PODCAST · leisure
RPGBOT.Podcast
by RPGBOT.net
The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot.You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs.Support us at the following links:Patreon: https://www.patreon.com/rpgbotBlueSky: https://bsky.app/profile/rpgbot.netTikTok: https://www.tiktok.com/@rpgbotdotnetThe RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
Episodes
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NUMENERA HOW TO PLAY - ACTUAL PLAY PT2: Pay attention, kids. Sometimes weird traditions are good.
Last time, we opened a door that had been sealed for thousands of years, murdered a dinosaur, adopted its baby, and turned a crank we probably shouldn't have touched. Now the village is flooding, the ancient machinery is waking up, and our only hope is building weapons from whatever junk we can...
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NUMENERA HOW TO PLAY: Actual Play 1 - I don't know what horses do, but they seem shifty...
What happens when a mysterious cowboy rides out of a deadly desert, introduces himself, and immediately falls off his horse? Naturally, you trust his god, open a door that's been locked for thousands of years, and discover your entire village might be living inside a dead monster. Welcome to...
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HOW TO GM ROMANCE (Remastered) w/ Sebastian Yūe and Friday Strout - Building Meaningful Relationships in TTRPGs
You've slain dragons, defeated liches, and saved the kingdom. But now an NPC is flirting with you, and suddenly everyone at the table is making death saves against awkwardness. Romance in D&D can be terrifying, especially when the GM's idea of flirting involves a Persuasion check and prolonged…
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NUMENERA HOW TO PLAY - CHARACTER ADVANCEMENT, CRAFTING AND COMMUNITIES: Someones Gonna Find a Tape Measure and Change Society
So you've survived character creation in Numenera. Congratulations! Now it's time to level up, rummage through ancient garbage, and build a giant murder robot that might eventually decide you're the problem. What could possibly go wrong? In this episode, we're spending XP, scavenging the ruins of...
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NUMENERA HOW TO PLAY - CHARACTER CREATION: Pick a Type. Pick a Focus. Panic.
Welcome to Numenera, where ancient technology is magic, character creation is an adventure, and Tyler is already looking for something dangerous to invent. This time, Randall walks us through building characters in the Ninth World, where your personality, abilities, and questionable life choices...
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SECRET ROLLS (Remastered) - In Case You're Not Good at Lying to Your Players…
Today on the RPGBOT.Podcast, we're talking about secret rolls, the wonderful tabletop RPG mechanic where the GM rolls your dice for you and then refuses to tell you what happened. Pathfinder 2e actually built rules for this. Dungeons & Dragons 5e mostly hands the problem to the DM and quietly…
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STARFINDER 2E TECH CORE Pt 2 - There are EMOJI Spells...Like What?
In Part I of our Starfinder 2e Tech Core review, we covered the new ancestries, the Mechanic, cybernetics, Junkomancers, armed starfish, and hoverboard shields. Now we get to the Technomancer, emoji magic, weaponized guitars, giant robots, streamer builds, and finally, after a very long wait,...
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STARFINDER 2E TECH CORE - So many nerdy classes man. Like, just nerds!
Starfinder 2e Tech Core is here, and apparently the answer to "How much weird science fiction nonsense can Paizo fit into one book?" is "Yes." Starfinder 2e: Tech Core (affiliate link) Show Notes In Part 1 of our Starfinder 2e Tech Core review, we dig into the player-facing side of the book,...
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THE PLANE OF MECHANUS (Remastered) - Where everything is lawful and orderly and predictable
Welcome to Mechanus, the only plane in the D&D multiverse where showing up five minutes early is considered dangerously chaotic. Everything is perfectly balanced. Everything runs on schedule. The gears are the size of countries. The locals are geometrically ranked bureaucrats. And somewhere, a...
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NUMENERA HOW TO PLAY - CONCEPTS AND THEMES: Pitter Patter, Let's Get Going
Welcome to the Ninth World, where civilization has ended eight times, nobody understands how anything works, and sufficiently advanced technology is mostly an excuse to point at a laser pistol and yell, "Magic!" In this first part of our How to Play Numenera series, Randall attempts to explain a...
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UNDERDARK OPTIONS 2 UA - It's magical radiation. Everybody knows that, Ash.
Welcome back to the Underdark, where the mushrooms are telepathic, the fish can invent gods, and magical radiation apparently has the terrifying power to give you a headache and ruin your wine. This week, Unearthed Arcana Underdark Options 2 gives us a Freedom Cleric that desperately wants you to...
