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Read | Write | Play

by Student in ENG181 at Emory University

Podcast by Student in ENG181 at Emory University

Publisher-supplied feed metadata · PodParley refreshed Jun 14, 2025 · Source feed

Episodes

  1. Gamecast: Assassin's Creed and Empathy

    Assassin’s Creed is more than a game. If used correctly, it can be used as a tool to teach various historical events. In our podcast we play Assassin’s Creed Unity, which takes place during the French Revolution. We look at the pros and cons of using Assassin’s Creed as a teaching medium and...

  2. Gamecast: Skyrim and Transit

    How is transit relevant to skyrim? Does a fictional world send a better message than a digital real world? What does transit open you up to?

  3. Gamecast: Madden NFL Ultimate Team Mode and Habituation

    In this episode of Gamecast, Justin and Ross discuss Madden NFL 17, specifically the Ultimate Team mode, and how it relates to Ian Bogost's chapter "Habituation" from his book How To Do Things With Video Games. The fact that this gaming franchise has sold millions of copies and still has such a...

  4. Gamecast: Super Smash Bros & Habituation

    Gamecast: Super Smash Bros & Habituation by Student in ENG181 at Emory University

  5. Gamecast: Candy Crush and Habituation

    This podcast episode, by Jasmine and Graciela, details the game Super Smash Bro. Brawl. The episode goes into explaining the features of the game as well comparing and contrasting the game to other fighting games. Why do people keep playing this game continually? We turn to Ian Bogost's chapter…

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  6. Gamecast: Cytus and Music

    In this episode of Gamecast, Cindy and Niky discuss the game Cytus, analyzing itsplot and mechanics. We also raise the very important question: does playing a music game help a person learn a real instrument? We hope you enjoy!

  7. Gamecast: Don't Starve and Reverence

    Listen in to our conversation about the survival game _Don’t Starve_. While _Don’t Starve_ certainly might come across as a leisure game with its cute style and cynical mini monologues, there is much more to it. The game tests your creativity and forces you to think outside the box about where to...

  8. Battlefield 4, Empathy, and Drill

    Kino Maravillas and Daniel Sperling examine Battlefield 4, a critically-acclaimed first person shooter game from Swedish developer DICE. Battlefield combines high quality graphics, directional audio, and realistic gameplay elements to deliver an immersive shooter experience. We used two chapters...

  9. Dark Souls

    In this episode, students David Golden and Ian Heaven discuss Dark Souls and how it's mechanics, presentation and lore force players to work together to make progress fostering a gaming community unlike any other. This reddit post is a perfect example of that community:...

  10. Halo and art

    In this episode, Brian Fan and Mike James explore the graphic design of Halo 4, a game revolving around an epic galactic conflict. To what extent does art function in a game that is primarily a first-person shooter? How do the designs for weaponry and starships evolve as the identity of the game...

  11. Minecraft And Art

    Eric and Emma explore Minecraft by Mojang. Minecraft is known as a “sandbox game” where players can roam freely through an open world and complete missions as they feel fit. Aesthetically, despite its block-shaped obsession, can Minecraft be considered an art game? What makes any game an art…

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  12. Wii Sports

    Jordan and Mady explore Wii Sports by Nintendo. Wii Sports is an interactive, exercise simulation game. Its purpose is to promote active lifestyle through alternative methods to conventional exercise, such as video games. We examined Wii Sports and incorporated Ian Bogost’s analysis of exercise...

  13. Sims And Empathy

    Lucy Ye and Kiara Ye explore The Sims by EA Maxis. Sims is a life simulation video game and a largely sandbox game. The players create fictional characters and place them into a virtual world, deciding and taking actions to direct their moods and satisfy their desires. Game:...

  14. FIFA And Music

    Nick and Jay explore FIFA by EA Sports. FIFA is an interactive soccer game simulation. Because FIFA is one of the famous games around the globe, its soundtracks attract people’s attention from a wide array of backgrounds. Though FIFA’s soundtracks make users elated and pumped to play the game…

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  15. 3. Doing Video Games with ... Reverence

    Stephen Black and Max Faass explore The Binding of Isaac by Edmund McMillan. The Binding of Isaac is a 2011 Indie 2D dungeon crawler that portrays a modified version of the the biblical story of the same name. After Isaac's mother hears a message from God commanding her to sacrifice her son as...

  16. 2. Cibele and Empathy

    This week's episode looks at the game Cibele and Bogost's term: empathy. Cibele, like many of Nina Freeman's other games, is orientated towards the female player. Because of this, we thought it would be interesting to see how male and female players react to the game and how empathy plays a part…

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ABOUT THIS SHOW

Podcast by Student in ENG181 at Emory University

HOSTED BY

Student in ENG181 at Emory University

Produced by Read | Write | Play

CATEGORIES

Frequently Asked Questions

How many episodes does Read | Write | Play have?

Read | Write | Play currently has 16 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Read | Write | Play about?

Podcast by Student in ENG181 at Emory University

How often does Read | Write | Play release new episodes?

Read | Write | Play has 16 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Read | Write | Play?

You can listen to Read | Write | Play on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Read | Write | Play?

Read | Write | Play is created and hosted by Student in ENG181 at Emory University.
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