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PODCAST · technology

Smoke Learning Channel

by Autodesk

The official learning channel for Autodesk® Smoke® software, the all-in-one solution that connects editing and visual effects. The Autodesk® Smoke® Learning Channel provides tutorials of all levels to help you learn Autodesk® Smoke®.

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Episodes

  1. Restoring a Smoke 2017 Archive in Flame 2017

    In this video, we cover the one-way workflow of creating a Smoke archive and restoring it in smoke 2017. This workflow enables to you to promote any Smoke projects to the Flame 2017 products for further finishing capability. Please note this is not a bi-directional workflow. You can only open…

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  2. Clip-Based Proxy Quality Workflow - Smoke 2017

    This video covers the redesigned proxy workflow in Smoke 2017. This new proxy workflow is clip-based and allows you to boost interactivity and performances when you need it. Learn about the proxy quality to view everything scaled to a proxy in real-time without generating media. Great for for...

  3. Action - Render Layers and Render Passes - Smoke 2017

    In this video, we cover the redesigned Output menu in Action which now supports Render Layers and Render Passes. Similar to other Autodesk 3D Applications, you now define a Render Layer and assign multiple render passes to the Render Layer. Managing Render Passes is much more efficient compared…

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  4. Action - The Live Preview Viewer - Smoke 2017

    This video will cover a major new improvement to Action known as the Live Preview Viewer. This is a pixel-based “What-You-See-Is-What-You-Get” viewer and will give you accurate representations with all Action processing effects including lighting, anti-aliasing and motion blur. So even when…

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  5. Source Timelines in ConnectFX - Smoke 2017

    This video goes through the new source timeline workflow that allows you to make editorial and VFX decisions at the source clip level within ConnectFX. You can adjust an edit for timings, add transitions between segments or TimelineFX for image manipulation directly with the source clip. You can…

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  6. Improved Context Views - Smoke 2017

    The Context Views have been upgraded in Smoke 2017. The contextual views have now been increased from 2 views to 10 views! This will certainly make life a lot easier for most of you constantly using this tool. In addition to this, the workflows for working with 10 context views have been enhanced...

  7. Burn-In Metadata - Smoke 2017

    In this video, we’ll look at the workflow of the new Burn-In Metadata tool in Smoke 2017. This replaces the old Burn-In Timecode which is no longer available in the application. With Burn-In Metadata, you have access to loads more information you can burn into an image and it’s also more...

  8. TimelineFX Player Icons - Smoke 2017

    In this video, we cover the new ability to adjust icons and widgets in the player at the sequence level. So if you like to use gestural actions to adjust setting in the viewer, you no longer need to do it in a VFX editor. Making adjustments at the sequence level is a massive timesaver with fewer...

  9. Media Management - Part 4 - Media Panel Search - Smoke 2017

    Sometimes no matter how well we organise things, we just can find what we'd looking for. So in this video we go through the new advanced searching in the Media Panel. You can specify a huge range of criteria and arguements for a search to for a clip or clips. It's very flexible and extremely…

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  10. Media Management - Part 3 - Media Panel Sorting - Smoke 2017

    This video goes through the new sorting workflows for clips and components in the Media Panel. So you can organise your media and folders in ascending, descending or manual order. We also cover localised sorting per component for even greater control in the Media Panel.

  11. Media Management - Part 2 - Media Panel Enhancements - Smoke 2017

    This video goes through the Media Panel dual viewer functionality for easier clip organisation. We also cover component creation dates as well as avoiding duplicate name entries in Smoke 2017.

  12. Media Management - Part 1 - MediaHub Updates - Smoke 2017

    This video covers the updates to the MediaHub in Smoke 2017. This includes general settings, audio frame rates and export functionality. Please check out the Smoke 2017 "What's New" documentation for new formats support and additional MediaHub features.

