PODCAST · leisure
Terrible Warriors
by Terrible Warriors
Terrible Warriors is an actual-play podcast all about the enjoyment of playing Tabletop RPGs. No matter if you have played them all your life, or have never picked up a d20, we’re here to show that anyone and everyone can play.
Episodes
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Kult 10: Arrival
One Year ago… Aiden and Autumn passed through a door which led them… to another reality. In that impossible place they found Blue and brought her back to our world. But is that what really happened? Did we rescue Blue? Or did we abduct her? The truth is laid bare. And with it the walls come...
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Meet The Makers: Panny & Aled (Were-Woofs!)
Justin reconnects with Panny and Aled from Leyline Press to chat about their latest offering, the game about dogs with jobs, Were-Woofs! To learn more about Were-Woofs!, Mew-Tants!, and Salvage Union, visit Layline.press or on twitter @leylinepress If you'd like to keep up with Aled & Panny...
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Kult 09: Descent
Aiden boarded this plane in hopes of finding answers and repairing his lost reputation. Blue hoped to learn more about who she was and where she may have come from. Autumn… autumn was just keeping an eye on them both. And just because she very recently died doesn’t mean she’s going to stop…
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Kult 08: In-flight Entertainment
As Aiden faces the present danger of Mr. H and worries about what he is capable of Autumn and Blue drift into a revelation that will redefine who and what they are. Flight 191 has a destination, but not everyone will be fortunate enough to arrive at it. Pain opens up the mind to the Truth of the...
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Kult 07: Checking Out
The walls come tumbling down and in a moment of violence the trio are freed from the bindings of the Illusion. As the Truth draws nearer they are transported back to familiar trappings. But questions still remain. Above all, where did Blue come from? Autumn and Aiden try to hold it together as…
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Kult 06: Baggage Claim
We finally touch down and arrive in Italy to meet our mysterious benefactor. But it won’t be long before Aiden, Autumn, and Blue are wishing they were anywhere else. Around them, visions of a mysterious blond figure. A repeating number. And a growing, gnawing, dread that all is not as it seems in...
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Meet The Makers: Chris & Johan (Into the Odd)
Justin connects with Chris McDowall and Johan Nohr to learn all about the remastered edition of the critically acclaimed Into The Odd. Into The Odd’s remastered printing will be available online at freeleaguepublishing.com and your FLGS later in the summer. Follow Chris McDowall’s blog at...
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Kult 05: Prepare to Land
En Route to their vague destination on Flight 191 the trio of Alister, Autumn, and Blue have been separated. Where has Blue gone? Where is this plane going? As the storms outside grow louder, the mystery inside grows deeper. Terrible Warriors is supported by listeners like you, to learn more…
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Presenting Tabletop Tuesdays!
Terrible Warriors is teaming up with Dungeons and Do-Gooders to bring a new live stream event to you every Tuesday evening at 8pm EDT. Each week, Justin Ecock hosts Tabletop Tuesdays. A new one-shot TTRPG every week. Games that are easy to learn, easy to play, and easy to run. Along with the…
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Kult 04: Interlude
We break out of character and check in with our group. Dr. Callus and Autumn and Blue might be trapped beyond our reach but our players are right here at the table. How have they been enjoying Kult? What do they hope and fear for the future? GM Mitch invites Justin, Ainslie, and Kimberly to share...
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Kult 03: Chicken or Fish
Flight 191 continues on its course to Italy. Or does it? Aiden Callus confronts the memories of his past. Or does he? Autumn tries to find rest, but will she? And I would like to tell you that Blue remains safe for the entire hour but that, dear listener, would be a lie. The in-flight meal will…
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Kult 02: Takeoff
As our three seekers board Flight 191 they are each given a vision as they each wonder where they are heading and why they were sent these tickets... This is Kult: Divinity Lost. Terrible Warriors is supported by listeners like you, to learn more about how you can help us visit...
