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Playing Games with Strangers

by Playing Games with Strangers

We’re a family-friendly actual-play podcast, but our humor is for everyone!

From the show's RSS feed, refreshed Oct 31, 2026. Source feed.

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Episodes

  1. 0210. All Aboard

    As some of the party weighs whether it's time to leave the Feywild, others remain missing beyond the safety of the village, drawn toward a strange sight in the distance. With unanswered questions mounting, the group struggles to decide whether to press forward or wait for everyone to reunite....

  2. 0209. In The Air Tonight

    While Zelene continues to recover, the party gets its first real glimpse into the lives and traditions of the mysterious insect-fey. As quiet conversations reveal unexpected truths about the Feywild and its inhabitants, unsettling warnings hint that the danger they've encountered is far greater...

  3. 0208. You’re Lion to Me

    A desperate chase through the Feywild leads the party far beyond the village of Pan Purdue and into the heart of an unfamiliar civilization. As old fears resurface and impossible truths begin to emerge, the adventurers learn that not every terrifying encounter is what it first appears to be.…

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  4. 0207. Into the Feywild

    The party's first journey into the Feywild reveals a realm unlike anything they've ever imagined, where familiar rules no longer seem to apply and even time itself plays by different laws. Guided by an unlikely ally, the adventurers race to recover what was lost before a rare opportunity…

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  5. 0206. Are You My Mother?

    The party's search for a way to save Zelene takes an unexpected turn when Nick the Necromancer unveils the final piece of his plan—raising difficult questions about life, sacrifice, and the cost of magic. As long-buried secrets come to light, one companion discovers that her past is far more...

  6. 0205. There, But Not There

    A shared nightmare pulls the party from their beds and into the streets as an unsettling vision draws them toward the Temple of Aurelia. What awaits them defies explanation, blurring the line between reality and illusion and forcing the adventurers to question everything they see. As familiar…

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  7. 0204. Foot Inn Mouth

    As the search for a cure continues, the party makes unexpected friends, uncovers an unfair bargain, and discovers that sometimes the greatest acts of heroism don't happen on the battlefield. But just when it seems they're ready to move forward, old enemies resurface, new questions are raised, and…

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  8. 0203. A Bakers Dozen

    The search for a mysterious necromancer takes the party beyond the safety of Para'Va, but the road ahead proves anything but ordinary. A chance encounter with an adventurous fairy adds a new companion to the group, while a shadowy attacker suggests that someone—or something—is hunting her. As new...

  9. 0202. I Found It!

    With Pete's Portals refusing to accept responsibility for a magical mishap, the party is left searching for answers—and a cure. As corporate red tape proves less than helpful, the group follows an increasingly unconventional trail that leads from heartfelt conversations to questionable remedies…

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  10. 0201. The Story Begins

    A recurring nightmare brings an herbalist to the bustling Summer Festival in Para'Va, where fate introduces her to a curious gnome, a sheltered priestess, a fisherman with a missing relic, and an overworked innkeeper. When an ordinary festival attraction goes spectacularly wrong, a group of...

  11. 112. The Epilogues

    The adventure may be over, but the story is only beginning. In this special epilogue, discover what becomes of the heroes after the world-changing events of the Incident. As kingdoms rebuild, old wounds begin to heal, and each companion chooses a new path, the consequences of their journey…

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  12. 111. It’s Over

    The final battle has begun. Facing the greatest threat they've ever encountered, the heroes must rely on every lesson, every sacrifice, and every bond they've forged throughout their journey to stand against an enemy unlike anything they've faced before. As the struggle pushes the party to its...

  13. 110. Come Thou Font of Shadows

    The party's final preparations are cut short when a catastrophic event tears open reality itself, forcing the heroes to abandon their plans and race toward an unimaginable new threat. What begins as an investigation quickly becomes a desperate leap into the unknown. Beyond the veil, the…

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  14. 109. Me & The Cat Need Alone Time

    As the final confrontation draws closer, the party splits up to prepare in every way they can. From scavenging the ruins of Towerfall and rallying unlikely volunteers to seeking aid from the drow, every decision could make the difference in the battle still to come. Along the way, strange magical...

  15. [Special] The Pungeon

    Josiah takes the DM chair for this special episode and takes some of the crew on a weird ride with our special guest, Ben Avery, from Strangers & Aliens. After an unfortunate series of accidents lands three unlikely adventurers in the afterlife, they're offered an unusual second chance—but only…

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  16. 108. Worcestershire

    As the search for answers continues, the party follows a trail of forgotten secrets that leads them back to a place tied to one of Towerfall's greatest mysteries. Long-buried discoveries, emotional reunions, and unexpected revelations begin to shed new light on the growing threat facing the…

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  17. 107. We’re Going to Eat Him?!

    With time running out, the party searches the shattered ruins of Waterdeep for anything that might help them face the world's greatest threat. As one lead after another turns into a dead end, the heroes are forced to dig through the remnants of the past in hopes of uncovering a clue everyone else...

