Skip to content
Superheroes – RPPR Actual Play podcast artwork

PODCAST · leisure

Superheroes – RPPR Actual Play

by Ross Payton

Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.

Publisher-supplied feed metadata · PodParley refreshed May 9, 2023 · Source feed

Episodes

  1. Base Raiders: First 2E Playtest

    I have been thinking about making a second edition of Base Raiders. Back in October 2022, I ran a playtest to try out some ideas before I focused on the night clerk zine. I recently remembered that I had this epsiode, so here it is. Tom and Chris make characters

  2. Base Raiders: Far Far Away Today

    1 Giant lazer? Check. 1 untapped new age titan wanting to destroy the world? Check. Power source to power Laser to launch rock powering Titan into space? No. Looks like in order to save the world, a base raid is a must in a do or die situation! Can St.

  3. Base Raiders: The Gold Standard

    Contracted by a former villain turned stay at home dad who needs a team of Base Raiders to silence a former minion who happens to be the size of a house. At least the payout is an undiscovered base with nothing world breaking inside, right? Tom as Foot High Science

  4. Base Raiders: Crabs of Future Past

    A mysterious time traveler appears in the Underground’s market for superpowers, deep below the subways of New York City. A group of base raiders protect the traveler from assassins and find out that the future is in danger! Time to travel to the near-distant future and save the spacetime continuum.

  5. Ultimate RPG Game Master’s Worldbuilding Guide with James D’Amato

    World building is a fun part of preparing a game but it’s still work. Sometimes you may need help generating ideas. James D’Amato from the One Shot podcast released a new book called The Ultimate RPG Game Master’s Worldbuilding Guide, which contains many exercises to build up a world. James

  6. Base Raiders: Project Bildungsroman

    A group of Base Riaders have all been approached by Vivien, a scarred woman with an intriguing tale. She claims to represent a group who have a lead on a particularly rich base. They do not have the power necessary to get particular items they want in the base, so

  7. Base Raiders: Gate 9 – Episode 26

    The members of the Gate 9 crew only sought out superpowers to protect themselves from the government. Now, it has become so much more than that. They have fought monsters, the police, alien invaders, cults, and other base raiders. Their old lives are in shambles and each has nearly died

  8. Base Raiders: Gate 9 – Episode 25

    In order to finish their mission, the Gate 9 crew must take control of a base on the moon. Getting there won’t the problem. They have a teleporter after all. But who knows who has been left on the moon and what they’re up to?

  9. Base Raiders: Gate 9 – Episode 24

    Demise, a powerful elder being, threatens the entire universe. A hero from another dimension has come to stop it and the Gate 9 crew is joining him for his battle against the entity. With the fate of the world at stake, can this unlikely group of heroes preserve?

  10. Base Raiders: Gate 9 – Episode 23

    The Gate 9 crew returns to the Aral Sea to recover an alien weapon of mass destruction. Different factions control the region now, one seemingly themed after post-apocalyptic fashion trends, while another uses inspirational business advice as its basis. All use whatever means they can to give...

  11. Base Raiders: Gate 9 – Episode 22

    The Gate 9 crew needs mystical artifacts as part of their mission to save the world from an ancient evil. Many powerful artifacts were kept in a vault hidden in a magical realm far from Earth. The heroes must travel to the vault, overcome its traps, and defeat the guardian

  12. Base Raiders: Gate 9 – Episode 21

    The Gate 9 crew heads to Hawaii to fight the cult of Logos. Specifically, they need to find the leader who knows the details of Logos’ ascension ritual and get him to reveal it to them. That won’t be easy. The cult has a compound built from a UFO, alien

  13. Base Raiders: Gate 9 – Episode 20

    The Gate 9 crew must travel to an fantastical realm in another universe as part of a larger quest to save the world. They must contend with strange monsters, such as a mechanical dragon, and the spirits of the unquiet dead. Even once they reach their goal, will they be

  14. Base Raiders: Gate 9 – Episode 19

    In order to fight the cult of Logos and the Crystal Children, the Gate 9 crew must secure a powerful occult artifact before either side seizes it. Doing so without outside help may be impossible, so who will the crew turn to?

