Skip to content
People Like Games podcast artwork

PODCAST · leisure

People Like Games

by People Like Games

A gaming media and community laboratory

Publisher-supplied feed metadata · PodParley refreshed Apr 14, 2026 · Source feed

Episodes

  1. A Conversation with Rick "The Hadou" Thiher | on EVO, the FGC, & esports

    Rick "The Hadou" Thiher -- General Manager of EVO and the founder of ComboBreaker - joins the show to talk about the logistics behind planning the biggest FGC tournament in the world, the nature and popularity of fighting games, the business of esports and a whole lot more! -- 0:00 Intro 2:20...

  2. The Making of Spyro the Dragon

    Learn about the history and story behind the making of one of the Playstation platformer classic: Spyro the Dragon

  3. A Conversation with Osama Dorias | Lead Content Designer at Blizzard

    In a new episode of [a conversation with], Solo is joined on the show by Osama Dorias, the Lead Content Designer at Blizzard, to discus a range of topics on gaming and diversity! •• 0:00 What game are you playing now? 5:00 The evolution in gaming development and testing 22:08 What makes you…

    more
  4. The Year 2022 In Gaming

    After a three year hiatus, Solo and Lilo reunite to take a look back at all the top gaming stories of 2022 & make a few speculations on what to expect in gaming in 2023 | - 0:55 call of duty league, esports future in trouble? 5:05 bayonetta (?) scandal 7:55 Netflix in gaming 13:20 Google stadia…

    more
  5. a brief yet informative history of Laser Tag

    Learn the brief yet informative history behind the childhood FPS we all got to play — LASER TAG ••• Subscribe: https://www.youtube.com/peoplelikegames • Instagram: https://www.instagram.com/peoplelikegames • Twitter: https://www.twitter.com/peoplelikegames

  6. the Making of The Legend of Zelda: Wind Waker

    In a new episode of Story-Mode, Solo shares the history and story behind the making of one of the greatest video games of all time | The Legend of Zelda: Wind Waker! • Subscribe: https://www.youtube.com/peoplelikegames • Instagram: https://www.instagram.com/peoplelikegames • Twitter:...

  7. the End of Loot Boxes (Mostly)

    Solo returns to the mic sooner than later for a new episode of @some point. This time around, he talks about Netherlands and 18 European countries finally going after Loot Boxes & whether that monetization trend is finally coming to an end

  8. A Slow Summer in Gaming

    Solo returns to the mic for a new episode of @some point. This time around, he talks about a very slow summer in gaming in terms of popular new releases, Niantic cutting almost 10% of its staff, the Playstation Gamepass, and a whole lot more

  9. the MAKING OF | Super Mario Strikers

    IN a new episode of [story-mode], Reggie celebrates the release of the new Super Mario Strikers by sharing the short history behind the making of the beloved Nintendo sports series -- SUPER MARIP STRIKERS •• story-mode] is a weekly series that goes into the stories behind the creation and...

  10. the story of ELDER SCROLLS SKYRIM | [the making of]

    IN a new episode of [story-mode], Reggie shares the story behind the making of one of the best games of all time, and the last one released in the beloved Elder Scrolls Series: SKYRIM • [story-mode] is a weekly series that goes into the stories behind the creation and development of the most...

  11. A Conversation with Freelance Journalist George Yang on Games & Journalism

    IN a new episode of [a conversation with], Solo is joined on the show by freelance games journalist GEORGE YANG [@yinyangfooey] who's written for Gamespot, IGN, NPR, Washington Post +. We discuss a range of topics on gaming and journalism, including how to break into the space and more! ••...

  12. a PARAPPA THE RAPPER speed-run | a short history

    A brief yet informative history on the story behind the making of Parappa the Rapper, the little rapping dog whose game launched the music rhythm genre • subscribe & follow us on all of the socials below for more dope gaming content + news! • https://www.youtube.com/peoplelikegames •...

  13. In-Game sADS

    In the return episode of @ Some Point, Solo discusses the recent news that Microsoft and Playstation are looking for ways to integrate advertising into their free-to-play games • don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more! • Subscribe:...

