Episodes
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Party Composition
Even with a diverse group of characters at the table it can be difficult to have an answer for all the options a game may present. Which member of the party is the front-person making deals and talking the party out of sticky situations? Is the group in need of someone who can decipher ancient...
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Player's Handbook Playtest 6
Player’s Handbook Playtest 6 recently released and with its arrival comes a large list of changes for many classes as well as the reintroduction of the monk with its more inclusive updates. Additionally, Wizards of the Coast has made it clear that this latest playtest moves us more into the...
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Prepping without a Plan
A good tip for both life and for running your game is to “expect the unexpected”. So what happens if in spite of your best efforts, it's the day you and your players are meeting up to play, but you’ve got nothing prepared? Don’t panic! This happens! And we are confident it has nothing to do with...
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Meta
The separation of player knowledge from character knowledge is something that trips up many new player of Tabletop RPGs. Whether it's because we want our characters to be able to act on new information OR because we want to streamline parts of the game, each table of players has a different...
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D&D Magic
Magic is a core element of Dungeons and Dragons that has changed a fair bit through each iteration. Whether its the swapping of a school of spells or the introduction of the Vancian magic system, magic has been one of the most fun ways characters are able to do some truly amazing things at their...
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Potions!
Potions are a truly amazing gift for players. They provide interesting narrative options and allow players to approach problems in new ways. How could such a powerful and interactive tool for players lead to such a long discussion? Drink a Potion of Clarity and you'll find out that nothing is as…
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Psionics
Psionics have had varying degrees of inclusion throughout each edition of Dungeons and Dragons. In some cases the psionic classes have multiple class archetypes that share their unique brand of magic, but in other instances their unique power set has been simplified with limited class options.…
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Player's Handbook Playtest 5
The fifth One D&D Playtest has arrived! Its packed with large changes for both melee classes and spellcasters. Like many other Dungeons and Dragons fans, Jeremy and Hollis wonder if these changes are steps in the right direction. Today Jeremy and Hollis give their opinions on the changes and…
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Least Favorite Class
There are a lot of things to like about D&D classes. but its not perfect. Are hybrid classes trying to do too much? How do you balance magic against the roster of non-magical options? While we may not have a perfect answer to those questions, it didn't stop us from complaining. Today Jeremy and...
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Making Your Game Cinematic
Fresh after a very enjoyable watch of Dungeons and Dragons: Honor Among Thieves, a discussion was had about what the movie did well. This conversation got us thinking about options in the toolkits of players and Game Masters for making their own games more cinematic. Come listen as we discuss…
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Character Creation (Part 3)
Jeremy and Hollis combine all the elements from Part 1 and Part 2 to create 3 unique characters from 3 different systems. Each system has varying degrees of character design, but does a difference in how the character is created make the characters any less interesting? This was a fun episode to...
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Character Creation (Part 2)
Crunch and Fluff. It isn't cereal and it isn't the name of an Indie Band (unfortunately). However, it is the name of the elements of character creation that Jeremy and Hollis discuss in today's episode. Is there value to be found in the colorful flavor text of your prepared spells? Is it possible...
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Character Creation (Part 1)
For many players its not enough to craft a powerful class/species combination. Being powerful in your tabletop game is fun, but it often pales in comparison to being interesting or unique for the person playing the character. Perhaps the languages you speak help weave the tale about how you got...
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One D&D Playtest (Druid & Paladin)
At the tail end of February, Wizards of the Coast has released its newest One D&D playtest document which focuses primary on the Druid and the Paladin. Have any of these mechanics been overhauled or are they more or less similar to their 5th Edition versions? Today we discuss these changes and…
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Pre-made Content
Everyone has to start somewhere. One way new Game Masters often begin is with with a pre-made setting or adventure. These are incredible tools to save you time, but is it possible they are limiting the fun to be had at the table? On today's episode, Jeremy and Hollis discuss the positives and...
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Dungeons
A major pillar of tabletop RPGs is the ability for the players at your table to explore dungeons. Over the years this concept has remained with each new addition fleshing out enemies, traps, and other odd finds for your party to hunt and gather. But how much have dungeons changed over the last…
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Jeremy Interview
In addition to being one of hosts of the podcast, Jeremy has been a great tabletop player, GM, and an even better friend. But did you know that he can backflip while riding a skateboard? What about that time he hung from the side of an airship to save a baby Griffin? All of these things could be...
