PODCAST · leisure
Misdirected Mark Plays
by Chris Sniezak
Chris and a cast of gamers bring you Actual Play Audio Dramas
Episodes
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Initiative – The Misdirected Mark Podcast takes over the Gnomecast
Bob, Chris, and Phil take over the Gnomecast for a special return of the Misdirected Mark Podcast, at least for one episode. This time, they dive deep into initiative in tabletop RPGs, exploring different types of initiative systems, how games handle turn order, and what those choices mean for...
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MMPlays 58 – Prospocalypse Now Part 10 (CotS AP)
It's part ten of the final story, PROSPOCALYPSE NOW. Gunny, Silas, Ti and the rest of the Veil fight to stop the ritual the Cult of the Wrym are attempting to create a primal elemental of prosperity.
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MMPlays 57 – Prospocalypse Now Part 9 (CotS AP)
It's part nine of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
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MMPlays 56 – Prospocalypse Now Part 8 (CotS AP)
It's part eight of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
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MMPlays 55 – Prospocalypse Now Part 7 (CotS AP)
It's part seven of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
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MMPlays 54 – Prospocalypse Now Part 6 (CotS AP)
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
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MMPlays 53 – Prospocalypse Now Part 5 (CotS AP)
It's part fiveof the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
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Daggerheart Review & Discussion
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with...
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MMPlays 52 – Prospocalypse Now Part 4 (CotS AP)
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
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MMPlays 51 – Prospocalypse Now Part 3 (CotS AP)
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
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MMPlays 50 – Prospocalypse Now Part 2 (CotS AP)
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
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MMPlays 49 – Prospocalypse Now Part 1 (CotS AP)
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.
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MM Plays 48 – A Magical Night Part 8 (CotS AP)
It’s part 8 of A Magical Night. Time for the epilogue of A Magical Night. This episode uses sound and music clips licensed from Envato and Stephen Arnold Music
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MM Plays 47 – Consequences & Damage
Does your game have consequences or damage, or both? Does it affect how you GM and Play the game? How does it affect the flow of the game itself? We examine those questions and more on this episode of Misdirected Mark Plays.
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MM Plays 46 – A Magical Night Part 7 (CotS AP)
It’s part 7 of A Magical Night. The crew of Gunny, Silas, and Ti are back in the back rooms and things are reaching their climax with Kurt, Meseme, and Urlis. Will Meseme be reconstituted? MORE
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MM Plays 45 – Genre and Theme
Today we talk about how Genre and Theme impact your tabletop RPGs as players, game masters, storytellers, and designers both before play, during prep, and at the table.
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MM Plays 44 – A Magical Night Part 6 (CotS AP)
It's part 6 of A Magical Night. The crew of Gunny, Silas, and Ti are back in the back rooms and things are heating up with the Prosperity Cult of the Wyrm. Will Meseme be recovered and reconstituted? Will Kurt get what's coming to him? Will we get to see Beau's weapon? Tune in and potentially…
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MM Plays 43 – The Mishmash: Reliable and unreliable narrators, Getting a game to the table fast, putting together good demo games, Setting Design
The title says it all as we're hitting a bunch of small topics this week on the show.
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MM Plays 42 – A Magical Night Part 5 (CotS AP)
It's part 5 of A Magical Night. The crew of Gunny, Silas, and Ti are finally at the PROM. Things start heating up as there's dancing, food, intrigue, and a secret meeting of the Wyrm clan to find out about. Tune in as we're back from our Holiday Break
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MMPlays – Holiday Break
We’re taking a short two week break. We do this around Thanksgiving every year. We’ll be back on the 5th of December with new episodes. Thanks for listening and we’ll be back soon.
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MM Plays 41 – One Shot Best Practices
We're talking about our best one shot tips today for both GMs and Players. So if you've ever felt neglected as a player in all this podcasting these are the shows you should tune in for. We love talking about how to get more out of games at the table as a player. We also love helping you folks as...
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MM Plays 40 – A Magical Night Part 4 (CotS AP)
It's part 4 of A Magical Night. The crew of Gunny, Silas, and Ti are still getting ready for PROM. They're also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme's essence back, and reconstitute her, hopefully, if they don't mess it up. This week Ti brings Bo...
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MM Plays 39 – Misdirection and Red Herrings
We're touching on a topic that most people say is terrible in RPGs. The Red Herring. We get into how it should be used, when to use it, and why you might want to drop one in your game. We also have a few asides, especially one about old school gotcha monsters.
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MM Plays 38 – A Magical Night Part 3 (CotS AP)
It's part 3 of A Magical Night. The crew of Gunny, Silas, and Ti are still getting ready for PROM. They're also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme's essence back, and reconstitute her, hopefully, if they don't mess it up. There's a Suweet looking...
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MM Plays 37 – Story 3 Retrospective
The guys get into story 3, talk about the choices they made as the GM and the players, and how this nine part epic became a nine part epic because the GM sure wasn't planning for it. So join us for the ups and down, the ins and outs of story three, Smarty Pants.
