PODCAST · games
PolyCast
by Civilized Communication (http://civcomm.net)
PolyCast is made up of a bi-weekly, monthly, two bi-monthly and a recurring Civilization podcast. PolyCast with co-hosts DanQ, Makahlua, TheMeInTeam and qnl cover game strategy; RevCast with co-hosts elthrasher, dukeblue1987, ScottieX and REDAF cover Civ on consoles; SCivCast with co-hosts Methos and AlphaShard cover Civ on social media; TurnCast with players DanQ, Michael Lucas-Smith, Makahlua and TheMeInTeam cover Civ multiplay; and ModCast with co-hosts GarretSidzaka, Impaler[WrG], Locutus and Maniac cover Civ modding. Entertaining and informing Civ.
Episodes
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PolyCast #146: Forest for the Trees
In the 'Senate' (03m22s), comparing the merits of promotions for Galleys, and a generalized 'to do' list in the early game, both for Civilization IV. In 'Forum Talk' (15m40s), considering the possibility of a demo for the Civilization V expansion pack Gods and Kings, as well as the most…
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RevCast #40: The Nitty Gritty
In the first topic (02m19s), an update on a number of tournaments recently concluded, in-progress and up-and-coming for Civilization: Revolution. In the second topic (05m00s), the good, the bad and the ugly when it comes to Wonders of the World in the game throughout all its eras. Then in the…
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PolyCast #145: Being Pedantic
In the 'News (01m40s), breaking down the Civilization V: Gods and Kings playthrough show at PAX East 2012 a couple of weeks prior. Under the 'Open Mic' (41m53s), verbal feedback emailed in from a listener that expands on their forum post in response to a topic discussed last episode. Then under...
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SCivCast #02: Socially Complex
In the first topic (03m55s), for new players to Civilization: World, getting oriented and then getting settled. In the second topic (09m44s), the role barbarians play in the game between themselves and players, and between players themselves. Next in the third topic (14m16s), on the ability to…
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PolyCast #144: Too Long Didn't Listen
In the 'News' (01m36s), on the first of Civilization V: Gods and Kings' presence at PAX East 2012, as well as its announced release date. In 'Forum Talk' (34m00s), an analysis of the 'CIV5Worlds.xml' file catches the panel's attention. Next in the 'Senate' (41m27s), the connection between Great...
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TurnCast #17: Every Combination of Word
There's a song for that. Snippets from assorted co-operative multiplayer games including: cross communication; shades of orange; attire messages; patience payoff; and parental failure.
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PolyCast #143: Don't Mistake Cause and Effect
In the 'Senate' (01m11s), treating a self-diagnosed 'irrational fear' of technological inferiority, and tips for co-operative multiplay (18m16s) -- both for Civilization IV, with extension to consider CivV on comparable terms. Next under 'Miscellaneous' (33m17s), getting in on an argument that...
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RevCast #39: Here's the Thing
In the first topic (02m40s), an in-depth consideration of how to best play the first 20 turns of a Civilization: Revolution game. Next in the second topic (14m56s), focusing on the goals and crucial timing of how many turns after a game has begun before one settles their capital city. Then in the...
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PolyCast #142: Intestinal Fortitude
Under 'Miscellaneous' (01m22s), on which Wonders of the World have been seen in 'real life'. In the 'News' (06m24s), pouring over continuing developments on the upcoming Civilization V expansion pack, Gods and Kings. Next in 'Forum Talk (13m40s), evaluating the viability of adding corporations…
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TurnCast #16: Actually How It Happens
To the victors go the spoils. Snippets from assorted co-operative multiplayer games including: scary threats; matching number to personality; favourite phrases; smooth moves; and silence is golden.
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PolyCast #141: Can Always Speculate
In the 'News (Part 1 of 2) (03m13s), coverage galore on the offical announcement that the first Civilization V expansion pack, Gods and Kings, is set for release this spring. Through analyses and sleuthing alike, its following aspects are discussed first: religion; espionage (15m02s); diplomacy...
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RevCast #38: Randomness All Over
In the first topic (00m57s), dealing with varied victory condition attempts including adaptability measures in Civilization: Revolution (recorded for Episode 07). In the second episode (04m58s), playing into the strengths, and not falling into the pitfalls, of being the Mongolians (recorded for...
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PolyCast #140: It's Give and Take
In the 'News' (01m14s), reacting to Sid Meier being interviewed by GameInformer on the future of strategy gaming. Next, in 'Forum Talk' (11m37s) the scoring forumla being broken in Civilization V, CivIV before it, and the top multiplayer civs in CivV. Then under the 'Open Mic' (48m16s), answering...
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TurnCast #15: Wonder What Will Happen
Only time will tell. Snippets from assorted co-operative multiplayer games including: laying blame; for a good argument; buttons to be pressing; word appreciation; and time for talking.