  18. 106. We Only Have Babies On Tuesdays

    As the search for answers grows more urgent, the party follows a trail of clues that leads far beyond Towerfall. A desperate rescue, unexpected reunions, and the return to a place tied to their earliest adventures reveal that the world's unraveling may have begun much sooner than anyone realized....

  19. 105. Delicious Hot Water

    After an emotional reunion, the party finally has a chance to catch its breath—but peace proves to be as unpredictable as adventure. An evening filled with heartfelt conversations, unexpected humor, and curious discoveries takes several surprising turns as the heroes begin to reflect on…

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  20. 104. Everybody Gets A Parent

    With one battle finally behind them, the party is left to face the emotional aftermath of hard-won victory. As long-buried truths come to light, the companions must decide where to go next—and how to help those whose lives have been forever changed. A journey filled with heartfelt reunions,...

  21. 103. Totally Difficult Boss Fight

    The long-awaited confrontation is here. With careful planning giving way to desperate improvisation, the party faces one of its greatest challenges yet as a powerful enemy forces the heroes to fight on unfamiliar terms. As the battle unfolds, hard-won teamwork, powerful magic, and years of shared...

  22. 102. Did You Just Summon God?

    The party's preparations are complete, and the battle they've been dreading is finally within reach. As plans are finalized and powerful magic is brought to bear, the companions steel themselves for a confrontation that could determine the fate of Towerfall. On the eve of the conflict, unsettling...

  23. 101. Would It Also Be Invisible?

    With Towerfall still reeling from recent events, the party begins the difficult work of rebuilding, recovering, and preparing for whatever comes next. While some companions search the ruined city for desperately needed supplies, others find unexpected moments of hope beneath the surface. As old...

  24. 100. Stumblefoot Had A Child with Lolth‽

    As the survivors regroup beneath the ruins of Towerfall, the party struggles to recover from another devastating attack on both body and mind. Old wounds resurface, difficult decisions loom, and unsettling revelations force the companions to question everything they thought they knew about their...

  25. 99. Pinochle

    After a desperate struggle beneath Towerfall, the party finally has a chance to catch its breath—but new questions quickly replace old ones. As unlikely allies and uneasy trust begin to shape the group's future, hidden motives and painful truths come to light. While the companions work to recover...

  26. 98. Oh No…

    This one is just tough for Emrine, folks. The upside is that she’s back with Wilder and Pough, but – woof – she has quite the conversation with Aelin’s assistance. Content Warning Conversation regarding self-harm, suicide, physical abuse and sexual assault (59:42 through 1:04:48) Episode…

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  27. 97. Getting A Head of Things

    As Towerfall's destruction spreads, the party is forced in different directions as each member searches for a way to save what remains of the city. With danger closing in from every side, desperate plans and unexpected discoveries reshape the fight for survival. While one companion searches for…

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  28. 96. I’m Not Emotionally Prepared for This

    With Towerfall in ruins and the battle far from over, the party scrambles to recover from a devastating confrontation that has left everyone questioning their next move. As emotions run high and difficult choices loom, old wounds and lingering mysteries refuse to stay buried. Separated across the...

  29. 95. But Am I “Dead” Dead?

    Towerfall's darkest hour has arrived. As the city descends into chaos, the party is forced into a desperate struggle against an enemy whose power has grown far beyond anything they expected. Scattered across a collapsing kingdom, impossible choices and devastating battles push the heroes to their...

  30. 94. As Above, So Below

    Towerfall is pushed to the brink as old mysteries deepen and new dangers emerge from the shadows. With one lead gone cold, the party is forced to rethink its plans and prepare for the challenges still ahead. As allies rally, difficult choices shape the future of the kingdom, but events soon take…

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  31. 93. A Door Is Like A Wall That Opens

    While separated from the rest of the party, Emrine uncovers a series of shocking events that force her to question everything happening in Towerfall. As she searches for answers and the fate of those closest to her, unexpected revelations point toward a threat far greater than she imagined....

  32. 92. Fall of the House of Firmstone – Pt 2

    The assassins' first contract leads them far beneath an abandoned house, where hidden passageways, forgotten secrets, and unexpected dangers complicate what should have been a simple job. As the trio improvises their way through one obstacle after another, they begin to suspect there's more to...

  33. 91. Fall of the House of Firmstone – Pt 1

    Amid everything else going on in Towerfall, three assassins are brought together for a dangerous contract that quickly proves far more complicated than expected. What starts as a straightforward job soon turns into a chaotic infiltration filled with magical traps, suspicious encounters, and plans...

  34. 90. We’re Going To Kill Dave

    The mystery surrounding Towerfall deepens as the party discovers that memories, identities, and even familiar places are no longer as they remember them. Unsure who—or what—they can trust, the companions race to uncover the source before reality unravels any further. Their investigation leads...

  35. 89. More Than Meets The Pie

    As the party returns to Towerfall, an unsettling new mystery begins to unfold. Strange encounters and impossible memories leave the adventurers questioning whether something is quietly rewriting the world around them. While preparing for their next move, the group follows a trail of disturbing...

