PODCAST · arts
Sonic Days Podcast
by Sonic Days
Welcome to the Sonic Days Podcast, your gateway to the inspiring and innovative world of audio from Sonic Days! This podcast features a diverse array of presentations and discussions from our annual conference, capturing the essence of the event and bringing it directly to your ears.Each episode offers a unique glimpse into the latest advancements and creative explorations in the field of sound. From in-depth technical workshops and expert panels to thought-provoking keynotes and case studies, our podcast covers a wide spectrum of topics that cater to audio professionals, enthusiasts, and students alike.What to Expect:Expert Insights: Hear from industry leaders and pioneers who share their experiences, challenges, and successes in the world of audio. Learn about the latest trends and technologies shaping the future of sound.Diverse Topics: Our episodes span various aspects of audio, including game audio, immersive music
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Exploring Immersive Recording Techniques: The ECHO Project
In this episode, we explore immersive audio and orchestral recording through the ECHO Project—a collaborative research initiative focused on immersive microphone array techniques, and immersive composition.Our guests, Katia Sochaczewska and Morten Lindberg, share insights into how the project was developed, the challenges of capturing orchestras in immersive, and how open-access recordings can help shape the future of immersive sound.If you want to listen to the full audio examples, then visit the ECHO Database.ECHO Database:https://apl-hud.com/echo-database/Hosted by Katia Sochaczewska and Morten LindbergSpeak by Marie StephensenEdited by David SøttrupSonic DaysSonic CollegeInstagramPodcast
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90
The Voice Design In DRG: Rouge Core
In this episode of the Sonic Days Podcast, sound designer Daniel Nielsen takes us behind the scenes of his voice design work on Deep Rock Galactic: Rogue Core, the upcoming title from Ghost Ship Games.With thousands of lines of dialogue to produce, Daniel walks us through his full workflow—from recording voice lines to shaping distinct character performances. He shares practical insights into organizing dialogue sessions in Reaper, processing vocals to fit the game’s unique cast, and implementing everything directly in Unreal EngineSonic DaysSonic CollegeInstagramPodcast
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89
FM Synthsis with Tobias Leo
This week’s episode is all about FM syntheses. Music producer and DJ, Tobias Leo, takes us through some key principles of FM synthesis while producing sounds from scratch. We'll get to hear examples as he's creating them live. Hosted by Tobias LeoSpeak by Marie StephensenSonic DaysSonic CollegeInstagramPodcast
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88
Synthesis in Space: Rethinking the Synth for Immersive Audio
Welcome back to the Sonic Days Podcast. Today's episode is all about spatial Synths. Why should synthesizer plugins be limited to stereo? Well, they don’t have to be.Nuno Fonseca from Sound Particles will give us a rundown of their spatial synth plugin, Sky Dust. You’ll get to know the plugin's capabilities and what makes it unique through thorough explanations and sonic examples.Hosted by Nuno FonsecaSpeak by Marie StephensenEdited by David SøttrupSonic DaysSonic CollegeInstagramPodcast
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87
The Sound For Split Fiction
Welcome back. If you play games, you may have heard of Hazelight, known for games such as It Takes Two and their latest installment, Split Fiction. Today Philip Erikson does a presentation on the game Split Fiction and the development of it’s sound. The topics range from early concepts to creative sound design, mixing, and player engagement. Philip Erikson shares his battles and victories that come with the task of creating a split-screen audio experience. The episode also contains tons of examples from the design of a Light Bird, big explosive scenes, and sounddesign that gets the player moving. Enjoy. Hosted by Phillip EriksonSpeak by Marie StephensenEdited by David SøttrupSonic DaysSonic CollegeInstagramPodcast
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86
The Sound for Carl Nielsen Museum
Welcome to the Sonic Days Podcast. In this episode, we explore a new way of exhibiting music. When the Carl Nielsen Museum in Odense reopened in 2023, sound became the core of the exhibition. Visitors encounter sound before information, without headphones, and within a single shared space. The talk looks at how the exhibition was designed to keep the audience engaged, and how multiple sound sources can coexist in one room. You’ll hear about the artistic and technical decisions behind the project, developed by researchers from the University of Copenhagen in collaboration with Event Communications and Coda-to-Coda in London, and realised by Kasper Stouenborg and Museum Odense. Hosted by: Michael FjeldsøeSpeak by: Marie StephensenEdited by: Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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85
A portal to new worlds of sound: Artistic research into 3D audio at the Norwegian Film School
