PODCAST · games
Play By Podcast
by Michael Collins, Leon Barnes, Liam Higgins, Laura Coe
Play By Podcast is a bi-weekly actual play podcast focusing on storytelling through the medium of tabletop role-playing games. Join hosts Michael, Leon, Liam, and Laura every fortnight as we gather around a table full of microphones to build worlds, forge relationships, and learn just how the hell Dungeon World works, anyway. It's not just another D&D podcast, it's Play By Podcast.
Episodes
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Territory Nouveau 23: Battleplan
Cast-offs, discardeds, discharges, and deserters. People Terra Cassavander believed the Jovian Lunar Commonwealth had done a disservice. Treating them like nothing more than more meat for the grinder. People the Commonwealth had abandoned. Some more literally than others. Cassavander had been the...
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Territory Nouveau 22: Pieces Fall Together
Recall Pumpkinfein had never wanted to waste away in a boardroom. As the fifth child in the line of succession however, little else was expected of him. By the circumstances of his birth, his role in his family’s tapestry was to be minimal. Even with those lowered expectations, Recall’s...
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Territory Nouveau 21: The Coronation of Otto von Furstenberg
Prominence, it’s been quite a while. I was skeptical when Lord Torvald contacted us. Can you blame me? How often do you get a direct line from the head of a Gentry household instead of some MAB representative? But when your name came up -- when I saw the Vanguard Arm was onboard, the risk of…
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Territory Nouveau 20: The Prodigal
Torvald von Furstenberg had achieved the impossible. He had accomplished something no other member of the family would have ever entertained, let alone attempted. Torvald had managed, against all odds, to bring the black sheep of House von Furstenberg; rebellious, headstrong Otto, back into the...
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Territory Nouveau 19: Circumstances of Departure
Six hundred and eighty. Six hundred and eighty years. That’s how long it would take you to get from Earth to Pluto in the 21st Century. In the 28th, moving at near-light speed with a nice boot drive, it wouldn’t even take two weeks. It’d be a fucking pleasure cruise. Smoothest tenday of your…
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Territory Nouveau 18: Out in the Cold
Had they all feared for their lives when the rounds started flying? Of course, but freeholders would proudly tell you they are stronger than that. Freeholders don’t panic under fire. They find cover and assess. Freeholders are ready for anything, anytime. They think on their feet and they…
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Territory Nouveau 17: Disarmed
They’d seen to her in one of the clinics near the shuttle hub, under a full complement of armed freeholders. Mended up her broken and bruised wrists in freshly printed casts. Taken her knives, for what good that would do them. But she had not allowed anyone to tamper with the TrackingSoft chip...
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Territory Nouveau 16: Houndstooth and Casperov
Suspicion, a cautious distrust. If anyone knows how to foster suspicion, it’s Alistair Hounsdstooth. In this business, cautious distrust is what gets you in the door. Their expectation for you to overperform, overdeliver. Everybody loves an underdog, so why not play a little below the table? The...
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Territory Nouveau 15: Back to the Vehement
The crew save for Chief O’Donnell and Doctor Peryton had offloaded from the Vehement for shore leave on the Freeholds. With Bete, Otto, and Scarlett gone as well, Ambrose was finally beginning to enjoy his time alone. He had just capped off a long 18-hour nap when the airlock comms buzzed his...
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Territory Nouveau 14: Float Along
The Jovian military wouldn’t make any moves without solid information to go on, of that Virgo was certain. They wouldn’t waste resources to recover an asset as vital to Aspirant Kennet’s grand design as Doctor Xade without proper intel. They needed something verifiable. Something concrete. He was...
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Territory Nouveau 13: In the Clear
Two years. Two years since Trilly had dared to set down on Miranda. When she was a little girl, running errands for the Vory on Titan, she’d heard the rumors about this place even then. She’d come up substantially in the trade since, but the rumors remained. If there was ever a place that gave...
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Territory Nouveau 12: Xade and Rigel
From the moment he was brought back online aboard the C.C.V. Shining Sky Rigel had known something had gone wrong. The whole trip home he had worried that he was to blame. Now back on Miranda he was sure of it. Doctor Xade had been confined to their lab, patched into Rigel’s home network. He knew...