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Kult 01: Boarding Passes
Your life is a veil built to hide The Truth. Three souls have already glimpse a moment of Truth and their lives have been shattered. Somewhere, someone has sent them three plane tickets that will take them to the other side of the world. They seek answers. They will find much more. This is Kult:...
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Kult 00: Session Zero
Prepare for our next journey as we meet the players and game master for our upcomming actual play of Kult: Divinity Lost Justin Ecock takes a seat at the table as a player and hands the GM cape over to Mitch Wallace. Together they are joined by Aislie Moors and Kimberly Dewing. Audio editing by...
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Meet the Makers: Austin & Amanda (Deimos Academy)
Justin connects with Austin Taylor and Amanda Kahl to learn more about their horror game about returning to the spooky school you grew up in and how it uses colouring and paper dolls, and no GM, to help tell that story. The crowd funding campaign will be happening very soon on Kickstarter and you...
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Dear Great Cthulhu 03: Bringing It Home With You
A cult is snatching away Heralds and now the media has a new story, the powers that the old ones will not stop giving to our Heralds are infectious and your family is at risk, YOU are at risk. As fear against the unknown spreads all the pressures of our three characters will collide and what...
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Dear Great Cthulhu 02: Don't Forget to Feed the Void
Our Heralds have a lot of handle as we return to our Actual Play of Dear Great Cthulhu, Please Stop Giving Me Superpowers! As Harlow tries to balance his responsibilities at home with his commitments to his community, Xavier and Olivian will both confront new powers bestowed upon them by the Old...
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Dear Great Cthulhu 01: Heralds of the Old Ones
We continue where we left of last week and create the Heralds that we will play in our Actual Play of Dear Great Cthulhu, Please Stop Giving Me Superpowers! In this episode we go from having no characters, no setting, and nothing to worry about to be being embroiled in a tense community where if…
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Dear Great Cthulhu 00: Session Zero
We return from our holiday break and are very excited to break open and play the latest game from Darla Burrow, who you may remember used to run our Edmonton Crew in years past! Dear Great Cthulhu, Please Stop Giving Me Superpowers is all about building a support group and a community while also...
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Me and Steve Talk RPGs with Jay Little
Today we’re going to do something a little bit different. We’re on a short break and before we return with new recordings of our tabletop sessions but before we return we wanted to bring to your attention our friends over at “Me and Steve Talk RPGs” We’re helping each out by hosting a feed swap.…
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Symbaroum Post-Game with Mattias Johnsson Haake
We wrap up our incredible gaming session of Symbaroum by inviting back to the table Symbaroum’s co-creator, Mattias Johnsson Haake. This conversation was recorded fresh of the heels of our August recording sessions so while the players and GM knew how things went later in the campaign Mattias...
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Symbaroum 12: Into the Sinkhole
With permission granted and their guide slash corporate spy from the Ordo Magica waiting patiently for them, it’s finally time to descend into the sink hole and discover what secrets lie below Thistle Hold… Spoiler Alert: this episode covers key content from the second act of the Wrath of the...
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Symbaroum 11: Ambushes & Petitions
Someone has paid a group of ruffians to kill us. We don’t have time for distractions so let’s clean up the trash and find someone in this unforgiving town who can actually help us with our investigation into the mysterious sinkhole, the warnings of darkness, and oh yea the mysterious person…
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Symbaroum 10: Tea With Witches
Thistle Hold is saved, for now. The barricade has been secured around the sinkhole and the townsfolk continue with their lives. But only Elindra, Iandromei, and Veurd know about Anadea’s warnings about a darkness that threatens Thistle Hold before she was swallowed up by the sinkhole. Seeking...
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Symbaroum 09: The Road So Far...
The Beast Clan has retreated into the forest, the town puts up barriers and believes it is safe. But we know better… Before our trio begins their investigation into the mystery surrounding the woman at the Fern Tavern, they look back on where they’ve been and how they got here. More than a Recap...
