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Sirlin.Net - Game Design

by David Sirlin

Sirlin designed video games such as Street Fighter HD Remix, Puzzle Fighter HD Remix, and Kongai. He's designed tabletop games such as Yomi, Puzzle Strike, Pandante, and Flash Duel. He discusses the craft of game design with his lead playtester.

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Episodes

  1. Sirlin on Game Design, Ep 18: Fantasy Strike

    Fantasy Strike is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific...

  2. Sirlin on Game Design, Ep 17: Shipping Kickstarters On Time

    Kickstarters projects are notoriously late. I give advice on how to ship your Kickstarter project on time. I've shipped 5 out of 5 Kickstarters on time, so it's time to share the best practices of how you can do that too. Learn about how complete your board game should be before you take it to...

  3. Sirlin on Game Design, Ep 16: Overwatch

    We discuss Overwatch, Blizzard's first-person shooter. It far exceeded our expectations and we attempt to explain how it manages to do that. This isn't a "review," but rather us analyzing the design decisions involved, trying to define the secret sauce of Overwatch's success. Hosts: David Sirlin...

  4. Sirlin on Game Design, Ep 15: Heroes of the Storm

    We discuss the design of Heroes of the Storm. It's a bold entry in the MOBA genre and impresses us greatly. We cover the many things is does differently than the rest of the genre that we view as improvements. No last hits, no deny, shared XP, talent system, 20 minute game length, map variety…

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  5. Sirlin on Game Design, Ep 14: Codex

    We discuss the Codex card game, on Kickstarter at the time of this recording. Codex is a customizable (but not collectible) card game that has way different design goals than other CCGs. It's been in development ridiculously long, over 10 years, and we discuss the various properties it has that...

  6. Sirlin on Game Design, Ep 13: Starcraft 2

    We discuss the release of Starcraft 2's third expansion, Legacy of the Void. This is a look back at what we liked about Starcraft from the very start, what things Blizzard changed for the better over time, and what things we think they really should also have changed too. Starcraft is a very...

  7. Sirlin on Game Design, Ep 12: Easy Special Moves

    We discuss "easy special moves" in fighting games. We can pretty quickly say why they are a good or bad idea, but the bigger issue is trying to clarify what the term means to help others avoid muddled discussions on this topic. What is a game with "easy special moves" actually trying to do? Moves...

  8. Sirlin on Game Design, Ep 11: Game Balancing Techniques

    We discuss techniques I use to balance games. The point more about HOW we talk about such things and the general approach rather than any specific example, but we cover many specific examples to illustrate the points. Includes examples from Street Fighter and Codex as well as an amusing anecdote...

  9. Sirlin on Game Design, Ep 10: Flash Duel

    We discuss the development of the revised printing of Flash Duel. Flash Duel is a simple and fast card game that in high level play ended up being bogged down by lengthy calculations. We talk about the design changes that address this as well as at least one tricky balance puzzle we faced. At the...

  10. Sirlin on Game Design, Ep 9: Pandante

    We discuss the development of Pandante's expansion and 2nd edition. All three of us were involved in this development and playtesting. The core game has simplified and streamlined rules and we go through each one and explain why we made these changes. We also cover all the new (optional) content...

  11. Sirlin on Game Design, Ep8: Morality in Stories

    We discuss the drama created by stories that pose moral questions. Stories set outside the law make us think even more about these questions, so that could explain why so many popular stories have settings that take us outside of our familiar system of laws. We tie this into games with examples...

  12. Sirlin on Game Design, Ep7: Sequels

    We discuss sequels to movies and games. Sequel can mean a lot of different kinds of things, so we sort out the different kinds of sequels. This leads up to a discussion about how to handle sequels in highly replayable games.

  13. Sirlin on Game Design, Ep6: Character Bans

    In this episode, we discuss the many problems with games where players ban each other's characters. We touch on League of Legends, DOTA2, and Heroes of the Storm, though this discussion is applicable to any form of in-game banning in any game. An unusual guest talks about the worst clock in the...

  14. Sirlin on Game Design, Ep5: Now Playing

    We discuss the Street Fighter 5 trailer as well as the games we're playing now: Super Mario 3D World, Smash Bros. 4, Transistor, and Counter-Strike: Global Offensive. Sirlin gives an award for worst menus in a game while Aphotix gushes about a shooter. Hosts: David Sirlin, Matt "Aphotix" DeMasi,...

  15. Sirlin on Game Design, Ep4: Tournament Rules

    In this episode, we discuss the kind of things that go wrong when creating rules for a tournament. The rules for high profile tournaments are sometimes surprisingly bad, yet even when we avoid the obvious problems, it's still very difficult to make completely fair rules. Sirlin explains the rules...

  16. Sirlin on Game Design, Ep3: Uneven Playfields

    In this episode, we discuss uneven playfields in competitive games. That's when a competitive game gives some players a material advantage, rather than being fair. Although fairness should be a basic premise of a competitive game, MOST competitive games have unfortunately become uneven…

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  17. Sirlin on Game Design, Ep2: Cooperative Games

    Game design discussion about cooperative games, covering tabletop games and video games. MrGPhantome complains about his friends' gaming tastes in a guest segment.

  18. Sirlin on Game Design, Ep1: Cocaine Logic

    Topics include cocaine logic, randomness in games, how to make games less solvable, and guest star garcia1000 extols the virtues of Clicker Heroes.

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ABOUT THIS SHOW

Sirlin designed video games such as Street Fighter HD Remix, Puzzle Fighter HD Remix, and Kongai. He's designed tabletop games such as Yomi, Puzzle Strike, Pandante, and Flash Duel. He discusses the craft of game design with his lead playtester.

HOSTED BY

David Sirlin

CATEGORIES

Frequently Asked Questions

How many episodes does Sirlin.Net - Game Design have?

Sirlin.Net - Game Design currently has 18 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Sirlin.Net - Game Design about?

Sirlin designed video games such as Street Fighter HD Remix, Puzzle Fighter HD Remix, and Kongai. He's designed tabletop games such as Yomi, Puzzle Strike, Pandante, and Flash Duel. He discusses the craft of game design with his lead playtester.

How often does Sirlin.Net - Game Design release new episodes?

Sirlin.Net - Game Design has 18 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Sirlin.Net - Game Design?

You can listen to Sirlin.Net - Game Design on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Sirlin.Net - Game Design?

Sirlin.Net - Game Design is created and hosted by David Sirlin.
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