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Territory Nouveau 11: Face Adversity
Vettel had drawn sentry duty again. He always hated guard details. He would just end up standing there for four hours, boring himself half to death. At least the rotating patrols got to move around a little. Got to pilot an anchor, like he’d signed up to. Got to see the sights, if in fact there...
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Territory Nouveau 10: Welcome to Miranda
There was this saying in the old world, a long time ago: “the guilty always return to the scene of the crime” they said. For folks like me, who do the illegal well and do it often, we’ve taken this old adage and made our own use of it. In a backwards kind of way, anyway. In the circles of...
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Territory Nouveau 09: Good Friends
After the dust up with that ship of freelancers and that Gentryman from the Union, Commandant Carcanet was happy to turn his attention to more important matters. The expeditionaries from Charon would be returning soon, and the data they had transmitted ahead needed assessment. All the combat data...
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Territory Nouveau 08: Freeholds Attack!
They left us here to die, way back when. The Solar Union. The moons that would become the Commonwealth. In the beginning they’d taken anyone, the destitute, the hungry, the desperate. Anyone willing to sign their life away, contract themselves to a life of servitude, and take a one-way flight to...
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Territory Nouveau 07: Moments and Macaws
Linwood was getting on in years, surely. He had seen generations of folks come and go from the Freeholds in his time as a Dockmaster. Whether they came in from the Venusian plains, or the atolls of Ganymede, or were born and raised in the Freeholds, he never forgot a one of them. He took a…
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Territory Nouveau 06: Thorn in an Elephant's Side
Miranda, the fog-shrouded moon of Uranus, in the heart of the Jovian Lunar Commonwealth. A strange and enigmatic planetoid where, it is said, the machinations of the Commonwealth’s war machine are brought to life. Since the outset of the First Jovian War, it has been rumored and propagandized...
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Territory Nouveau 05: Cramped Quarters
Just outside of Jupiter’s gravitational pull, beyond the boundaries of Europa, Ganymede, Callista, and Io sits a massive ship graveyard. A vast field of decommissioned and destroyed debris placed there specifically as to not be an eyesore upon House Kennet’s glorious Commonwealth. The ships…
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Territory Nouveau 04: What I Think is Best
In the face of Cydonia’s looming destruction the old worries of Weldon Woldt seemed far away and altogether insignificant. Money, work, comfort, all that mattered now was that next, forward step. Never quite escaping the shadow of the Amano capital ship that loomed large overhead, never quite out...
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Territory Nouveau 03: Quite the Fortuitous Meeting
The bridge of the Vehement was preternaturally calm, given the circumstances. Ambrose Belgard, on the other hand, was not. He sat alone on the quiet, dark bridge, slumped in his chair staring out onto the bright red sphere of Mars below him. The mesas, the mountain faces, the green expanses of...
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Territory Nouveau 02: Human Squabbles
“The Wingard’s Anchor assembly plant in the Cydonian sector went dark a few days ago. House Wingard is furious, obviously. Last transmission from security was a run-of-the-mill all hands call for the night shift. After that, nothing. No one in, no one out, not even the factory techs. Anything…
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Territory Nouveau 01: The State of Things
“I was fifteen years old, the last time the Union tried to take back the Freeholds. A ‘fact of life’ my mother told me. Happens periodically. Been happening forever, shit. And we’ve pushed them back every time, them and Kennet’s damned Commonwealth. Every time, for centuries. Like clockwork.…
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The Interdependency Shuffle 26: The Last Days, The Blue Sky
To think, no one had ever seen a blue sky before… In those days, the last days of what was the Interdependency, of what was Shard, we stood defiantly against our own end. Shoulder to shoulder, as ever in the Interdependency. Staring down the inevitable. Staring down the end. The Miasma. That once...
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The Interdependency Shuffle 25: The First University
Imagine, if you will, a deck of playing cards. The top card of the deck, we will say, represents this tangible world of ours. The card immediately below that, I hypothesize, represents the intangible plane from where all eldritch ability is drawn. A plane of leyline energy. An astral plane....
