Playmakers: The Game Industry Podcast
by Jordan Blackman
In each episode, host Jordan Blackman brings on game industry leaders and then dives deep into their experiences and know-how to uncover useful takeaways. Topics include rapid prototyping, specific game design strategies, tactics for Kickstarter success, venture capital funding, and much more. Tune in to hear from guests such as Lorne Lanning, Robin Hunicke, and Brian Allgeier.
Episodes
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015: Managing Your Game Industry Career with Marc Mencher
Marc’s first gaming job was at Sphere, which was later renamed to Spectrum Holobyte. He worked as a software engineer on the games Vet and Falcon 1. When Spectrum Holobyte merged with Microprose in 1993, Mencher was asked to staff the entity and hired over 200 people. He later joined The 3DO...
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014: Aligning Game Chi on Deadspace & Battlefield with Ian Milham
Ian has been in the gaming business for twenty years, including time as an environment artist, the art director for the Dead Space games, and the creative director of Battlefields 4 and Hardline. In 2016 he became Game Director for Crystal Dynamics directing the Tomb Raider Series. Visit...
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013: Inside a Mobile Design Consultancy with Adrian Crook
Adrian Crook is an award-winning game design consultant with over 20 years’ experience in the social, casual, and core games sectors. He has produced and designed over two dozen products across platforms ranging from early Nintendo and Sega Genesis to PlayStation 1, PlayStation 2, PC, Xbox 360,...
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012: The 4 Pillars of Game Biz Success with Gordon Bellamy
Gordon P. Bellamy is an American video game executive. He has over 19 years of experience and leadership in the interactive entertainment industry. Gordon was the Executive Director of the International Game Developers Association from August 2010 until July 2012. Gordon has spent the past…
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011: Directing AAA Video Games with Brian Allgeier
An American video game designer who is best known for his work as the lead designer and creative director on the Ratchet & Clank series developed by http://www.insomniacgames.com/ (Insomniac Games) for the PlayStation 2, PlayStation 3, and PlayStation 4. In 2017, he self-published the book...
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010: Casual Gaming Design Process with Dave Rohrl
Dave Rohrl has more than 22 years experience designing and producing online games for a mass audience. Over the course of his career, he has led design or production on more than 50 games and overseen or consulted on dozens more and held senior positions at Pogo, PopCap, Zynga, and Playdom. In…
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009: UX For Mobile Game Performance with Alfonzo Burton
Alfonzo Burton is one of the top designers in UI/UX. His insight and unsurpassed design techniques have been utilized by many of the top grossing games in the marketplace to date, many achieving the 100-Million-dollar mark. Alfonzo has founded two design companies that have both been a driving...
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008: Empathy & Emotion in Game Design with Robin Hunicke
Robin Hunicke is an innovative American video game artist. She's also a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke is recognized in the industry for her support of independent game development, experimentation in game design, research in dynamic difficulty...
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007: Game Design as a Way of Being with Eric Zimmerman
Eric Zimmerman is a game designer the co-author of four books including Rules of Play with Katie Salen, which was published in November 2004. Eric Zimmerman has written at least 24 essays and white-papers since 1996, mostly pertaining to game development from an academic standpoint. He's…
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006: The Secret Sauce of Story Design with Writer Ed Kuehnel
Ed Kuehnel, a screenwriter (Lumberjack Man) and game writer who has worked on over fifty video games for publishers such as Disney Interactive, Paramount Digital, Vivendi/Universal and Ubisoft. Ed's work won Best Narrative at the Game Awards 2014 with Valiant Hearts and has written on critically...
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005: Lorne Lanning 2 of 2: Hacking Kickstarter & What's Next for the Maverick Designer
Lorne Lanning is an American game designer, director, writer and voice actor. He is also co-founder of Oddworld Inhabitants. He is best known for creating the Oddworld series including Abe's Abe's Exoddus, Munch's Oddysee, Stranger's Wrath and Oddworld: New 'n' Tasty! He is currently working on...
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004: Lorne Lanning 1 of 2: The Secrets of Designing Games that Stand the Test of Time
Lorne Lanning is an American game designer, director, writer and voice actor. He is the co-founder of Oddworld Inhabitants and is best known for creating the Oddworld series including Abe's Oddysee, Abe's Exoddus, Munch's Oddysee, Stranger's Wrath and Oddworld: New 'n' Tasty!. He is currently...
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003: Taming Hollywood for the Game Industry with Lev Chapelsky
Lev Chapelsky is a founding partner and general manager for http://www.blindlight.com/ (Blindlight), a Hollywood-based production company that has been operating at the nexus of the videogame and Hollywood industries for the past 12 years. Leading game producers from all of the global top 20 game...
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002: 1mm Downloads in One Week-- Rapid Prototyping with Creative Director Mike Mika
Mike Mika has 20+ years game development experience. He helped launch NGMoco, pioneering some of the first free-to-play games for iPhone. He's run studios and played a major role in the shift to digital content distribution with Xbox Live and PSN. He has shipped over 190 games on every platform...
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001: Venture Funding for Game Studios with Jason Della Rocca
Jason Della Rocca is the co-founder of Execution Labs, a hands-on early stage investor for independent game developers. Prior, he served as the executive director of the International Game Developers Association (IGDA) for nearly nine years. If you're a studio founder or indie developer looking…
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000: An Introduction from Your Host Jordan Blackman
In this short intro, host Jordan Blackman explains the genesis of the podcast, discusses who will get the most out its programming, and briefly outlines his own game industry experience. This show is designed to be valuable to ambitious game industry professionals. We cover how to make better...
About this show
In each episode, host Jordan Blackman brings on game industry leaders and then dives deep into their experiences and know-how to uncover useful takeaways. Topics include rapid prototyping, specific game design strategies, tactics for Kickstarter success, venture capital funding, and much more. Tune in to hear from guests such as Lorne Lanning, Robin Hunicke, and Brian Allgeier.
Hosted by
Jordan Blackman
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