  13. Round Tripping to Avid Media Composer

    I have posted another tutorial of round-tripping videos supported in Smoke 2016. In this video, I’ll show you how to take a sequence with all its effects and send it back to Avid Media Composer via AAF. This keeps the full editorial structure of the sequence as well as different options on…

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  14. Round Tripping to Final Cut Pro X

    I have posted the first tutorial of round-tripping videos supported in Smoke 2016. In this video, I’ll show you how to take a sequence with all its effects and send it back to Final Cut Pro X via XML. This keeps the full editorial structure of the sequence as well as different options on dealing...

  15. Updates to ConnectFX

    In this video, we go through the new updates and features to the ConnectFX workflow to enhance its usability and give you a better compositing experience.

  16. Forward and Backward Selection

    In this video, we look at the new functions of selecting before or after the cursor position. You can do a forward or backward selection on one track. Or a forward or backward selection with all tracks. Brand new to Smoke 2016.

  17. Matching in the Sequence

    In this video, we go through the updated matching workflow when working in the sequence with Smoke 2016.

  18. Exporting - Smoke 2016

    In this video, we cover three new features when exporting from Smoke 2016. Export always using the top track, range export with in and out markers as well as foreground exporting.

  19. Working with Proxies

    In this video, we go through all aspects of the new proxy workflow in Smoke 2016. We cover project setup, editorial and effects workflows. Speed up interactivity with high resolution media.

  20. Conforming - Smoke 2016

    In this video, we go through the workflows of conforming XMLs (AAFs) in Smoke 2016. We cover a few scenarios as well as new features in the conforming workflows.

  21. Working with the Media Panel

    In this video, we look at the Workspace via the Media Panel. We’ll go through the new tiles view as well as the various workflows now available in the Media Panel. Don’t miss the Dual monitor setup now available in Smoke 2016.

  22. Project and User Settings

    In this video, we cover the updated project and settings when starting up Smoke 2016.

  23. Combining Animation in Action

    In this video, we take a look at how you can create animation in separate parts and combine them together to create complex animations without writing expressions. This includes instancing and mimicking in the Action schematic.

  24. Working with Pre-made Alpha Transitions

    In this video, we take a look at a requested workflow of creating transitions from elements created elsewhere. Take an existing black and white animated clip and use it as a travelling matte between two shots in the sequence. Layers or Nodes.

  25. 2D Photoshop Layers into 3D Space

    In this video, we import a Photoshop PSD file into Smoke. You can than position the layers in 3D space and animate them to create a moving 3D environmentment. Great uses for motion graphics, bring stills to life and set extensions.

  26. The Halloween Flicker

    In honour of all things ghoulish, this video shows introduces a friend using a FBX 3D model, lighting, expressions and much more! A bit of scary but and I laugh at myself … Sleep well………… Happy Halloween!

  27. Auto-Stabilize, Fix and Destabilize

    This video shows a VFX workflow using the Auto-Stabilizer to stabilise an image, perform a composite in Action and bring back the camera movement but inverting the Stabilize data. Very useful for screen replacements and plate clean-up.

  28. Beautifying with Localized Warping - Part 2

    Part 2 pick ups from after the first expression as you continue to set expressions for rotation and scale. Track the surface object as well as use another expression to offset the extended bicubic surface. Remodel using extended bicubics and composite.

  29. Beautifying with Localized Warping - Part 1

    Part 1 introduces the situation where you have been asked to do beauty work on a model. This video will show you the workflow as well as explain the reasons behind all the steps taken.

  30. The ConnectFX Resolution

    This video discusses how the resolution for a ConnectFX segment is created. We also look at what happens when you apply a ConnectFX to a segment with a different resolution to the sequence and how to deal with it.

  31. Gmasks to Text Paths

    The final video goes through the workflow of converting the Gmask to a 2d Text Path. This is not something that everyone knows but I thought you may find it useful on the odd occasion.

  32. Context with Gmasks

    This video shows how how to work with Gmask in the context of all the other tools in Smoke. A number of workflows are covered!

  33. Tracking Gmasks

    This video shows you how to track Gmasks. This includes object tracking and vertex point tracking.

  34. Gmask Motion Blur

    This video shows how to apply motion blur to animated Gmasks. Learn how to control motion blur on object and vertex animation.

