PODCAST · leisure
Mystical Mishaps
by MarqueeGaming
Campaign 2: Mystical Mishaps (Ongoing, updated weekly)A D&D5e Gothic Horror Adventure. In a grim world where magic is broken and monsters run wild, four aspiring monster hunters attempt to defy the odds and overcome their past failures.Campaign 1: Beacon's Aura (Completed)A D&D5e Urban Fantasy adventure. When three ordinary individuals get injected with a strange serum that unlocks mysterious new powers within them, their lives are forever changed. Join their adventures as they explore their new powers- and both the positive and negative consequences that come with it.
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256
Mystical Mishaps- Session 145: Signals
Down one party member, the Horde Hunters are back in Timeline 1.
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255
Mystical Mishaps- Session 144: Archfiend
A rescue plan leads the party to the heart of the fiends. Join us for Kelli's last week with us for the time being!
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254
Mystical Mishaps- Session 143
The Horde Hunters have been spotted! Demons should be a breeze to fight....right???
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253
Mystical Mishaps- Session 142- Crossing
The party is now in demon-infested Northport, attempting to cross the city and find their prize.
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252
Mystical Mishaps- Session 141: Hide
Danger is everywhere, but the Horde Hunters have a mission to complete.
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251
Mystical Mishaps- Session 140: Grief
The Horde Hunters explore what's around them and grapple with their own emotions.
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250
Mystical Mishaps- Session 139: Ambition
Dav'ril and the Cult of Akoral go to battle the Frost Giants to get the magical cloak to free Akoral, and the yeti heart to help save the plane.
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249
Mystical Mishaps- Session 138- Vacillate
It's time to try and get an ingrediant for Hunerick. Oh...and also maybe enable an unknown entity back into the world. The only thing stopping us is Frost Giants. It'll be finneee.... right??
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248
Mystical Mishaps- Session 137: Unexpected
As the Horde Hunters contemplate going up north for one of Hunerick's spell components, they must first reach out to allies to assist them.
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247
Mystical Mishaps- Session 136: Confidant
Taking refuge with Vari, the party prepares for some defining missions. #dnd #dnd5e #ttrpg
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Mystical Mishaps- Session 135: Timing
A walk along the beach sounds nice...
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245
Mystical Mishaps- Session 134 Bonds
After the battle, the Horde Hunters have some time to deepen their relationships.
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244
Mystical Mishaps- Session 133: Equipped
It's time for round two in the battle at Lakeside. Will the party survive this time?
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243
Mystical Mishaps- Session 132: Visions
There's so many different visions floating around Lakeside... what does it mean??
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242
Mystical Mishaps- Session 131: Emotions
The party rushes to support Winnifred after she suffers her first major loss.
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241
Mystical Mishaps- Session 130: Entangled
Lakeside has it's own troubles. What will the Horde Hunters do about it?
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240
Mystical Mishaps- Session 129- Unwelcome
The Horde Hunters make it to Lakeside, with a less than warm reception...
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239
Mystical Mishaps- Session 128: Misdirection
The Horde Hunters have been captured by a demon from the Old World... will they be able to forge an alliance or will more desperate actions be needed?
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238
Mystical Mishaps Session 127- Burned
Winnie is back, and the party is right in the middle of an intense battle with a demon. Do they have what it takes to win or will the dice rule against them?
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237
Mystical Mishaps- Session 126: Rash
The Horde Hunters set off on the road once again. What sorts of things will they discover in this new, sunless world?
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236
Mystical Mishaps- Session 125: Possessed
Eleanora decides to use a new spell to visit Julian, and Winnie... wait, what's wrong with Winnie??
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235
Mystical Mishaps- Session 124: Declining
The Horde Hunters are back in the first timeline... and uh... the sun is out. That can't be good...
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234
Mystical Mishaps- Midway Q&A
During our break, we opened up questions from our chatters and viewers about Mystical Mishaps! Join us for a nice little chat as we discuss theories, character motivations and inspiration, and favorite moments from the game! (And, of course, try to get Mark to give us hints for what's to come)
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233
Mystical Mishaps- Session 123: Teleporter
The Horde Hunters say their goodbyes at Ember Vault and move onward to other adventures...This is the last episode of 2025! We will return the first week of January in 2026. Happy Holidays and thank you always for your support!
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232
Mystical Mishaps- Session 122: Ceremony
There is a celebration awaiting the Horde Hunters at Ember Vault. Are they....heroes???