  14. A Most Curious Man | The GUNPEI YOKOI speed-run

    IN a new episode of [speed-run], Solo returns the microphone after a little hiatus to give a slightly longer than brief history on the accomplishments and importance of GUNPEI YOKOI •• && don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more! •...

  15. HADES: How SuperGiant Games Made the Modern Rogue-Like Classic

    IN a new episode of [story-mode], Reggie shares the story behind the making of the 2018 rogue-like classic, HADES. He delves into the evolution of Supergiant Games and how their previous works helped the small indie team put together one the best games of the year it released, and arguably of the...

  16. How Riot Games Transformed League of Legends into a Global Phenomenon | Chapter 2

    IN the second chapter of the story of League of Legends, Reggie shares how Riot Games transformed from a company launching its initial MOBA game in 2009 to global esports and gaming monolith it is today. ••• people like games is a gaming media laboratory & news+community portal ••• Subscribe:...

  17. the story of League of Legends

    IN a new episode of [story-mode], Reggie shares the story behind the making of arguably the biggest video game and esport of all time -- League of Legends •• subscribe: https://www.youtube.com/peoplelikegames • instagram: https://www.instagram.com/peoplelikegames • twitter:...

  18. A Conversation with Joost Van Dreunen // former CEO of Super Data & Author of One Up

    THE FRIENDOS are excited to announce our next guest on a conversation with! i had the very cool experience of again speaking with JOOST VAN DREUNEN, the former CEO of Super Data, and author of the book One Up •We chatted a bit about: • the strategic reasons behind Microsoft’s acquisition of...

  19. How Uncharted Created a New Form of Console Mascot || the story of Uncharted chapter 2

    IN PART TWO of the story of Uncharted, Reggie moves the story past the launch of the Uncharted: Drake's Fortune and traces how the series would evolve in new iterations and how Uncharted and Nathan Drake became a Playstation mascot and an IP big enough for a Hollywood movie! • [story-mode] is a...

  20. The Website That Was The Hub of Internet Culture Before There Was One || a Newgrounds speed-run

    ON THIS weeks episode of [speed-run], Solo shares a quick and potentially informative history behind the gaming website that helped launch thousands of games and made a generation PC gamers without evening realizing it -- NEWGROUNDS • [speed-run] is a weekly series where Solo shares a short but...

  21. How Naughty Dog went from Jax and Daxter to Nathan Drake || the story of Uncharted chapter 1

    IN A new episode of [story-mode] Reggie shares a two chapter history behind the making and evolution of UNCHARTED. In chapter 1, Reggie starts the story at the beginnings of the studio behind it all, Naughty Dog. And how the makers of Crash Bandicoot and Jak & Daxter would go onto to create...

  22. How The Urban Planner Genre Came To Exist || a Sim City 2000 speed-run

    ON THIS weeks episode of [speed-run], Solo shares the quick and arguably informative history behind the urban city planning classic that anyone born in the 1990s will remember playing -- SIM CITY 2000 • [speed-run] is a weekly series where Solo shares a short but relatively informative history on...

  23. the DEATH'S DOOR review

    IN THE inaugural episode of the People Like Games Review series, Solo shares his thoughts on one of his personal favorite games of the year -- DEATH’S DOOR • the review doesn’t really have the traditional format but come thru to learn about how the game humanizes its bosses and is a lovely...

  24. a WHERE IN THE WORLD IS CARMEN SANDIEGO speed-run \\ a short history

    ON THIS weeks episode of [speed-run], solo shares a quick and potentially informative history behind the educational mystery computer game of the 1990s -- WHERE IN THE WORLD IS CARMEN SANDIEGO • [speed-run] is a weekly series where Solo shares a short but relatively informative history on the...

  25. A Conversation with Rami Ismail // Co-Founder of Vlambeer Studio & Game Developer Ambassador

    TO KICK off a new week of content, the friendos at People Like Games are excited to announce the the return of "A Conversation With!" || in our first conversation back, Solo had the very cool experience of speaking with industry legend RAMI ISMAIL. We got to talk about: • the intricacies of indie...

  26. reggie Explains how experience works in POKEMON || side-quest

    IN a new episode of [side-quest], Reggie answers the question some of you Pokemon fans might have asked when random numbers were rewarded to different Pokemon after a battle or catch: how does experience work in Pokémon? • [side-quest] is a variety gaming show featuring a whole bunch of random...

