Pistol Shrimp Podcast
by Pistol Shrimp
Pistol Shrimp (https://pistolshrimpgames.com) presents a podcast covering our experiences in the game industry, discussions on game development, and stories about the creation of our current project, The Ur-Quan Masters 2. Support us on Patreon at https://patreon.com/pistolshrimp.
Episodes
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Channel 44: A Conversation with Mark Yohalem
Fred and Dan chat with Mark Yohalem of Wormwood Studios, creators of Primordia, Strangeland, and Fallen Gods. Mark describes how story and gameplay work together, and dives into some of his favorite moments from The Ur-Quan Masters. 0:00 - Theme music 0:14 - Introductions 1:23 - Starflight and…
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Channel 44: A Conversation with Massive Damage
Dan talks about game design with Peter McLaren and Garry Seto of Massive Damage, creators of Halycon 6 and Star Renegades. The duo share their insights on designing sci-fi concepts, building an indie studio, and the influence of The Ur-Quan Masters. 0:00 - Theme music 0:14 - Introductions 2:26 -...
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Channel 44: A Conversation with Freehold Games
Fred and Dan chat with Freehold Games about Caves of Qud and making an independent game that stands out. Jason and Brian share their love of classic space games, epic science fiction worlds, and the creative appeal of retro games. Hosted live, on Twitch. 0:00 - Theme Music 0:14 - Introductions…
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Channel 44: A Conversation with Charlie Cleveland
Fred and Dan chat with Charlie Cleveland about Subnautica, Natural Selection, and his leadership at Unknown Worlds. They discuss the influence of The Ur-Quan Masters, and fun is more important than game balance. Charlie highlights the power of multi-linear storytelling, early access, and getting...
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Channel 44: A Conversation with Mac Walters
Fred and Dan talk with Mac Walters about his experience on Mass Effect and Jade Empire, plus his transition from his leadership at BioWare to his new studio, Worlds Untold. Mac breaks down his sci-fi inspiration, and how he approaches game writing, building a vision, and working as a team. 0:00 -...
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Channel 44: A Conversation with Richard Cobbett
Dan and Fred talk to Richard Cobbett about writing for games, including The Long Journey Home, Sunless Sea, Sunless Skies, and Nighthawks. Richard shares his love for The Ur-Quan Masters, and explains how a good storyteller can draw the player into a game's story, setting, and characters. 0:00 -...
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Channel 44: A Conversation with Chris Taylor
Fred and Dan talk to Chris Taylor about leading a game production, including Total Annihilation, Dungeon Siege, and more. Chris talks about running a game studio, engaging the audience, and why it's sometimes better to be an employee than a leader. 0:00 - Theme music 0:00 - Introductions 1:16…
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Channel 44: A Conversation with MinMax Games
Fred and Dan talk to Andrew Hume and Richard Clifford of MinMax Games, creators of Space Pirates and Zombies. The duo talk about building an indie game studio, the power of procedurally generated content, and the influence of The Ur-Quan Masters. 0:00 - Theme music 0:14 - Introductions 3:03 -...
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Channel 44: A Conversation with Christine Love
Fred and Dan chat with Christine Love about indie game development, including her work on Digital: A Love Story, Get In the Car, Loser!, and more. Christine shares her love of science fiction, and her insights on writing a memorable game story. 0:00 - Theme music 0:14 - Introductions 1:24 - UQM…
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Channel 44: A Conversation with Henrik Fåhraeus
We talk to Henrik Fåhraeus about his leadership at Paradox Interactive, including the game design of Stellaris and the Crusader Kings series. Henrik explains how artificial intelligence can bring a game world to life, and how The Ur-Quan Masters influenced the story and universe of Stellaris.…
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Channel 44: A Conversation with Mark Darrah
We chat with Mark Darrah about his career at BioWare, including his work on Mass Effect, Dragon Age, Baldur's Gate, and more. Join the veteran game devs as they discuss the art of storytelling in an open world, and highlight the influence of The Ur-Quan Masters on the Mass Effect series. Check…
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Channel 44: A Conversation with Chris Remo
Fred and Dan talk with Chris Remo about designing and writing Firewatch, his ongoing work at Valve, and getting his start at Double Fine. Chris talks about his love for The Ur-Quan Masters and Super Melee, and shares his creative experience across music, writing, and game design. Check out Chris...
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Channel 44: A Conversation with Ken Levine
Fred and Dan chat with Ken Levine about his leadership on the BioShock series, plus his storytelling on System Shock 2, Freedom Force, and Thief: The Dark Project. Ken shares his love for The Ur-Quan Masters and Super Melee, and explains the subtle art of game feel and centering the player's…
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Channel 44: A Conversation with Tim Cain
Fred and Dan chat with Tim Cain about his career in games, including his leadership on Fallout, Arcanum, The Outer Worlds, and more. Tim explains why The Ur-Quan Masters is one of his favorite role-playing games, and shares his insights on telling an interactive story and finding a game's tone....
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George Barr 30 Year Special
For our 30th Anniversary Celebration, we have an additional, special episode of the Pistol Shrimp podcast with UQM illustrator George Barr. George was responsible for many of the iconic, physical illustrations which would then become digitized for use in UQM. Beyond UQM, George contributed…
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Erol Otus 30 Year Special
For our 30th Anniversary Celebration, we have a special episode of the Pistol Shrimp podcast with none other than Erol Otus. Erol was responsible for several creative parts of The Ur-Quan Masters – art, sound, writing, and voice – but was primarily responsible for creating physical and digital...
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War and Space
Paul Reiche and Lee Hutchinson returnin for another episode of our podcast about the creation of UQM, UQM2, and the many steps taken to get here. The main topic for this discussion is all about how war & space (and war in space) influenced our personal upbringings and the history of gaming…
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Dialogue About Dialogue
This is the first in what we hope will be a series of dialogues with Pistol Shrimp about the making of The Ur-Quan Masters 2. In this opening installment, UQM2 contributor Lee Hutchinson sits down with series co-creator Paul Reiche and digs in on the role character dialogue plays in storytelling....
About this show
Pistol Shrimp (https://pistolshrimpgames.com) presents a podcast covering our experiences in the game industry, discussions on game development, and stories about the creation of our current project, The Ur-Quan Masters 2. Support us on Patreon at https://patreon.com/pistolshrimp.
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