  36. 88. I Went to Ultha Orthead and All I Got Was This Shirt

    With tensions rising between the surface and the Underdark, the party races to prevent another war before it begins. A diplomatic mission quickly becomes a delicate balancing act as every word carries the weight of fragile peace. As plans take shape and unlikely alliances are tested, difficult...

  37. 87. Mikkee Mindflayer

    As the party prepares for a long-awaited journey into the Underdark, an unexpected disappearance turns a routine departure into a troubling mystery. With few clues and even fewer answers, the companions are forced to press on, hoping they'll uncover the truth before it's too late. Elsewhere, the...

  38. 86. Mostly Ghostlies

    An unexpected encounter sends the party searching for answers as strange supernatural forces begin appearing across Northern Towerfall. As familiar faces return under mysterious circumstances and unsettling discoveries raise more questions than answers, the companions realize an old mystery may…

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  39. [Special] The Reindeer Games

    What begins as an ordinary day quickly turns into a bizarre holiday nightmare when three unlikely adventurers awaken in a mysterious winter landscape with no idea how they got there. Hunted by strange enemies and surrounded by festive dangers, they soon discover they're unwilling contestants in a...

  40. 85. Mm-hm, Mm-hm, Mm-mm

    The party searches for a way to break Orbog's mysterious bargain, but every answer seems to raise even more questions. As strange new opportunities—and dangerous temptations—appear, the companions must decide who they can trust and what they're willing to risk. Meanwhile, Emrine follows a…

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  41. 84. Hi, It’s Me, Callum

    As Towerfall prepares for a pivotal meeting, the party finally has a chance to regroup—but peace proves to be short-lived. New mysteries begin to surface, troubling rumors spread through the kingdom, and Orbog continues searching for a way to undo the bargain that changed his life. Meanwhile,...

  42. 83: Ultha-Urtha… What’s This Place Called?

    After a long-awaited reunion, the party finally has a chance to catch up on everything that has happened while they were scattered across the world. Old friends share incredible stories, difficult decisions loom over Towerfall's future, and new questions arise about the sacrifices that brought…

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  43. 82. I Have No Idea Who Any of These People Are

    Far from Towerfall, Gheroth begins hearing unsettling rumors that cast doubt on everything the party has worked to accomplish. At the same time, a familiar face embarks on an unexpected journey through places untouched by time, following a mysterious guide toward answers that have been waiting…

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  44. 81. There’s A Whole Realm?!

    Towerfall's recovery is anything but peaceful as the party finds themselves pulled in unexpected directions. Orbog confronts a familiar temptation that could change his future forever, Emryn struggles to hold her fractured family together, and Wilder's home becomes the center of one increasingly...

  45. [Special] The House On Gallows Hill

    When a violent storm strands a group of strangers at an isolated lighthouse off the Massachusetts coast, they discover signs that something has gone terribly wrong. As unsettling clues pile up and the island's secrets begin to surface, the unlikely survivors must decide who they can trust—and...

  46. 80. A Horse & His Rogue

    As Towerfall begins the long road to recovery, the party quickly discovers that rebuilding a kingdom may be even more complicated than saving one. While Orbog wrestles with what kind of ruler he wants to become, Emryn races to stop someone from making a dangerous mistake, and Wilder finds himself...

  47. 79. Champagne & Corpses

    With the immediate crisis behind them, the party begins to face an even greater challenge: deciding what Towerfall's future should look like. As Orbog seeks advice on leadership and rebuilding a fractured kingdom, difficult questions arise about power, responsibility, and what comes after a…

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  48. 78. Do You Want Funny or Sad?

    As the party waits for the drow council's decision, everyone uses the unexpected downtime in different ways. Callum seeks answers about his mysterious connection to time, Emryn struggles to hold her fractured family together, Pooh embarks on a heartfelt search through Towerfall, and Wilder…

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  49. 77. Drow Chicka Bow Down

    The party journeys into the Underdark in hopes of repairing the damage caused by Orbog's proclamation and opening diplomatic talks with the drow. Along the way, they reunite with familiar faces, gain new insight into the lives that have taken root beneath the surface, and discover that rebuilding...

  50. 76. A Different Kind of Bad

    In the aftermath of Stumblefoot's sacrifice, the party struggles to come to terms with everything they have lost while searching for hope that his story is not yet over. As they decide what comes next, unexpected messages, difficult farewells, and hard truths force Orbog to confront the...

About this show

We’re a family-friendly actual-play podcast, but our humor is for everyone!

Hosted by

Playing Games with Strangers

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Frequently asked questions

How many episodes does Playing Games with Strangers have?

Playing Games with Strangers has 135 episodes on PodParley. The most recent episode was published on March 3, 2025.

What is Playing Games with Strangers about?

We’re a family-friendly actual-play podcast, but our humor is for everyone!

How often does Playing Games with Strangers release new episodes?

Playing Games with Strangers publishes every two weeks, based on its 135 episodes since April 2020.

Who hosts Playing Games with Strangers?

Playing Games with Strangers is created and hosted by Playing Games with Strangers.
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