PODCAST · games
Lostcast
by Lost Decade Games
Lostcast is a weekly podcast about making better video games with small teams.
Episodes
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Lostcast 250: Make the Game
Geoff and Matt talk about entity component systems (yes, again!) and Matt's new podcast Make the Game.
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Lostcast 249: Matt's new book How to Make a Video Game All By Yourself
Matt talks about his new company Valadria and his new book maybe a bit much and Geoff talks about Plato and his many roguelike jams.
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Lostcast 248: Double Your Badness
Our first podcast in a year! Chasm and other side-scrolling platformers, Geoff's dungeon prototype, and Matt's blog.
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Lostcast 247: Ship It!
It's Lastcast time, which means retrospectives on Lostcast, LDG, thank yous, goodbyes, and how to keep in touch.
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Lostcast 246: Penultimania
In the penultimate Lostcast we discuss 2D physics and Matt has one last art tip.
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Lostcast 245: The Beginning of the End
Geoff's side project Shine and yes, the beginning of the end.
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Lostcast 244: Spelunculation
Spelunky 2 speculation, Destiny 2, and Metroid 2: Samus Returns
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Lostcast 243: Podcast of the West
Backburner topics including art, side projects, and design patterns.
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Lostcast 242: Humble Speculation
Wild speculation about IGN buying Humble.
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Lostcast 241: Your Mind is the Ultimate Scare-Factory
Toxicity? In MY games?!
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Lostcast 240: Cupdead
Some quick programming tips and then all about Cuphead!
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Lostcast 239: Procedural Mania
Sonic Mania and a talk procedurally generated content.
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Lostcast 238: Children Probably Not Included
Let's Plays VS video commentary laws, and ridiculous legislation.
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Lostcast 237: Even Baggy Pants are Scary in the Dark
Should you learn only from the very successful few, or will anyone do? Also game designers reveal their hidden secrets to make their games more enjoyable.
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Lostcast 236: Xenoprobia
An analysis of the Alien movie franchise and how it pertains to creative sequels (and games).
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Lostcast 235: This Episode is Just Called Dead Cells
Let's talk about Dead Cells for oops over an hour.
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Lostcast 234: Designy Designerson
Abstract design, listeners questions, game design critiques, stuff like that.
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Lostcast 233: Abstract Kingdoms
Kingdoms and Castles and Abstract: the Art of Design.
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Lostcast 232: Turdoise
Game Masters: The Exhibition and -- gasp -- code intent! Let's chat it up.
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Lostcast 231: The Podcast Trap
The Dragon's Trap: Wonder Boy is an amazing modern remake of the 1989 cult classic. Let's pick it apart!
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Lostcast 230: Podcastulous
Populous postmortem, OlliOlli2, the problem with sequels, the uncanny valley, and more tangents than you can count.
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Lostcast 229: Nephthys for Games
Jump (the self-described Netflix for Games), a question about theming, and another about market analysis. Also of course, tangents.
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Lostcast 228: DOOMEEED
E3, DOOM, LDG game club, indie games, tangents, horse blair, stuff like that.
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Lostcast 227: Raise a Glasser
Our interview with senior business development manager AJ Glasser.
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Lostcast 226: Steamy Themey
Steam Direct and its $100 price tag, theming VS player expectation, and Babel VS TypeScript etc.
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Lostcast 225: WWWWWWW
Lost Decade Game Club (DOOM!), online multiplayer games, optimistic move execution, and hidden state.
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Lostcast 224: Focus Gump
Focusing, Guild of Dungeoneering, and too much food talk. Thanks to Zenva for sponsoring this episode.
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Lostcast 223: An iPad and a Closet
An interview with Adventure Lamp developer Ryan Davis.
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Lostcast 222: Steamworld Philosophy
Steam Philosophy, Steamworld Heist, and obviously lots of tangents.
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Lostcast 221: The Podcast of Geoff's Infinite Wisdom
Should you update your dependencies or not? Also, a design analyis of Heroes of the Storm 2.0.
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Lostcast 220: Organize Nation
Flinthook, tangents, and organizing game dev projects.
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Lostcast 219: Game.Hit()
Making a hit game ... what do we think about this approach?
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Lostcast 218: Lava Disaster Zero
Lava Blade's 4th birthday, Blaster Master Zero, and killing an open source project.
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Lostcast 217: Podcast Vision 8
A chat with Jesse Freeman and his new game dev platform Pixel Vision 8, a new fantasy console.
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Lostcast 216: Breath of the Oceanhorn
Complainy design analyses of Breath of the Wild and Oceanhorn ... but really they're both pretty good!
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Lostcast 215: Early Burnout
Early Access time restrictions, burn out, and how to pace yourself after a release.
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Lostcast 214: 7/10
Are Steam reviews fair? Accurate? Also GDC and podcast shout-outs.
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Lostcast 213: Underpromise and HTML5
Matt @ GDC, Patreon, interviews, Making an Indie Game About Indie Game Making, overdelivering, and the state of HTML5.
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Lostcast 212: Spaceboy Zack
An interview with indie game developer (and publisher!) Zack Bell of Spaceboy Games.
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Lostcast 211: Podcast Direct
Steam Direct! Also game length? What's good value for the money?
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Lostcast 210: Junuary
Jams, tweening, Owlboy, HotS.
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Lostcast 209: Jamunity Discounts
Jamuary jams including raycasting and Unity tongue simulators. Also discounts?
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Lostcast 208: Matt Tested It
Jamuary, raycasting, playtesting, and more!
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Lostcast 207: Rayjamming
Jamuary, raycasting, realtime combat, and item design.
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Lostcast 206: Proc Gen 13
Procedural generation: does it save dev time? Also a new Patreon-exclusive podcast and a trip to Mexico.
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Lostcast 205: Year.remove()
Lots of cool stuff listeners are working on, Geoff's roguelike hack, and the viability of small Steam games.
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Lostcast 204: Dork Fortress
Procgen: does it take away from exploration? Also Steam store changes and of course randomness.
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Lostcast 203: All Over the Mapcast
Indie Game Sim is out, but we just wanna talk game design. Gather 'round!
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Lostcast 202: How to Survive a Podcast Without a Hit
Indie Game Sim launches Thursday, but let's discuss How to Survive in Gamedev for Eleven Years Without a Hit. Probably our worst episode of the year!
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Lostcast 201: Podcast Treasure
Game Dev Treasure (go there now!), innovation VS market fit, and readability VS performance.
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ABOUT THIS SHOW
Lostcast is a weekly podcast about making better video games with small teams.
HOSTED BY
Lost Decade Games
CATEGORIES
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