  15. Base Raiders: Gate 9 – Episode 18

    The Gate 9 crew wants to capture the Biobuddy market! There’s a rival gym in the Rocky Mountains though. So our heroes head to the Rockies to take it over. A giant rock monster has something to say about that though, possibly with giant rocky fists.

  16. Base Raiders: Gate 9 – Episode 17

    The Gate 9 crew is visiting the robot graveyard as part of their quest to save the world from a cosmic threat. It contains many pieces of high technology but a strange ecosystem has sprung around it. The heroes must navigate the various hazards, deal with the local inhabitants, and

  17. Base Raiders: Gate 9 – Episode 16

    A being from beyond time and space now threatens a major city. Only the Gate 9 crew can stop the monster’s hunt but to do so, they must confront it directly, trapped in the city. Faced between saving civilians and fighting the monster, the team has to split up to

  18. Base Raiders: Gate 9 – Episode 15

    A secret war has begun in the shadows. Two cults, one led by the spirit Logos and the other by Haruspex, a powerful psychic, vie for domination. The Gate 9 crew does not trust either group, so they must find what they are doing and put a stop to it.

  19. Base Raiders: Gate 9 – Episode 14

    The Biobuddy fighting circuit is a dark and dangerous subculture, where money is more important than anything else. Trainers do everything to get their Biobuddy to win arena fights, even if it means dirty tricks. In order to take over the Biobuddy circuit, the Gate 9 crew needs to identify

  20. Base Raiders: Gate 9 – Episode 13

    The global tier begins! A year later, the Gate 9 crew has partially resolved their own problems and have become full time base raiders. Except for Trey, who runs the Brass Door, a post-scarcity bar and hangout. However, a new alien appears, Kyrzyyk, a frog-like warrior with a complicated back

  21. Base Raiders: Gate 9 – Episode 12

    The Gate 9 crew is trying to help Jeff claim his family’s fortune and in order to do that, they need the help of one woman in particular. She needs an item from a hidden base in return. Standing between them and that base is a deranged vigilante named Exemplar.

  22. Base Raiders: Gate 9 – Episode 11

    The Gate 9 team needs to check out a recently discovered base. It has a vast menagerie of genetically engineered fighting animals conditioned to obey the orders of the adolescents that capture them and use them for pit fighting. It’s been sealed off since Ragnarok, so no one knows how

  23. Base Raiders: Gate 9 – Episode 10

    Trey and Saul each have a goal that takes them to the New York Underground and the rest of the crew tags along. Trey wants an Ideal Teleporter to upgrade the Brass Door. Saul wants to consult with Charon, the mythical ferry keeper and possibly the most powerful supernatural being

  24. Base Raiders: Gate 9 – Episode 9

    The Gate 9 crew find themselves in the middle of the civil rights for non-humans struggle. A massive rally is being held in Chicago, near the Brass Door and the team must do what they can to prevent any violence from breaking out. The government wants to stop or discredit

  25. Base Raiders: Gate 9 – Episode 8

    The Gate 9 team is heading into space! Well, Mars, to be more specific. After figuring out how to operate an Ideal teleporter, the team can now access a hidden base on the red planet. Of course, the Ideal had their own secrets to keep and some of the darkest

  26. Base Raiders: Gate 9 – Episode 7

    The Gate 9 crew has a new lead on an Ideal base in the Southwest, a former Ideal-centered town called Idealville. However, the town has a dark secret in an abandoned mine just out of city limits. The town’s economy is booming, so it seems everyone is in on it,

  27. Base Raiders: Gate 9 – Episode 6

    The Gate 9 crew has a hot new lead to check out: an alien dimension filled with incredible technology. It turns out to be a memory library that contains seemingly an infinite amount of knowledge. It may also be a trap that could doom humanity. There’s also an Egyptian temple

  28. Base Raiders: Sparkle’s Big Prison Break Adventure

    The government doesn’t know what to do with all the extradimensional beings, space aliens, and other non-humans running around. They’ve captured quite a few and locked them up in a massive prison. Fortunately, they have a potential savior, Sparkles the Unicorn. Of course, trusting Sparkles can be...

