PODCAST · leisure
Random Average Actual Play
by Random Average Actual Play
Our Roll20-based actual play broadcast.
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279
Starforged – Cobalt and Gold – Session 03 – Relationships
We spend some time learning more about the people around us.
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278
Starforged – Cobalt and Gold – Session 02 – The Envoy and the Negotiation
Quintin deals with politics while Tinker deals with Things Man Was Not Meant to Know.
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277
Starforged – Cobalt and Gold – Session 01 – The Grub and the Diplomat
Let’s meet Tinker and Monarch.
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276
Starforged – Cobalt and Gold – Session 00.2
Tim and I start up a new Starforged campaign (part 2 of session 0)
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275
Starforged – Cobalt and Gold – Session 00.1
Tim and I start up a new Starforged campaign
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274
Daggerheart – Session 06 – Pigment and Vines
The group is attacked by a withered aurochs and… something else.
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273
Starforged – The Adventures of the Zebulon Harding – Session 53 – We Keep Going
What we do when it all goes wrong. This post was originally scheduled to post almost two years ago, and was lost in the queue. So, here’s the conclusion of the Zebulon Harding story… finally, and for now.
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272
Daggerheart – Session 05 – Wither and Scales
Chaos reigns at the “celebratory party” when Kiki’s failed attempt to redirect an aggressively happy drunk sparks a bar brawl. Meanwhile, Diana is panicking about what she’s done to help her sick brother. Kiki agrees to help her out, and the investigation leads the party to the realization the Fainwick’s usual seven-day cycle is not operating in Hush, but the protective wards are flickering and the the Wither Wild is leaking in, in more ways than one.
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271
Daggerheart – Session 04 – Gratitude and Suspicion
Our heroes regroup in the small village of Feainwick, recovering from the intense conflict of the previous night. After a necessary switch to Foundry VTT, this session focuses on downtime, the lingering effects of the battle, and growing unease within the protected community. Session Highlights: • Recovery and Downtime • The Chef, the Shock Troop • Magical Leakage • New Gear! By all means borrow the old boyfriends jacket… • The Party! (of Suspicion) • Charming the Crowd • Diana’s Panic
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270
Daggerheart – Session 03 – Je ne sequoia
Our heroes (with a guest heroing from Jamie) defend the village of Hush while the Arcanist gets the protective wards back up.
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269
Daggerheart – Session 02 – Weapons and Wards
Kiki, Nonny, and Stoat arrive at Hush, and find out how the town has been able to avoid both the Witherwild and Haven troops for the last two years – magical wards. Then they… well. You’ll see.
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268
Daggerheart – Session 01 – The Strixwolf and the Ambush
Sean, Zoe, Kaylee and I try out Daggerheart. We join our heroes in route to the village of Hush, escorting a cart full of weapons.
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267
Daggerheart – Session 00
Sean, Zoe, Kaylee and I try out Daggerheart.
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266
Runecairne with Zoe
Zoe GMs me through a 1:1 game of Runecairne!
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265
Masks, Academy, Session 12 – Behind the Masks – False Face
We get together for a quick session to dig into whatever it was Cold Snap wanted from Oversight.
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264
Masks, Academy, Session 11 – Behind the Masks – Frozen Assets
Red Panda hacks Oversight for their own good, while Miss Adventure keeps Cold Snap busy.
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263
Masks, Victory Mesa, Session 09 – Here to Help
Chrys and Calamity both end up in ugly fights. Liam is stuck with the INITIATIVE while Dal and Grant nap in a ditch.
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262
Masks, Academy, Session 10 – Behind the Masks: Forced Friendship
Our first “behind the masks” session with other members of the Phoenix Academy homeroom – Miss Adventure and Red Panda team up!
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261
Masks, Victory Mesa, Session 08 – Troubles at Bake My Day
After a couple technical troubles, we rejoin our team in front of Bake My Day, facing off with the Troubles, who… just want to talk.
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260
Masks, Academy, Session 09 – Unspoken Truths
All this “earth speak” is wearing out Blink and Shell.
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259
Masks, Victory Mesa, Session 07 – Calamity and Troubles at the Door
We start with Chrys and her sister finally getting a chance to talk. And then there are more… umm… I mean… Listen. Nothing I do is as rough as what players do to each other and themselves. Damn.
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258
Masks, Academy, Session 08 – Pat Pat
Shell and Blink and Girl Five do not-so-well at doing good.
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257
Masks, Victory Mesa, Session 06 – YOU LIVE IN A VAN?!?
A lot of little things happen, possibly setting up bigger things.