Welcome to the Sonic Days Podcast. In this episode, we dive into how new 3D audio formats can open creative possibilities and spark innovation. The project comes from the Norwegian Film School and explores artistic methods and aesthetics in immersive sound, and how the evolving language of spatial audio can be shaped across both art and technology.The talk looks at how different sonic practices meet in 3D sound worlds — from cinematic sound design moving into VR art, live performance, and theatre, to new forms of spatial storytelling. It also asks how artistic research in sound can reach beyond the arts, contributing to technology development, product design, and innovation in the private sector.Hosted by: Trond LossiusSpeak by: Marie StephensenEdited by: Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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84
Sound For Film And TV - Impressions Of Sonic Days
Welcome back to this short but sweet episode of the Sonic Days Podcast. In this episode, prominent Sound Designers from the TV and Film world share their first impressions of the Sonic Days Podcast.Hosted by Timothy MuirheadSpeak by Marie StephensenEdited by David SøttrupSonic DaysSonic CollegeInstagramPodcast
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83
Sound Art - Concepts And Creation
In this episode, Sound Art will be the topic at hand—Devin Arne Talks about Art projects, his background, and the future of sound art. Hosted By Birgitte FolmannSpeak by Marie StephensenEdited by David SøttrupSonic DaysSonic CollegeInstagramPodcast
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82
New Concert Formats - Rethinking The Audience Experience
This episode of Sonic Days explores new concert formats and how live music experiences are evolving.Birgitte Folmann speaks with sound artist and composer Marie Højlund about the current state of concert formats, examining how technology, artistic practice, and audience engagement are reshaping the way concerts are conceived and experienced. Together, they reflect on where concert formats stand today and what the future of live sound and performance may hold.Hosted by Birgitte FolmannSpeak by Marie StephensenEdited by David SøttrupSonic DaysSonic CollegeInstagramPodcast
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81
Audio Technology – Inside Two Emerging Audio Projects
In this episode of Sonic Days, host Rikke Rømer sits down with Ana Betancourt (Black Goblin), Leo Fogadić (Componental), and Rie Kold Pripsø from Soundhub DK.The conversation centers around two audio projects currently in development: Thol, created by Ana Betancourt, and Dubby, developed by Leo Fogadić. Both projects explore sound in innovative ways, blending creativity with technology and experimentation.We also talk about the role of Soundhub DK, an organisation dedicated to supporting audio startups, and how their guidance and resources helped Ana and Leo shape their projects and navigate the development process.Sonic DaysSonic CollegeInstagramPodcast
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80
Podcast – Sound as Story: Audiobooks and Dolby Atmos
In this episode of Sonic Days, Lawrence Kendrick and Stuart McCowan talk about their work creating sound for audiobooks and their role in developing Dolby Atmos as a format for narrative audio. The conversation looks at how spatial sound can guide attention, shape emotion, and place the listener inside a story, and how Dolby Atmos opens up new creative possibilities for audio storytelling.Hosted by Rikke RømerSpeak by Marie StephensenEdited by David SøttrupSonic DaysSonic CollegeInstagramPodcast
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79
Dolby Atmos – Teaching Tomorrow’s Sound
Welcome back to the Sonic Days Podcast. In this episode, Boris Löhe and John Scanlon from Dolby Atmos. They explain how they communicate and teach Dolby Atmos, and their approach to inspiring both new and experienced users. The episode is hosted by Rikke Møller.Edited by Marie Stephensen.Sonic DaysSonic CollegeInstagramPodcast
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78
Sound In Museum - Telling Stories Through Space and Sound
Sound In Museums is the topic of today's episode of the Sonic Days Podcast. Alexander Rye and Ander Jørgensen will answer questions revolving around the sound designers roll in the creation of an exhibition. During the episode, themes such as acoustics and the importance of sound and storytelling will fill the discussion.Edited by David SøttrupSonic DaysSonic CollegeInstagramPodcast
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77
Sound Synthesis - Creative Tools, Ideas, and Tomorrow
Welcome back to the Sonic Days Podcast. This episode is all about Sound Synthesis. Henrik Munch, Bjørn Svin, and René Thalund will guide us through different types of synthesis, how they use synthesis as a creative tool, and what the future holds. Enjoy.Sonic DaysSonic CollegeInstagramPodcast
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76
Game Audio - How Game Audio Evolves
The topic in this week's installment of the Sonic Days Podcast is Game Audio. Niels Bøttcher talks with Julian Lentz, who worked on Cocoon and is now the lead sound designer on the game Cairn, and Philip Erikson, who has worked on titles such as It Takes Two and the latest Split Fiction. During this episode, they dive into their latest projects and reflect on what makes them unique. Sonic DaysSonic CollegeInstagramPodcast
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75
Music Production - Talking Immersive with the People Who Shape the Sound
