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PODCAST · games

Lostcast

by Lost Decade Games

Lostcast is a weekly podcast about making better video games with small teams.

Publisher-supplied feed metadata · PodParley refreshed Apr 13, 2026 · Source feed

Episodes

  1. Lostcast 250: Make the Game

    Geoff and Matt talk about entity component systems (yes, again!) and Matt's new podcast Make the Game.

  2. Lostcast 249: Matt's new book How to Make a Video Game All By Yourself

    Matt talks about his new company Valadria and his new book maybe a bit much and Geoff talks about Plato and his many roguelike jams.

  3. Lostcast 248: Double Your Badness

    Our first podcast in a year! Chasm and other side-scrolling platformers, Geoff's dungeon prototype, and Matt's blog.

  4. Lostcast 247: Ship It!

    It's Lastcast time, which means retrospectives on Lostcast, LDG, thank yous, goodbyes, and how to keep in touch.

  5. Lostcast 246: Penultimania

    In the penultimate Lostcast we discuss 2D physics and Matt has one last art tip.

  6. Lostcast 245: The Beginning of the End

    Geoff's side project Shine and yes, the beginning of the end.

  7. Lostcast 244: Spelunculation

    Spelunky 2 speculation, Destiny 2, and Metroid 2: Samus Returns

  8. Lostcast 243: Podcast of the West

    Backburner topics including art, side projects, and design patterns.

  9. Lostcast 242: Humble Speculation

    Wild speculation about IGN buying Humble.

  10. Lostcast 240: Cupdead

    Some quick programming tips and then all about Cuphead!

  11. Lostcast 239: Procedural Mania

    Sonic Mania and a talk procedurally generated content.

  12. Lostcast 238: Children Probably Not Included

    Let's Plays VS video commentary laws, and ridiculous legislation.

  13. Lostcast 237: Even Baggy Pants are Scary in the Dark

    Should you learn only from the very successful few, or will anyone do? Also game designers reveal their hidden secrets to make their games more enjoyable.

  14. Lostcast 236: Xenoprobia

    An analysis of the Alien movie franchise and how it pertains to creative sequels (and games).

  15. Lostcast 235: This Episode is Just Called Dead Cells

    Let's talk about Dead Cells for oops over an hour.

  16. Lostcast 234: Designy Designerson

    Abstract design, listeners questions, game design critiques, stuff like that.

  17. Lostcast 233: Abstract Kingdoms

    Kingdoms and Castles and Abstract: the Art of Design.

  18. Lostcast 232: Turdoise

    Game Masters: The Exhibition and -- gasp -- code intent! Let's chat it up.

  19. Lostcast 231: The Podcast Trap

    The Dragon's Trap: Wonder Boy is an amazing modern remake of the 1989 cult classic. Let's pick it apart!

  20. Lostcast 230: Podcastulous

    Populous postmortem, OlliOlli2, the problem with sequels, the uncanny valley, and more tangents than you can count.

  21. Lostcast 229: Nephthys for Games

    Jump (the self-described Netflix for Games), a question about theming, and another about market analysis. Also of course, tangents.

  22. Lostcast 228: DOOMEEED

    E3, DOOM, LDG game club, indie games, tangents, horse blair, stuff like that.

  23. Lostcast 227: Raise a Glasser

    Our interview with senior business development manager AJ Glasser.

  24. Lostcast 226: Steamy Themey

    Steam Direct and its $100 price tag, theming VS player expectation, and Babel VS TypeScript etc.

  25. Lostcast 225: WWWWWWW

    Lost Decade Game Club (DOOM!), online multiplayer games, optimistic move execution, and hidden state.

  26. Lostcast 224: Focus Gump

    Focusing, Guild of Dungeoneering, and too much food talk. Thanks to Zenva for sponsoring this episode.

  27. Lostcast 223: An iPad and a Closet

    An interview with Adventure Lamp developer Ryan Davis.

  28. Lostcast 222: Steamworld Philosophy

    Steam Philosophy, Steamworld Heist, and obviously lots of tangents.

  29. Lostcast 221: The Podcast of Geoff's Infinite Wisdom

    Should you update your dependencies or not? Also, a design analyis of Heroes of the Storm 2.0.

  30. Lostcast 220: Organize Nation

    Flinthook, tangents, and organizing game dev projects.

  31. Lostcast 219: Game.Hit()

    Making a hit game ... what do we think about this approach?

  32. Lostcast 218: Lava Disaster Zero

    Lava Blade's 4th birthday, Blaster Master Zero, and killing an open source project.

  33. Lostcast 217: Podcast Vision 8

    A chat with Jesse Freeman and his new game dev platform Pixel Vision 8, a new fantasy console.

  34. Lostcast 216: Breath of the Oceanhorn

    Complainy design analyses of Breath of the Wild and Oceanhorn ... but really they're both pretty good!

  35. Lostcast 215: Early Burnout

    Early Access time restrictions, burn out, and how to pace yourself after a release.

  36. Lostcast 214: 7/10

    Are Steam reviews fair? Accurate? Also GDC and podcast shout-outs.

  37. Lostcast 213: Underpromise and HTML5

    Matt @ GDC, Patreon, interviews, Making an Indie Game About Indie Game Making, overdelivering, and the state of HTML5.

  38. Lostcast 212: Spaceboy Zack

    An interview with indie game developer (and publisher!) Zack Bell of Spaceboy Games.

  39. Lostcast 211: Podcast Direct

    Steam Direct! Also game length? What's good value for the money?

  40. Lostcast 210: Junuary

    Jams, tweening, Owlboy, HotS.

  41. Lostcast 209: Jamunity Discounts

    Jamuary jams including raycasting and Unity tongue simulators. Also discounts?

  42. Lostcast 208: Matt Tested It

    Jamuary, raycasting, playtesting, and more!

  43. Lostcast 207: Rayjamming

    Jamuary, raycasting, realtime combat, and item design.

  44. Lostcast 206: Proc Gen 13

    Procedural generation: does it save dev time? Also a new Patreon-exclusive podcast and a trip to Mexico.

  45. Lostcast 205: Year.remove()

    Lots of cool stuff listeners are working on, Geoff's roguelike hack, and the viability of small Steam games.

  46. Lostcast 204: Dork Fortress

    Procgen: does it take away from exploration? Also Steam store changes and of course randomness.

  47. Lostcast 203: All Over the Mapcast

    Indie Game Sim is out, but we just wanna talk game design. Gather 'round!

  48. Lostcast 202: How to Survive a Podcast Without a Hit

    Indie Game Sim launches Thursday, but let's discuss How to Survive in Gamedev for Eleven Years Without a Hit. Probably our worst episode of the year!

  49. Lostcast 201: Podcast Treasure

    Game Dev Treasure (go there now!), innovation VS market fit, and readability VS performance.

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ABOUT THIS SHOW

Lostcast is a weekly podcast about making better video games with small teams.

HOSTED BY

Lost Decade Games

Frequently Asked Questions

How many episodes does Lostcast have?

Lostcast currently has 250 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Lostcast about?

Lostcast is a weekly podcast about making better video games with small teams.

How often does Lostcast release new episodes?

Lostcast publishes regularly with 250 episodes available. Check the episode list for the typical release schedule.

Where can I listen to Lostcast?

You can listen to Lostcast on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Lostcast?

Lostcast is created and hosted by Lost Decade Games.
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