  27. a TAMAGOTCHI speed-run \\ a short history

    IN THIS weeks episode of [speed-run], Solo continues his streak of short yet still surprisingly informative histories, this time on the omnipresent digital toy craze of the 1990s -- TAMAGOTCHI ••• [speed-run] is a weekly series where Solo shares a short but relatively informative history on the...

  28. the story of POKEMON - chapter 4 // documentary

    IN THE fourth and final part of the story of Pokémon, Reggie continues the story on the evolution of the Pokemon series. This time, focusing on the most recent Pokemon games -- Generations 6, 7 and 8 -- and how those games introduced what he calls “The Gimmick Generation” • [story-mode] is a…

    more
  29. Microsoft buys Activision-Blizzard for 70 bills. Now what? | friendo-talk

    solo & reggie discuss & react to Microsoft's sudden out of the blue purchase of Activision-Blizzard for 70 billion dollar. The convo includes details of the deal, what the purchase means for consolidation and competition in the gaming industry, whether Call of Duty will go exclusive, and what in...

  30. a MANCALA speed-run \\ a short history

    on this weeks episode of [speed-run], solo shares a quick and potentially informative history behind the ancient yet timeless stones game -- MANCALA • [speed-run] is a weekly series where Solo shares a short but relatively informative history on the origins of different types of games! • & don’t...

  31. the story of POKEMON - chapter 3 // documentary

    IT's PART 3 of the special four part [story-mode] series on the origins and evolution of the Pokemon series and games. Reggie continues the tale behind the creation and evolution of the Pokemon franchise, this time taking us to the 5th Generation of Pokemon, Black and White. And the ways in which...

  32. why do physical and digital games cost the same? | [side-quest]

    IN a new episode of [side-quest], Solo asks and answers a question that's long annoyed him: why do physical and digital editions of video games cost the same amount? • [people like games] is a a gaming media laboratory & community portal • & don’t forget to subscribe for all our weekly content…

    more
  33. a JENGA speed-run \\ a short history

    in episode two of [SPEED-RUN], Solo shares a quick and for once straight-forward narrative behind the creation of the block building classic -- JENGA • speed-run is a weekly series where Solo shares a quick run through of the origins behind different types of games! • & don’t forget to subscribe...

  34. the story of POKEMON - chapter 2 // documentary

    for the second episode of a special four part [story-mode] Pokemon series, Reggie continues the tale behind the creation and evolution of the Pokemon franchinse. This time focusing on how Generations 2, 3, and 4 evolved the games battle mechanics to evolve the series and kick off a competitive...

  35. a CHESS speed-run \\ a short history

    to start of season two of [speed-run], Solo shares a quick but this time arguably informative history behind the game of Kings -- CHESS • [speed-run] is a weekly series where Solo shares a quick run through of the origins behind different types of games! • && don’t forget to subscribe for all our...

  36. the story of POKEMON - chapter 1 // documentary

    its the official launch of the second season of [story-mode] & to kick things off Reggie shares the first part of the story behind the creation and evolution of his favorite gaming series-- POKEMON • [story-mode] is a weekly series that goes into the stories behind the creation and development of...

  37. The Year 2021 In Gaming Part 2: Top Stories & Future Predictions

    it's PART 2 of the two-part Friendo-Talk year end gaming recap special. In this part, we move past the big three console makers and to a random collection of the top stories & happenings these past 12 months -- including Take-Two & GTA, Niantic's Pikmin game, Twitch leaks, Valve Steam Deck and a...

  38. The Year 2021 In Gaming Pt 1 -- [a Friendo Talk recap special!]

    it’s the return of friendo Talk — but now the friendos are live and in-person! And for the return, solo & reggie recap the year 2021 in gaming in a two part episode • Part I covers The Next Gen Console Wars and the moves that Playstation, Microsoft, and Nintendo have made, and which of the big...

  39. reggie presents the story of YU-GI-OH

    in a new episode of [story-mode], REGGIE shares the story behind the creation of the 2000s classic anime series and trading card game -- YU-GI-OH • [story mode] - a twice weekly original series where Solo and Reggie cover the stories behind the creation of important and interesting games •...