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PolyCast #139: Add Insult to Injury
In the 'Research Lab' (01m14s), on a request for unique technologies for Civilization's, well, civilizations. In 'Forum Talk' (11m37s), considering the most important attribute in CivV, and the ability to run a negative treasury. Next in the 'Senate' (31m12s), combining late game and air unit...
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SCivCast #01: You Have Notifications
In the first topic (00m31s), on claims that Civilization: World is already on the decline, and possible factors why. In the second topic (04m23s), the contentious element of the game that is CivBucks. Onto the third topic (06m56s), the co-hosts share their recent gameplay experiences with and...
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PolyCast #138: That Was All a Lot of Nothing
In 'Forum Talk' (02m08s), looking back on, and the reaction to, the latest Civilization V patch released just before Christmas 2011. Under 'Miscellaneous' (06m36s), a collective enthuasiam for, concern cast or indifference towards not one but two sequels to XCOM: Enemy Unknown through publisher…
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TurnCast #14: Why This Conversation is Happening
Bewilderment. Snippets from assorted co-operative multiplayer games including: shame if something happened; this land is my land; line of thinking; random remembrances; and research safety.
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PolyCast #137: Not Just a Lame Clip Show VIII
Under 'Miscellaneous' (00m48s), whether or not to give Open Borders to an Artificial Intelligence (AI)-controlled civilization for gold in Civilization V (recorded for Episode 122), and balancing the intelligence equation for Civ AI in general (04m13s; recorded for Episode 124). In the 'Senate'...
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TurnCast #13: A Little Crazy
Honesty starts from within. Snippets from assorted co-operative multiplayer games including: stark envy; doubt benefits; delayed observations; mad money; and fitting tunes.
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PolyCast Christmas Special 2011: Rockin' Around the Civvin' PC
Presenting the present that is the fourth annual PolyCast Christmas Special. In 'Email #1' (02m21s), answering Norman Ma regarding the effect of game speed in Civilization V and particular victory conditions. In 'Email #2' (07m05s), responding to a message from Jason Hermsen who makes inquiries…
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PolyCast Promo 16
This second sampler from the fifth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the one-hundred-and-twenty-second through one-hundred-and-thirty-sixth episodes and mixed together.
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TurnCast #12: Totally Helpful
What, really. Snippets from assorted co-operative multiplayer games including: breaking rules; spreading misinformation; taking off; annoying more; and asking nicely.
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RevCast #37: Quantity Over Quality
In the first topic (01m24s), introducing Civilization: Revolution's American civilization by stirring an overview into the starting and Ancient bonus mixture. In the second topic (11m45s), finding it an exercise to overstate the strength that is America in the Medieval Era. Next in the third…
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TurnCast #11: Give Grief
Colour difference irrelevant. Snippets from assorted co-operative multiplayer games including: monitor mirror; nether regions; sound effects; antic surprise; and admitting defeat.
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PolyCast #136: Strike Our Fancy
In 'Forum Talk' (00m55s), the best way to cure city sickness in Civilization IV's later(r) game, and then an intensive focus on both the best and worst unique civilization abilities in CivV (08m12s).
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ModCast #46: Perfect Perlin
In the first topic (00m46s), on the PerfectWorld3 map script for Civilization V by Cephalo. In the second topic (10m15s), discussing the continental graphic styles. Next in the third topic (22m00s), transitioning from Python to LUA programming between CivIV and CivV. Into the fourth topic…
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TurnCast #10: The Magic Word
Massive case of disagreement. Snippets from assorted co-operative multiplayer games including: accidental declaration singing enforcement; knowing better; unbelievably inconceivable; and life achievement.
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RevCast #36: Mix of Ingredients
In the first topic (01m12s), taking pulse of the Civilization: Revolution tournament scene co-ordinated through the game's official forums. In the second topic (03m48s), wonders of the World worth building, specifically in the context of competitive multiplayer. Into the third topic (12m16s), an...
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PolyCast Questions/Comments/Topics Requested for Christmas Special 2011
Submit questions to answer, comments to reflect on and topics to investigate to drive the PolyCast 2011 Christmas Special's content to be hosted by the show's regular co-hosts: Civ in nature, strategy/computer gaming in general or even PolyCast specific inquiries are all welcome... you are not...
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PolyCast #135: Take the Blame
In the 'News' (01m41s), on the carrying out, and fallout, of the hacking of Steam's servers that permitted access to user forum accounts and financial information. Next in the 'Research Lab' (18m29s), implementing an national currency system in the Civilization series. In 'Forum Talk' (28m53s),...
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TurnCast #09: Sound Byte
Defining time. Snippets from assorted co-operative multiplayer games including: speaking timing; killing aliens; contract terms; advertising presence; and war tunes.
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PolyCast #134: All's Fair in Love and Civ
In 'Forum Talk' (02m15s), concern over a tactic being seen as cheating in a co-operative Civilization IV multiplayer game, on the use of Airports and air lifting in CivIV and CivV (10m39s) and sharing food between cities within your empire in either game (26m08s). Then under 'Open Mic' (43m43s),...
