PODCAST · leisure
Secret Hearth
by Secret Hearth
Join four intrepid tabletop gamers in a series of improvised audio adventures - from fantasy to science fiction, and every weird thing in between.
Episodes
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Lavenlyn I - 120: Door
An epilogue.
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Lavenlyn I - 119: Dragon
The party comes face to face with a fortress of might and magick. The fate of the world as they know it hangs on a thread. Can they prevail?
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Lavenlyn I - 118: Ready
Preparations complete. A trap set. A barren battleground. Will it be enough?
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Lavenlyn I - 116: Success
An ancient door is opened. A mythical blade is reclaimed.
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Lavenlyn I - 115: Makeshift
The party comes to blows with a magick parasite.
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Lavenlyn I - 114: Vertical
Climbing deeper into the core chamber, the party does some dreaming, exploring, and trouble shooting.
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Lavenlyn I - 113: Core
The party enters the heart of the temple.
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Lavenlyn I - 112: Maze
The party wanders a mythic underground.
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Lavenlyn I - 111: Scrabbler
The temple's dark history begins to be unraveled.
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Lavenlyn I - 110: Statues
Delving deeper into the maze, the party discovers a series of nooks, hearths, books, and a few unnerving works of sculpture.
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Lavenlyn I - 109: Halls
The party begins their foray into the Temple of Light.
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Lavenlyn I - 108: Bridge
The party takes flight through the dark wastes.
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Lavenlyn I - 107: Burn
The party races to break the curse plaguing Vyrmoor.
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Lavenlyn I - 106: Harvest
A happy reunion at the place where it all started.
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Hearth Halloween 2023: Cade County 1985
Cade County, 1985. A small cell of the Program investigates a series of disappearances on the border of the Smoky mountains, the lot of them unprepared for the horrors that will unfold in these dark hollers. Sensitivity Warning! The following episode depicts or otherwise audibly portrays the...
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Lavenlyn I - 105: Behold
The necromancer takes flight, and the party gives chase.
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Lavenlyn I - 104: Zurla
The party squares up with an ancient, sinister giant.
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Lavenlyn I - 103: Thieves
The Sunder on the horizon, and some trouble, too.
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Lavenlyn I - 102: Brackish
The party makes their way through a perilous swamp.
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Lavenlyn I - 101: Grounded
While their caravan of allies rest up for the journey ahead, the party delves into a forgotten chamber to plunder for useful tools in the fight against Zael.
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Lavenlyn I - 100: Heart
Now safe, the party begins to connect and communicate with the Heart of the Plants.
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Lavenlyn I - 99: Moss
A powerful new ally awaits the party within Glisten Gulch, but their old foes reached their goal first. An ambush is sprung, and a storm of steel and magick ensues.
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Lavenlyn I - 98: Return
With Spadefoot reunited with the party, they amass their small army, connect with old friends, and plot against the dragon under a shimmering dawn.
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Spadefoot - 6: You Are Ready
The Temple of Clay found, Spadefoot enters in hopes that the old hero Moragack will be willing and able to ground his soul to this world.
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Spadefoot - 5: This Is It
The Fellowship of the Foot take their last stand against the Paladin of Zael.
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Spadefoot - 4: Tall Walls and Deep Roots
The Fellowship of the Foot ventures into a massive, ancient wall filled with militant goblins - but all is not well within the wall, and navigating it will be their most dangerous challenge yet.
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Spadefoot - 3: Electric Fire
The Fellowship of the Foot comes head-to-head with the Zael's strongest warrior.
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Spadefoot - 2: Two Traps from the Past
Three guardians of blade, bow, and magick guard our white-furred hero as he trapezes through the Crystal Forest, but old dangers and new lurk in every nook and cranny. Protecting the faun will be no small task, and Spadefoot's childlike naivety may prove the guardians' greatest hurtle.
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Spadefoot - 1: The Foe That We Are Facing
With ancient memories on his mind, Spadefoot begins his journey to ground himself in this world. A vicious foe stalks him through the snow. Three guardians rear their head.
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Lavenlyn I - 81: Ezik
Their hearts fueled by the arrival of a great ally, the people of Yottle gather around to make a real plan. Emerald dances with the green king. Echo and Herbert organize the war effort. Gwydion warns about his homeland's dangers.
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Lavenlyn I - 80: Meeting
Inside Sunbeam's green tower, the good folk of Yottle gather together to hold council.
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Lavenlyn I - 79: Coup
The party awakens to a raid on Jomes Valour. Their rumor magick and forged documents worked as the last nudge to sway the Crown in their favor, but the nefarious inquisitor won't go down without a fight.
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