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PODCAST · leisure

Player's Spellbook

by Gryphon Games

Derek and Tim are going through all the spells in Dungeons and Dragons 5th edition starting with the Player's Handbook. Every week we design a player character and homebrew monster who use that week's spell as their signature spell.

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Episodes

  1. Magic Mouth

    A forever Alarm spell, a secret message. You can put your words into what every object you want with the Magic Mouth Spell. Questions/comments? [email protected]

  2. Locate Object

    If your DM likes to hide pretty shiny things around then you might want to take Locate Object so they can shower you with gifts. Questions/Comments? [email protected]

  3. Locate Animals or Plants

    Trouble finding your lost puppy? Need a fresh bouquet of flowers? This is your spell! Questions/Comments? [email protected]

  4. Levitate

    Up and down. No side to side. We'll let you know how to best use the Levitate spell. Questions/Comments? [email protected]

  5. Lesser Restoration

    Lesser Restoration no longer cures diseases, but it still does a bunch of stuff that helps your friends play the game! Questions/Comments? [email protected]

  6. Knock

    Let everyone know you're in their house with a loud Knock spell! Great for opening locked doors you want everyone to know you're going through! Questions/Comments? [email protected]

  7. Invisibility

    Once you figure out what it means to invisible you'll be unstoppable, probably. Questions/Comments? [email protected]

  8. Hold Person

    You know how it sucks playing with other kids? Just cast Hold Person on their character and then you don't have to play with them! Questions/Comments? [email protected]

  9. Heat Metal

    You know the deal. Slowly, burn your enemies in their armour. Or heat up doorknobs to keep burglars out of your house on Christmas Eve. Questions/Comments? [email protected]

  10. Gust of Wind

    A push effect and a fart joke in one spell, what's not to like? Questions/Comments? [email protected]

  11. Gentle Repose

    Don't let your friends become zombies, cast Gentle Respose, instead! Questions/Comments? [email protected]

  12. Flaming Sphere

    It's like a pet ball of fire. Walk it around and watch it burn everything you love! Derek and Tim compare Flaming Sphere to Moonbeam and really hype up that Bonus Action. They also share homebrew items based on the spell. Questions/Comments? [email protected]

  13. Flame Blade

    Linguistic gymnastics make Flame Blade an evocation spell, but hitting people with pure fire is why you're going to take it. Derek and Tim discuss why it's better for Sorcerer's than Druids and share homebrew items inspired by Flame Blade Questions/Comments? [email protected]

  14. Find Traps

    With a loose definition of "find" this spell will let you know if there's traps around. Good luck actually locating them! Derek and Tim share the pitfalls of the spell and some homebrew magic items based on it. Questions/Comments? [email protected]

  15. Find Steed

    The new and improved Find Spell gives you an Otherworldy Steed and new best friend! Derek and Tim do their best to explain this complex spell and share their homebrew magic items based on it. Questions/Comments? [email protected]

  16. Enthrall

    If you didn't like this spell in 2014 edition you might be enthralled now. Tim and Derek discuss all of the many changes that make it a bit of a sister spell to Pass without a Trace, and share their homebrew items loosely based on the spell. Questions/Comments? [email protected]

  17. Enlarge Reduce

    Bigger is always (or most always) better with Enlarge Reduce. Make your enemies small and weak, or your friends big and strong. Derek and Tim discuss the lack of Dexterity-based benefits to Reduce and share homebrew items based on the spell. Questions/Comments? [email protected]

  18. Enhance Ability

    Your friends will love you for casting Enhance Ability. They might be talented, but there's always room for improvement. Derek and Tim discuss all the changes from the 2014 edition, when and how to enhance abilities and share some homebrew magic items based on the spell. Questions/Comments?...

