All Episodes
Sonic Days Podcast — 91 episodes
Exploring Immersive Recording Techniques: The ECHO Project
The Voice Design In DRG: Rouge Core
FM Synthsis with Tobias Leo
Synthesis in Space: Rethinking the Synth for Immersive Audio
The Sound For Split Fiction
The Sound for Carl Nielsen Museum
A portal to new worlds of sound: Artistic research into 3D audio at the Norwegian Film School
Sound For Film And TV - Impressions Of Sonic Days
Sound Art - Concepts And Creation
New Concert Formats - Rethinking The Audience Experience
Audio Technology – Inside Two Emerging Audio Projects
Podcast – Sound as Story: Audiobooks and Dolby Atmos
Dolby Atmos – Teaching Tomorrow’s Sound
Sound In Museum - Telling Stories Through Space and Sound
Sound Synthesis - Creative Tools, Ideas, and Tomorrow
Game Audio - How Game Audio Evolves
Music Production - Talking Immersive with the People Who Shape the Sound
Sonic Days Podcast Trailer
Crafting Immersive Audio Experiences for Audible and Beyond
Case Study- 'Families Like Ours' - a Collaboration in Sonic Storytelling
Debat: AI in Podcasting - Exploring Opportunities and Challenges
Auditory Displays for Remote Road Vehicle Operations
Can you make headphone monitoring as good as speaker monitoring - Let's find out
New Struer Museum and the National Center for Sonic Cultural Heritage
Why Immersive Audio? - Industry Leaders on the Future of Sound
Mixing Metallica’s 360-Degree World Tour
Spatial Audio Acoustics With Wwise
Navigating Your Career in Audio with John Krivit
Introduction to Immersive Formats and Envelopment
elevating stereo mixes with immersive technology
The Future of Podcasting, How to Develop and Empower New Talent
Integration and interoperability in immersive live production
Beginner Tips & Tricks with Wwise
The awakening of high security glass displays in museums with light and sound
A holistic approach to immersive music
10 Ways to Improve Your Listening Room Acoustics
Ineffective investigations with Katrine Amsler
Insights from the Studio: Flemming Rasmussen’s Work with Metallica
How to Resolve 90% of your Wireless Audio Issues
4 Sound Perspectives in Mixed Reality
Sound as a Mental Phenomenon with Alcina Cortez
The Future of Diversity in Audio on a Global Scale
Exploring Immersive Sound: The Data Drop Case Study
Sound design for automotive with Fredrik Hagman
Breaking Barriers: The Future of Immersive Concert Experiences
Introduction to On-Set Sound with Allan Holmberg
Dolby Atmos Mixing - From Headphones To The Studio
Case Study: Prompt - Producing Podcast with AI and new technology
Music and Sound Design for Operation Pellegrino with Oskar Lemke
Cultivating Creative Flow in Game Audio Development
Spatial Soundpieces for Rudolph Tegners museum with Ditte Rønn
Inclusion in Action: Advancing Diversity in Danish Music and Media
Tracking and localization of sound at Det Kongelige Teater
Designing Immersive Concerts
Exploring Thingpower, Album Creation and Dolby Atmos Mix
Sonic Days 2024 - Sound for Film & TV
Sonic Days 2024 - Immersive Music
Sonic Days 2024 - Interactive Audio
Sonic Days 2024 - Podcasts
Sonic Days 2024 - Game Audio
Sonic Days 2024 - Sound In Museums
Sonic Days 2024 - Diversity In Audio
Sonic Days 2024 - New Concert Formats
Dolby Atmos Music Workflow with John Scanlon
Sonic Days 2024 - Audio Technology
Middleware - Past, Present, and Future
Sound Design for The Danish Feature Film - Bedre Tider with Thomas Perez-Pape
Exploring The Art and Science of Sound Art with Yann Coppier
Debate: Building Audio Careers In Game Audio
Debate: Sound Art in public and corporate buildings
Sound design and binaural recording for De 169 Piger with Marie Kildebæk
Sonic Synergy: Audiokinetic Wwise and Redout 2
Auditory Influence in Museums with Joachim Holbek
Interactive Design & Sound Art with Jonas Kirkegaard
Sonic Days 2024
Øens Ekko - Audio Walk by Ida Skovsgaard
Creating Sound Design for TV2s newspodcast "Dato"
The Necessity of Sound Art with Morten Riis
Building Adaptive Music Systems for Games Using FMOD and Wwise with Carl Lindegaard
The Ideal Listening Room: Acoustics, Calibration, and Targets
Possibilities & Challenges in Theatrical Spatial Sound Design
Sonic College students presents
Sound Design for The Forest Quartet with Mads Vadsholdt
Dolby Atmos Studio Design on a Budget with David Ziegler
Voice Design for Game Audio With Adam Ritchie
Debate: Sound In Museums
Debate: New Concert Formats - The Creative Perspective
Resonating dimensions exploring the interplay of sound with museums with Alcina Cortez
Electronic Music in Dolby Atmos with Eric Horstmann
Staging Atmospheres in the museum context with Birgitte Folmann
Debate: Technology and tools behind New Concert Formats