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MM Plays 36 – A Magical Night Part 2 (CotS AP)
It's part 2 of A Magical Night. The crew of Gunny, Silas, and Ti are getting ready for PROM. They're also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme's essence back, and reconstitute her, hopefully, if they don't mess it up. Things heat up in this one…
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OtC. Footprint at the Table
Since we lost a recording and had to rerecord we got a little off schedule and didn’t have an episode for this week. Instead of not releasing anything here’s an off the cuff about your MORE
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MM Plays 35 – A Magical Night Part 1 (CotS AP)
Welcome to story 4, A Magical Night. The crew of Gunny, Silas, and Ti are getting ready for PROM. They're also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme's essence back, and reconstitute her, hopefully, if they don't mess it up.
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MM Plays 34 – Prep vs Play
Have you ever thought that about your game? I've prepped this game but after the session my prep was only sort of used. We do...a lot. Today we get inside this idea, talking a lot about how to get the most out of these situations and why they might even be a benefit to you.
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MM Plays 33 – Smarty Pants Part Nine (CotS AP)
It's the epilogue and our Stars and Wishes for Smarty Pants. Done miss out on this one as it has some set up for story 4.
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MM Plays 32 – Mods in Cortex Prime
We're talking about three mods from Cortex Prime today and how we don't quite use them the way they're explained in the book. Stress, Action Based Resolution, and the Doom Pool. Enjoy and tell us about the mods you've enjoyed, used, or modified in your Cortex Games.
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MM Plays 31 – Smarty Pants Part Eight (CotS AP)
We join the Children of the Shroud as they throw down with Jenna in the decrepit Buffalo Asylum amidst shadows, falling apart architecture, and disturbed spirits. Will they defeat Jenna or will she end the children of the shroud? Tune in this week to find out,
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MM Plays 30 – Story Jumping
What do you do when the players make a choice that jumps ahead of what you were planning on and either skips everything you had prepared or moves towards the end of a story by passing many other story beats along the way. We call this Story Jumping and we're discussing it on todays Misdirected…
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MM Plays 29 – Smarty Pants Part Seven (CotS AP)
We join the Children of the Shroud as they break into a house. I guess we're gonna be criminals but I suppose we do have probable cause to check out this place. After all, Meseme's essence has been detected within the apartment. So check out the twists and turns on this weeks Children of the Shroud.
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MM Plays 28 – Cortex Primer Plot Points
Here's the Cortex Primer on Plot Points. Enjoy another installment as we help you learn the ins and outs of Cortex Prime.
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MM Plays 27 – Smarty Pants Part Six (CotS AP)
We join the Children of the Shroud as they return to school on a Monday morning and then continue their pursuit of Samia in the evening, but wait, there's a twist and Phil is gonna do some GM Gymnastics in this one. Check it out on this weeks Children of the Shroud.
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MM Plays 26 – The Heavy Hand of Narration
Don't take away my agency...unless you have a good reason. And don't make me pay for it. In fact, pay me to take away my agency...in currency or in a story I can get behind.
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MM Plays 25 – Smarty Pants Part Five (CotS AP)
We join the Children of the Shroud in the fallout of their fight and chase with Samia. They plan their next moves and Silas tried to get himself under control.
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MM Plays 24 – Cortex Tests and Contests
Our second cortex primer is all about tests and contests. We also chat about chases, multi person contests, and how you can utilize these two primary conflict resolution systems within a cortex game.
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MM Plays 23 – Smarty Pants Part Four (CotS AP)
We join the Children of the Shroud as they try and get the drug dealer Samia to tell them what she knows but personalities clash and things might not go the Children of the Shrouds way.
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MM Plays 22 – Intercharacter Conflict
Sometimes you just want to have that argument with another character. You don't agree with their motives, ideas, how they looked at you. Whatever the reason you just want to have that fight. It's not full on PvP but it's a conflict. So we're talking about the tools and tips you can use to have...
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MM Plays 21 – Smarty Pants Part Three (CotS AP)
We join the Children of the Shroud as they delver deeper into the mystery surrounding the death of their friend Morris and how it relates to the magical drug dealer Samia.
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MM Plays 20 – Cortex Primer Traits
We join the Children of the Shroud as they pursue Lowell Thorton and the magical Altoid situation
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MM Plays 19 – Smarty Pants Part Two (CotS AP)
We join the Children of the Shroud as they pursue Lowell Thorton and the magical Altoid situation
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MM Plays 18 – Story inside of Combat
Combat one. Combat two. Combat three. Combat four. We want no more. But your game is all about the fight so how do we get everyone having fun when fighting is the primary activity of MORE
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MM Plays 17 – Smarty Pants Part One (CotS AP)
We join the Children of the Shroud as they begin a new story. Starting with an academic decathlon, devolving into some teenage anger issues, a date, and a cold and honest conversation.
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MM Plays 16 -Fixing Rules on the Fly
This rule just doesn’t work the way we want it to. So what do we do? Change it. Ok. So how do we do that without messing up the game? That’s what we’re talking about MORE
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MM Plays 15 – Like a Rolling Stone Part 3 (CotS AP)
We join the Children of the Shroud as they continue their fight with the Lancaster Legends. We hope our Veil trainees can stop Brad and his goons and help Ike find the rest he wishes to find. Enjoy and let us know if you're enjoying the show.
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MM Plays 14 – Player Engagement
We discuss a variety of examples and tools for how to get players to engage with multiple parts of a game
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MM Plays 13 – Like a Rolling Stone Part 2 (CotS AP)
We join the Children of the Shroud as they enter Stiglmeier park to discover the source of the shrouds disruption. There’s magic, magical people, jerks, fighting, conversations about dating, really, a little bit of everything. MORE
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