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256
Masks, Academy, Session 07 – Pixel Pals
Blink and Shell respond to a text from a friend, and a lead on The Influencer.
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255
Masks, Victory Mesa, Session 05 – NOT THE FROG
Our love letters take us in unexpected directions.
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254
Masks, Academy, Session 06 – Shock and Aww
Blink and Shell fight Voltaic (circa 2018). Girl Five looks for villain tips. The kids get a text from @facet-nating.
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253
Masks, Victory Mesa, Session 04.5 – Calamity Unleashed
All the players in Canada are gone this week, so Calamity gets to curbstomp the timeline with no supervision.
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252
Masks, Academy, Session 05 – Day One Disasters
It’s the first real day of classes at Phoenix Academy for Blink and Shell. Things don’t go smooth.
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251
Masks, Victory Mesa, Session 04 – Perchance a Terrorist
The team gets interviewed by News 6 at Victory Mesa High School.
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250
Masks, Academy, Session 04 – Hellbinder Homework
Shell and Blink meet with Hellbinder, then both have a totally relaxing, not at all stressful night with their families.
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249
Masks, Victory Mesa, Session 03 – I don’t know who to hit on first
The team (team?) deals with the Kaiju, and several superhero teams, and one super villain team, and battlefield acupuncture.
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248
Masks, Academy, Session 03 – Flutterbys
Assembly is interrupted, and some of the students – including Blink and Shell, leap a the chance to defend Halcyon City from an attacking swarm of… Butterflies?
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247
Masks, Victory Mesa, Session 02 – Cold and Cruel and KAIJU
The team deals with a Kaiju, while I try to manage a sixth (!) player’s character generation. One of those things goes well.
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246
Masks, Academy, Session 02 – Homeroom, Gym Class, and First Assembly
Blink and Shell and the rest of their Homeroom are introduced. Then it’s a tour of the school, short gym class with Sgt. S.U.R.G.E, and an interrupted assembly with Hellbinder and the rest of the faculty.
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245
Masks, Victory Mesa, Session 01 – A Kaiju, a Cat, and a Coffee Shop
Chrys needs Cassie to come to an interview with her. Cassie needs to know why Chrys is Like That. Charlie searches for Mr. Pebbles, and finds Mr. Chuckles, but no one’s laughing. The players mock several superheroes. Like you do.
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244
Masks, Academy, Session 1.5 – Building the Homeroom Class
Me and the kids work out most of the students in their Freshman homeroom – not play, as such, but world building.
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243
Masks, Victory Mesa, Session 0
Starting up a new Masks game with Kaylee, Jamie, and some friends from college.
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242
Masks, Academy, Session 1+
Starting up a new Masks Phoenix Academy game with Sean and Zoe.
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241
Starforged – The Adventures of the Zebulon Harding – Session 52 – Providence
After all this time, we finally enter a Precursor Vault.
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240
Starforged – The Adventures of the Zebulon Harding – Session 51 – Sometimes You Roll Iron
Hard things require hard rolls.
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239
Starforged – The Adventures of the Zebulon Harding – Session 50 – Return to Meridian
The crew makes it back to Meridian Station. Meridian Station is not doing well.
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238
Starforged – The Adventures of the Zebulon Harding – Session 49 – Into the Vault
After all this time, we finally enter a Precursor Vault.
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237
Starforged – The Adventures of the Zebulon Harding – Session 48 – Tough Choice
Earl faces a tough choice.
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236
Starforged – The Adventures of the Zebulon Harding – Session 46 – Liminal Space
Earl as a conversation with some… thing.
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235
Starforged – The Adventures of the Zebulon Harding – Session 45 – The Bad Idea
Paladin talks Earl into something dumb.
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234
Starforged – The Adventures of the Zebulon Harding – Session 44 – Escaping Meridian
Will we finally get off this cursed station?
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233
Starforged – The Adventures of the Zebulon Harding – Session 43 – The Standoff
Esana’s shot. Paladin’s got a grenade. Earl has a plan. Also: how Oracles?
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232
Starforged – The Adventures of the Zebulon Harding – Session 42 – Deeper into the Station (and a pile of tangents)
More station, and some thinking about Ironsworn.
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231
Starforged – The Adventures of the Zebulon Harding – Session 41 – Zombies!
I mean… it’s me. At some point zombies had to show up.
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230
Starforged – The Adventures of the Zebulon Harding – Session 40 – Open Doors
It’s amazing what a door can tell you.
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Our Roll20-based actual play broadcast.
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Random Average Actual Play
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