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Symbaroum 08: Heroes of the Hold
The heroes of Thistle Hold rally behind our trio to push back against the invading beasts, mutated by corrupted darkness, and make their stand to defend their home. Spoiler warning: This episode includes content from the first act of the Wrath of the Warden campaign from Free League. Win a Copy…
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Meet the Makers: Craig Campbell (Secrets of the Vibrant Isle)
Justin connects with Craig Campbell to talk about his “cozy gaming” solo RPG, Secrets of the Vibrant Isle. The pandemic era of gaming has seen a lot of us forced to spend time alone. And if you weren’t fortunate enough to have a good internet connection and a quiet space to connect you might not...
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Symbaroum 07: Invasion
The Well has spoken. The ground has opened up. Something is pouring out from deep beneath Thistle Hold. There’s no time to find answers. The heroes of the hold must rally to it’s defense and push back against these creatures. And among our trio, one of them is about to show the others just how…
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Meet the Makers: Tristan Zimmerman (Shanty Hunters)
Justin connects with Tristan Zimmerman to learn more about his shanty hunting RPG, appropriately named Shanty Hunters. Tristan is the writer behind the popular Molten Sulphur blog, which offers up real world historical inspiration for your gaming table, and in November he’s launching a…
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Symbaroum 06: Tension in Thistle Hold
Six months after their fateful journey through the Titan Mountains, the Fathiel Siblings find themselves living in Thistle Hold and no closer to learning the fate of their parents. But unbeknownst to them, darkness is growing and something much greater than themselves will draw them into the fate...
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Symbaroum 05: Blightborn
It’s too late. It’s too late for the elves to stop it. It’s too late for the caravan to escape it. It’s too late for Bellun. It’s almost too late for Ludo. All they can do now is face the darkness and hope the light still still shine long enough to defeat The Blightborn. Spoiler warning: This...
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Meet the Makers: Pete & Mitch (Chew, the RPG)
Justin connects with Pete and Mitch from Imagining Games to talk all about their latest creation, the Chew role playing game! Chew is an award winning comic book written by John Laymen and drawn by Rob Guillory. It's absurd, it's dramatic, it's grim. As Pete puts it, it's The Wire meets The Boys…
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Symbaroum 04: The Choice
The confession has been tabled and the Iron Pact reveals themselves. It will be up to the caravan and it’s defenders to decide the fate of their cursed pathfinders. But when the Iron Pact tells them the price one pays for breaking their rules, will the cost be too high to pay? Spoiler warning…
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Behind The Screen: Mike Ashkewe - National Day of Truth & Reconciliation
Content warning: this week's episode deals with conversations of child abuse and racism with topics including Canada's residential schools and the 60's Scoop. This week we welcome back one of our co-founders, Mike Ashkewe, to hear him tell his story about where he's come from and where he's…
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Symbaroum 03: Shadows in the Mountain
The Sunstone has been recovered and the path through the mountains laid clear but outside forces march towards the caravan and a darkness growing within will threaten the safety of everyone… Spoiler warning: This episode includes content from The Promised Land adventure included in the Symbaroum...
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Behind The Screen: Betrayal at the House Playing D&D
We welcome Kimberly Dewing who takes us Behind the Screen of a special game they ran for their on-going D&D gaming group. Wanting to do something special for spooky season, Kimberly only had to look to their shelf of boardgames for inspiration. When the players arrived for their game of D&D they...
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Symbaroum 02: Theft of the Sunstone
With passage secured the trio must now begin the perilous journey through the Titans. But when an item key to the caravan’s survival is stolen, the task will fall to them to track it down before the mountains claim more victims. Spoiler warning: This episode follows the first chapter in The...