  40. solo presents the story of Magic: The Gathering

    in a new episode of [story-mode], solo shares the story behind the creation of the 1990s trading card game classic -- Magic: The Gathering • | a people like games production | • && don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [...

  41. What does it mean to Game Of The Year? || [ friendo-talk: gaming+culture]

    solo & reggie discuss the recently announced nominees for this years Game Awards and ask the question of what it means to be Game of The Year • [friendo Talk] - solo & reggie pull up for a few minutes daily to banter on the funny, interesting and curious happenings from around the gaming industry…

    more
  42. the story of SLY COOPER || [documentary • short history]

    its the second season of [story-mode] & to kick things off Reggie shares the story behind the creation of the Playstation 2 platformer and cult classic -- SLY COOPER • [a people like games production] • && don’t forget to subscribe for all our weekly content and find us over on Twitter and...

  43. is Halo about to take over Call of Duty once again? || [friendo-talk]

    solo and reggie ask and answer the question of whether the time has come for Halo to once again overtake Call of Duty in popularity -- especially with the excitement for HaloInfinite and the tepid response to Call of Duty: Vanguard! • [friendo Talk] - solo & reggie pull up for a few minutes daily...

  44. the story of OKAMI | a short history

    in a new episode of [story-mode], SOLO shares the story behind the creation of the uniquely beautiful and under appreciated masterpiece -- OKAMI • a people like games production • && don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [...

  45. how is League of Legends esports not profitable yet tho? || gaming+culture || [friendo-talk]

    solo and Reggie discuss the recent revelation that League of Legends esports has yet to turn a profit for Riot Games -- they ask how tho? & why it's still the best marketing tool they have • [friendo Talk] - solo & reggie pull up for a few minutes daily to banter on the funny, interesting and...

  46. what should CD Projekt Red do with the future of Cyberpunk 2077? || [friendo-talk]

    SHOW LESSsolo and Reggie ask and answer the question of what they would do if they were in charge of CD Projekt Red and had to make a decision on the future of Cyberpunk 2077 • people like games is a gaming media laboratory & community portal -- check us out on all of our socials below! • | [a...

  47. the story of LUIGI'S MANSION || [documentary]

    In a special Halloween episode of [story-mode], Reggie shares the story behind the creation of the Gamecube launch title and the thoroughly underrated -- LUIGI's MANSION • | a people like games production | • && don’t forget to subscribe for all our weekly content and find us over on Twitter and...

  48. a short history of DRAGONBALL FINAL BOUT • [peoplelikegames]

    in the 13th episode of [speed-run], Solo shares a short history behind the first ever Dragonball video game to be released in America -- DRAGONBALL: FINAL BOUT • || a people like games production || • don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram…

    more
  49. the story of DEAD SPACE

    In the 20th episode of [story-mode], Reggie shares the story behind the creation of the horror classic -- DEAD SPACE • a people like games production • && don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [...

  50. a RED LIGHT, GREEN LIGHT speed-run | [a short history]

    in the twelfth episode of [speed-run], Solo shares a quick but this time arguably informative history behind the Squid Game sensation and childhood playground classic -- RED LIGHT, GREEN LIGHT • || a people like games production || • Don’t forget to subscribe for all our weekly content and find…

    more

Type above to search every episode's transcript for a word or phrase. Matches are scoped to this podcast.

Searching…

We're indexing this podcast's transcripts for the first time — this can take a minute or two. We'll show results as soon as they're ready.

No matches for "" in this podcast's transcripts.

Showing of matches

No topics indexed yet for this podcast.

Loading reviews...

ABOUT THIS SHOW

A gaming media and community laboratory

HOSTED BY

People Like Games

Frequently Asked Questions

How many episodes does People Like Games have?

People Like Games currently has 292 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is People Like Games about?

A gaming media and community laboratory

How often does People Like Games release new episodes?

People Like Games publishes regularly with 292 episodes available. Check the episode list for the typical release schedule.

Where can I listen to People Like Games?

You can listen to People Like Games on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts People Like Games?

People Like Games is created and hosted by People Like Games.
URL copied to clipboard!