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The Interdependency Shuffle 24: All the Time We Can Get
BY THE ORDER of General Aspect Abell, Acting Commander of the Armed Forces of Shard: All civilian, reserve, and active duty personnel currently residing within the Settlement of Lockstock are hereby instructed to evacuate the area within the next twenty-four hours. Following established emergency...
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The Interdependency Shuffle 23: What She Wants
Seeing his sister again, here in this place, Orion was of two minds. He had been of two minds for some time now, but the feeling still left him uneasy. Everything came with a kind of duality: Panic and placid calm, fight and flight overlapping into inaction, familiarity and otherness. He stood…
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The Interdependency Shuffle 22: Undertake a Perilous Journey
It had been awhile since she had entertained guests. She hoped she would still prove an adequate host. She could not afford to be inhospitable at a time like this. Not with so much on the line. She did not often ask her subjects to make their way to this place, to her home. Often simply entering...
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The Interdependency Shuffle 21: To the Front
General Aspect Abell stared out from the battlements atop the walls of Lockstock, peering down onto the clearing below. Their battlefield. The Front. 800 feet of open ground that separated the folk-at-arms of Lockstock from the toxic boundary of the Miasma. Ground pocked with bloodstains, acid...
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The Interdependency Shuffle 20: One Night in Lockstock
Life in Lockstock was a bit harder than it had been in Port ‘o Plenty, sure. Her skills didn’t really suit the place. She was no fighter, no grand strategic mind. But to her credit Suri was getting used to it. Getting used to sleeping in the quieter alleys and keeping to herself in the daytime....
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The Interdependency Shuffle 19: Decompression
They had been in worse situations, hadn’t they? After all the time Bazeen had known her, known any of them really, he wasn’t so sure. It doesn’t get much worse than this, he thought. They’d managed to skid out of plenty of scrapes before. Worse for wear? Sure, but never anything like this. Not…
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The Interdependency Shuffle 18: We’ve Been In Worse Situations
A white flare. The signal was supposed to be a white flare. Streaking into the night sky over Lockstock while the soldiers below stood sentinel along the walls. That was when the Deviants among them would turn their coats. When the revolt would begin. But the signal never came. The sun sank and…
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The Interdependency Shuffle 17: A Grand Restructuring
As most things often do, Coleraine's arrangement with the Deviants had started as a simple one. They'd cornered him at a dive in Sandbar. A popular spot he'd heard that a particular Salamander Warf had passed through. He intended to have words with her, and instead, that night he found himself…
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The Interdependency Shuffle 16: A Mage, a Maze, and a Monster
DeGrasse. A week and a half has passed in your journey from Oxbow to Lockstock and a few more weeks are ahead of you still before you reach your destination. You have no idea what awaits you in that faraway town, or who might be moving against your party at this very moment. With plenty of time…
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The Interdependency Shuffle 15: The Cairn and the King Pt. 2
The Shard scientific community’s stance on the idea of a “King Aberration” is that such a thing does not exist, nor has it ever. Reports of such a creature are often rationalized as a mislabeling of a particularly large Knight by a young research assistant, or just as often laughed off completely...
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The Interdependency Shuffle 14: The Cairn and the King Pt. 1
Lyra, Bazeen’s Bazaar pulls away from the Tillfield Homestead. As it makes its way through Oxbow proper and starts out onto the open road, you settle in for what will surely be a weeks long journey to Lockstock. You have no idea what awaits you in that faraway town, or who might be moving against...
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The Interdependency Shuffle 13: A Nice Enough Sunset
The old farmstead, now overtaken by the fog of the Miasma, had been abandoned by its previous owner years ago by the look of it. Empty barns, a derelict farmhouse, crops limp and dying in fields overgrown with wildflowers, the rotted wood along the perimeter fence. Whatever caretakers this place...
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The Interdependency Shuffle 12: An Especially Hard Day
The Interdependency as it is now owes everything to Oxbow, the breadbasket of Shard. Oxbow was, along with Boon and Summit, one of the original three settlements, and farmers flocked from all around to stake their claim on the vast tracts of arable land surrounding the small township. In the days...