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PolyCast #133: Not Just a Lame Clip Show VII
Under the 'Open Mic' (00m34s), being proactive in Civilization IV warfare (recorded for and on the general difficulty of CivIV and CivV (recorded for Episode 124). Next in 'Senate' (08m30s), whether or not to accept Friendship offer from a remote civilization in CivV (recorded for Episode 119)…
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ModCast #45: Agility +1
In the first topic (01m48s), on Civilization V and its assorted Downloadable Content (DLC). Then in the second topic (27m30s), continuing the modding 'Curriculum' series with the spiral cycle of agile mod development.
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PolyCast #132: Make No Promises
Under 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the…
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PolyCast #131: Not Just a Lame Clip Show VI
In 'Forum Talk' (01m00s), are one-tile island cities worth the effort (recorded for Episode 112); has anyone ever made a defensive pact (recorded for Episode 120) (08m03s); the purpose of Hydro Plants (recorded for Episode 122) (20m15s); should jungle tiles be developed (recorded for Episode 124)...
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PolyCast #130: Not So Cut and Dry
Under 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the…
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RevCast #35: On Top of It All
In the first topic (04m29s), an update on the Civilization: Revolution tournament scene co-ordinated through the game's official forums. In the second topic (05m58s), an overview of China, the CivRev "Civ of the Month". Next in the third topic (09m55s), starting out, and the Ancient Area, as this...
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PolyCast #129: The Letters T and Eh?
In 'Forum Talk' (02m30s), using Civilization IV Governor's ability to stop growth in a city, seeing an incorporation of a colonization system (11m55s) and another means to war without diplomatic penalty (25m19s), both in CivV.
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TurnCast #07: Out Loud
Enticing incentives. Snippets from assorted co-operative multiplayer games including: waiting game; being morbid; microphone folly; mention mistake; and peanut gallery.
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PolyCast #128: Open to Abuse
In 'Forum Talk' (02m30s), using Civilization IV Governor's ability to stop growth in a city, seeing an incorporation of a colonization system (11m55s) and another means to war without diplomatic penalty (25m19s), both in CivV. Then under 'Miscellaneous' (36m49s), counting your favourites as…
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TurnCast #06: Not Hearing This
Lucky beneficiary. Snippets from assorted co-operative multiplayer games including: madhouse greeting; delayed reaction; forgotten opponents; singing opportunity; and show influences.
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RevCast #34: Return on That Investment
In the first topic (01m39s), in overview of the Civilization: Revolution "Civ of the Month", the Greeks. Next in the second topic (06m17s) on the start, and Ancient Era, as Greece in the game. With the third topic (16m10s), carrying on into the Medieval Era as the Greeks in CivRev. Further in the...
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ModCast #44: Code Vultures
In the first topic (01m29s), leading off the show's modding "Curriculum" series, the 'why': when to do so for yourself versus for public use (07m14s); when to publish an initial community release (17m23s); when to update a mod, balancing stability against features (19m35s); initiating…
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PolyCast #127: Lot of Resetting Still
In the 'News' (01m08s), on the August 2011 patch for Civilization V being just released, and on the game's new Downloadable Content (DLC) in the form of Korea and "Wonders of the Ancient World" (23m17s). Then under 'Open Mic' (44m53s), responding to an email on the challenges of carrying out...
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TurnCast #05: Stuck in the Groove
Worth repeating. Snippets from assorted co-operative multiplayer games including: that's what; getting horses; singing harmonies; could just; and rhythmic rapping.
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PolyCast #126: Dividing by Zero
In the first cluster of four-topic Civilization V strategy in 'Senate' (01m48s), moving from a starting Settler position), the importance of rivers for cities (07m49s, when to prioritize a Granary city improvement build (09m05s), and if and when to build on top of a resource (16m53s). In the…
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TurnCast #04: Technical Difficulties
Time to walk away. Snippets from assorted co-operative multiplayer games including: good ear; microphone on; much echoing; one-tile islanding; and microphone breathing.
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RevCast #33: The Way to Handle It
In the first topic (00m54s), the precarious nature of building roads in Civilization: Revolution (recorded for Episode 13). In the second topic (02m43s), late game play in using fighters, bombers and technology tree choices (recorded for Episode 27). Onto the third topic (08m26s), obtaining a...
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ABOUT THIS SHOW
PolyCast is made up of a bi-weekly, monthly, two bi-monthly and a recurring Civilization podcast. PolyCast with co-hosts DanQ, Makahlua, TheMeInTeam and qnl cover game strategy; RevCast with co-hosts elthrasher, dukeblue1987, ScottieX and REDAF cover Civ on consoles; SCivCast with co-hosts Methos and AlphaShard cover Civ on social media; TurnCast with players DanQ, Michael Lucas-Smith, Makahlua and TheMeInTeam cover Civ multiplay; and ModCast with co-hosts GarretSidzaka, Impaler[WrG], Locutus and Maniac cover Civ modding. Entertaining and informing Civ.
HOSTED BY
Civilized Communication (http://civcomm.net)
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