PODCAST · games
Swordnut Radio Archive
by Swordnut Radio
Tabletop RPG actual play and discussion. D&D5e, Inspectres, FATE, Dark Heresy, Call of Cthulhu and more
Episodes
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155 - And now, the end is near and so we face the final curtain....
Our last episode and a fond farewell
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154 - Ultimate RPG Character Backstory Guide and Table Fables
We use some downtime to flesh out our characters and the world of Novdomum
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150 D&D5e - A Fistful of Glass 1
We play Dungeons And Dragons by Wizards of the Coast
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149 - Achtung Cthulhu - Malice in Moltke 17 "Carry On Catastrophe"
Tell the fat lady shes on in 5
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148 - Achtung Cthulhu - Malice in Moltke 16 "Carry On Catatonic"
adventures in jelly
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147 - A Useful Stick: Masons Tools
toolin it up With Jay Draper
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144 - Achtung Cthulhu - Malice in Moltke 13 "Carry On The Hobo Codo"
Always follow the hobo codo
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143 - 30 Minutes to Game Night - Dieselpunk Necrotek
We create a character concept in 30 mins or less or your money back
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142 - Achtung Cthulhu - Malice in Moltke 12 "Carry On Cryptid"
The worst episode ever
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140 - Achtung Cthulhu - Malice in Moltke 10 "Carry On Around the Campfire"
With absolutely no semen
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138 - Achtung Cthulhu - Malice in Moltke 9 "Carry On Cottaging"
Rescue! Danger! Bondage!
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137 - Achtung Cthulhu - Malice in Moltke 8 "Carry On Canoodling"
Blowing away the Jerrys!
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136 - Achtung Cthulhu - Malice in Moltke 7 "Carry On in the Countryside"
Abusing our Nazi punching privileges FOR GOODNESS
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135 - A Useful stick - Backpacks and Bedrolls
Getting more excitement and gratification from your equipment
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134 - Achtung Cthulhu - Malice in Moltke 6 "Carry On Canine"
More Nazis. More Ass Kicking
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133 - Achtung Cthulhu - Malice in Moltke 5 "Carry On Confused"
Blowing the Nazis away one roll at a time
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132 - Achtung Cthulhu - Malice in Moltke 4 "Carry On Costuming"
Where we are consummate professionals
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131 - A Useful stick _ Horseshoes. Plus Swordnut confessions
Guest episode with the legendary Tommy, plus our Swordnut confessions
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130 - Achtung Cthulhu - Malice in Moltke 3 "Carry On Carnage"
Grenades solve everything
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129 - Achtung Cthulhu - Malice in Moltke 2 "Carry On Up The Kaiser"
Giving it to Gerry with s stiff upper lip
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128 - Achtung Cthulhu - Malice in Moltke 1 "Carry on Cthulhu"
Punching Nazis. Nothing Happened with the goat. I swear.
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127 - A Useful Stick: The Ten Foot Pole
We take it back to the days of shuttered lanterns and bugbears
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126 - Honey Heist: Glitter Nightmare
The second half of Honey Heist. We didnt shave a bear
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124 - Star Wars The Force Awakens Beginner game part 2
The Force Awakens Box Set recorded at Futureworks
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123 - Star Wars The Force Awakens Beginner game part 1
The Force Awakens Box Set recorded at Futureworks
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122 Doors - The Last Episode
All good things.....
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121 - Kittens in Mechs: Punpocalypse
Kittens. Just Kittens. AND NOTHING ELSE
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120 - Kittens in Mechs: Chairman Meow
action filled kitten in mech suit action. Action. ACTION
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119 - Feng Shui 2: Bullets at the Orphanage - Part 2: Masturbating With Stephen Segal
Non Stop ACTION ACTION ACTION
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117 - DND5e: Doors 35 "Tiny Teddy-Bear Arms"
Dungeons and Dragons 5th edition Actual Play
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116 - Interview with Joe Trier - Horror and Suspense in RPGs
Paul and Joe talk about creating horror and suspense in tabletop RPGs
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115 - DND5e: Doors 35 "Schrodingers Velociraptor"
Dungeons and Dragons 5th edition actual play
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113 - DND5e: Doors 34 "Archaeology, Bitches"
Spookiness and Very Bad Choices in the tomb of horrors
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112 - DND5e: Doors 33 "Flirting with the Rock"
Tomb of Horrors baby!
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111 - DnD5e: Doors 32 "Its a Trap"
A dungeons and dragons 5th edition adventure
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110 - DND5e: Doors 31 "Murder Chicken"
A bottle episode! We get our conversation on around a campfire and sort some stuff out. DND yo
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109 - DND5e: Doors 30 "Talking to Seamen"
More boats! More Story! Optional D and/or D!
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108 - DND5e: Doors 29 "You Don't Gnome Me"
Ru gets a message and Gimble learns some home truths
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107 - DND5e: Doors 28 "Grunt and Squeeze"
We rejoin the gang in the aftermath of the battle in the castle
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103 - Call Of Cthulhu, Uncle Timothy’s Will 2 “At the Copa”
More from How We Roll Joe at futureworks
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