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DnD 2014 WIZARDS featuring TREANTMONK - Levels 8 - 20 (Remastered)
Last time, we built Wizards who could survive long enough to become dangerous. That was apparently a mistake. Treantmonk is back as we take our 2014 D&D 5e Wizard builds from level 8 all the way to 20, where spell selection stops being a question of how to win a fight and becomes a question of…
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DEADFALL: ARCANA UNLEASHED - Seize the Means of Undead Production
Welcome to Thay, where the dress code is red, the government is run by homicidal wizards, and your spy agency's severance package is either magical memory loss or death. Arcana Unleashed: Deadfall takes D&D 5e from cloak-and-dagger espionage to rebel wizards, pirates, demon-powered skeletons,...
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ARCANA UNLEASHED Part 3 - Everything was fine until Tyler read the rules..
We survived the subclasses. We survived the wizard subclasses. Now Arcana Unleashed Part 3 asks the truly dangerous questions: What if every wizard got a Pokémon? What if every magical faction agreed that the Ninth Quill sucks? And what if an invisible imp could carry your entire adventuring…
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2014 DnD 5e WIZARDS Levels 1 - 7 with Treantmonk! (Remastered)
Treantmonk joins us to talk about Wizards, which means we're about to spend an unreasonable amount of time discussing concentration saves, initiative bonuses, spell selection, and why standing anywhere near the enemy is a terrible lifestyle choice. We're taking the 2014 Wizard from levels 1…
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ARCANA UNLEASHED Part 2 - Necromancer's Finally Get Nice Things
Four Wizards walk into Arcana Unleashed. One teleports around insisting that swapping places is exciting. One looks like somebody's tiefling dad going through a stage-magic phase. One brings an army of disposable skeletons specifically so he can blow them up. And the last one turns into a T-Rex…
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D&D ARCANA UNLEASHED Part 1 - The Best Arcane Archer Ever Is Still an Arcane Archer
Arcana Unleashed is here, bringing new subclasses, spells, feats, magic items, and—most importantly—fresh opportunities for Tyler to find loopholes Wizards of the Coast absolutely did not intend. In Part 1, we discover that Clerics can apparently wizard better than Wizards, the Arcane Archer has...
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2014 DnD 5e BARBARIANS Levels 5 - 20 (Remastered): Woohoo! Smash, smash, smashy smash!
At level 5, the Barbarian unlocks a revolutionary new combat technique: hitting the problem twice. From there, things escalate exactly as responsible game design intended. Randall gambles his way through Wild Magic, Tyler perfects the ancient martial art of being an unbearable pain in the ass…
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CREATURES SHARING SPACES
Most RPG rules questions start with something reasonable, like Can I jump over this pit? or Does fireball set the curtains on fire? This one starts with a much more dangerous question: How many adventurers can we cram into one five-foot square before the rules collapse? Tyler digs into decades of...
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UNEARTHED ARCANA: UNDERDARK OPTIONS - We're unenlightened!!!
Welcome to the Underdark, where the sun doesn't shine, everyone wants to murder you, and Wizards of the Coast has apparently decided what this place really needed was more light. Sorry, Unlight. Totally different. We've got a glowing Barbarian who can't turn off the high beams, a Rogue whose...
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2014 DnD 5e BARBARIAN Levels 1 - 4 (Remastered): The Frat Bro' of the DnD World
Today we're building Barbarians, the D&D class for anyone who looked at tactical combat and thought, This needs fewer tactics and significantly more upper body strength. We've got Rage, Reckless Attack, enormous hit points, questionable wardrobe choices, and an ongoing debate over whether a…
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PF2E WIZARDS Part 2 - Reality Is More of a Guideline
We're back with Pathfinder Wizards, and somehow giving Tyler ten more levels of spellcasting has not improved the situation. Ash has evolved from sneaky magical assassin into a nearly undetectable menace who can freeze time and ruin your life before you know he was there. Randall has discovered...
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PF2E WIZARDS Part 1 - Fireball Is Not a Personality, Tyler
Tyler loves wizards. We know this because he told us. Repeatedly. For ninety minutes. So naturally, we gave him an entire episode to explain why the best solution to every problem is a spellbook, an alarming number of prepared spells, and occasionally sucking magical energy out of your left shoe....
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2014 DnD 5e DRUID Levels 5 - 20 (Remastered): Summoning Cows to Fall from the Skies onto our Enemies
Nature is healing. Unfortunately, nature has chosen violence. We're taking the Druid from level 5 all the way to 20, which means summoning packs of velociraptors, turning into dinosaurs, raising fungal zombies, weaponizing potted plants, becoming an angry celestial nature wizard, and eventually...