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231
Mystical Mishaps- Session 121: Potential
After the battle, everyone gathers themselves. The Great Undead is still on it's way: and the Horde Hunters have a lot to figure out, before then.
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230
Mystical Mishaps- Session 120: Restricted
The Horde Hunters finally get some answers about what's going on in Eleanora's family.
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229
Mystical Mishaps- Session 119: Household
The Horde Hunters explore watch remains of the Edevane mansion and Eleanora's old life.
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228
Mystical Mishaps- Special Oneshot: Understructure
Heroes from another plane are requested to help Death investigate a hidden location. A special dnd oneshot for Rachael's birthday! Mike, Ashlie, and Rachael play level 18 characters in this adventure connected to the Mystical Mishaps campaign. It's a serious lore dump, you won't want to miss it!
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227
Mystical Mishaps- Session 118: Horde
The Horde Hunters face a city filled with undead.
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226
Mystical Mishaps- Session 117- Hastened
Well. The Horde Hunters are... uh... back. What now?
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225
Mystical Mishaps- Session 116: Confined
After fleeing Shadowrock, the Horde Hunters journey across the desert, now with someone to protect.
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224
Mystical Mishaps- Session 115: Double
The Horde Hunters, angry at how their minds have been messed with, vow to head deeper into the mines and deal with this threat.
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223
Mystical Mishaps- Session 114: Mine
It's time to explore the Edevane Mine. What awaits them?
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Mystical Mishaps- Session 113: Covert
Welcome home, Eleanora...
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221
Mystical Mishaps- Session 112: Resilient
The journey continues to Shadowrock...
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220
Mystical Mishaps- Session 111: Scorched
On the desert road, the Horde Hunters face a deadly foe. Can they defeat yet another portion of the Graverobbers?
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219
Mystical Mishaps- Session 110: Wounds
Zydron has arrived and it's time to plan. Will Prisiva succeed in bullying the party to go to Shadowrock?
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218
Mystical Mishaps- Session 109: Cleanse
The party recovers from the attack, and Prisiva decides to let Eleanora see if she has any altered memories. Will it work?
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217
Mystical Mishaps- Session 108: Hostility
Back in the desert, Eleanora seeks out her former employee, Prisiva. in hopes of gaining information...
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216
Mystical Mishaps- Session 107: Oversee
Back in Timeline 2, the Horde Hunters try to gather themselves after (another) loss.
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215
Mystical Mishaps- Session 106: Betrayals
Kindra wants to talk to Dav. Alone. That uh...is gonna be interesting.
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214
Mystical Mishaps- Session 105: Summons
The Horde Hunters are ready to leave Heaven's Reach and head north to Dav's old group.
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213
Mystical Mishaps- Session 104: Treatment
The Horde Hunters finish up business in the city of Heaven's Reach, starting off the morning with meeting up with a disgruntled Heidi.
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212
Mystical Mishaps- Session 103: Duos
The party reels after the fallout of Stastrum's meeting. We will be taking a month-long break! Look for new episodes to resume in July 2025!
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211
Mystical Mishaps- Session 102: Ascension
Stastrum and Eleanora have a little chat.
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210
Mystical Mishaps- Session 101: Extravagant
The Horde Hunters finally get to meet the long-awaited Stastrum, the last surviving creator of the plane.
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209
Mystical Mishaps- Session 100: Mothers
We are at SESSION 100!!!???? Thank you for sticking around for 100 episodes!!! The Horde Hunters are back in the city of Heaven's Reach and try to rest from their ordeal.
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208
Mystical Mishaps- Session 99: Fragment
The adventuring life can bring some lasting damage..
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Mystical Mishaps- Session 98: Cracked
With Ram's help, the party is broken loose from their nightmares and reunites together inside the center of the hag crystal. Can they break free or will they forever be imprisoned by their tormentors?
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ABOUT THIS SHOW
Campaign 2: Mystical Mishaps (Ongoing, updated weekly)A D&D5e Gothic Horror Adventure. In a grim world where magic is broken and monsters run wild, four aspiring monster hunters attempt to defy the odds and overcome their past failures.Campaign 1: Beacon's Aura (Completed)A D&D5e Urban Fantasy adventure. When three ordinary individuals get injected with a strange serum that unlocks mysterious new powers within them, their lives are forever changed. Join their adventures as they explore their new powers- and both the positive and negative consequences that come with it.
HOSTED BY
MarqueeGaming
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