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PODCAST · leisure

Make Games, Drink Coffee

by Aaron Nemoyten

A weekly caffeine-spiked dose of hot game industry brew, featuring interviews with game developers telling their best war stories, sharing their artistic inspirations, and showing what making games is all about. This isn't a how-to, an in-depth guide, or a marketing tie-in; It's all about entertaining conversations with interesting people! Make Games, Drink Coffee is hosted by veteran game designer and developer Aaron Nemoyten, who's worked on a few games you might have heard of and a lot more you definitely haven't. Subscribe now to stay up to date, and check out http://www.makegamesdrinkcoffee.com/ for more information!

Publisher-supplied feed metadata · PodParley refreshed Jun 18, 2026 · Source feed

Episodes

  1. S1E22 - Lauryn Ash (Part 2 of 2) - Screenwriting and the Matrix

    This is part two of my interview with Lauryn Ash, a San Francisco-based game designer, writer, explorer of cities, texture enthusiast, and player who jumps on things that probably weren’t meant to be jumped on. With 13 years development experience, she’s worked on indie titles like Dungeon...

  2. S1E21 - Lauryn Ash (Part 1 of 2) - Theater, Level Design, Foreshadowing, And Finally... COFFEE!

    In this episode, I spoke with Lauryn Ash, a San Francisco-based game designer, writer, explorer of cities, texture enthusiast, and player who jumps on things that probably weren’t meant to be jumped on. With 13 years development experience, she’s worked on indie titles like Dungeon Defenders 2…

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  3. S1E20 - Conventions, E-readers, and Evil Factorio (With Lindsay Barnett and James Deighan)

    In this episode, I spoke with Lindsay Barnett, founder/CEO of Playground Productions, and James Deighan, founder/CEO of Mega Cat Studios. This is part 2 of a two-part series; In part 1, we spoke about reviving the Backyard Sports franchise. In this episode, we'll go on some tangents, covering...

  4. S1E19 - Reviving Backyard Sports (With Lindsay Barnett and James Deighan)

    In this episode, I spoke with Lindsay Barnett, founder/CEO of Playground Productions, and James Deighan, founder/CEO of Mega Cat Studios, about the return of the Backyard Sports franchise of games. We discussed running a "Blue Collar" studio with 90% employee retention, reviving a dead IP, and…

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  5. S1E18 - GDC Vibe Check (I Asked Nine Game Developers How They Feel, What They Say Will Shock You!)

    In this episode, I spoke with nine game developers at GDC Festival of Gaming (previously known as the Game Developers Conference). I asked each of them the same four questions: What are you scared about right now in the game industry? What are you angry about right now in the game industry? What...

  6. S1E17 - Des Gayle (Part 2 of 2) - Streaming Games, Transmedia IP, and Bandersnatches

    This week, Aaron chats with Des Gayle in the second of a two-part interview. Des is a Senior Partner Relations Manager at Unity (day job), Studio head at Altered Gene (his company), and does "production stuff" for a couple of indies. He describes himself as having "Produced one game that won a...

  7. S1E16 - Des Gayle (Part 1 of 2) - Indie Publishing And Diverse Narratives

    This week, Aaron chats with Des Gayle in the first of a two-part interview. Des is a Senior Partner Relations Manager at Unity (day job), Studio head at Altered Gene (his company), and does "production stuff" for a couple of indies. He describes himself as having "Produced one game that won a…

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  8. S1E15 - Monica Fan (Part 2 of 2) - Jump-scared By Your Own Face

    This week, Aaron chats with Monica Fan in the second of a two-part interview. Monica is a game designer currently working at Pipeworks on an unannounced AAA game, but they consider themselves an eccentric creative at heart, having worked in entertainment media including newspaper, radio, theater,...

  9. S1E14 - Monica Fan (Part 1 of 2) - Dopamine Slinging As A Career

    This week, Aaron chats with Monica Fan in the first of a two-part interview. Monica is a game designer currently working at Pipeworks on an unannounced AAA game, but they consider themselves an eccentric creative at heart, having worked in entertainment media including newspaper, radio, theater,...

  10. Bonus Episode - Politics, Unions, GDC, and Doom: The Dark Ages

    In this short bonus episode, instead of interviewing a guest for 30 minutes, I talk politics, unions, GDC, and Doom: The Dark Ages... for about six minutes. Why no guest? You'll just have to listen to find out! Links: You can find the podcast at: http://www.makegamesdrinkcoffee.com Questions?...

  11. S1E13 - Daniel McLaren - Humility in game design, and don't call it "sportsball!"

    This week, Aaron chats with Daniel McLaren. Daniel has been making games since 2005 and has worked on everything from MMOs to mobile games. While he has held a variety of roles over the years, from Game Designer, Producer, to even Product Manager, his primary focus is Design and Team Leadership....

  12. S1E12 - Nat Loh - Skylanders, leadership, and asking questions...?

    This week, Aaron chats with Nat Loh, a game design and leadership consultant with nearly 20 years of experience, including character gameplay design on every Skylanders game, mobile free-to-play, VR, and more! We spoke about designing characters in Skylanders, the need for better leadership...

  13. S1E11 - Clip Show ft. Kay Purcell and Sahil Bajaj

    This week, we'll be listening to some bonus cut content from the first and third episodes of the podcast. These were answers that were both too long to include in their respective episodes, and too interesting to cut down into smaller pieces. First we'll hear from Kay Purcell, currently a Brand...