Welcome back to the third season of the Sonic Days Podcast. In this episode, we'll dive into the world of Music Production. Immersive is the main topic of this episode, and what better guests would there be than Michael Romanowski, Hans Martin Buff, Justin Grey, Morten Lindberg, and the head of Sonic Days, Lars Tirsbæk. The Grammy-nominated lineup gave a quick introduction to their projects, followed by a debate on all things immersive.Hosted by: Lars TirsbækSpeak by: Marie StephensenEdited by: David SøttrupSonic DaysSonic CollegeInstagramPodcast
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Sonic Days Podcast Trailer
Sonic DaysSonic CollegeInstagramPodcast
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73
Crafting Immersive Audio Experiences for Audible and Beyond
In this episode, immersive mix engineer Kurt Martinez, known for his work with Audible, the BBC, Horizon: Forbidden West, Kylie Minogue’s Tension, and the sci-fi thriller Halfway, shares how Dolby Atmos can transform audio into a narrative force. He demonstrates how spatial sound, depth, and movement can shape emotion, build worlds, and drive storytelling, particularly in scripted drama and podcasts. A session for anyone looking to use sound as more than support—sound as story.Sonic DaysSonic CollegeInstagramPodcast
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72
Case Study- 'Families Like Ours' - a Collaboration in Sonic Storytelling
Join sound designer Peter Storm With and film editor Anne Østerud as they take you on a journey in the making of the sound design for “Families Like Ours,” a 2024 series, directed by Thomas Vinterberg, which had its world premiere at the Venice Biennale 2024.Set in Denmark, in a not-too-distant future. The rising water levels can no longer be ignored and the country needs to be evacuated.The entire Danish population is turned into homeless refugees.Recorded live at Sonic Days 2024Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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71
Debat: AI in Podcasting - Exploring Opportunities and Challenges
As AI technology becomes more sophisticated, the podcasting landscape is changing. This session will dive into the role of AI in enhancing storytelling, automating production, and shaping listener experiences. Moderated by Finn Markwardt, the discussion will address the practical applications and ethical considerations of integrating AI into podcast production, offering insights into both the current uses and future potential of AI in the industry.Recorded live at Sonic Days 2024The panel consists ofTim Hinman, Third earMarcel Mirzaei-Fard, Prompt (DR)Oskar Lemke, ZetlandKurt Martinez, Dean Street StudiosSpeak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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70
Auditory Displays for Remote Road Vehicle Operations
There are many technical and practical challenges that need to be solved to ensure efficient and safe automation of road vehicles such as cars and trucks. Remote operation, which allows a human operator to support and even drive an automated vehicle from a distance, has been proposed as a solution to some of these challenges. In this session, Sound designer at Ictech AB Pontus Larsson, will gives an overview of the field of remote operation as such and deep dive into the use of sound as a potential improvement.Recorded live at Sonic Days 2024Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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69
Can you make headphone monitoring as good as speaker monitoring - Let's find out
Even the finest headphones recreate a limited spatial image, which can hinder workflow efficiency and content accuracy. In this session Stephan Mauer from Neumann will share their approach to headphone-based reference monitoring for stereo and immersive audio. The solution described is based around a full Neumann signal chain creating transparency, reliability and externalization combined with the perks of headphone monitoring. The talk was cut a little short but we hope you enjoy it anywaySpeak by Rikke RømerEdited by David Søttrup Sonic DaysSonic CollegeInstagramPodcast
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68
New Struer Museum and the National Center for Sonic Cultural Heritage
Struer Museum is on a voyage to become a museum for sound and listening. In this talk Anne-Sofie Udsen and Jacob Kreutzfeldt take you on the first steps of that voyage, and considers some of the implications for a museum in engaging with sound in all core museological activities. We present some central concepts for the future Struer Museum, we introduce the newly founded National Center for Sonic Cultural Heritage, and ask what is and what could become sonic heritage?Recorded live at Sonic Days 2024Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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67
Why Immersive Audio? - Industry Leaders on the Future of Sound
Immersive audio is rapidly reshaping industries from music and film to automotive and beyond. But what’s driving this innovation, and what challenges still stand in the way of bringing it fully into the mainstream?In this episode, a panel of international experts explores the creative and technological possibilities of spatial audio. Together, they discuss the latest advancements, how artists and engineers are pushing boundaries, and the opportunities and obstacles that come with this audio revolution.The panel featuresMarcela Rada – Audio EngineerMichael Romanowski – Owner & Head Engineer, Coast MasteringJonatan Ewalds – Attribute Leader, Volvo CarsOliver Scheuregger – Engineering Manager, Bang & OlufsenDavid Ziegler – Content Relations Manager, Dolby InstituteRecorded live at Sonic Days 2024Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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66