  29. Base Raiders: Gate 9 – Episode 5

    The actions of the Gate 9 team have led to a citywide crackdown by the government. That won’t deter the new base raiders from scheming though. A government storage facility has some mighty nice loot, just there for the taking. What could go wrong? If you enjoy Base Raiders, why

  30. Base Raiders: Gate 9 – Episode 4

    The Gate 9 team is beginning to settle into their new digs at the Brass Door, a former villain headquarters/pub right in the heart of Chicago. However, other factions, like MISCHIEF, want to exploit the naive base raiders for their own gain. The team also needs to sell some loot

  31. Base Raiders/It Came From the Late, Late, Late Show – Gate 9 – The Marcy’s Invisible Veranda of Infinite Light

    Even the heroes of Gate 9 need an occasional break from raiding bases and fighting villains. Thanks to crowdfunding, three brilliant cinematic legends, Tommy Wiseau, Neil Breen, and James Nguyen, were able to create a movie they co-wrote, starred, and directed called The Marcy’s Invisible Veranda...

  32. Base Raiders: Gate 9 – Episode 3

    Now linked by new super powers and a shared history, the Gate 9 team must figure out their place in the world. They are drawn to investigate an area near the Ural Sea that once had an Ideal facility. The sea is now empty but supernatural mysteries still abound. A

  33. Base Raiders: Gate 9 – Episode 2

    News: Get Base Raiders in print for 30% off! Buy my book! Synopsis: The survivors of the Gate 9 Incident have empowered themselves, but what are they going to do with them? Clearing their names has quickly become the least of their problems. Accessing an Ideal teleporter hidden in the

  34. Base Raiders: Gate 9 – Episode 1

    Years ago, a group of civilians were caught in a battle between superheroes and villains. These hapless bystanders were temporarily transformed into mindless monsters at gate 9 of an airport. They were turned back into normal humans, but their lives were never the same. Now, the government is...

  35. Base Raiders: Saurian Solutions LLC, Part 2

    And now, the second half of Saurian Solutions LLC! Our heroes plan their attack on Mr Tyrranous, getting allies from rebels within the saurian ranks. They also get help from the outside, as a grizzled old SAS soldier, who also happens to be a werewolf, joins the fight. They also

  36. Base Raiders: Saurian Solutions LLC, Part 1

    Extinction is not always forever. A group of Base Raiders are on their way across the country when they happen upon a strange situation in Arizona. A small town has been cut off from the rest of the world, and its population have been transformed into dinosaurs by a new

  37. Elder Godlike: Beyond the Limits of the North

    Elder Godlike is a new crossover RPG that combines Achtung! Cthulhu with Godlike – in other words, superpowered Allied soldiers fighting Nazi super soldiers AND Nazi sorcerers! I playtested the game in 2014 and the game has finally come out. Beyond the Limits of the North pits an Allied commando

  38. Base Raiders: Canon

    News: Check out Death Traps Volume 1, the newest Base Raiders supplement. Use Gritty Gas in your game today! On sale at DrivethruRPG and the Base Raiders store. A group of Base Raiders find themselves trapped in the Graveyard of Giant Robots. Built by the Ideal, it is a state-sized

  39. Base Raiders: The Wild Hunt

    News: Sparkles the Unicorn is now available to purchase as a Base Raiders PDF supplement! Get it on DrivethruRPG or through the Base Raiders store. An incredibly powerful artifact known as the Horn of the Wild Hunt has been loosed upon the world and only Sparkles knows how dangerous it

  40. Kerberos Club: The Grandfather Paradox

    The Kerberos Club, that great pile of mouldering stone in the otherwise respectable Square of Saint James, is refuge for the Empire’s monsters and broken heroes. It is sanctuary and sometimes home to those who have gazed too long into the darkness and those who have been touched by the Strange.