  35. Animating Gmasks

    This video shows the types of animation that can be created with Gmasks. This includes object animation and shape animation. Each one has their uses and advantages. All good stuff you need to know!

  36. Combining Gmask

    This video shows all the different methods of combining Gmasks in the Gmask tools. This includes creating Unions, Subtraction and Intersections. These are common techniques used when masking but some of them are applied in Smoke a little differently.

  37. Softening or Feathering Gmasks

    This video looks at the two different types of softening or feathering available for masks. We cover general offset softening as well as advanced edge gradient softening.

  38. Editing Gmasks

    This video goes through all the different tools you have for editing your masks. Workflows, tips and keyboard shortcuts included.

  39. Creating Masks with Gmask

    This video introduces Masks in Autodesk Smoke. Learning all about the general application and location of the Gmask. We also cover all the different mask creation techniques.

  40. Creating a Blooming Light Pass in Action

    This video shows you how to create the light pass effect with lights and a Blooming node. This very popular effect is normally done with flat passes and masks. However using the Action 3D compositing environment brings a wealth of flexibility!

  41. Selective Lighting in Action

    This user requested video goes through the workflow of using selective lighting in Action. Choose which lights affect different 3D objects and surfaces in the 3D composite.

  42. Keying with Difference Mattes

    This video goes through the technique of creating a difference matte in Autodesk Smoke. Great for accelerating jobs that may require a lot of masking and this might give you a head start.

  43. Replacing a Road Sign with Four-Point Tracking - Smoke 2015

    This video shows the four corner pinning and four corner tracking workflow. This workflow is typically used for screen replacements and replacing boards or signs.

  44. Compositing with 3D Tracking - Bringing Elements back into the Foreground

    This video will show you a workflow to cut out any foreground elements and recomposed them back onto the background plate if they have been obscured by the 3D model.

  45. Compositing with 3D Tracking - Creating a Shadow using Lights and Action Outputs

    This video will show you the workflow to create a shadow matching the background plate using the point locators, surfaces, lights, Action Render outputs and Comp Nodes.

  46. Compositing with 3D Tracking - Point Locators and Integrating a 3D Model

    This video shows you how to convert the point cloud into Axis nodes or Point Locators. You will import a 3D model and align it into the scene with point locators. Exporting the 3D camera and point locates covered in this video.

  47. Compositing with 3D Tracking - Refining the Camera Solve and Ground Plane

    This video shows you how to take the 3D track and refine the data for a better camera solve. We also cover defining the ground plane of the shot and any real world measurements.

  48. Compositing with 3D Tracking - The Analyzer

    Get started with the Analyzer node in Action to set up and analyse a shot for a 3D Track.

  49. Archiving the Project

    With the project now complete, you can now backup the project for archival purposes. In this video you learn how to archive your project. We also cover how to restore the project if you need to revisit it at a later date.

  50. Exporting Media

    In this video, you learn about the various export options for getting you sequence out of Smoke. We cover the export workflow as well as a few options to tweak the final export.

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ABOUT THIS SHOW

The official learning channel for Autodesk® Smoke® software, the all-in-one solution that connects editing and visual effects. The Autodesk® Smoke® Learning Channel provides tutorials of all levels to help you learn Autodesk® Smoke®.

HOSTED BY

Autodesk

Produced by Grant Kay

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Frequently Asked Questions

How many episodes does Smoke Learning Channel have?

Smoke Learning Channel currently has 301 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Smoke Learning Channel about?

The official learning channel for Autodesk® Smoke® software, the all-in-one solution that connects editing and visual effects. The Autodesk® Smoke® Learning Channel provides tutorials of all levels to help you learn Autodesk® Smoke®.

How often does Smoke Learning Channel release new episodes?

Smoke Learning Channel publishes regularly with 301 episodes available. Check the episode list for the typical release schedule.

Where can I listen to Smoke Learning Channel?

You can listen to Smoke Learning Channel on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Smoke Learning Channel?

Smoke Learning Channel is created and hosted by Autodesk.
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