Sonic Days Podcast cover art

All Episodes

Sonic Days Podcast — 91 episodes

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Title
1

Exploring Immersive Recording Techniques: The ECHO Project

2

The Voice Design In DRG: Rouge Core

3

FM Synthsis with Tobias Leo

4

Synthesis in Space: Rethinking the Synth for Immersive Audio

5

The Sound For Split Fiction

6

The Sound for Carl Nielsen Museum

7

A portal to new worlds of sound: Artistic research into 3D audio at the Norwegian Film School

8

Sound For Film And TV - Impressions Of Sonic Days

9

Sound Art - Concepts And Creation

10

New Concert Formats - Rethinking The Audience Experience

11

Audio Technology – Inside Two Emerging Audio Projects

12

Podcast – Sound as Story: Audiobooks and Dolby Atmos

13

Dolby Atmos – Teaching Tomorrow’s Sound

14

Sound In Museum - Telling Stories Through Space and Sound

15

Sound Synthesis - Creative Tools, Ideas, and Tomorrow

16

Game Audio - How Game Audio Evolves

17

Music Production - Talking Immersive with the People Who Shape the Sound

18

Sonic Days Podcast Trailer

19

Crafting Immersive Audio Experiences for Audible and Beyond

20

Case Study- 'Families Like Ours' - a Collaboration in Sonic Storytelling

21

Debat: AI in Podcasting - Exploring Opportunities and Challenges

22

Auditory Displays for Remote Road Vehicle Operations

23

Can you make headphone monitoring as good as speaker monitoring - Let's find out

24

New Struer Museum and the National Center for Sonic Cultural Heritage

25

Why Immersive Audio? - Industry Leaders on the Future of Sound

26

Mixing Metallica’s 360-Degree World Tour

27

Spatial Audio Acoustics With Wwise

28

Navigating Your Career in Audio with John Krivit

29

Introduction to Immersive Formats and Envelopment

30

elevating stereo mixes with immersive technology

31

The Future of Podcasting, How to Develop and Empower New Talent

32

Integration and interoperability in immersive live production

33

Beginner Tips & Tricks with Wwise

34

The awakening of high security glass displays in museums with light and sound

35

A holistic approach to immersive music

36

10 Ways to Improve Your Listening Room Acoustics

37

Ineffective investigations with Katrine Amsler

38

Insights from the Studio: Flemming Rasmussen’s Work with Metallica

39

How to Resolve 90% of your Wireless Audio Issues

40

4 Sound Perspectives in Mixed Reality

41

Sound as a Mental Phenomenon with Alcina Cortez

42

The Future of Diversity in Audio on a Global Scale

43

Exploring Immersive Sound: The Data Drop Case Study

44

Sound design for automotive with Fredrik Hagman

45

Breaking Barriers: The Future of Immersive Concert Experiences

46

Introduction to On-Set Sound with Allan Holmberg

47

Dolby Atmos Mixing - From Headphones To The Studio

48

Case Study: Prompt - Producing Podcast with AI and new technology

49

Music and Sound Design for Operation Pellegrino with Oskar Lemke

50

Cultivating Creative Flow in Game Audio Development

51

Spatial Soundpieces for Rudolph Tegners museum with Ditte Rønn

52

Inclusion in Action: Advancing Diversity in Danish Music and Media

53

Tracking and localization of sound at Det Kongelige Teater

54

Designing Immersive Concerts

55

Exploring Thingpower, Album Creation and Dolby Atmos Mix

56

Sonic Days 2024 - Sound for Film & TV

57

Sonic Days 2024 - Immersive Music

58

Sonic Days 2024 - Interactive Audio

59

Sonic Days 2024 - Podcasts

60

Sonic Days 2024 - Game Audio

61

Sonic Days 2024 - Sound In Museums

62

Sonic Days 2024 - Diversity In Audio

63

Sonic Days 2024 - New Concert Formats

64

Dolby Atmos Music Workflow with John Scanlon

65

Sonic Days 2024 - Audio Technology

66

Middleware - Past, Present, and Future

67

Sound Design for The Danish Feature Film - Bedre Tider with Thomas Perez-Pape

68

Exploring The Art and Science of Sound Art with Yann Coppier

69

Debate: Building Audio Careers In Game Audio

70

Debate: Sound Art in public and corporate buildings

71

Sound design and binaural recording for De 169 Piger with Marie Kildebæk

72

Sonic Synergy: Audiokinetic Wwise and Redout 2

73

Auditory Influence in Museums with Joachim Holbek

74

Interactive Design & Sound Art with Jonas Kirkegaard

75

Sonic Days 2024

76

Øens Ekko - Audio Walk by Ida Skovsgaard

77

Creating Sound Design for TV2s newspodcast "Dato"

78

The Necessity of Sound Art with Morten Riis

79

Building Adaptive Music Systems for Games Using FMOD and Wwise with Carl Lindegaard

80

The Ideal Listening Room: Acoustics, Calibration, and Targets

81

Possibilities & Challenges in Theatrical Spatial Sound Design

82

Sonic College students presents

83

Sound Design for The Forest Quartet with Mads Vadsholdt

84

Dolby Atmos Studio Design on a Budget with David Ziegler

85

Voice Design for Game Audio With Adam Ritchie

86

Debate: Sound In Museums

87

Debate: New Concert Formats - The Creative Perspective

88

Resonating dimensions exploring the interplay of sound with museums with Alcina Cortez

89

Electronic Music in Dolby Atmos with Eric Horstmann

90

Staging Atmospheres in the museum context with Birgitte Folmann

91

Debate: Technology and tools behind New Concert Formats