  14. S1E10 - Jonathan Jennings - Veteran VR Developer, "The dumbest good programmer you'll ever meet!"

    This week, Aaron chats with Jonathan Jennings, a passionate VR developer with a decade of experience in the space. Jonathan is currently at Owlchemy Labs working on Dimensional Double Shift and is Director of Education at Black In Gaming. We had a wide-ranging discussion about VR development, its...

  15. S1E9 - Thanksgiving Special - Making Madagascar's Cutscenes

    This week, we're doing something different. Instead of interviewing a guest, I (Aaron Nemoyten) am answering an email from someone who found the reel of my cutscene work on the Madagascar PS2/GameCube/XBox game (2005). So, in this episode, I'll be talking through the process of making cutscenes…

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  16. S1E8 - Jonathan Rucker - Senior Game Engine Programmer, Nerd, Beans Enjoyer

    This week, Aaron chats with Jonathan Rucker, or just "Rucker," as he's known at work. Rucker is a Senior Game Engine Programmer who has worked on a ridiculous number of games, building tools and fixing bugs, doing some of the least glamorous stuff in game development and enjoying it anyway. This...

  17. S1E7 - Manuela Malasaña - Graphics Programmer: Infecting Your Brain With Theater

    This week, Aaron chats with Manuela Malasaña, a graphics programmer, tech artist, indie game developer, and hobbyist opera singer. Yes, I do keep finding guests with unusual hobbies! You've seen Manuela's work in games like Darkest Dungeon 2 and I Am Your Beast, where she helps indie game...

  18. S1E6 - Kyle Holmquist - Writer, Narrative Designer... Blacksmith?!?

    This week, Aaron chats with Kyle Holmquist. Kyle is a generalist game designer, writer, developer, and narrative designer with a ridiculous variety of experience writing and designing for indie, mobile, and AAA games. He is also a hobbyist blacksmith and volunteers teaching blacksmithing in his...

  19. S1E5 - Don Bellenger - Founder of The Beauty Cult, indie dev, the most punk rock developer I know

    This week, Aaron chats with Don Bellenger, founder of the indie game studio The Beauty Cult. We spoke about games as subversive art, Don's experience working at a high-flying company at the height of Facebook games, and the Oakland nonprofit Gameheads, which teaches game development to…

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  20. S1E4 - Benjamin Lindsay - Game Designer (formerly: Riot), "Give Everyone a Cookie!"

    This week, Aaron chats with Benjamin Lindsay, game designer with experience mostly in multiplayer action live service. Benjamin worked for Riot Games on League of Legends and in one of their illustrious R&D studios, then for a startup called Sprocket Games. In this episode, we talk about some of...

  21. S1E3 - Sahil Bajaj - Narrative Designer, Writer, "Bearly" Chillin'!

    This week, Aaron chats with Sahil Bajaj, a narrative designer and game writer. Sahil has worked on the Blackwood Charter Escape Room with Sweet Baby Inc and with Veritable Joy on ValiDate: Struggling Singles in Your Area, as well as making his own Twine games for kids, and a bunch of other stuff...

  22. S1E2 - Christina-Antoinette "castpixel" Neofotistou - Pixel Artist, Cosplayer... Demaker!

    This week, Aaron interviews legendary pixel artist Christina-Antoinette Neofotistou AKA castpixel. Christina has been in the industry for 20 years as an artist, illustrator, art director, and more. In this episode we talk about her experience growing up on obscure PC games in Greece in the…

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  23. S1E1 - Kay Purcell - Community Manager and Professional Dungeon Master!

    This week, Aaron interviews Kay Purcell. Kay (she/they) is a community manager, marketing expert, project manager, and Jack-of-all-trades with experience at DeviantArt, Red Bull, Avalanche Studios Group, and games journalism. Kay is also a charity streamer, event organizer, and professional…

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ABOUT THIS SHOW

A weekly caffeine-spiked dose of hot game industry brew, featuring interviews with game developers telling their best war stories, sharing their artistic inspirations, and showing what making games is all about. This isn't a how-to, an in-depth guide, or a marketing tie-in; It's all about entertaining conversations with interesting people! Make Games, Drink Coffee is hosted by veteran game designer and developer Aaron Nemoyten, who's worked on a few games you might have heard of and a lot more you definitely haven't. Subscribe now to stay up to date, and check out http://www.makegamesdrinkcoffee.com/ for more information!

HOSTED BY

Aaron Nemoyten

CATEGORIES

Frequently Asked Questions

How many episodes does Make Games, Drink Coffee have?

Make Games, Drink Coffee currently has 23 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Make Games, Drink Coffee about?

A weekly caffeine-spiked dose of hot game industry brew, featuring interviews with game developers telling their best war stories, sharing their artistic inspirations, and showing what making games is all about. This isn't a how-to, an in-depth guide, or a marketing tie-in; It's all about...

How often does Make Games, Drink Coffee release new episodes?

Make Games, Drink Coffee has 23 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Make Games, Drink Coffee?

You can listen to Make Games, Drink Coffee on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Make Games, Drink Coffee?

Make Games, Drink Coffee is created and hosted by Aaron Nemoyten.
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