  19. Dragon's Breath

    Forgot to pick Dragonborn as your species? No problem, now just breathe whatever kind of elemental damage you want! Derek and Tim discuss who might want to take it and how it stacks up with Dragonborn's breath weapon. Questions/Comments? [email protected]

  20. Detect Thoughts

    Great, another spell for players to easily learn their DMs plots. Well, not exactly. Derek and Tim discuss how to use the spell in game and ways to handle it is as a DM. Questions and Comments? [email protected] 100 Secret Thoughts Revealed through Detect Thoughts

  21. Darkvision

    Does your character already have Darkvision? It's statistically likely! But is the range 150 ft? Now it can be thanks to the range boost in the 2024 Player's Handbook! Derek and Tim discuss why this change is necessary and share some homebrew magic items based on the spell. Questions/Commments?...

  22. Darkness

    Derek and Tim discuss some ways to take advantage of Darkness. Hint: being a warlock helps. They also share their homebrew magical items based on Darkness Questions/Comments? [email protected]

  23. Crown of Madness

    With Crown of Madness you can take control of any creature, unless one of the many ways to end the spell or make it ineffective happens. Derek and Tim discuss how to best use the spell and share their homebrewed magical items based on it. Questions/Comments? [email protected]

  24. Cordon of Arrows

    Rest easy with a Cordon of Arrows guarding your camp at night or catch something to eat. Whatever you do you're probably going to have to be a Ranger to do it. Derek and Tim discuss the ways they might use Cordon of Arrows and share their Legendary magic items based on the spell. Questions or...

  25. Continual Flame

    If you're one of those adventurers with extra ruby dust lying around then this might be the spell for you! Best for casters who can prepare it when needed, Continual Flame can light your way and save you from having to take that pesky Light cantrip. Questions and Comments? [email protected]

  26. Cloud of Daggers

    It's all the name, like a swarm of mosquitoes, but it hurts more. Derek and Tim discuss how the 2024 edition improves on the spell and share their homebrew items inspired by it. Questions or Comments? [email protected]

  27. Calm Emotions

    The spell that forces you to relax. We could all use a casting or two of this every day. Derek and Tim discuss how this charm resistant spell isn't a charm spell and share homebrew magic items based on Calm Emotions Questions or Comments? [email protected]

  28. Blur

    Now you see me, now you still see me, but not quite as well. It's the Blur spell and it makes you harder to hit. Derek and Tim discuss which characters benefit from the spell most (it's always the Eldritch Knight Fighter) and share their homebrew magic items that are somehow not the Cloak of...

  29. Blindness/Deafness

    This awkwardly named spell gives you the choice between inflicting two conditions. Derek and Tim discuss which conditions to use and when. They also share their homebrew magic items based on the blindness conditions and give free advertising to the blind fighting feature. Questions or comments?...

  30. Beast Sense

    The spell that turns any beast into your spy, with consent of course. Which beasts are best? Derek and Tim have some answers and some homebrew magic items inspired by Beast Sense. Questions/Comments: [email protected]

  31. Barkskin

    Beef up your druid or ranger for combat with Barksin. Somehow providing a better armor class than regular trees. Derek and Tim also share their homebrew magic items based on the spell, which both turn out to be armor, of course. Questions or Comments? [email protected]

  32. Augury

    The first in a series of spells to game the system by forcing your DM to give up their secrets. Some notable changes to the spell in the PHB have made it easier, but slightly less fun. Find out why and stick around when Derek and Tim share their homebrew magic items inspired by the spell.…

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  33. Arcane Vigor

    A brand new spell in the 2024 Player's Handbook that's got lots of great flavour for arcane casters. Derek and Tim share their thoughts on which classes this spell might benefit the most and create magic items inspired by this brand new spell. Questions or Comments? [email protected]

  34. Arcane Lock

    Is the wording in the new PHB clearer? Tim doesn't think so. We try to figure out what you can actually do with this spell and share some homebrew magic items inspired by it to help keep your things and ships safe. Questions or comments? [email protected]

  35. Animal Messenger

    What could be more Druid than charming a tiny animal into delivering a brief message in your own voice? Derek and Tim discuss different ways to use the spell, including, getting around the 25 word limit. It's the perfect spell for that Disney Princess build you have in your back pocket.