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PF2e IMPOSSIBLE MAGIC REVIEW Pt. 2: Tyler will never finish the Spell Guides
Last time on Impossible Magic, we discovered that the Magus can finally move, the Summoner can finally summon, and Pathfinder's three-action economy is apparently more of a polite recommendation. Now we're back for Part 2, where Paizo hands Ash an infinite supply of disposable corpses, gives…
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PF2e IMPOSSIBLE MAGIC REVIEW Pt. 1: Finally, the Summoner Reads It's Own Job Description
Impossible Magic promises to break the boundaries of spellcasting, which apparently means letting the Magus move, allowing the Summoner to actually summon things, and giving Ash even more ways to kill player characters. We've got lightning-powered sword dashes, six-action summon turns, weapons…
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2014 DnD 5e DRUIDS Levels 1 - 4 (Remastered) - Druidic is just Elvish for Hipsters
Druids are what happens when a wizard looks at civilization and decides indoor plumbing was a mistake. You get questionable armor, inexplicable scimitar proficiency, the ability to become a bear, and a secret language apparently reserved for people who think Elvish is too mainstream. This week we...
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CYBERPUNK RED: How to Play 6 Series Wrap - Cyberware or Groceries: Choose Wisely
After five episodes of Cyberpunk RED, we have finally reached the most dangerous part of Night City: giving each other constructive feedback. Randall begins with I mechanically didn't like this game, Tyler discovers he spent all his money on software that was permanently deleted, and Ash admits…
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CYBERPUNK RED: How to Play 5 Actual Play Conclusion - Unpaid Internship Edition
The good news is we found J-ZK. The bad news is her skull is open, Dave is fighting a man inside the internet, Marky has replaced diplomacy with a hand chainsaw, and everyone involved is eventually on fire. Welcome to the Cyberpunk RED finale, where friendship conquers evil, violence solves…
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THE PLANE OF BYTOPIA (Remastered): Land of Nice Weather and Adamantine Dragons
Welcome to Bytopia, the Upper Plane for people who looked at Heaven and said, "This is nice, but could we make everyone work a little harder?" The weather is lovely, the neighbors are aggressively helpful, the economy is apparently powered by ethical commerce, and there's another entire world...
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CYBERPUNK RED: How to Play 4 Actual Play - Capitalism Has a Boss Fight
Welcome back to Night City, where Tyler has acquired a another cat, Randall has acquired a bedazzled bulletproof vest, and Ash has apparently acquired the Cyberpunk equivalent of Five Nights at Freddy's. This week, Marky Day becomes Marky Knight and walks willingly into something everyone...
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CYBERPUNK RED: How to Play 3 Actual Play - We have Cyberware, but no affordable housing...
Welcome to Night City, where housing is a shipping container, breakfast is kibble, and your most reliable neighbor is a rat named Greg. This week, Marky Day and Dave Costanzo accept a perfectly normal freelance job involving stalking, blackmail, corporate espionage, breaking and entering, and...
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2014 Ranger Part 2 (Remastered) - Yeah, I'm not going to be using Hunter's Mark either...
The ranger's journey from level 5 to 20 is a majestic tale of growth, survival, and discovering that Hunter's Mark may not actually deserve permanent custody of your concentration. Randall's Gloom Stalker becomes an invisible crossbow machine, Ash's Drakewarden takes to the skies aboard a...
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CYBERPUNK RED How to Play 2 - Character Creation: Mr. Rogers Builds a Cult
Character creation in Cyberpunk RED is simple. First, choose whether you want to be a violent criminal, a corporate criminal, or a musician who can accidentally start a cult. Then roll enough childhood trauma to explain why you live in a shipping container. This week, Randall creates Cyberpunk…
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VAMPIRES: Children of the Night, What a Mess They Make
Tonight, we're talking vampires, history's greatest transformation from suspiciously bloated corpse to immortal bisexual aristocrat with a castle, a cape, and absolutely no respect for personal boundaries. We dig into garlic, holy symbols, counting mustard seeds, bricks shoved into mouths, and…
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2014 DnD 5e RANGER (Remastered): Levels 1 - 4 - Archery to Beast Mastery: Choosing the Right Build
Welcome to Ranger levels 1 through 4, where you can become a deadly shadow archer, command your own miniature dragon, or sacrifice your entire action so that a flying snake with the structural integrity of wet parchment can participate in combat. In this episode, we explore Favored Enemies nobody...
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2026-2027 DND RELEASE SCHEDULE: A Roadmap Written in Blood and Marketing
Wizards of the Coast has revealed its plans for the future of Dungeons & Dragons, and apparently the strategy is simple: fix D&D Beyond, return to Gen Con, outsource adventures to people who know what they are doing, cross over with World of Warcraft, and traumatize a convention hall full of...
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CYBERPUNK RED: How to Play 1 - Talk Before You Glock
Welcome to Night City, chooms, where the sky is red, the rent is due, your landlord is probably armed, and health care arrives by helicopter only if your credit score has a body count. In this episode, Ash introduces Randall and Tyler to Cyberpunk Red, a game about surviving late-stage capitalism...