  41. Base Raiders: The Vault

    News: Get the newest Base Raiders PDF supplement: Boost Patches! Temporary super powers without permanent side effects. The PDF also includes the adventure seed for the Lost Treasure of the Candy Man. A group of civilians, all stranger to each other, are invited for a chance to gain wealth and

  42. Better Angels: The Spared and the Spoiled episode 12

    Thanks to Laura for the art! The end is upon us! The Fiendish Four have tracked down the true villain and have discovered his dastardly plan. The question is: can they stop him without damning themselves in the process? Between the governor’s security, the demonic staff, and the true mastermind

  43. Wushu: League Of Extraordinary Gentlemen 1990s – The Island of Dr. Oak

    Thanks to Crazon for this awesome cover art! Whenever the world is threatened by unnatural dangers, there is only one organization to call on. The League of Extraordinary Gentlemen has existed for centuries, recruiting the finest and most unusual adventurers, thinkers, rebels, and iconoclasts the...

  44. Better Angels: The Spared and the Spoiled episode 11

    The Fiendish Four have discovered an insidious plot that will devastate the city and only they can stop it. That will require facing the governor and his minions, both demonic and human. Before they storm the castle, so to speak, the Fiendish Four need every edge they can get. This

  45. Base Raiders: The Lost Treasure of the Candy Man

    News: A new hero, Elizabeth Solomon, is now available as a PDF supplement. She’s usable as a NPC or pregenerated PC and the PDF includes an adventure hook. Base raiding is hard to do, but sometimes the greatest difficulty is in finding the base in the first place. When the

  46. Better Angels: The Spared and the Spoiled episode 10

    The end draws near! The Fiendish Four have gained a lead on Terror Track, but where will it take them and what will they uncover? The villain is still out there, plotting something dark and deadly. The stakes have never been higher, but the humble anti-heroes must do what they

  47. Better Angels: The Spared and the Spoiled episode 9

    The troubles of the Fiendish Four never end! Their actions have attracted the attentions of their angelic counterparts, who can pose more danger than any rival demonically possessed superperson. Not only are they equipped with incredible powers, beating up on an angelically possessed person sure...

  48. Better Angels: The Spared and the Spoiled episode 8

    The school year is over halfway complete, yet the problems of the Fiendish Four never let up! A new super villain has set up shop in the area, a gang boss who is more than ready to unleash his powers on the public. He’s also challenging the Four’s own gang,

  49. Better Angels: The Spared and the Spoiled episode 7

    The conflict between the Fiendish Four and the Brands of Justice heats up! Taking down a group of hardened corporate-backed ‘heroes’ will take every bit of cleverness the Four can manage. Finding out their weaknesses and secrets and setting up an ambush to take them down might work, but only

  50. Better Angels: The Spared and the Spoiled episode 6

    The deeds of the Fiendish Four have gotten a lot of attention, which has led to challengers coming into town. A group of superheroes called the Brands of Justice have rolled into their turf, looking to pick a fight with our devilish protagonists. What is their real agenda? How can

Type above to search every episode's transcript for a word or phrase. Matches are scoped to this podcast.

Searching…

We're indexing this podcast's transcripts for the first time — this can take a minute or two. We'll show results as soon as they're ready.

No matches for "" in this podcast's transcripts.

Showing of matches

No topics indexed yet for this podcast.

Loading reviews...

ABOUT THIS SHOW

Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.

HOSTED BY

Ross Payton

Frequently Asked Questions

How many episodes does Superheroes – RPPR Actual Play have?

Superheroes – RPPR Actual Play currently has 95 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Superheroes – RPPR Actual Play about?

Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we...

How often does Superheroes – RPPR Actual Play release new episodes?

Superheroes – RPPR Actual Play has 95 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Superheroes – RPPR Actual Play?

You can listen to Superheroes – RPPR Actual Play on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Superheroes – RPPR Actual Play?

Superheroes – RPPR Actual Play is created and hosted by Ross Payton.
URL copied to clipboard!