  36. Alter Self

    Change your appearance with this versatile spell and find out if spells like Truesight will find you out. Tim designs a cursed locket and Derek has some owlbear claws to help out your unarmed strikes. Questions and comments? [email protected]

  37. Aid

    We've arrived! Kicking off 2nd level spells with Aid. Tim shares why he loves it and Derek and Tim share homebrew magic items based on the spells. Questions and Comments? [email protected]

  38. Ice Knife

    We've finally reached the last 1st level spell in the PHB! Derek and Tim discuss why you haven't taken Ice Knife before and why you should give it a try. Questions and Comments? [email protected]

  39. Divine Smite

    If you're thinking that Divine Smite isn't a spell then you're in for a rude welcome to the 2024 Player's Handbook. Derek and Tim dive into the major change to Paladins and why you might love it or hate it. Questions or Comments? [email protected]

  40. Word of Radiance

    It's almost the same spell as Thunderclap, but listen to find out why we like Word of Radiance a lot more! Questions and comments? We've got your answers @ [email protected]

  41. Toll the Dead

    Just a single dolorous bell to let you know you have the opportunity to embrace sweet death. Derek and Tim discuss why there's no material component or when you would ever cast this with d8s. Have you ever cast this spell with d8s for damage? Let us know @ [email protected]

  42. Thunderclap

    Xanathar loves getting his spells in the new player's handbook. So this thunder-damage dealing cantrip could be the perfect fit for your storm-themed character. Questions and Comments? [email protected]

  43. Starry Wisp

    Another brand new cantrip for, you guessed it, the classic combination of Druids and Bards. Should you add this to your spell list? Derek and Tim will help you figure it out. Questions and comments? Email them to [email protected]

  44. Sorcerous Burst

    A brand new cantrip for 5.5e! And it's a fantastic spell with just enough variation to not feel like you're just blasting every turn. Questions or Comments? Email us at [email protected]

  45. Mind Sliver

    Just like a regular splinter this spell isn't deadly, but it is quite annoying. Fun to cast and frustrating to have cast upon, like any good spell should be. Questions and comments? Email us @ [email protected]

  46. Elementalism

    Everything you need to know about this brand new spell from the 2024 Player's Handbook. It's a lot of flavour, but also breaks down an entire pillar of play. Let us know what we missed: [email protected]

  47. 2024 PHB 1st-Level Spell Changes: Part 2

    From Grease to Wrathful Smite we have all the changes to every spell in the new 2024 Player's Handbook. Let us know what we missed: [email protected]

  48. Wrathful Smite

    Hit your enemies and frighten them with Wrathful Smite! It's got a unique saving throw/check mechanic that makes it hard to overcome and is the inspiration for this week's homebrew monster, the Fearful! Send your questions and comments to [email protected]

  49. Witch Bolt

    Channel your inner Sith lord into this spell and deal that automatic damage! Derek cheated and made a trap instead of a monster. It's called the Room of Aerial Evil! Questions and Comments? [email protected]

  50. 2024 PHB 1st-level Spell Changes Part 1

    We have all the changes to the 2024 1st-level Player's Handbook Spells. In this episode we've covered everything from Alarm to Goodberry! Let us know what we missed: [email protected]

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ABOUT THIS SHOW

Derek and Tim are going through all the spells in Dungeons and Dragons 5th edition starting with the Player's Handbook. Every week we design a player character and homebrew monster who use that week's spell as their signature spell.

HOSTED BY

Gryphon Games

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Frequently Asked Questions

How many episodes does Player's Spellbook have?

Player's Spellbook currently has 140 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Player's Spellbook about?

Derek and Tim are going through all the spells in Dungeons and Dragons 5th edition starting with the Player's Handbook. Every week we design a player character and homebrew monster who use that week's spell as their signature spell.

How often does Player's Spellbook release new episodes?

Player's Spellbook publishes regularly with 140 episodes available. Check the episode list for the typical release schedule.

Where can I listen to Player's Spellbook?

You can listen to Player's Spellbook on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Player's Spellbook?

Player's Spellbook is created and hosted by Gryphon Games.
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