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PANDEMONIUM (Remastered) - Speaking of Things that are Chaotic...
Welcome to Pandemonium, the plane where the wind screams, gravity is a rumor, and every emergency exit has a reasonable chance of dropping you directly into the Abyss. Tyler explains the cosmology, Randall attempts to locate something resembling a usable map, Ash discovers that the wind is made...
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ARCHIVE OF MESS-US - Everyone Failed Their Diplomacy Check
Tonight, the RPGBOT.Podcast enters the discourse arena, where Paizo is financially bleeding, Archives of Nethys accidentally brought a flamethrower to a contract negotiation, and the internet has already decided who the villain is without reading past the headline. Ash arrives with enough hot…
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UNEARTHED ARCANA - EVEN MORE VILLAINOUS OPTIONS: Evil Gets a Second Draft
We return to Wizards of the Coast's Villainous Options, now revised after the first round was lovingly pushed down the stairs by public feedback. Some subclasses survived untouched. Some got a makeover. Some were taken behind the shed, especially the Primordial Patron, which had one great idea…
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2014 DnD 5e MONKS Levels 5 - 20 (Remastered) - Beyond the Flurry of Blows: Strategic Tips for Mastering the Class
At levels 1 through 4, the 2014 Monk is a beautiful dream: you punch, you kick, you spend ki like a raccoon with a stolen credit card. Then levels 5 through 20 arrive, and suddenly the class asks, "Would you like to stun a dragon, run across a lake, catch a missile, become immune to poison…
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CASTING MISSILES - Adapting DnD to Other Levels of Technology
This week on the RPGBOT.Podcast, the hosts ask the eternal tabletop question: what happens when your beloved fantasy RPG grows up, gets a driver's license, discovers firearms, and immediately becomes everyone's problem? We begin with PishPash My Memory is Trash merch, accidental mug design…
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PF2 ROGUE Part 2 - Scoundrels, Ruffians, and Weaponized Gaslighting
Before the rogues can reach legendary proficiency, the episode must first survive the real high-level threats: Producer Dan being sleepy, Tyler's aggressively early bedtime policy, Ash explaining the freedom of having no kids, a Starfinder boss who walks through space walls, and the devastating...
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2014 DnD 5e MONKS Levels 1 - 4 (Remastered) - Ascend to Greatness or Stumble in the Shadows
Monks are supposed to be serene masters of body, mind, and spirit, which is adorable because in 2014 DnD 5e they mostly begin life as a lightly dressed Dex-Wis-Con spreadsheet sprinting toward danger with 10 hit points and a dream. This week, the RPGBOT crew enters the monastery to ask the big...
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PF2 ROGUE Part 1 - Accurate, exhausted, and one step from an infomercial
Once the table finally escapes the opening chaos and cat crimes, Tyler, Randall, and Ash dive into Pathfinder 2e rogues, proving that the class is not just a sneaky knife gremlin. It is also a walking toolbox, a social menace, a battlefield problem, and so much more Show Notes This episode begins...
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ADAM BRADFORD'S FORGOTTEN ODDYSEYS: BadEye Adam built a Greek nightmare and we brought snacks
Welcome to Forgotten Odysseys, the game where surviving the Trojan War is apparently the easy part. Adam Bradford, also known as BadEye Adam, has created a MÖRK BORG-compatible Greek fantasy nightmare where the gods hate you, the sea hates you, the dice hate you, and sometimes your own party...
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THE ABYSS (Remastered): A Guide to Surviving the Demonic Hordes
Welcome to the Abyss, the multiverse's least relaxing vacation destination, where every layer is somehow worse than the last, the locals are made of teeth and bad decisions, and the gift shop only sells trauma. This week on the RPGBOT.Podcast, we descend into the infinite chaos of demonic…
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RAVENLOFT - THE HORRORS WITHIN: The Best Ravenloft Book Since Ravenloft
Welcome to Part 4 of our Ravenloft: The Horrors Within review, where the real horror isn't Strahd. It's Ash's campaign. In the span of ten minutes, his players accidentally created Baba Yaga, nearly invented a magical nuclear weapon, tried to break the multiverse "just to see what happens," and...
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RAVENLOFT - THE HORRORS WITHIN: The Dark Powers Finally Updated Their Monster Manual
Ravenloft is a setting built on fear, tragedy, and impossible choices. Naturally, we spent the first ten minutes arguing about whether Florida is its own Domain of Dread, listening to Ash tell a story about getting magically demoted from noble to peasant, and debating whether "lofting ravens" is…
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ABOUT THIS SHOW
The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot.You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs.Support us at the following links:Patreon: https://www.patreon.com/rpgbotBlueSky: https://bsky.app/profile/rpgbot.netTikTok: https://www.tiktok.com/@rpgbotdotnetThe RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
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