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The Interdependency Shuffle 11: The Battle of Port ‘o Plenty Pt. 2
The skirmish that came to be known in the following days as the Battle of Port ‘o Plenty, while thought of as an outlier in the everyday experience of life in Shard, did leave a particular mark on the Interdependency’s populace. Something sparked by a repeating of apocalyptic events, seemingly…
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The Interdependency Shuffle 10: The Battle of Port ‘o Plenty Pt. 1
Suri had spent the hours since her failed test run with Lyra and her new friends feverishly reassessing her original calculations, crunching new numbers, and reconfiguring her runes. Something DeGrasse had said, as simple as it had seemed at the time, had really stuck with her. “Send me to…
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The Interdependency Shuffle 09: The Prodigal Daughter
The Orion Greyfeather of before, he was certainly dead now. Yet what remained was inexplicably still him, that old self in a new shell. The Highwing. The son of merchants. The coward. It was all still him, mostly. He had managed to reach out, managed to warn Leela without drawing too much...
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The Interdependency Shuffle 08: In the Farther's Almanac
He should never have come to this place. He hazarded to think this, to dissent, as he well knew now that his thoughts were no longer his own private purview. There was something else in here with him now. He had been a coward when he left home, he should have stayed a coward, not followed some...
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The Interdependency Shuffle 07: Send Me On My Way
An excerpt from the journal of Bumphrey Hogart, Privateer Captain: “The boy, Caedmon, he seems excited to begin our little thought experiment. I don’t misunderstand his enthusiasm, he’s entitled to it. He lost as much as I did in the Fire. Maybe more. I appreciate his efforts, he’s the closest...
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The Interdependency Shuffle 06: She Knows Her Very Well
An unsent letter, penned somewhere in Glasstown: I’m conflicted, Sierra. Conflicted over everything I used to be so sure of. My life. This town. You. Us. Was I just a distraction, like Bazeen said? Something for your spare time? Someone to entertain you? Were you play-acting your way through my...
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The Interdependency Shuffle 05: Hammer to Fall
“I don’t understand why Captain Hogart wants eyes on these new arrivals all of a sudden but she says jump, you know the rest. Here I am. Company of merchants rolled in this evening, later than usual for business, wagon called ‘Bazeen’s Bazaar.’ Something about the name, it really set the Captain...
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The Interdependency Shuffle 04: Glasstown Confidential
ATTENTION: All working peoples of the Glasstown settlement, in an effort to aid in our ongoing investigation, the Privateers ask that you remain vigilant through these dangerous times, and that you report immediately any suspicions of pyromancy, fire worship, or any related activities among the...
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The Interdependency Shuffle 03: Going to Glasstown
“Hey boss, how long do you think they’re gonna take in there?” He gave no answer, eyes transfixed on the Northern horizon. Breath shaky under his old protective mask. “Bazeen?” the sound of his name brought him firmly back to reality. He turned toward the Jaxx, who had been his right hand for a...
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The Interdependency Shuffle 02: The Library at Abernathy College
“The Mourner’s March is about as close to living inside the Miasma as one could experience without wandering inside it outright. Aberrations of all sorts practically run that length of swampland thickets and mossy oaks, and they tend to vex them what venture through the March almost as bad as…
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The Interdependency Shuffle 01: A History
“Some 130 years ago, a dangerous miasma appeared and began swallowing up the land and sea in a toxic purple fog. It killed the people and animals caught inside, though not quickly. For 10 years this miasma slowly swept across the land, on a course to envelop everything. Strange creatures emerged...
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ABOUT THIS SHOW
Play By Podcast is a bi-weekly actual play podcast focusing on storytelling through the medium of tabletop role-playing games. Join hosts Michael, Leon, Liam, and Laura every fortnight as we gather around a table full of microphones to build worlds, forge relationships, and learn just how the hell Dungeon World works, anyway. It's not just another D&D podcast, it's Play By Podcast.
HOSTED BY
Michael Collins, Leon Barnes, Liam Higgins, Laura Coe
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