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Meet the Makers: Panny & Aled (Andromeda)
Justin connects with Panny and Aled from Leyline Press who are currently kickstarting their very first product, a module for Mothership entitled, "Andromeda". Andromeda is a sci-fi horror setting that takes place in a station of the same name and the physical book itself is printed with special…
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Symbaroum 01: At the Foot of the Titans
Two siblings and their guide set out to cross the Titan mountains to reach a new promised land. At a campfire in the caravan camp strangers meets to share their stories… Spoiler warning: This episode follows the first chapter in The Promised Land adventure included in the Symbaroum core rulebook....
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Symbaroum 00: Introductions
A new season of Terrible Warriors is about to begin. Before we start our game of Symbaroum, allow us to introduce you to the players who will bring our campaign to life. Patreon Supporters Can Listen Early Patreon supporters who are donating more than $5 each month can listen to the first story...
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Session Zero: Pugmire
We return to one of our favourite settings to create characters in the world of Eddy Webb’s Pugmire You may recall that we played this game back in season three with our Edmonton crew but even today I still find people who have never heard of this wild game about dog people going on adventures....
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Meet the Makers: Erwan Roudaut (Degenesis)
Justin connects with Erwan Roudaut, junior producer at Six More Vodka and one of the makers behind Degenesis: Rebirth to talk about the history of Degenesis and changes they’ve made to their business model to ensure a long and lasting future for the series. Degenesis has an almost mythic…
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Meet the Makers: Mitch Wallace (Necrobiotic)
Justin connects with Mitch Wallace, co-founder of Penny for a Tale and one of the team leads behind Necrobiotic, which is currently in it’s final week on Kickstarter. Necrobiotic is a macabre dystopian setting where the dead outnumber the living and in order to farm enough food to survive society...
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Session Zero: Dune - Pt 2. House Agents
We complete our Session Zero journey into the world of Dune: Adventures in the Imperium and get to know the three agents of House Iosys. Special thanks to Modiphius for sending us a copy of Dune: Adventures in the Imperium. You can find more information at Modiphius.com or on their DriveThruRPG...
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Session Zero: Dune - Pt 1. Noble Houses
Our next Session Zero takes us across the Known Universe to seek out a home among the countless worlds of the Imperium so that we may create a noble house worthy of claiming the planet Arrakis, also known as Dune. Yup, we’re examining Modiphius’ Dune: Adventures in the Imperium! Next week we’ll…
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Meet the Makers: Matthew Orr & Brandon Aten (Never Going Home)
Justin reconnects with Matthew Orr from Wet Ink Games as well as his business partner, and brother-in-law, Brandon Aten to learn more about Never Going Home, the amazing year they’ve had since GenCon2019, and the release of their new Campaign Dossiers. For everything Never Going Home and other...
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Meet The Makers: Mattias Lilja (Ruins of Symbaroum 5e)
Justin connects with Mattias Lilja, co-creator and writer with Symbaroum to discuss bringing their award winning setting to 5e. New Rules, Same World Free League Games has just launched Symbaroum for 5e on kickstarter and have set to translate their work of the dark forest into the more familiar...
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Under Hill By Water 02: Wolf Running For Very Brave People
There’s wolves in them there woods but it’s those very same woods you have to get through to reach the next town over if you want to try their new brew, but you better pay off your chicken race debts before you leave! Under Hill By Water, by Josh McCrowell, is a game all about playing halflings…
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Under Hill By Water 01: Welcome To Under-Moot
For our first actual play adventure in over a year we've settled on playing a game that's all about having no adventures, thank you very much. Under Hill By Water, by Josh McCrowell, is a game all about playing halflings in a small village who just want to live their lives in quiet and peace. In...
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Behind The Screen: Sweetwater Bank
Welcome to our first attempt at going Behind the Screen, a more one-on-one conversation where Justin shares some tips and stories from his years running tabletop games. In our inaugural Behind the Screen, Justin shares the background story to his Sweetwater Bank campaign he created for 5th…
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ABOUT THIS SHOW
Terrible Warriors is an actual-play podcast all about the enjoyment of playing Tabletop RPGs. No matter if you have played them all your life, or have never picked up a d20, we’re here to show that anyone and everyone can play.
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