Mixing Metallica’s 360-Degree World Tour
In this episode, we go behind the scenes of Metallica’s massive M72 World Tour. Greg Price and Sebastian Jordan share their experiences mixing for one of the world’s biggest rock bands in a unique 360-degree stadium setup.Whether you’re a live sound engineer, a Metallica fan, or simply curious about immersive concert audio, this talk offers a rare glimpse into the craft behind one of the most ambitious live tours ever staged.Recorded live at Sonic Days 2024Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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65
Spatial Audio Acoustics With Wwise
Simulating acoustics within a game isn't a novel concept, but recent advancements and refinements in this technology have significantly enhanced its accessibility. In this episode Mads Maretty Sønderup from Audiokinetic gives us a quick overview of what’s possible with todays game audio technologyRecorded live at Sonic Days 2024Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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64
Navigating Your Career in Audio with John Krivit
In this episode, we’re joined by John Krivit, past president of the Audio Engineering Society and chair of the AES Education Committee. Drawing from decades of experience as an educator and leader, John shares his perspective on how to build and sustain a successful career in the audio industry.Recorded live at Sonic Days 2024Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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63
Introduction to Immersive Formats and Envelopment
This episode of Sonic Days explores Auditory Envelopment (AE) a perceptual quality central to how we experience emotion and space in sound. In this talk Eddy Bøgh Brixen & Thomas Lund present a timeline of immersive audio systems, shares insights from scientific studies on perception, and includes real-life recorded examples from nature. Speak by Rikke RømerEdited by David Søttrup Sonic DaysSonic CollegeInstagramPodcast
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elevating stereo mixes with immersive technology
In this episode, David Ziegler and Frank Grønbæk explore how immersive audio can shape better stereo mixes, starting with Dolby Atmos as the foundation. Through practical examples and demonstrations, we hear how mixing in Atmos first opens up new creative possibilities and results in more detailed and engaging stereo versions. The talk offers insights into spatial mixing workflows, monitoring setups, and how immersive tools can enhance music production across formats.Sonic DaysSonic CollegeInstagramPodcast
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61
The Future of Podcasting, How to Develop and Empower New Talent
In this engaging panel discussion, industry leaders from DR, Center for Podcasting, Rakkerpak, and Sonic College share insights on how to inspire, train, and support emerging podcast talent. Topics include education models, production workflows, editorial freedom, and the evolving role of audio storytelling in media.Moderated by Finn MarkwardtPanel consists ofSøren Brunsgaard - Chairperson, Center for PodcastingAnna Svensmark Møller - Sound DesignerDorte Palle Jørgensen - Rakkerpak productions Søren Elbek - Sound Designer on 'Genstart'Recorded live at Sonic Days 2024Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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60
Integration and interoperability in immersive live production
In this episode, Sylvain Thévenard from Adamson delves into the evolving landscape of immersive live audio production. With the rise of object-based mixing and spatial audio renderers, the live sound industry is undergoing a major transformation. But how do these systems talk to each other?Recorded live at Sonic Days 2024Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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Beginner Tips & Tricks with Wwise
In this episode, sound designer and game audio expert Mads Maretty Sønderup breaks down the essentials of getting started in game audio. From improving your workflow to tackling some of the most common challenges in modern audio production, this session is packed with practical advice and real-world insights.Recorded live at Sonic Days 2024Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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58
The awakening of high security glass displays in museums with light and sound
In this episode, Jonas Kirkegaard and Birgitte Folmann from Sonic College present a thought-provoking exploration into how artefacts in museum exhibitions can become more than static displays. By using innovative technologies and a timeline-based media layout, they examine how light and sound can breathe life into objects typically trapped behind high-security glass.Recorded live at Sonic Days 2024Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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57
A holistic approach to immersive music
