will be the worst of the dangers on the way right? Right...? Previous Ironsworn Campaigns Ironsworn: Western Frontier Ironsworn Co-Op Campaign Youtube MidnightJester...
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S1E33 - Punching Through
Emile has transferred over to The Beowulf as part of the plan to use his old ship, The Stardust, as a distraction in getting through the blockade. The hope is that, given that The Stardust is a stolen, Imperium prisoner transport ship, it will draw enough attention for The Beowulf to make it...
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S1E32 - Request for a Transfer
Back in character this time! Emile's ship, The Stardust, and the chaperone ship, The Beowulf, arrive in a new sector to find that the Imperium has set up a checkpoint to screen traffic going in and out of the Outlands. Given that the Beowulf is itself a ship of Vault Hunters, a activity deemed...
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S1E31 - Zoomed Out 3: The Sequel to Zoomed Out 2
Since we weren't able to generate the whole sector in the last episode, this is the cleanup where we generate the last two settlements. I'll just give a little preview and say that the words "Space Amish" do come up. But what else will come about in this sector...? Previous Ironsworn Campaigns...
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S1E30 - Zoomed Out 2: The Sequel to Zoomed Out
At a certain point, you gotta take a moment to stop, look around, and just take in all of the worlds around you. That certain point tends to come when we go into a new sector and have no idea what's actually in it. So, enjoy this more out of character, brainstorming session of rolling on tables…
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S1E29 - Heartache
It's time to get the answer to the question, "What is the Wooden Heart's weakness?" Or is it? And an ending to this episode that I promise you won't see coming. I know I sure didn't! Let's see, anything else tantalizing? Maybe like 5 moves your player character HATES? Previous Ironsworn Campaigns...
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S1E28 - Change of Plans
After Vert used his truth-compelling gaze on Emile to get him to say everything about what happened on with Concord, everyone in the habitation module is left with the lingering question of, "where do we go from here?" Can Tycoon indeed trust Emile to be let go? Music Mentioned in Outro…
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S1E27 - Meeting a Celebrity
After successfully leaving behind Fern's homeworld, it's time for Emile and co to head over to Anubis in search of a weakness of The Wooden Heart. Perhaps the people there know something more. Very quickly, however, they run into someone else... Previous Ironsworn Campaigns Ironsworn: Western...
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S1E26 - Iron Man
Uh-oh, this is awkward. Emile walks in on Vert and Dash in the middle of letting his prisoner out of the cell. A prisoner that, little to them, is the avatar of a dark, forgotten, old god called The Wooden Heart. So, what's the etiquette here? In this episode, we see how Emile attempts to salvage...
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S1E25 - Welcome Home
Emile has gathered Vert and Dash back to his ship, the Stardust. It's time to send Fern off to their old home, but meanwhile the Captain is working to put a rift between Emile and the crew of the Crux in an attempt to secure his own freedom... Previous Ironsworn Campaigns Ironsworn: Western...
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S1E24 - Rescue Operation
Emile is back in the driver's seat of this episode, as we follow his rescue mission to save the crew of The Crux. Along the way, tensions rise from both Emile's history with the Vault Hunters as well as the possessed captain back in the brig... Previous Ironsworn Campaigns Ironsworn: Western...
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S1E23 - Cloud Cover
Emile and Fern have finally arrived at Fern's homeworld, a desolate planet of perpetual night due to a thick cover of ashy clouds. But before they even got there, another ship, The Crux, crash landed and found themselves stranded there. They desperately need help... Previous Ironsworn Campaigns...
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S1E22 - I Think We Hit Something
Something is alive out there in the subspace wibblyness of the walls of a wormhole tunnel. Before Emile can continue to make it back out the other side of the wormhole and reach Fern's planet, Emile finds out what manner of creature can live out there, and why that is his problem to face......
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S1E21 - Heart to Heart
If you ask me, this is the episode where we really get back to the roots on what the tone of this game was always meant to be. Cinematic and action packed, in this episode we find out what Emile and Fern face once they've entered the wormhole... Previous Ironsworn Campaigns Ironsworn: Western...
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S1E20 - Interrupted Vermeology
Emile has reached a new sector on the route to returning Fern back to their homeworld. Orbiting around the planet Anubis, they're not quite there just yet. The next step will be hopping through a wormhole that is supposed to connect nearby Fern's home. What could possibly go wrong? Previous...
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ABOUT THIS SHOW
In this Starforged RPG solo actual play, we follow the story of Emile Spencer, who wakes up stranded in space on a ship in the middle of crashing into the atmosphere of an unknown planet. He has vague memories of encountering a titanic, cosmic beast, VY-572, but there is no one around to tell him any more and no time to do anything but try and survive.
HOSTED BY
MidnightJester
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