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Hollis' Interview
We take a departure from the discussion of mechanics and game licenses this week to instead bring you an interview with Hollis Eacho, one of the members of the podcast. What does he enjoy outside of tabletop gaming? What's his favorite kind of player? Does he find inspiration from any other…
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Healing
In a single combat characters can suffer a glancing blow from a sword, the stinging splash of acid slime, and contend with the migraine of the century from a strong mental blast of a Mindflayer. Regardless of the damage type, characters use the same pool of Hit Points or “HP” to represent the...
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Game Master Gifts
Our previous episode discussed ideas to reward the players at the table, so it only seems fair also give an episode on how you can reward your Game Master. Throughout your campaign Game Masters are constantly keeping track of important information and learning what it is that players enjoy in…
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Loot and Rewards
As we approach the Holiday season we felt it was important to discuss the gift that keeps on giving: Loot Rewards! Come join us as we discuss options on how to really reward players in meaningful ways and even some ideas for how you take less (or more) time when its time for players to pawn off…
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Session 0 Part 2
As a continuation of the Session 0 episode, Hollis and Jeremy provide some examples of the types of questions you should be asking your players at your own Session 0. Come join in on the discussion and feel free to steal their questions and ideas to improve the game at your table!
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One D&D Playtest #3
Hollis and Jeremy take a dive into the third One D&D playtest document featuring the new iteration of the Cleric class, as well as some changes to species seen in the first document.
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Session 0
Game Master and Player information play a big role in campaign design. With different tastes and interests for everyone it can be difficult create a campaign and character connections that keep players invested and interested. So how do you go about making a game that entices everyone to press...
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Getting the Party Together
You've got your players at the table, and they've got their characters ready, but now the narrative needs to bring these characters together in an organic and interesting way! In this episode, Hollis and Jeremy talk about getting the party together.
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D&D 4th Edition Discussion
For many of the players we see each week, D&D 4th Edition served as their introduction into the Tabletop RPG space. What changes from previous editions ended up being points of contention for long-time tabletop players? Were the negative criticisms justified or is it possible 4th edition did many...
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Horror
The success of scary movies and books speaks volumes (pun intended) about how much we enjoy being scared. The fear of the unknown as well as the presence of a looming threat creates tension that pushes us to keep reading and watching, hanging on every word for the unknown entity hiding in the...
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Feedback
Outside of popular streamed games, the only audience for most of us are the players at our tables. This means improving the game comes from feedback at the table. Today Hollis and Jeremy discuss what makes good feedback, how to solicit it from your players, and also how to use that feedback to...
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Cracking the Code (Of Conduct)
Week after week players and their Gamer Masters collaborate to create unique shared experiences together. In many instances players are on the same page in terms of boundaries and limits for topics of discussion as well as how they treat each other, but this may not always be the case. Today…
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New Ideas About Ability Scores
Ability Scores and their effect on characters have long been a central mechanic in Dungeons and Dragons. These attributes can modify character skills, damage, saving throws, and can even allow you room for creativity and unique builds. With a new edition of Dungeons and Dragons on the horizon,...
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One D&D: Expert Classes First Look
Wizards of the Coast has just released the second playtest document for One D&D. In this "Expert Classes" playtest options are present for the Bard, Ranger, and Rogue. Join Jeremy and Hollis as they discuss the details of the playtest materials as well as their general thoughts on the proposed...
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NPC's
For many tabletop adventures a Non Player Character or "NPC" can be the lifeblood of your game. They provide mystery, drama, and sometimes valuable information for the party. in a pinch. Whether friend or foe, they are can help direct the sails of the game and provide valuable moments for the...
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#WheresWarlord
Officially being introduced in Dungeons and Dragons 4th Edition, the Warlord class provided interesting melee support options and battlefield control. Looking ahead to the future of One D&D, Jeremy and Hollis discuss why they believe the Warlord should be included in the next iteration of…
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What is a Tabletop Role Playing Game?
Jeremy and Hollis discuss what makes a TTRPG different as well as how you can get started with finding people to adventure with.
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One D&D - Character Origins Playtest
Hollis and Jeremy discuss the new One D&D playtest document released on August 18th, 2022.