In this episode of the Sonic Days podcast, we explore how immersive music can be created from the ground up, not just with new tools, but with a new mindset.Recorded live at Sonic Days 2024, Steven Maes introduces EarWRM, a creative approach designed to help musicians, producers, and students dream and build in 3D audio from the start. We discuss real-world use cases, Concert formats, and how education and songwriting camps are shaping the next generation of immersive creators.Speak by Rikke RømerEdited by David SøttrupSonic DaysSonic CollegeInstagramPodcast
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56
10 Ways to Improve Your Listening Room Acoustics
In this session, we explore 10 effective ways to enhance the acoustics of your listening, editing, or recording space, no matter the size or budget.Recorded live at Sonic Days 2024From building your own diffusers to understanding the role of absorbents and sound distribution, Eddy B. Brixen will help you take control of your sound environment. Whether you’re working in a home studio, professional space, or live venue, you’ll walk away with actionable insights and tools for better acoustics.Speak by Rikke RømerEdited by David SøttrupSonic DaysSonic CollegeInstagramPodcast
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55
Ineffective investigations with Katrine Amsler
In this episode, we dive into the unconventional and imaginative world of sound design with Katrine Amsler, audio designer at IO Interactive, currently working on the upcoming 007 project.Recorded live at Sonic Days 2024, this talk features DIY experiments and recording inside an abandoned oil tank.This talk is full of inspiration for sound designers, composers, and anyone interested in pushing the boundaries of how we listen and create.Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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54
Insights from the Studio: Flemming Rasmussen’s Work with Metallica
In this episode, legendary producer and engineer Flemming Rasmussen takes us behind the scenes of his iconic work with Metallica. Known for shaping the sound of Ride the Lightning, Master of Puppets, and Justice for All, Rasmussen shares stories and technical insights from his time in the studio with the band.Recorded live at Sonic Days 2024Speak by Rikke RømerEdited by David SøttrupSonic DaysSonic CollegeInstagramPodcast
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53
How to Resolve 90% of your Wireless Audio Issues
Wireless audio can be a headache, but it doesn’t have to be. In this episode, Jonas Næsby from Sennheiser shares practical solutions to one of the most common issues in professional wireless setups: poor antenna separation.Recorded live at Sonic Days, this session is packed with tips and real-world insights on how to set up and troubleshoot wireless systems for reliable performance. Learn how proper equipment placement and RF planning can eliminate most of the typical problems sound professionals face on set or on stageSonic DaysSonic CollegeInstagramPodcast
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52
4 Sound Perspectives in Mixed Reality
How do you compose immersive sound for interactive environments that span VR, AR, installations, and spatial audio formats? In this episode, sound artist Mons Niklas Schak shares his approach to working with Mixed Reality and audio across multiple platforms.Recorded live at Sonic Days, this talk dives into the creative and technical processes behind Cars Choir – The Redemption Sound, a site-specific audiovisual experience combining Dolby Atmos, 3D sound in VR, and augmented reality.Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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51
Sound as a Mental Phenomenon with Alcina Cortez
In this episode we’re joined by researcher and curator Alcina Cortez to explore the idea of sound beyond the realm of hearing. She describes how museums can represent sound without using acoustics, engaging visitors through imagination, memory, and suggestion.Recorded live at Sonic Days 2024Speak by Rikke RømerEdited by David SøttrupSonic DaysSonic CollegeInstagramPodcast
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50
The Future of Diversity in Audio on a Global Scale
In this episode, we bring you a panel discussion recorded live at Sonic Days 2024, exploring how to build a more inclusive and diverse global audio industry.Moderated by John Krivit, the conversation features leading voices in the field, Dr. Leslie Gaston-Bird, Marcela Rada, and Dr. Marion Leonard. Together, they discuss the current state of diversity in audio, highlight successful initiatives, and share strategies for real change.Moderated by John KrivitPanel consists of Dr. Leslie Gaston-Bird, Marcela Rada & Dr. Marion LeonardSpeak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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49
Exploring Immersive Sound: The Data Drop Case Study
In this episode, immersive audio specialist Eric Horstmann takes us behind the scenes of Data Drop, an album currently under Grammy consideration for Best Immersive Album.Recorded live at Sonic Days 2024, Eric walks us through the creative and technical processes involved in mixing the album in Dolby Atmos, sharing practical insights on how immersive sound enhances the listener’s experience across various formats, including headphones, stereo, and full Atmos setupsSpeak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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48
Sound design for automotive with Fredrik Hagman
