Episodes
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Episode 16 - Resuable Exception Handling for Services
This episode elaborates on designing reusable exception handling for SOA efforts. It elaborates on using a simple set of components for handling exceptions, capturing relevant metadata, and determining notifications.
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Episode 14 - Rationale for Building Services Contract-First
Episode presents the rationale and high level steps for building services using a contract-first approach.
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Episode 13 - Disadvantages of Building Services Code-First
Code first - take existing components, implementations and expose them as service capabilities. This approach has advantages but does come with significant risks from a strategic service orientation standpoint.
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Episode 11 - Enterprise Data Services and Reuse
Introducing data services, how enterprise data access evolves, and challenges faced by enterprises managing data across applications. Role of data services as reusable capabilities across multiple business processes and specific benefits of data services.
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Episode 10 - Model View Controller Pattern and Reuse
This episode talks about the Model View Controller (MVC) pattern and how does it help with software reuse.
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Episode 9 - Facade Design Pattern and Reuse
Facade can help reduce coupling between client code and implementation classes, provide a simpler interface abstracting much of this complexity away and provide a specific, task-centric API. They reduce errors, simplify development, and make it easier to integrate.
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Episode 8 - Developer Resistance to Reuse
Why do developers resist building or integrating reusable assets? This episode explorers some common reasons why.
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Episode 7 - SOA and Reusable Services
This episode introduces Service Oriented Architecture (SOA) and talks about the connection between SOA and reusable services. Specifically how reuse helps generate new revenue and saving costs for organizations adopting SOA.
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Episode 6 - Communicating Reusable Software Assets
This episode will present the key themes related to communicating reusable software assets within and outside your team. It will also present the communication plan artifact.
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Episode 5 - Key Reasons Why Reuse Efforts Fail
This episode talks about why reuse efforts often fail. It then highlights the need for reusable software assets to be domain relevant and aligned with business objectives
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Episode 4 - Template Method Design Pattern
This episode will cover the template method design pattern and how that facilitates reuse. It will also briefly touch upon the Strategy design pattern that can be used in conjunction with template method.
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Episode 2 - Product Line based Reuse
This episode introduces product line approach to software reuse and gives examples of product lines. Reusable asset development, product development, and technical management are introduced as well.
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