PODCAST · leisure
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by Student in ENG181 at Emory University
Podcast by Student in ENG181 at Emory University
Episodes
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Gamecast: Assassin's Creed and Empathy
Assassin’s Creed is more than a game. If used correctly, it can be used as a tool to teach various historical events. In our podcast we play Assassin’s Creed Unity, which takes place during the French Revolution. We look at the pros and cons of using Assassin’s Creed as a teaching medium and...
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Gamecast: Skyrim and Transit
How is transit relevant to skyrim? Does a fictional world send a better message than a digital real world? What does transit open you up to?
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Gamecast: Madden NFL Ultimate Team Mode and Habituation
In this episode of Gamecast, Justin and Ross discuss Madden NFL 17, specifically the Ultimate Team mode, and how it relates to Ian Bogost's chapter "Habituation" from his book How To Do Things With Video Games. The fact that this gaming franchise has sold millions of copies and still has such a...
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Gamecast: Super Smash Bros & Habituation
Gamecast: Super Smash Bros & Habituation by Student in ENG181 at Emory University
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Gamecast: Candy Crush and Habituation
This podcast episode, by Jasmine and Graciela, details the game Super Smash Bro. Brawl. The episode goes into explaining the features of the game as well comparing and contrasting the game to other fighting games. Why do people keep playing this game continually? We turn to Ian Bogost's chapter…
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Gamecast: Cytus and Music
In this episode of Gamecast, Cindy and Niky discuss the game Cytus, analyzing itsplot and mechanics. We also raise the very important question: does playing a music game help a person learn a real instrument? We hope you enjoy!
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Gamecast: Don't Starve and Reverence
Listen in to our conversation about the survival game _Don’t Starve_. While _Don’t Starve_ certainly might come across as a leisure game with its cute style and cynical mini monologues, there is much more to it. The game tests your creativity and forces you to think outside the box about where to...
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Battlefield 4, Empathy, and Drill
Kino Maravillas and Daniel Sperling examine Battlefield 4, a critically-acclaimed first person shooter game from Swedish developer DICE. Battlefield combines high quality graphics, directional audio, and realistic gameplay elements to deliver an immersive shooter experience. We used two chapters...
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Dark Souls
In this episode, students David Golden and Ian Heaven discuss Dark Souls and how it's mechanics, presentation and lore force players to work together to make progress fostering a gaming community unlike any other. This reddit post is a perfect example of that community:...
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Halo and art
In this episode, Brian Fan and Mike James explore the graphic design of Halo 4, a game revolving around an epic galactic conflict. To what extent does art function in a game that is primarily a first-person shooter? How do the designs for weaponry and starships evolve as the identity of the game...
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Minecraft And Art
Eric and Emma explore Minecraft by Mojang. Minecraft is known as a “sandbox game” where players can roam freely through an open world and complete missions as they feel fit. Aesthetically, despite its block-shaped obsession, can Minecraft be considered an art game? What makes any game an art…
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Wii Sports
Jordan and Mady explore Wii Sports by Nintendo. Wii Sports is an interactive, exercise simulation game. Its purpose is to promote active lifestyle through alternative methods to conventional exercise, such as video games. We examined Wii Sports and incorporated Ian Bogost’s analysis of exercise...
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Sims And Empathy
Lucy Ye and Kiara Ye explore The Sims by EA Maxis. Sims is a life simulation video game and a largely sandbox game. The players create fictional characters and place them into a virtual world, deciding and taking actions to direct their moods and satisfy their desires. Game:...
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FIFA And Music
Nick and Jay explore FIFA by EA Sports. FIFA is an interactive soccer game simulation. Because FIFA is one of the famous games around the globe, its soundtracks attract people’s attention from a wide array of backgrounds. Though FIFA’s soundtracks make users elated and pumped to play the game…
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3. Doing Video Games with ... Reverence
Stephen Black and Max Faass explore The Binding of Isaac by Edmund McMillan. The Binding of Isaac is a 2011 Indie 2D dungeon crawler that portrays a modified version of the the biblical story of the same name. After Isaac's mother hears a message from God commanding her to sacrifice her son as...
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2. Cibele and Empathy
This week's episode looks at the game Cibele and Bogost's term: empathy. Cibele, like many of Nina Freeman's other games, is orientated towards the female player. Because of this, we thought it would be interesting to see how male and female players react to the game and how empathy plays a part…
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ABOUT THIS SHOW
Podcast by Student in ENG181 at Emory University
HOSTED BY
Student in ENG181 at Emory University
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