In this episode, we explore how sound plays a crucial role in the driving experienceFredrik Hagman, Sound Experience Engineer at Volvo Cars, shares insights into how sound design enhances safety, usability, and user interaction inside the vehicle. From electric and autonomous driving to new mobility solutions, he outlines the evolving role of audio in modern car design.Recorded live at Sonic Days 2024.Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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47
Breaking Barriers: The Future of Immersive Concert Experiences
In this episode of Sonic Days Podcast We dive into the future of live sound and performance with a panel on immersive and 360-degree concert formats.This conversation explores why these innovative show formats aren’t yet the industry standard. From technical and logistical challenges to creative hurdles and industry gatekeeping, the panel unpacks what’s standing in the way—and what it will take to move forward.Recorded live at Sonic Days 2024, This talk features Lars Tirsbæk – Sonic College Greg Price – Live Sound Engineer for Metallica Lars Liliengren – Head of production for Roskilde Festival Speak by Rikke Rømer Edited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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46
Introduction to On-Set Sound with Allan Holmberg
In this episode, we’re taking a practical dive into the world of on-set sound recording for film and TV.Sound mixer Allan Holmberg shares his decades of experience working in production sound. From boom mics to field recorders, this session is an introduction to the essential tools and workflows used to capture clean, high-quality audio on set. Ideal for anyone curious about the sound recordist’s role and the techniques used behind the scenes on professional productions.Recorded live at Sonic Days 2024Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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45
Dolby Atmos Mixing - From Headphones To The Studio
In this episode, John Scanlon takes us into the world of Dolby Atmos mixing — from headphones to high-end studio setupsWhether you're working from your bedroom studio or a professional post-production facility, this session shares practical tips for achieving a balanced and immersive Dolby Atmos mix across different playback environments. Learn how to adapt your workflow, navigate the challenges of spatial audio, and make your mixes translate no matter where they’re played.Recorded live at Sonic Days 2024 Speak by Rikke Rømer Edited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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Case Study: Prompt - Producing Podcast with AI and new technology
In this episode, Marcel Mirzaei-Fard, tech analyst and cocreator of DR's tech podcast Prompt, dives into the role of AI in podcast production.In conversation with Finn Markwardt, Marcel shares how AI has become an essential tool for streamlining production while ensuring precision and quality. The conversation also touches on Prompt’s critical perspective on AI, exploring its benefits, challenges, and potential pitfalls in sound production.Recorded live at Sonic Days 2024Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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Music and Sound Design for Operation Pellegrino with Oskar Lemke
In this episode, Oskar Lemke takes you behind the scenes of producing music and sound design for the podcast Operation Pellegrino — a collaboration between Zetland and Third Ear.Oskar shares insights into his creative process, including:The research phase before even opening a DAWMusic production and deliverySound design for Operation Pellegrino episodesWorkflow tips and technical insightsThe talk begins in Danish but switches to English at the 14-minute mark.Recorded live at Sonic Days 2024Speak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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Cultivating Creative Flow in Game Audio Development
In this episode, we explore the creative process behind game audio development, diving into strategies for fostering innovation, overcoming creative blocks, and enhancing collaboration in the industry.Recorded live at Sonic Days 2024This talk featuresSimon Stevnhoved, Senior Sound Designer, Massive EntertainmentMikkel Anttila, Freelance Sound DesignerRichard Lapington, Audio Director, Remedy Entertainment PlcKatrine Amsler, Sound Designer, IO InteractiveModerated by Niels Böttcher, Sound Designer, Floppy ClubSpeak by Rikke RømerEdited by Julius SpennerSonic DaysSonic CollegeInstagramPodcast
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ABOUT THIS SHOW
Welcome to the Sonic Days Podcast, your gateway to the inspiring and innovative world of audio from Sonic Days! This podcast features a diverse array of presentations and discussions from our annual conference, capturing the essence of the event and bringing it directly to your ears.Each episode offers a unique glimpse into the latest advancements and creative explorations in the field of sound. From in-depth technical workshops and expert panels to thought-provoking keynotes and case studies, our podcast covers a wide spectrum of topics that cater to audio professionals, enthusiasts, and students alike.What to Expect:Expert Insights: Hear from industry leaders and pioneers who share their experiences, challenges, and successes in the world of audio. Learn about the latest trends and technologies shaping the future of sound.Diverse Topics: Our episodes span various aspects of audio, including game audio, immersive music
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